SI 2014 sneak peek

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Ahmidou Lyazidi

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Feb 27, 2013, 5:08:28 PM2/27/13
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Alok

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Feb 27, 2013, 5:28:00 PM2/27/13
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Ha . So now I do not have to maintain the long camera sequencer plugin that I wrote .

ALOK

GANDHI

/ chef directeur technique - lead technical director


alok....@modusfx.com

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Sebastien Sterling

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Feb 28, 2013, 12:06:07 AM2/28/13
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Seriously these better not be what they called "BIG" features in the press release, its getting embarrassing,3D max "we fixed somthing that should have been patched 3 versions ago and made it a feature again". Maya "did... did they just take a free plugin on creative crash and repackage it to look like a feature ? i'll let you deside :

http://www.creativecrash.com/maya/downloads/scripts-plugins/animation/c/grease-pencil-tool-for-maya

(but the answers yes )

SI ok the sequencer does look usefull i guess ?

Steven Caron

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Feb 28, 2013, 12:08:48 AM2/28/13
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yes! if you do previs or if you are animating a shot with one action but multiple cameras and you want to see it in the context of the 'edit'.

Jason S

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Feb 28, 2013, 12:03:50 AM2/28/13
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I personally would have liked to see the viewport performance improvements on SI,
but the camera sequencer does look neat, anxious to see the rest!

Sylvain lebeau

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Feb 28, 2013, 12:22:26 AM2/28/13
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Who is going To use this really?

In My World of Advertising, we Always Provide 12 frames handles Head And tail for each shot

I dont dont see any use of this really

Who Here Can Say they edit in 3d........
Cmmon, with rendertimes And all

Maybe okay for animatic works?? Even there we use finalcut for Our screen captures on a shoot basis


Grrrrrrrr

Matt Lind

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Feb 28, 2013, 12:25:34 AM2/28/13
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Games studios creating cinematic sequences for realtime environments.

 

There is no video to edit in these scenarios.  All content is 3D and exported to a game engine where it is played back in real time.

 

 

 

Matt

Raffaele Fragapane

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Feb 28, 2013, 12:38:23 AM2/28/13
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Practically anybody who's not working with edits where each shot is a sequence on its own wishes they had one, or had to write one.
Handles have nothing to do with it, multishot workflow is about inter-shot consistency.

We had to invest considerable amounts of time here for the multishot workflow, and it's one of the biggest improvements previz and layout have seen across the board ever, AND rather important for final animation as well whenever you have matching.

If you never had to have geographical consistency in a sequence across camera cuts, good on you, a lot of people out there struggle with that day in and day out.
--
Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!

Serguei Kalentchouk

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Feb 28, 2013, 12:38:34 AM2/28/13
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The grease-pencil tool looks great, one less custom tool to support is always a good thing!
--
Technical Director @ DreamWorks Animation

Raffaele Fragapane

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Feb 28, 2013, 12:41:43 AM2/28/13
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I'm surprised it's not standard and more widely implemented, with some accesories, in any App with a viewport API.

It's not like animators have been crying for this for the last eight years, and half the TDs out there haven't had, at one point or another, had to write one or deploy someone else's...

sam

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Feb 28, 2013, 12:54:19 AM2/28/13
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I did not renew my contract this year and so far I do not regret it.

 

From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
Sent: Wednesday, February 27, 2013 9:06 PM
To: soft...@listproc.autodesk.com
Subject: Re: SI 2014 sneak peek

 

Seriously these better not be what they called "BIG" features in the press release, its getting embarrassing,3D max "we fixed somthing that should have been patched 3 versions ago and made it a feature again". Maya "did... did they just take a free plugin on creative crash and repackage it to look like a feature ? i'll let you deside :

Chris Chia

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Feb 28, 2013, 1:07:49 AM2/28/13
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+1
Camera Sequencer makes life easier for pre-viz or studio who does a lot of animatic and film adjustments.

From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Thursday, February 28, 2013 1:38 PM
To: soft...@listproc.autodesk.com
Subject: Re: SI 2014 sneak peek

Practically anybody who's not working with edits where each shot is a sequence on its own wishes they had one, or had to write one.
Handles have nothing to do with it, multishot workflow is about inter-shot consistency.

We had to invest considerable amounts of time here for the multishot workflow, and it's one of the biggest improvements previz and layout have seen across the board ever, AND rather important for final animation as well whenever you have matching.

If you never had to have geographical consistency in a sequence across camera cuts, good on you, a lot of people out there struggle with that day in and day out.
On Thu, Feb 28, 2013 at 4:22 PM, Sylvain lebeau <s...@shedmtl.com<mailto:s...@shedmtl.com>> wrote:

Who is going To use this really?

In My World of Advertising, we Always Provide 12 frames handles Head And tail for each shot

I dont dont see any use of this really

Who Here Can Say they edit in 3d........
Cmmon, with rendertimes And all

Maybe okay for animatic works?? Even there we use finalcut for Our screen captures on a shoot basis


Grrrrrrrr


On 28 February, 2013 12:03:50 AM Jason S wrote:
I personally would have liked to see the viewport performance improvements on SI,
but the camera sequencer does look neat, anxious to see the rest!


On 28/02/2013 12:06 AM, Sebastien Sterling wrote:
Seriously these better not be what they called "BIG" features in the press release, its getting embarrassing,3D max "we fixed somthing that should have been patched 3 versions ago and made it a feature again". Maya "did... did they just take a free plugin on creative crash and repackage it to look like a feature ? i'll let you deside :

http://www.creativecrash.com/maya/downloads/scripts-plugins/animation/c/grease-pencil-tool-for-maya

(but the answers yes )

SI ok the sequencer does look usefull i guess ?
On 27 February 2013 23:28, Alok <alok....@modusfx.com<mailto:alok....@modusfx.com>> wrote:
Ha . So now I do not have to maintain the long camera sequencer plugin that I wrote .

ALOK

GANDHI

/ chef directeur technique - lead technical director

alok....@modusfx.com<mailto:alok....@modusfx.com>
www.modusfx.com<http://www.modusfx.com>

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FX


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On 27/02/2013 5:08 PM, Ahmidou Lyazidi wrote:

http://area.autodesk.com/blogs/shawn/sneak-peek-time





Ahmidou Lyazidi

Director | TD | CG artist

http://vimeo.com/ahmidou/videos







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joshxsi

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Feb 28, 2013, 1:16:49 AM2/28/13
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Any established studio probably already has one of these, so is this Autodesk's attempt to make starting up a new studio easier as previous ones close down?

Steven Caron

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Feb 28, 2013, 1:26:08 AM2/28/13
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woah woah. say what?

they are bringing is a tighter integrated version and from the looks no established studio could replicate this. i know we are all moved by our industry's current situation but why you dragging autodesk into it like this?

Greg Punchatz

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Feb 28, 2013, 1:32:31 AM2/28/13
to soft...@listproc.autodesk.com, soft...@listproc.autodesk.com
I for one am VERY happy to get a sequencer....

That is the very first thing I ever did with the mixer while testing the alpha versions of Sumatra , but always wanted more control.

For fast cutting 3d action scenes there is no better way to explore cameras/edits than this methodology.

I hope there is a way to include handles, if not I am sure it would not be to hard for Chris and his team to add.

I will upgrade just for this feature alone.


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Chris Chia

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Feb 28, 2013, 1:35:44 AM2/28/13
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Hi Greg,
Thanks for your input. It will be nice to hear what you meant by handles...
Actually I would upgrade for the other features...

Regards,
Chris
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Chris Chia

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Feb 28, 2013, 1:37:44 AM2/28/13
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Thanks Steven.
We shouldn't be too negative by the current situation in industry.
We should help all the studio guys... at least those working with Softimage :D

From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Thursday, February 28, 2013 2:26 PM
To: soft...@listproc.autodesk.com
Subject: Re: SI 2014 sneak peek

woah woah. say what?

they are bringing is a tighter integrated version and from the looks no established studio could replicate this. i know we are all moved by our industry's current situation but why you dragging autodesk into it like this?

winmail.dat

Stefan Andersson

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Feb 28, 2013, 1:36:13 AM2/28/13
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ok.... this was probably the dumbest sneak preview to date. I can't comment on the 3dsmax preview as I don't use 3dsmax

Maya: Great, but there already is a grease pencil plugin (free) out there. Though it's nice that it now comes out of the box.
Added value: None

Softimage: A good addition, but not really something amazing. And I've seen it in action before. And the animatic part counts for about 1% of the work for most studios, I see it handy for the pre-viz studios. For me it's rather pointless as we have fixed shots to begin with.

I'm sure there are other improvements, but as a sneak preview (which is supposed to get you excited) this was pretty dumb.


be safe
stefan
--
Stefan Andersson | Digital Janitor
blog | showreel | twitter | LinkedIn | cell: +46-73-6268850 | skype:sanders3d


Simon Anderson

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Feb 28, 2013, 1:43:54 AM2/28/13
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I think for a sneak peek at one of its main "attraction" for 2014 its a pretty insignificant addition.

If your are a small company or an individual this may seem awesome, but if you are a few people or a studio most have already writen such tools, and the time to write such a tool really isn't that significant, we had to develop one at the last studio I was at, and I think it took one guy maybe 2 to 3 weeks. and we had alot more pipeline specific features built in.

would like to see what other additions / bug fixes they have added.

my 2cents :)
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Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/

Toonafish

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Feb 28, 2013, 2:36:49 AM2/28/13
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Gerbrand Nel

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Feb 28, 2013, 2:53:50 AM2/28/13
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That's right!!

pet...@skynet.be

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Feb 28, 2013, 3:05:00 AM2/28/13
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Oh I see – they improved on 3dsmax’s Dancing baby?
It now has an additional wardrobe item and one facial expression!
 
 
 
Sent: Thursday, February 28, 2013 8:53 AM
Subject: Re: SI 2014 sneak peek
 

Mirko Jankovic

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Feb 28, 2013, 3:24:25 AM2/28/13
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guess is that these are just that.. sneak peaks,, 1st one to start intro to new line... let's hope that better stuff are left for a bit later...

Emilio Hernandez

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Feb 28, 2013, 4:33:38 AM2/28/13
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I was hoping that AD will integrate hypershader in Softimage.....   hahahaha


2013/2/28 Mirko Jankovic <mirkoj....@gmail.com>



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Michal Doniec

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Feb 28, 2013, 4:34:58 AM2/28/13
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"And the animatic part counts for about 1% of the work for most studios"

There are many studios which use Softimage for games, especially in Japan, I don't have exact numbers, but I would risk saying that majority of Softimage seats are used to create games, not adverts or film. This sort of workflow is definitely not 1% of the work and is very important for in game cinematics.

jo benayoun

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Feb 28, 2013, 4:45:29 AM2/28/13
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I am still amazed by seeing what big studios with a few software developers can produce as amazing technologies in a year and what is released every year for 3d packages by AD...
I can clearly say that the status of technologies last time I checked were ten times more exciting (in rigging, lighting, compositing, ... fields) than what we get this year...
What is released to public don't really show what new technologies in this industry are and in-use in studios...
Though, the quality is there and the product is pleasant to play with!
-- jon






2013/2/28 Michal Doniec <don...@gmail.com>

Szabolcs Matefy

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Feb 28, 2013, 4:47:28 AM2/28/13
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We use Softimage for our mobile games here (Crytek Budapest), and if sequencer will be available for us, we might forget about text editing :D

 

 

 

From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Michal Doniec
Sent: Thursday, February 28, 2013 10:35 AM
To: softimage
Subject: Re: SI 2014 sneak peek

 

"And the animatic part counts for about 1% of the work for most studios"

Rob Wuijster

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Feb 28, 2013, 5:04:58 AM2/28/13
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So maybe this event title is wrong then? ;-P

http://www.autodesk.co.uk/adsk/servlet/pc/index?id=17144365&siteID=452932&mktvar001=539514&mktvar002=539514
ducks.......

Rob Wuijster
E ro...@casema.nl

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Ciaran Moloney

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Feb 28, 2013, 7:35:34 AM2/28/13
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I've yet to work in a studio that had their own sequencer...I guess they weren't established?

Eric Lampi

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Feb 28, 2013, 8:31:37 AM2/28/13
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I can see a sequencer being very useful.

Compositors and clients almost always want some wiggle room, being able to set a value for handles/head and tail on the cameras is what I would consider to be an essential feature.

Eric
--
Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work

Dan Yargici

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Feb 28, 2013, 8:35:07 AM2/28/13
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I'm not sure why there's so much pessimism about this... It's marketed as a sneak peak after all.  I'm sure there's much more to be revealed.

If all the minor gripes we've collected over the years finally get addressed and smoothed out, and we get a number of small features such as this, then I'll be moderately happy.  Softimage's attraction has always been in it's workflow, and small, clever tools such as this only bolster that.

I personally have never worked anywhere with a camera sequencer and I can see it being useful from time to time.

DAN

Guillaume Laforge

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Feb 28, 2013, 8:35:35 AM2/28/13
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Film and commercial 3D artists that will do the editing in the 3D scene beside the director got all my deepest sympathy. 

For game it is an other story (that I don't know).

Greg Punchatz

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Feb 28, 2013, 8:51:07 AM2/28/13
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You are a lucky man... We have never had enough programming horse power to attempt any like that. 

So if every studio you have worked at had a sequencer built from scratch at great cost and time don't you think it's about time Autodesk added the feature to soft?

Chris- handles are extra frames that would be rendered at the beginning and end of every shot so the editor can slip the result by a few frames if needed.

I don't know if any one noticed but you can retime the animation for each sequence in the time line.  Making shots slower or faster. It would be great if there was a tool to bake out each seq as a separate scene for refinement, and then have the ability to reimport the adjusted scenes into a single timeline.

Sent from my iPhone

olivier jeannel

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Feb 28, 2013, 9:00:24 AM2/28/13
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"Film and commercial 3D artists that will do the editing in the 3D scene beside the director got all my deepest sympathy. "

LOL

Paul Griswold

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Feb 28, 2013, 9:04:34 AM2/28/13
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Retiming is what makes that a pretty sweet idea IMHO.

For motion graphics it would be amazing.  Set up some cool ICE strand animations & then play around with the speed of the move, cut to different angles, etc., and show the client an OpenGL version before committing to a render.

Paul

Greg Punchatz

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Feb 28, 2013, 9:29:26 AM2/28/13
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I have done it for years, no big deal. Clients think its cool, you just have to work smartly and keep your scenes and rigs fast.

 

I have also become myself a better Director/Editor by working like this.

 

I wonder if this would work with an alembic based scene?? Playback speed with alembic files seems to be very fast and might be a good way of editing higher res material if the sequencer can handle them.

Adam Seeley

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Feb 28, 2013, 9:36:39 AM2/28/13
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Hi Chris,

When a project such as a commercial has been edited, the shots are often exported as seperate image sequences and often with handles e.g. 15 extra frames at the start & finish of each shot.

If we provide the rendered cg back to the compositor icluding those extra handles then it means that minor adjustments can be made to the final edit/composite without having to retrack cameras/re-render extra frames etc. It's a time saving safety-net overhead.

With the Camera Sequencer, it would be nice to specify that a Camera has e.g. 10 frame handles (couple of new properties for start and end?), so that when you render the Pass that the Camera is used in, you can toggle a "Render with handles?" Pass property.  This means that you see the 'edited' view in the Camera Sequencer, but can render with handles without mucking about afterwards.

I guess that's how most would like it to work, glad to hear alternatives.

Also, can we assume that if you use the Camera Sequencer as the render Camera, that motion blur etc. will be adjusted for?

Cheers,

Adam


(p.s. Currently available for freelance work in UK)




From: Chris Chia <chris...@autodesk.com>
To: "soft...@listproc.autodesk.com" <soft...@listproc.autodesk.com>
Sent: Thursday, 28 February 2013, 6:35
Subject: RE: SI 2014 sneak peek

Sylvain Lebeau

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Feb 28, 2013, 11:05:49 AM2/28/13
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Hi Chris....

sorry i was in a bad mood yesterday. I know you guys work hard.

Handles are additional frames we give to directors and editors so they
have a bit more room for adjusting things at the final online
session... So if a shot have 50 frames, we give them 12 frames head and
12 frames tail. So the final rendered frame range becomes 1-74 first
frame in the cut being 12. We give them 1 second per shot here.

We could have used it on a project we did. And yes the director was
sitting right beside the animator. The catch22 is that the director is
just blown away by the tools and have so much fun, he just dont want to
stop, approve and leave!


We'll look at it.

sly

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E �TAGE MONTR�AL (QU�BEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>

Christian Gotzinger

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Feb 28, 2013, 1:37:23 PM2/28/13
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I don't quite follow the concept of "you don't edit in 3d". Editing real life footage is a different story since you usually have tons and tons of footage.
But where I come from, we don't animate and render tons and tons of footage unnecessarily, just so we can cut it all out later. We only model, animate, render what we'll most likely use in a final edit. Therefore, many editing decisions are being made way before the actual editing stage.

I've been in several situations where I really would have liked to have a sequencer.

Steven Caron

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Feb 28, 2013, 2:00:02 PM2/28/13
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'editing' is only one aspect of this tool. the idea is you can now view time in the scene out of sequence from which you are normally used to.

you have two people in a car, driving, arguing. you have 2 cameras, which you cut back and forth from. sometimes you want to show the reaction of the passengers face to something the driver is saying. thing is these happen at the same time, but you want to see them one after the other. the sequencer will allow you as an animator see the two shots in context of each other. softimage will play the scene forward, then jump back, switch the camera, and play it again. now you want to add another shot, where the passenger is holding a weapon down by their side of the seat and just as the passenger reacts to the driver's comment, we get a slow mo shot of their hand raising a gun to the driver's head. the sequencer can handle the slow motion too. this works really well for mocap performances because the actor's are doing all of this on the stage in realtime. when you get the data back you can decide how to 'shoot' it after the fact.

no more constraining a camera to 3 cameras and animating the blend weights (which breaks if your camera's frames overlap), having to extend your scene frame range to account for three shots in one scene file, and you can do re times/time warps with very little effort.

Daryl Dunlap

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Feb 28, 2013, 2:05:57 PM2/28/13
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Best explanation of this tool yet.  Thanks Steven.

Mirko Jankovic

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Feb 28, 2013, 2:13:38 PM2/28/13
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my guess is that it isn't much a question if this sequencer is useful.. but more if it is the best that 2014 will offer :)
seeing a lot fo 2014 wishes, as with any other versions.. I don't recall a single sequencer wish, beside other things that people are crying for for years now
My bet sis that again it is attack on sequencer as it kinda represents everything that people at this moment think they won't get in 2014

Steven Caron

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Feb 28, 2013, 2:15:30 PM2/28/13
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i don't remember anyone asking for GATOR, but i get your point.

Mirko Jankovic

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Feb 28, 2013, 2:23:14 PM2/28/13
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it is not point that it is not great, like GATOR is (in your face maya max and everyone rest that needs programmers to do 1 click things hehe), just no expected and really it is still early for these kind of attacks :)

Eric Thivierge

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Feb 28, 2013, 2:23:23 PM2/28/13
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On Thu, Feb 28, 2013 at 2:13 PM, Mirko Jankovic <mirkoj....@gmail.com> wrote:
I don't recall a single sequencer wish

True but from what I've heard the Euro / North American users aren't the only ones asking for features and we might not see the requests from the Asian users.

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com

olivier jeannel

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Feb 28, 2013, 2:41:22 PM2/28/13
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Agree, if the asian market is what is keeping SI development alive, then I happily go for it !

Simon van de Lagemaat

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Feb 28, 2013, 2:41:05 PM2/28/13
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But AD opens themselves up to these attacks frequently.  If they'd just release all the information at once people wouldn't engage in rampant speculation, instead someone thinks it's a great 'marketing' idea to string people along.    I get why AD thinks it's a neat idea, it lets them show things NOW so we aren't kept waiting and satisfies the marketing dept.  Just show us wtf you've come up with and be done with it, nobody wants teasers, tidbits or quick glances, these aren't movies it's software that we rely on for our livelihoods.  That's just my opinion.

Frankly I think anyone paying licensing fees has every right to complain about whether a feature is good or bad, useful or useless, after all we're the ones floating development of the software and have every right to make demands.  I have to say that we're on the verge of letting our subscription lapse (keeping one license) with 2014 as we've not even left 2012 yet and will probably migrate to 2013 soon and use that for a while.  Compared to virtually every other product on the market Soft's development is anemic, there is just nothing driving me to upgrade.  Letting the subscription lapse and waiting two or three years makes more financial sense, and who knows, by then maybe there will be other alternatives or Soft dev will have kicked it up a notch and the crew will be kicking some serious ass.  

Mirko Jankovic

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Feb 28, 2013, 2:50:26 PM2/28/13
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looks like marketing mistake is that people AD is talking to are not standard product buying target audience and using "let's build interest and give piece by piece" marketing strategy really seems wrong :)
it more looks like scam:"see we have this nice goodies here, and a lot more if you buy now!"

as I see it, AD is selling to people that really know exactly what they need, and nicely design package and famous people telling them why to buy this piece of software is completely wrong approach. Instead more clear and straight forward approach would probably be way more appreciated. 
After all decisions to buy next batch of licences are rarely made based on sneak peak and stuff but more on hard facts.
If you provide all tech details that are needed for making such decision.. all future planing is easier as well.
Right now it is really dark ahead and anyone thinking what to purchase next is really left alone with hardly any useful information. 

example:
Ok 2014 Softimage will be release <enter date>
- What is fixed
- What is new
- Price changes if any

Those details are probably only one that interest people. 
Hardly anyone care if some celebrity start clicking on sponge bob view cube:"uuuu what does this button do!" :)

Rob Chapman

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Feb 28, 2013, 3:06:23 PM2/28/13
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wait.. shawn hendricks is a celebrity..? what movie has he been in?  sorry , never herad of him.

:)

Sven Constable

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Feb 28, 2013, 3:19:41 PM2/28/13
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Dude, it's only a sneak peek. No one would buy anything because of an "announce" and that’s what it is. AD says "hello, we're soon to release a new version"  I don't have a problem with that. Wait until the release, then you can make a decision if its worth buying or renewing your subscription.

 

sven

 

From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Mirko Jankovic
Sent: Thursday, February 28, 2013 20:50
To: soft...@listproc.autodesk.com
Subject: Re: SI 2014 sneak peek

 

looks like marketing mistake is that people AD is talking to are not standard product buying target audience and using "let's build interest and give piece by piece" marketing strategy really seems wrong :)

Mirko Jankovic

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Feb 28, 2013, 3:20:03 PM2/28/13
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haha not talking about him, just example of some other marketing strategy ;)

Mirko Jankovic

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Feb 28, 2013, 3:29:22 PM2/28/13
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that is exactly what I was talking about couple posts ago but people do see this as selling strategy at least it looks like it, so when people are gonna build their expectations if doing promotion like this then maybe it would be better just to give all at once instead of 
going with piece by piece presentations :)
looks I have trouble translating exactly what is on my mind :)

Luc-Eric Rousseau

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Feb 28, 2013, 3:40:59 PM2/28/13
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it does create a lot of opportunities for anger and complaints, not compensated by excitement.   you get sneak peeks, silent videos that leave everything opened, then the launch a month later, where you only get the the 3 marketing bullet points, then you get the fix list only at ship time a month later. that's three months of complaining. marketing doesn't understand how the product and market they are in.  they think they are selling consumer products

Mirko Jankovic

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Feb 28, 2013, 3:42:20 PM2/28/13
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yes that is what I was trying to say in couple walls of text :)

Stephen Davidson

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Feb 28, 2013, 3:55:24 PM2/28/13
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Editing includes transitions like cross fades, wipes, cuts, etc. This looks like
a cuts only tool, or what I call "primitive editing".
--

Best Regards,
  Stephen P. Davidson 
       
(954) 552-7956
    sdav...@3Danimationmagic.com

Any sufficiently advanced technology is indistinguishable from magic

                                                                             - Arthur C. Clarke


Sven Constable

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Feb 28, 2013, 5:04:07 PM2/28/13
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I get your point, but it's only marketing. It's not the product itself nor does it reflect the products value. AD has different marketing strategies than Softimage had. Softimage would had announced a new release maybe with a short text, listing the most important features, written by proffesionals or tech savvy people and would have released worthwile information (videos) later. With less marketing bullshit and all this.

I for myself just ignore the blingbling from the marketing division and will focus on the product, when its ready. We are working with 3D software and the product matters but many of the rants criticise marketing and that’s pointless I think. Let the monkeys do their job.

 

sven

 

From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Thursday, February 28, 2013 21:41
To:
soft...@listproc.autodesk.com
Subject: RE: SI 2014 sneak peek

 

it does create a lot of opportunities for anger and complaints, not compensated by excitement.   you get sneak peeks, silent videos that leave everything opened, then the launch a month later, where you only get the the 3 marketing bullet points, then you get the fix list only at ship time a month later. that's three months of complaining. marketing doesn't understand how the product and market they are in.  they think they are selling consumer products

Sylvain Lebeau

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Feb 28, 2013, 11:39:47 PM2/28/13
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yeah good explaination Steven... thanks for your insights.

We are so used here to just capture each cameras individualy and then go
on a final cut pro editing station to do ... editing.

I see a use too, even more with your example... Even + more on a one guy
army style prod.... It's just my frustration about this tool to be the
main feature of a full point release.

I unfortunatly didnt have enough time to play with 2014 on the beta
stage and didnt really followed the overall bug ironing wich are to me
the most important part of the next release. I just feel like there is
awesome tools in there that need's major help like the referenced models
per exemple... We use them less and less with arnold stand-ins.... but
still. The delta seem's bogus.

Other exemples, integration of shave and a haircut? ... Thiago's Lagoa?
.... is there any update to those awesome tools?! Maybe there is and i
dont know about it too? Just shooting in the dark.

Alembic native integration like maya?! We always need to rely on third
party nice guys. Thanks Ben/Helge at exocortex for giving us alembic...
Same goes to Eric Mootz, Amaan, Holger, Jeremy, Eric Thivierge who
creates things that we really need in a day to day basis. Some of them
even for free... I need to destroy scene about 80 times a day for
Arnold to update properly. Could we fix the "dirty list" problem so
Arnold updates correctly when tweaking values? maybe impossible?... I
dont know.

And when I see such a new main feature, i question myself about how
priorities are handled.... It's not that the tool itself is that bad...
it's just about how important it is compared to other obvious in your
face things.

That's a better picture of the real feeling i have ... then my stupid
rant last night. Maybe my mail is still stupid? I apologize again Chris.
You want beers? It's on me man!

nonetheless.... i love Softimage, i love you guys....

sly


Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E �TAGE MONTR�AL (QU�BEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>

Mirko Jankovic

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Mar 1, 2013, 2:28:44 AM3/1/13
to soft...@listproc.autodesk.com
When people love Softimage this much than it is completely normal that everything about it is received a lot more personally than if it was just a tool :)


On Fri, Mar 1, 2013 at 5:39 AM, Sylvain Lebeau <s...@shedmtl.com> wrote:
yeah good explaination Steven... thanks for your insights.

We are so used here to just capture each cameras individualy and then go on a final cut pro editing station to do ... editing.

I see a use too, even more with your example... Even + more on a one guy army style prod....  It's just my frustration about this tool to be the main feature of a full point release.

I unfortunatly didnt have enough time to play with 2014 on the beta stage and didnt really followed the overall bug ironing wich are to me the most important part of the next release.  I just feel like there is awesome tools in there that need's major help like the referenced models per exemple... We use them less and less with arnold stand-ins.... but still. The delta seem's bogus.

Other exemples, integration of shave and a haircut? ... Thiago's Lagoa? .... is there any update to those awesome tools?!  Maybe there is and i dont know about it too? Just shooting in the dark.

Alembic native integration like maya?!  We always need to rely on third party nice guys. Thanks Ben/Helge at exocortex for giving us alembic... Same goes to Eric Mootz, Amaan, Holger, Jeremy, Eric Thivierge who creates things that we really need in a day to day basis. Some of them even for free...  I need to destroy scene about 80 times a day for Arnold to update properly. Could we fix the "dirty list" problem so Arnold updates correctly when tweaking values? maybe impossible?... I dont know.

And when I see such a new main feature, i question myself about how priorities are handled.... It's not that the tool itself is that bad... it's just about how important it is compared to other obvious in your face things.

That's a better picture of the real feeling i have ... then my stupid rant last night. Maybe my mail is still stupid? I apologize again Chris. You want beers? It's on me man!

nonetheless.... i love Softimage, i love you guys....


sly


Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8

Rob Chapman

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Mar 1, 2013, 3:25:54 AM3/1/13
to soft...@listproc.autodesk.com
or if it has been your main application into daily work life for 15+ years..   of course its personal!

:)

Scott Lange

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Mar 1, 2013, 9:11:13 AM3/1/13
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So true...

 

Scott Lange

 

From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: Friday, March 01, 2013 3:26 AM
To: soft...@listproc.autodesk.com
Subject: Re: SI 2014 sneak peek

 

or if it has been your main application into daily work life for 15+ years..   of course its personal!

:)

Luc-Eric Rousseau

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Mar 1, 2013, 3:15:56 PM3/1/13
to soft...@listproc.autodesk.com
On Thu, Feb 28, 2013 at 11:39 PM, Sylvain Lebeau <s...@shedmtl.com> wrote:
> yeah good explaination Steven... thanks for your insights.
>
> We are so used here to just capture each cameras individualy and then go on
> a final cut pro editing station to do ... editing.

The maya camera sequencer has FCP round-trip interopability (FCP XML,
EDL, AAF, etc), here is a demo:
http://www.youtube.com/watch?v=NCMn3MlFYzk

in this demo, a multi-camera car chase shot is assembled in maya
http://www.youtube.com/watch?v=ZgY3ZqiW014

piotrek marczak

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Mar 2, 2013, 4:18:37 AM3/2/13
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Are there any significiant SDK improvements?
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