I recommend full sail university ... they are specialized in game dev
That’s a broad question.
Having worked in the games industry on and off since the mid 1990s, I can say the industry is going through a lot of change right now, but the overall picture for somebody coming out of high school, the path isn’t too different than it was back then.
What he needs to do right now is get his feet wet with the concept of what game development really is. If he wants to be an artist or animator, then it’s simply a matter of learning to make art, but with an emphasis on being organized and efficient with the output (eg. Make Rome from pocket lint). If he wants to be a producer or designer, then it’s a matter of understanding how games are built and going from there. In the latter cases, they usually start in QA and work their way up. Those aren’t positions you take directly out of school.
Education costs have risen significantly, but a lot of the cost is unnecessary. For example, in most programs your first 2 years are spent on satisfying pre-requisites and other base courses which feed into your major for junior and senior year. Therefore, no need to spend $40K per year on that stuff. Go to community college which would allow money to be saved. That’s what I did. I only had to take out a loan for my last 2 years of school and was able to pay it off within 4 years of graduation. There’s nothing (relevant) about games development that a college can teach that requires you be in the program for 4 years. In fact, I’d argue to say that a college cannot effectively teach games development as there are no standards and the technology changes too quickly. The best that can be done is to teach students how to think and be efficient with their work.
Since students will be doing grunt work their first few years in the industry, spending the extra $$ on game-specific programs won’t pay off as they’ll be obsolete before the information can be used. That said, avoid game-specific schools like FullSail. What I’ve seen from those programs is lack of fundamentals from students. They know the buttons to push that they were shown, but they tend to lack attention span and critical thinking – both of which are highly important in games development. Not saying that there haven’t been success stories, but the trend is not encouraging. The other point I’d like to make is as technology and methods change, those who went to a more traditional school tend to fare better because they have the fundamentals to fall back on to allow them to adapt. Basically, game-specific programs are like high stakes poker. You’re going ‘all in’ expecting a quick payday whereas with traditional college you’re taking the slower route of building up your wealth over several hands.
The ones who do best have critical thinking skills and are good at not getting caught up in the hype and crap from the ADD folks who surround them.
Matt
Tim certainly has some good thoughts. Let me throw a penny onto the pile.
Best piece of advice I would give these days…don’t be a CG artist. I know…given this list…but I have been in games for 16+ years in the art field and the single most important role in a studio is a software developer and then maybe creative. I hear it all the time, its easier to outsource the art than it is to outsource the development and its mostly true. Talking with recruiter friends of mine, its pretty scary out there for art. You have tons of seasoned top notch guys getting laid off and these for profit schools (Full Sail, DigiPen, AI, and the like) turning out brand new artists at high volume and no one can get a steady job. You need to have serious art chops. I really don’t see this getting better.
Even if you are not in games, a software developer for the most part will be in demand. I as noted to a friend recently, there really isn’t much of a plan B for a character artist\animator\rigger\lighter. Heck, I don’t know a single artist that has “retired” from the CG industry. But there are a ton more options for a decent dev. I know of a number of really good game devs that just left all together and have completely different careers. One friend was a lead graphics dev and after the last layoff he went to Nokia working on NavTeq stuff. Happily employed and taking care of his family.
My Plan B is to grow parsnips.
_______________________________________________________________________________
Marc Brinkley
GO GO GO
Microsoft Studios
[Fun]ction Studio
marc.brinkley [at] microsoft.com
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Tim Thorburn
Sent: Monday, June 17, 2013 5:44 PM
To: soft...@listproc.autodesk.com
It depends on where he/she lives…Honestly, my son wants to get into the game-dev as well…overseas there are lot more options than here, in Hungary. I’d recommend to forget about it. The current changes to the industry (the free-to-play stuff, mobile platforms, etc) are not really helping the game developers living. They need less art-time so the payment is less. I meet ads where payment is depending on sales. However nowadays sales are not granted. Sometimes I considering moving into tattoo or photography, and leave game development at all…or go back to programming office management programs…eh…
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Chris Chia
Sent: Tuesday, June 18, 2013 5:08 AM
To: soft...@listproc.autodesk.com
Subject: RE: (sort-of) getting in to game dev
+1
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Nasser Al-Ostath
Sent: Monday, June 17, 2013 8:53 PM
To: soft...@listproc.autodesk.com
Subject: Re: OT: (sort-of) getting in to game dev
I recommend full sail university ... they are specialized in game dev
But Raf is spot on. It’s the portability of coding that can better insulate you from the churn in the CG industry. This kind of art is just harder to be portable.
I remember a long time ago saying that I didn’t want to be 40 and still an environment artist. Well, I am 40…I am not an environment artist but I am not as far along in my career as I would like.
J
_______________________________________________________________________________
Marc Brinkley
GO GO GO
Microsoft Studios
[Fun]ction Studio
marc.brinkley [at] microsoft.com
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com]
On Behalf Of Raffaele Fragapane
Sent: Monday, June 17, 2013 8:25 PM
To: soft...@listproc.autodesk.com
Subject: Re: OT: (sort-of) getting in to game dev
To no-one in particular: