Does anybody have TinyCurveExtrude working? I use 2013 and it produce
nothing...
I want to create a curve extrusion, where the start and the end profile
is fixed on another surface
Cheers
Szabolcs
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Unfortunately that doesn't work with curves...however, I might put the
points between the start and end into a cluster, and use a curve deform
on them...I'll chck it, thanks for the tip!
Szabolcs
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Fabricio
Chamon
Sent: Thursday, May 31, 2012 7:14 PM
To: softim...@listproc.autodesk.com
Subject: Re: TinyCurveExtrude
Hi Szabolcs,
I don't think my message came through your last thread, but here's a
loft ice op that might give you a start?
if you think this is going to help, just let me know and I'll send you
the scene.
Hey Szabolcs,
you can do a Create>Surf.Mesh>Loft of 2 different Curves-on-Surface out of
the box, you know.
That operator is horribly unreliable, though, and it's good at crashing SI.
Nurbs... sadly they rot in a corner for years now.
Look at what people do in Rhino... Now you will say, if you need Nurbs,
use Rhino. Fair enough, but at least the Ops that are already there in
Softimage should work as expected!
They have and should have their place besides SubDs.
Best,
Eugen
On Fri, 01 Jun 2012 08:17:58 +0200, Szabolcs Matefy <szabol...@crytek.com>
wrote:
> Unfortunately that doesn't work with curves...however, I might put the
> points between the start and end into a cluster, and use a curve deform
> on them...I'll chck it, thanks for the tip!
> Szabolcs
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Fabricio
> Chamon
> Sent: Thursday, May 31, 2012 7:14 PM
> To: softim...@listproc.autodesk.com
> Subject: Re: TinyCurveExtrude
> Hi Szabolcs,
> I don't think my message came through your last thread, but here's a
> loft ice op that might give you a start?
> if you think this is going to help, just let me know and I'll send you
> the scene.
Actually I dropped that feature because of the issues...I do not need
NURBS exactly but I want to pose my character, or even animate it
without adjusting the start and end profiles frame to frame...
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen
Sares
Sent: Friday, June 01, 2012 1:16 PM
To: softim...@listproc.autodesk.com
Subject: Re: TinyCurveExtrude
Hey Szabolcs,
you can do a Create>Surf.Mesh>Loft of 2 different Curves-on-Surface out
of the box, you know.
That operator is horribly unreliable, though, and it's good at crashing
SI.
Nurbs... sadly they rot in a corner for years now.
Look at what people do in Rhino... Now you will say, if you need Nurbs,
use Rhino. Fair enough, but at least the Ops that are already there in
Softimage should work as expected!
They have and should have their place besides SubDs.
Best,
Eugen
On Fri, 01 Jun 2012 08:17:58 +0200, Szabolcs Matefy
<szabol...@crytek.com>
wrote:
> Hi Fabricio,
> Unfortunately that doesn't work with curves...however, I might put the
> points between the start and end into a cluster, and use a curve > deform on them...I'll chck it, thanks for the tip!
> Szabolcs
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Fabricio
> Chamon
> Sent: Thursday, May 31, 2012 7:14 PM
> To: softim...@listproc.autodesk.com
> Subject: Re: TinyCurveExtrude
> Hi Szabolcs,
> I don't think my message came through your last thread, but here's a > loft ice op that might give you a start?
> if you think this is going to help, just let me know and I'll send you
On Fri, 01 Jun 2012 16:19:37 +0200, Szabolcs Matefy <szabol...@crytek.com>
wrote:
> Thanks Eugene,
> Actually I dropped that feature because of the issues...I do not need
> NURBS exactly but I want to pose my character, or even animate it
> without adjusting the start and end profiles frame to frame...
Yeah, those surface tangents flicker like a broken lightbulb... totally
unusable for animation.
Out of interest: how does your setup look like? You are using Nurbs for
your character?
> -----Original Message-----
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen
> Sares
> Sent: Friday, June 01, 2012 1:16 PM
> To: softim...@listproc.autodesk.com
> Subject: Re: TinyCurveExtrude
> Hey Szabolcs,
> you can do a Create>Surf.Mesh>Loft of 2 different Curves-on-Surface out
> of the box, you know.
> That operator is horribly unreliable, though, and it's good at crashing
> SI.
> Nurbs... sadly they rot in a corner for years now.
> Look at what people do in Rhino... Now you will say, if you need Nurbs,
> use Rhino. Fair enough, but at least the Ops that are already there in
> Softimage should work as expected!
> They have and should have their place besides SubDs.
> Best,
> Eugen
> On Fri, 01 Jun 2012 08:17:58 +0200, Szabolcs Matefy
> <szabol...@crytek.com>
> wrote:
>> Hi Fabricio,
>> Unfortunately that doesn't work with curves...however, I might put the
>> points between the start and end into a cluster, and use a curve
>> deform on them...I'll chck it, thanks for the tip!
>> Szabolcs
>> From: softimage-boun...@listproc.autodesk.com
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Fabricio
>> Chamon
>> Sent: Thursday, May 31, 2012 7:14 PM
>> To: softim...@listproc.autodesk.com
>> Subject: Re: TinyCurveExtrude
>> Hi Szabolcs,
>> I don't think my message came through your last thread, but here's a
>> loft ice op that might give you a start?
>> if you think this is going to help, just let me know and I'll send you
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen
Sares
Sent: Friday, June 01, 2012 6:18 PM
To: softim...@listproc.autodesk.com
Subject: Re: TinyCurveExtrude
On Fri, 01 Jun 2012 16:19:37 +0200, Szabolcs Matefy
<szabol...@crytek.com>
wrote:
> Thanks Eugene,
> Actually I dropped that feature because of the issues...I do not need > NURBS exactly but I want to pose my character, or even animate it > without adjusting the start and end profiles frame to frame...
Yeah, those surface tangents flicker like a broken lightbulb... totally
unusable for animation.
Out of interest: how does your setup look like? You are using Nurbs for
your character?
> Cheers
> Szabolcs
> -----Original Message-----
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen > Sares
> Sent: Friday, June 01, 2012 1:16 PM
> To: softim...@listproc.autodesk.com
> Subject: Re: TinyCurveExtrude
> Hey Szabolcs,
> you can do a Create>Surf.Mesh>Loft of 2 different Curves-on-Surface > out of the box, you know.
> That operator is horribly unreliable, though, and it's good at > crashing SI.
> Nurbs... sadly they rot in a corner for years now.
> Look at what people do in Rhino... Now you will say, if you need > Nurbs, use Rhino. Fair enough, but at least the Ops that are already > there in Softimage should work as expected!
> They have and should have their place besides SubDs.
> Best,
> Eugen
> On Fri, 01 Jun 2012 08:17:58 +0200, Szabolcs Matefy > <szabol...@crytek.com>
> wrote:
>> Hi Fabricio,
>> Unfortunately that doesn't work with curves...however, I might put >> the
>> points between the start and end into a cluster, and use a curve >> deform on them...I'll chck it, thanks for the tip!
>> Szabolcs
>> From: softimage-boun...@listproc.autodesk.com
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of >> Fabricio
>> Chamon
>> Sent: Thursday, May 31, 2012 7:14 PM
>> To: softim...@listproc.autodesk.com
>> Subject: Re: TinyCurveExtrude
>> Hi Szabolcs,
>> I don't think my message came through your last thread, but here's a >> loft ice op that might give you a start?
>> if you think this is going to help, just let me know and I'll send >> you
I see. Sorry I can't help.
I'm working on an new Extrusion Op myself at the moment, and I like the
idea - constrain start and end rotation of the profile to some object
(null).
I think I will integrate that. But don't wait for it right now.
Cheers,
Eugen
On Mon, 04 Jun 2012 08:44:12 +0200, Szabolcs Matefy <szabol...@crytek.com>
wrote:
> Nope, It's for game purposes. It's a polymesh ammobelt. It need to fit
> into the ammobox exit slot, and the minigun input slot...
> -----Original Message-----
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen
> Sares
> Sent: Friday, June 01, 2012 6:18 PM
> To: softim...@listproc.autodesk.com
> Subject: Re: TinyCurveExtrude
> On Fri, 01 Jun 2012 16:19:37 +0200, Szabolcs Matefy
> <szabol...@crytek.com>
> wrote:
>> Thanks Eugene,
>> Actually I dropped that feature because of the issues...I do not need
>> NURBS exactly but I want to pose my character, or even animate it
>> without adjusting the start and end profiles frame to frame...
> Yeah, those surface tangents flicker like a broken lightbulb... totally
> unusable for animation.
> Out of interest: how does your setup look like? You are using Nurbs for
> your character?
>> Cheers
>> Szabolcs
>> -----Original Message-----
>> From: softimage-boun...@listproc.autodesk.com
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen
>> Sares
>> Sent: Friday, June 01, 2012 1:16 PM
>> To: softim...@listproc.autodesk.com
>> Subject: Re: TinyCurveExtrude
>> Hey Szabolcs,
>> you can do a Create>Surf.Mesh>Loft of 2 different Curves-on-Surface
>> out of the box, you know.
>> That operator is horribly unreliable, though, and it's good at
>> crashing SI.
>> Nurbs... sadly they rot in a corner for years now.
>> Look at what people do in Rhino... Now you will say, if you need
>> Nurbs, use Rhino. Fair enough, but at least the Ops that are already
>> there in Softimage should work as expected!
>> They have and should have their place besides SubDs.
>> Best,
>> Eugen
>> On Fri, 01 Jun 2012 08:17:58 +0200, Szabolcs Matefy
>> <szabol...@crytek.com>
>> wrote:
>>> Hi Fabricio,
>>> Unfortunately that doesn't work with curves...however, I might put
>>> the
>>> points between the start and end into a cluster, and use a curve
>>> deform on them...I'll chck it, thanks for the tip!
>>> Szabolcs
>>> From: softimage-boun...@listproc.autodesk.com
>>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
>>> Fabricio
>>> Chamon
>>> Sent: Thursday, May 31, 2012 7:14 PM
>>> To: softim...@listproc.autodesk.com
>>> Subject: Re: TinyCurveExtrude
>>> Hi Szabolcs,
>>> I don't think my message came through your last thread, but here's a
>>> loft ice op that might give you a start?
>>> if you think this is going to help, just let me know and I'll send
>>> you
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen
Sares
Sent: Monday, June 04, 2012 10:16 AM
To: softim...@listproc.autodesk.com
Subject: Re: TinyCurveExtrude
I see. Sorry I can't help.
I'm working on an new Extrusion Op myself at the moment, and I like the
idea - constrain start and end rotation of the profile to some object
(null).
I think I will integrate that. But don't wait for it right now.
Cheers,
Eugen
On Mon, 04 Jun 2012 08:44:12 +0200, Szabolcs Matefy
<szabol...@crytek.com>
wrote:
> Nope, It's for game purposes. It's a polymesh ammobelt. It need to fit
> into the ammobox exit slot, and the minigun input slot...
> -----Original Message-----
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen > Sares
> Sent: Friday, June 01, 2012 6:18 PM
> To: softim...@listproc.autodesk.com
> Subject: Re: TinyCurveExtrude
> On Fri, 01 Jun 2012 16:19:37 +0200, Szabolcs Matefy > <szabol...@crytek.com>
> wrote:
>> Thanks Eugene,
>> Actually I dropped that feature because of the issues...I do not need
>> NURBS exactly but I want to pose my character, or even animate it >> without adjusting the start and end profiles frame to frame...
> Yeah, those surface tangents flicker like a broken lightbulb... > totally unusable for animation.
> Out of interest: how does your setup look like? You are using Nurbs > for your character?
>> Cheers
>> Szabolcs
>> -----Original Message-----
>> From: softimage-boun...@listproc.autodesk.com
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen >> Sares
>> Sent: Friday, June 01, 2012 1:16 PM
>> To: softim...@listproc.autodesk.com
>> Subject: Re: TinyCurveExtrude
>> Hey Szabolcs,
>> you can do a Create>Surf.Mesh>Loft of 2 different Curves-on-Surface >> out of the box, you know.
>> That operator is horribly unreliable, though, and it's good at >> crashing SI.
>> Nurbs... sadly they rot in a corner for years now.
>> Look at what people do in Rhino... Now you will say, if you need >> Nurbs, use Rhino. Fair enough, but at least the Ops that are already >> there in Softimage should work as expected!
>> They have and should have their place besides SubDs.
>> Best,
>> Eugen
>> On Fri, 01 Jun 2012 08:17:58 +0200, Szabolcs Matefy >> <szabol...@crytek.com>
>> wrote:
>>> Hi Fabricio,
>>> Unfortunately that doesn't work with curves...however, I might put >>> the
>>> points between the start and end into a cluster, and use a curve >>> deform on them...I'll chck it, thanks for the tip!
>>> Szabolcs
>>> From: softimage-boun...@listproc.autodesk.com
>>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of >>> Fabricio
>>> Chamon
>>> Sent: Thursday, May 31, 2012 7:14 PM
>>> To: softim...@listproc.autodesk.com
>>> Subject: Re: TinyCurveExtrude
>>> Hi Szabolcs,
>>> I don't think my message came through your last thread, but here's a
>>> loft ice op that might give you a start?
>>> if you think this is going to help, just let me know and I'll send >>> you