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Alternatives to move normal?
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Szabolcs Matefy  
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 More options Jul 5 2012, 4:30 am
From: Szabolcs Matefy <szabol...@crytek.com>
Date: Thu, 5 Jul 2012 10:30:32 +0200
Local: Thurs, Jul 5 2012 4:30 am
Subject: Alternatives to move normal?

Heya,

I need an alternative to Move Normal addon. Does anybody have one, that
properly moves to polygons or vertices along their normal, while
maintaining the angles? Or if one can help with the math to do it in ICE
that would be really useful as well...

Cheers

Szabolcs

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ThomasV  
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 More options Jul 5 2012, 4:47 am
From: ThomasV <li...@thomasvolkmann.com>
Date: Thu, 5 Jul 2012 10:47:51 +0200 (CEST)
Local: Thurs, Jul 5 2012 4:47 am
Subject: Re: Alternatives to move normal?

Maybe you can find something for it in the apply-thickness ICE-setup?

/Thomas

Szabolcs Matefy <szabol...@crytek.com> hat am 5. Juli 2012 um 10:30 geschrieben:


 
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Vincent Ullmann  
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 More options Jul 5 2012, 5:07 am
From: Vincent Ullmann <vincent.ullm...@googlemail.com>
Date: Thu, 5 Jul 2012 11:07:56 +0200
Local: Thurs, Jul 5 2012 5:07 am
Subject: Re: Alternatives to move normal?

You could try the "M-Tool"

Right-Click
Select the "local"-Mode as AxisSystem
Limit your moves to Y-Axis

  Unbenannt-1.jpg
225K Download

 
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Szabolcs Matefy  
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 More options Jul 5 2012, 5:15 am
From: "Szabolcs Matefy" <szabol...@crytek.com>
Date: Thu, 5 Jul 2012 11:15:02 +0200
Local: Thurs, Jul 5 2012 5:15 am
Subject: RE: Alternatives to move normal?

Unfortunately it doesn't really move the polygons, but the vertices of
the polygons. And if you check, you will se, it doesn't maintain the
angles of neighboring polygons. That's why I need a real move along
normal for polygons. Movenormal seems to make plenty of bugs...

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vincent
Ullmann
Sent: Thursday, July 05, 2012 11:08 AM
To: ThomasV; softim...@listproc.autodesk.com
Subject: Re: Alternatives to move normal?

You could try the "M-Tool"

Right-Click

Select the "local"-Mode as AxisSystem

Limit your moves to Y-Axis


 
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Williams, Wayne  
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 More options Jul 5 2012, 10:51 am
From: "Williams, Wayne" <wayne.willi...@xaviant.com>
Date: Thu, 5 Jul 2012 14:51:34 +0000
Local: Thurs, Jul 5 2012 10:51 am
Subject: RE: Alternatives to move normal?

Is this the movenormal you are referencing that doesn't do what you want? Sorry, didn't get the first mail in this thread.

From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Thursday, July 05, 2012 5:15 AM
To: softim...@listproc.autodesk.com
Subject: RE: Alternatives to move normal?

Unfortunately it doesn't really move the polygons, but the vertices of the polygons. And if you check, you will se, it doesn't maintain the angles of neighboring polygons. That's why I need a real move along normal for polygons. Movenormal seems to make plenty of bugs...

From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vincent Ullmann
Sent: Thursday, July 05, 2012 11:08 AM
To: ThomasV; softim...@listproc.autodesk.com
Subject: Re: Alternatives to move normal?

You could try the "M-Tool"

Right-Click
Select the "local"-Mode as AxisSystem
Limit your moves to Y-Axis

  MoveNormal.xsiaddon
8K Download

 
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Sebastian Kowalski  
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 More options Jul 5 2012, 11:12 am
From: Sebastian Kowalski <l...@sekow.com>
Date: Thu, 5 Jul 2012 17:12:54 +0200
Local: Thurs, Jul 5 2012 11:12 am
Subject: Re: Alternatives to move normal?

try this:
16 is the polygon index of the desired polygon

Am 05.07.2012 um 11:15 schrieb Szabolcs Matefy:


 
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Sebastian Kowalski  
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 More options Jul 5 2012, 11:15 am
From: Sebastian Kowalski <l...@sekow.com>
Date: Thu, 5 Jul 2012 17:15:32 +0200
Local: Thurs, Jul 5 2012 11:15 am
Subject: Re: Alternatives to move normal?

now you just need to get the average polygonnormals of the neighbours ;)

Am 05.07.2012 um 17:12 schrieb Sebastian Kowalski:


 
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Brent McPherson  
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 More options Jul 6 2012, 4:14 am
From: Brent McPherson <Brent.McPher...@autodesk.com>
Date: Fri, 6 Jul 2012 08:14:44 +0000
Local: Fri, Jul 6 2012 4:14 am
Subject: RE: Alternatives to move normal?

Hi Szabolcs,

Another approach would be to use the new extrude-along-normal operator which maintains polygon angles, planarity etc. and then delete the added edge loops. (You might even be able to script the edge loop deletion)

You should file a bug request for a move-along-normal operator since all the pieces are there and just need to be extracted from the extrude op.
--
Brent

[cid:image003....@01CD5B57.B72B8F20]

From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastian Kowalski
Sent: 05 July 2012 16:16
To: softim...@listproc.autodesk.com
Subject: Re: Alternatives to move normal?

now you just need to get the average polygonnormals of the neighbours ;)

Am 05.07.2012 um 17:12 schrieb Sebastian Kowalski:

try this:
16 is the polygon index of the desired polygon

<push_polygon.PNG>
Am 05.07.2012 um 11:15 schrieb Szabolcs Matefy:

Unfortunately it doesn't really move the polygons, but the vertices of the polygons. And if you check, you will se, it doesn't maintain the angles of neighboring polygons. That's why I need a real move along normal for polygons. Movenormal seems to make plenty of bugs...

From: softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vincent Ullmann
Sent: Thursday, July 05, 2012 11:08 AM
To: ThomasV; softim...@listproc.autodesk.com<mailto:softim...@listproc.autodesk.com>
Subject: Re: Alternatives to move normal?

You could try the "M-Tool"

Right-Click
Select the "local"-Mode as AxisSystem
Limit your moves to Y-Axis

  winmail.dat
38K Download

 
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Szabolcs Matefy  
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 More options Jul 6 2012, 4:44 am
From: "Szabolcs Matefy" <szabol...@crytek.com>
Date: Fri, 6 Jul 2012 10:44:07 +0200
Local: Fri, Jul 6 2012 4:44 am
Subject: RE: Alternatives to move normal?

Thanks I'll check. The problem is that I use movenormal mostly for
creating CAGE for normal map calculation with xNormal. And I should
maintain topological identity between the low res and cage geometries...

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Brent
McPherson
Sent: Friday, July 06, 2012 10:15 AM
To: softim...@listproc.autodesk.com
Subject: RE: Alternatives to move normal?

Hi Szabolcs,

Another approach would be to use the new extrude-along-normal operator
which maintains polygon angles, planarity etc. and then delete the added
edge loops. (You might even be able to script the edge loop deletion)

You should file a bug request for a move-along-normal operator since all
the pieces are there and just need to be extracted from the extrude op.

--

Brent

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastian
Kowalski
Sent: 05 July 2012 16:16
To: softim...@listproc.autodesk.com
Subject: Re: Alternatives to move normal?

now you just need to get the average polygonnormals of the neighbours ;)

Am 05.07.2012 um 17:12 schrieb Sebastian Kowalski:

try this:

16 is the polygon index of the desired polygon

<push_polygon.PNG>

Am 05.07.2012 um 11:15 schrieb Szabolcs Matefy:

Unfortunately it doesn't really move the polygons, but the vertices of
the polygons. And if you check, you will se, it doesn't maintain the
angles of neighboring polygons. That's why I need a real move along
normal for polygons. Movenormal seems to make plenty of bugs...

From: softimage-boun...@listproc.autodesk.com [
mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vincent
Ullmann
Sent: Thursday, July 05, 2012 11:08 AM
To: ThomasV; softim...@listproc.autodesk.com
Subject: Re: Alternatives to move normal?

You could try the "M-Tool"

Right-Click

Select the "local"-Mode as AxisSystem

Limit your moves to Y-Axis

  image001.jpg
21K Download

 
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