I need an alternative to Move Normal addon. Does anybody have one, that
properly moves to polygons or vertices along their normal, while
maintaining the angles? Or if one can help with the math to do it in ICE
that would be really useful as well...
Cheers
Szabolcs
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> I need an alternative to Move Normal addon. Does anybody have one, that
> properly moves to polygons or vertices along their normal, while maintaining
> the angles? Or if one can help with the math to do it in ICE that would be
> really useful as well…
> Cheers
> Szabolcs
> ___
> This message contains confidential information and is intended only for the
> individual named. If you are not the named addressee you should not
> disseminate, distribute or copy this e-mail. Please notify the sender
> immediately by e-mail if you have received this e-mail by mistake and delete
> this e-mail from your system. E-mail transmission cannot be guaranteed to be
> secure or error-free as information could be intercepted, corrupted, lost,
> destroyed, arrive late or incomplete, or contain viruses. The sender therefore
> does not accept liability for any errors or omissions in the contents of this
> message, which arise as a result of e-mail transmission. If verification is
> required please request a hard-copy version. Crytek GmbH -
> http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322
> Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer:
> Avni Yerli, Cevat Yerli, Faruk Yerli
Unfortunately it doesn't really move the polygons, but the vertices of
the polygons. And if you check, you will se, it doesn't maintain the
angles of neighboring polygons. That's why I need a real move along
normal for polygons. Movenormal seems to make plenty of bugs...
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vincent
Ullmann
Sent: Thursday, July 05, 2012 11:08 AM
To: ThomasV; softim...@listproc.autodesk.com
Subject: Re: Alternatives to move normal?
Is this the movenormal you are referencing that doesn't do what you want? Sorry, didn't get the first mail in this thread.
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Thursday, July 05, 2012 5:15 AM
To: softim...@listproc.autodesk.com
Subject: RE: Alternatives to move normal?
Unfortunately it doesn't really move the polygons, but the vertices of the polygons. And if you check, you will se, it doesn't maintain the angles of neighboring polygons. That's why I need a real move along normal for polygons. Movenormal seems to make plenty of bugs...
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vincent Ullmann
Sent: Thursday, July 05, 2012 11:08 AM
To: ThomasV; softim...@listproc.autodesk.com
Subject: Re: Alternatives to move normal?
You could try the "M-Tool"
Right-Click
Select the "local"-Mode as AxisSystem
Limit your moves to Y-Axis
> Unfortunately it doesn’t really move the polygons, but the vertices
> of the polygons. And if you check, you will se, it doesn’t maintain
> the angles of neighboring polygons. That’s why I need a real move
> along normal for polygons. Movenormal seems to make plenty of bugs…
> From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com > ] On Behalf Of Vincent Ullmann
> Sent: Thursday, July 05, 2012 11:08 AM
> To: ThomasV; softim...@listproc.autodesk.com
> Subject: Re: Alternatives to move normal?
> You could try the "M-Tool"
> Right-Click
> Select the "local"-Mode as AxisSystem
> Limit your moves to Y-Axis
> try this:
> 16 is the polygon index of the desired polygon
> <push_polygon.PNG>
> Am 05.07.2012 um 11:15 schrieb Szabolcs Matefy:
>> Unfortunately it doesn’t really move the polygons, but the vertices
>> of the polygons. And if you check, you will se, it doesn’t maintain
>> the angles of neighboring polygons. That’s why I need a real move
>> along normal for polygons. Movenormal seems to make plenty of bugs…
>> From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com >> ] On Behalf Of Vincent Ullmann
>> Sent: Thursday, July 05, 2012 11:08 AM
>> To: ThomasV; softim...@listproc.autodesk.com
>> Subject: Re: Alternatives to move normal?
>> You could try the "M-Tool"
>> Right-Click
>> Select the "local"-Mode as AxisSystem
>> Limit your moves to Y-Axis
Another approach would be to use the new extrude-along-normal operator which maintains polygon angles, planarity etc. and then delete the added edge loops. (You might even be able to script the edge loop deletion)
You should file a bug request for a move-along-normal operator since all the pieces are there and just need to be extracted from the extrude op.
--
Brent
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastian Kowalski
Sent: 05 July 2012 16:16
To: softim...@listproc.autodesk.com
Subject: Re: Alternatives to move normal?
now you just need to get the average polygonnormals of the neighbours ;)
Am 05.07.2012 um 17:12 schrieb Sebastian Kowalski:
try this:
16 is the polygon index of the desired polygon
<push_polygon.PNG>
Am 05.07.2012 um 11:15 schrieb Szabolcs Matefy:
Unfortunately it doesn't really move the polygons, but the vertices of the polygons. And if you check, you will se, it doesn't maintain the angles of neighboring polygons. That's why I need a real move along normal for polygons. Movenormal seems to make plenty of bugs...
From: softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vincent Ullmann
Sent: Thursday, July 05, 2012 11:08 AM
To: ThomasV; softim...@listproc.autodesk.com<mailto:softim...@listproc.autodesk.com>
Subject: Re: Alternatives to move normal?
You could try the "M-Tool"
Right-Click
Select the "local"-Mode as AxisSystem
Limit your moves to Y-Axis
Thanks I'll check. The problem is that I use movenormal mostly for
creating CAGE for normal map calculation with xNormal. And I should
maintain topological identity between the low res and cage geometries...
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Brent
McPherson
Sent: Friday, July 06, 2012 10:15 AM
To: softim...@listproc.autodesk.com
Subject: RE: Alternatives to move normal?
Hi Szabolcs,
Another approach would be to use the new extrude-along-normal operator
which maintains polygon angles, planarity etc. and then delete the added
edge loops. (You might even be able to script the edge loop deletion)
You should file a bug request for a move-along-normal operator since all
the pieces are there and just need to be extracted from the extrude op.
--
Brent
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastian
Kowalski
Sent: 05 July 2012 16:16
To: softim...@listproc.autodesk.com
Subject: Re: Alternatives to move normal?
now you just need to get the average polygonnormals of the neighbours ;)
Am 05.07.2012 um 17:12 schrieb Sebastian Kowalski:
try this:
16 is the polygon index of the desired polygon
<push_polygon.PNG>
Am 05.07.2012 um 11:15 schrieb Szabolcs Matefy:
Unfortunately it doesn't really move the polygons, but the vertices of
the polygons. And if you check, you will se, it doesn't maintain the
angles of neighboring polygons. That's why I need a real move along
normal for polygons. Movenormal seems to make plenty of bugs...
From: softimage-boun...@listproc.autodesk.com [
mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vincent
Ullmann
Sent: Thursday, July 05, 2012 11:08 AM
To: ThomasV; softim...@listproc.autodesk.com
Subject: Re: Alternatives to move normal?