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Steven Caron  
View profile  
 More options Sep 10 2012, 9:59 pm
From: Steven Caron <car...@gmail.com>
Date: Mon, 10 Sep 2012 18:58:30 -0700
Local: Mon, Sep 10 2012 9:58 pm
Subject: Re: In case you missed it..

i get that, might have missed the context which eric was response was too,
but i still think its possible to build knowledge in an app and translate
it and at least return to your prior rank and earnings after a bit of time.
but i think i am diverging from the points trying to be made here, if
autodesk could better market softimage and actually vastly improve its
market share (ignoring if thats even in their interest to do) you wouldn't
have to learn a new package :)

perception is powerful, so if i were in the situation where i could no
longer use softimage professionally i would change the way i market myself.
from a purely survival perspective that is. that perspective allows me to
look at the current situation and not be so upset about it.

hope i am making sense
s


 
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Sylvain Lebeau  
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 More options Sep 10 2012, 10:03 pm
From: Sylvain Lebeau <s...@shedmtl.com>
Date: Mon, 10 Sep 2012 22:02:05 -0400
Local: Mon, Sep 10 2012 10:02 pm
Subject: Re: In case you missed it..

i agree with you Guy,
Autodesk will keep the patents for sure to try to pimp up Maya.

But... Open source software has a so chaotic and stochastic
developpement scheme. Check how blender evolves. Lotsa new features all
the time, but all in separatly sparsed developpement cocoons. And it is
always buggy and flaky... Just like being on Alpha or beta versions all
the time.   And one day you even end up with a totally new interface.
Surprise!

Of course, we can see very nice things like Alembic or OpenExr as file
formats as open source efforts. But who will want to create pieces of
softwares without earning from it with all the developpement involved
for serious rock solid production proven packages? Wow that would be
awesome in a perfect world.

I see a big difference between GIMP and a top of the line 3D app.   Or
modules? ... that would be even worst for interop integrety i think.  I
dont know.

you really think it will happen?  It would be cool for sure!

sly

...

read more »


 
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Matt Lind  
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 More options Sep 10 2012, 10:10 pm
From: Matt Lind <ml...@carbinestudios.com>
Date: Tue, 11 Sep 2012 02:09:28 +0000
Local: Mon, Sep 10 2012 10:09 pm
Subject: RE: In case you missed it..

Depending on your job that can be doable or not.

There are many more factors at stake other than what software you use.  You have to factor in age, family situation, and so on.  The older you get, the more difficult it is to get another job because your salary requirements are higher.  If your expertise is obsoleted, not too many companies are going to take on an expensive veteran with less applied knowledge than a youngster at half the cost who is fresh legs in the subject.

In my case I'll probably have to go into some other discipline to abstract myself away from the problem.  Not unheard of, but it's not trivial to start a new career either.

Matt

From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Monday, September 10, 2012 6:59 PM
To: softim...@listproc.autodesk.com
Subject: Re: In case you missed it..

i get that, might have missed the context which eric was response was too, but i still think its possible to build knowledge in an app and translate it and at least return to your prior rank and earnings after a bit of time. but i think i am diverging from the points trying to be made here, if autodesk could better market softimage and actually vastly improve its market share (ignoring if thats even in their interest to do) you wouldn't have to learn a new package :)

perception is powerful, so if i were in the situation where i could no longer use softimage professionally i would change the way i market myself. from a purely survival perspective that is. that perspective allows me to look at the current situation and not be so upset about it.

hope i am making sense
s
On Mon, Sep 10, 2012 at 6:31 PM, Matt Lind <ml...@carbinestudios.com<mailto:ml...@carbinestudios.com>> wrote:
It's not an issue about creating art, Steven.  The issue is about retaining the rank and standard of living in the work force.


 
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Steven Caron  
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 More options Sep 10 2012, 10:42 pm
From: Steven Caron <car...@gmail.com>
Date: Mon, 10 Sep 2012 19:40:40 -0700
Local: Mon, Sep 10 2012 10:40 pm
Subject: Re: In case you missed it..

right, talking about survival here, i recognize the difficulty.


 
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Guy Rabiller  
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 More options Sep 10 2012, 10:58 pm
From: Guy Rabiller <guy.rabil...@radfac.com>
Date: Tue, 11 Sep 2012 04:57:34 +0200
Local: Mon, Sep 10 2012 10:57 pm
Subject: Re: In case you missed it..

Well, I'm not sure it will happen but what I'm sure though, is that:

1) OpenSource softwares/communities depend on how they are managed,
what's the goal behind, the spirit, the motivations. It's not because
Blender is what it is that another project should be and behave the same
way.

There are big 'industrial' open source softwares supported by
communities of companies. After all, are not almost all of the big 3D
CGI companies working on Linux ?

2) Developping open source and free softwares does not always mean not
beeing paid for it. Developpers can be supported by companies,
communities, individuals, etc.. How do you think Firefox, Thunderbird
and a multitude of other opensource softwares developpers are eating ?
They are paid for it, yet the softwares are free and opensources. Who
developped OpenEXR, PTex, Alembic, etc.. ? All companies employees.

And there are zillions of other opensource softwares like this in other
industries and areas that are in the same situation and have the same
business model.

Plus this is the ultimate solution against piracy. Peoples paid to
create free products.

This is a working business model but strangely it seems very few peoples
are really aware of it.

3) If nobody does nothing, nothing will never happen.

4) Fortunately, some peoples are already working on it.

Cheers,
Guy.
--
guy rabiller | raa.tel | radfac founder/ceo
tel: 0977 195 006 | mob: 0675 183 146 | fax: 0972 288 293

Le 11/09/2012 04:02, Sylvain Lebeau a écrit :

...

read more »


 
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Halim Negadi  
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 More options Sep 11 2012, 2:27 am
From: Halim Negadi <hneg...@gmail.com>
Date: Tue, 11 Sep 2012 08:26:14 +0200
Local: Tues, Sep 11 2012 2:26 am
Subject: Re: In case you missed it..

> > Please AD, bring Soft back to a decent and fair exposure, at least
> > closer to the one it deserves or sell it back if you're embarrassed.
> > I'm sure there's a lot of interested and rich people who would buy it,
> > you'll make money out of your 2008 deal and you'll make anger go down.

That, I think, will never happen, because AD did not buy Softimage for XSI

> but for the patents Softimage had over its technologies. Reselling
> Softimage would mean reselling the patents as well, and that is precisely
> what they want to avoid. Buying as much patents as possible is the only way
> to really shadow competitors.

I know Guy, I was trying to make some humor out of a dramatic situation
that's been going on for four years now. I remember you were saying that
the minute after the deal went down.

> Don't wait until someone comes up with a high performance DCC-like suite
> made with ../..

> That's why I keep on saying the 'true' solution will have to come up from
> the Open Source community. This is the only valid path. But it will take
> some time.

Once Blender will get rid of it's Z up and get it's interface a little
civilized, it's already mature enough to strike pretty hard. Performance
wise, it's already far ahead of any other DCC on the market. Unfortunately,
the foundation leadership hast it's obsessions and I think they stick on
some non-standard choices to kind of maintain the software a side of the
industry.

 
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Eugen Sares  
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 More options Sep 11 2012, 4:42 am
From: Eugen Sares <softim...@keyvis.at>
Date: Tue, 11 Sep 2012 10:41:17 +0200
Local: Tues, Sep 11 2012 4:41 am
Subject: Re: In case you missed it..
One, I don't buy the "selling more suites can only be good for SI"
argument. Ok, better than nothing, but selling suites AND promoting SI
as a reasonable standalone app would be fairer, eye height with the
other packages.

But, behold, maybe AD sees things clearer than we could possibly like...
Because, personal preference and bad marketing aside, in truth, SI is
simply not the shining redeemer. Thought it was (stupid), but had to
learn better...

- It's modelling tools might be good, but there's too much missing
(curve based modelling, data and asset import, rendering) to make it a
reasonable choice for the visualization folks. VRay, the de facto
rendering standard in that (quite big) market, is just available for a
few months now.

- It's not long ago that SI got the rendering options it was in dire
need of. (I tried to use mental ray for a big visualization, and it was
a pretty horrible experience...)
One USP for Softimage now is still Arnold, but the Maya version is
making progress. Cool to have VRay, too, maybe even Maxwell, but all of
them need to mature a bit more.

- ICE might be a TDs wet dream, but what does an animator, modeller,
texturer, etc. get out of it on a daily basis? Depends on your job
situation - freelancers/people in small studios need to approach job
tasks more versatile and will profit from it one way or the other. In
bigger companies, specialization is stronger, and some folks will
probably never need (or be allowed) to touch it.

- SDK is always somewhat lagging behind... it's still not open enough
compared to Maya's, which does NOT help when a choice has to be made for
which app to use for the pipeline backbone.
Still, no official PyQt support. It's good to have a clean UI, but
customizability counts these days.
How come it is still difficult to create on-the-fly UVs in a custom topo
Operator, or there are selection problems with the created geometry, or
Clusters (a pretty central concept) are still not fully exposed?
For 3rd-party devs, it's not only the small market share but also things
like this that make it a lesser choice. Don't tell me it's because SI is
so feature complete that there are so litte commercial plugins around.
Praise Mootz, Mathee, Sch nberger for holding up the flag. Without them,
there would be nothing. Where are the americans/canadians in this?
ICE topo still has a bit of a workaround feel to it... Operators also
seem to be somewhat slow, compared to C++ (but I haven't taken the time
to dig deep).

- Particle rendering is still not where it should be, which makes you
shake your head since it is officially sold as a particle system...

- Ran into a bug with bullet rigid bodies recently, which was a pretty
nasty show-stopper almost... or think of that horrible disconnected
shader bug a while ago... Things like this REALLY do not any good.

And this list does not claim to be complete...
So, bottom line, Softimage stand out (far) in terms of
workflow/usability, versatility out-of-the-box, and ICE, but it still
needs some serious dedicated development efforts in many other places,
to justify stepping before the crowd and promote it as the oh-so-cool app.
Still, it is cool... don't ask me why.

0.01
Eugen


 
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Michal Doniec  
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 More options Sep 11 2012, 5:37 am
From: Michal Doniec <doni...@gmail.com>
Date: Tue, 11 Sep 2012 10:36:11 +0100
Local: Tues, Sep 11 2012 5:36 am
Subject: Re: In case you missed it..

On Mon, Sep 10, 2012 at 9:15 PM, Stefan Andersson <sander...@gmail.com> wrote:
> I don't know, it used to be something those marketing/pr people stay up at
> night and come up with those nifty slogans.

No, they just use this http://bullshitgenerator.blogspot.co.uk/

As far as discussion goes, it's very harmful marketing.
----------
Michal
http://uk.linkedin.com/in/mdoniec


 
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Rob Chapman  
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 More options Sep 11 2012, 6:16 am
From: Rob Chapman <tekano....@gmail.com>
Date: Tue, 11 Sep 2012 11:15:53 +0100
Local: Tues, Sep 11 2012 6:15 am
Subject: Re: In case you missed it..

If there is more profit to be made from Softimage from hiding it as a
general, competing against Max / Maya application and selling it as a
particle plugin why wouldnt they do it? this is what they have done since
the Suites brainiac idea, there is not a shred of evidence anywhere that
they tried to sell Softimage any other way. The same guys who came up with
that pie chart used similar bullshit logic to rationalise the position of
where Softimage should sit in the market.

And over the last 4 years Ive come to realise there is f*ck all we can do
about it apart from move on, continue the bitter taste with choices of
future applications that will no longer be Autodesk controlled.  next
software I try to learn/master is going to be either open source like Guy
says or will have some kind of contract or Acknowledgement that it will
*never* sell out to the likes of AD.

Software Tools for the users not for shareholder profits, this is the only
light at the end of this tunnel  - if such a thing can exist, am sure
Autodesk representatives will say otherwise.

On 11 September 2012 10:36, Michal Doniec <doni...@gmail.com> wrote:


 
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Paul Griswold  
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 More options Sep 11 2012, 7:28 am
From: Paul Griswold <pgrisw...@fusiondigitalproductions.com>
Date: Tue, 11 Sep 2012 07:27:24 -0400
Local: Tues, Sep 11 2012 7:27 am
Subject: Re: In case you missed it..

Wow this thread exploded in 24 hours.  Some really great ideas, and
thoughts have been shared.  I have to say, Matt Lind I'm right there with
you.  By demoting Softimage's perceived value it devalues anyone who uses
it as their main app.  Perception is reality - especially when you're
dealing with upper management, advertising people, etc.

If any of you work in advertising, how often do clients demand a Smoke or
Flame suite without even knowing what it is or why they need it?  I've seen
it happen frequently.  The brand recognition and perception that it is the
must-have package drives the market, whether it's the right tool or not.

I've had clients who are 3D savvy ask about my software.  When I told them
Softimage, they responded "oh I remember that from the old days... it's
still around?".  Ouch!

So in my view, graphs like that continue to push the perception into the
marketplace.  It doesn't matter if Softimage is the most complete, "studio
in a box" 3D app Autodesk has available when they continually tell the
general public it's an accessory to their "real" 3D apps.

Why is it so damaging to Autodesk to continue with the existing marketing
plan AND promote Softimage on equal footing to Max and Maya?

The only rational explanation I can come up with is, if potential new
customers (non Max, Maya users) are exposed to Softimage on an equal level
to Max and Maya, they will quickly realize it offers significantly more
tools than Max and Maya, such as the FXTree, Face Robot, ICE, etc., and it
will cut down on sales of the suites.

Big studios are never going to change their pipeline based on some
marketing materials.  But there are thousands of new businesses and new
freelancers each year who look to start their career using a particular 3D
app.  The suites offer a larger source of income than selling individual
packages.  But for the small company or freelancer, Softimage alone offers
nearly everything they'd need at a lower cost, so the answer is to hide it
away and push the more expensive solution.

That's what happens when competition leave the marketplace.

-Paul


 
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Maurice Patel  
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 More options Sep 11 2012, 7:08 pm
From: Maurice Patel <maurice.pa...@autodesk.com>
Date: Tue, 11 Sep 2012 23:07:32 +0000
Local: Tues, Sep 11 2012 7:07 pm
Subject: RE: In case you missed it..

Rolling up my sleeves :)
If you don't know me, I (still) head Product/Industry Marketing for M&E and have posted a couple of times on the forum about our strategy.
First. I'd like to respond to the link to the campaign item that started this thread http://yfrog.com/h0t6exxtj:
Although I can't say I am particularly fond of that diagram myself (it's rather ugly), it actually came out of a study commissioned from a third party research company that hired 3ds Max and Maya animators to evaluate what (if any) value Softimage, MotionBuilder and Mudbox offered to Maya and 3ds Max users as a means of determining the value of Suites - so we used it in the Suites Campaign.
The specific purpose of the campaign is to encourage 3ds max and Maya users to buy Suites; so yes it focuses only on the areas of these applications that offer significant value above and beyond what Maya and 3ds max can already do. It is not meant to be an exhaustive description of those applications capabilities.
I know Autodesk Marketing is often hard to fathom - heck it is for us too, but if we want Softimage to survive we (the marketing team) need to work with the system not against it. We are not going run a campaign to switch Maya or 3ds max users to Softimage - that would kill our business and create a massive customer outcry for no real gain. Any expectation that we would do that is unrealistic. So, if we are not going to do that, then we need to find a better way to get people to adopt Softimage and, while not perfect, Suites has been our best bet yet.
Given that, take a pause and ask objectively "where is Autodesk's real opportunity here?" Is it to run a campaign encouraging Softimage users to add Maya (or 3ds max) to their toolset? Or vice versa? Which would (1) be the better business decision and (2) get Softimage in the hands of more users?
You will probably reach the same conclusion we did.
In terms of overall exposure, I am not going to deny that Softimage is less visible than when it was part of Avid. Then Softimage was run as its own entity and there was 100% focus on one(ish) product (ish because there was actually a few more than one). That is not the case now. Autodesk runs its business pretty much as one centralized operation for the sale of efficiency and scale and so M&E competes with hundreds of other Autodesk products for mind share when it comes to marketing investment and visibility - and M&E is not the largest part of Autodesk's business. This dictates exactly how much coverage M&E gets and how many and what products we can feature on things like the home page. Oddly enough though, the bulk of our web traffic actually goes directly to the product pages so it can be argued that this specific point is moot anyway. But yes, visibility is reduced and suffers as a function of a given product's ranking in the Autodesk product stack.
Believe me, I have similar discussions with Flame users who also believe we have abandoned marketing Flame. Deep down most of this is related to our centralized marketing processes discussed above and not to any individual. This is not going to change nor is it clear that any alternative could be successful and/or profitable. Or at least not in the sense one might expect. In the long run Suites and Cloud Services are changing the way Autodesk views products but not in the traditional sense. My team's constant challenge is therefore to figure out how to increase visibility within the systems we have - be it through more aggressive social media strategies (why we launched the Softimage Facebook page) or other methods. While the good old days have nostalgic value (and yes we remember when Discreet Logic had its own website, as did Alias and Softimage, with their own dedicated Marketing resources), we have long realized we can never go back to those days. The battles have moved on to new battlefields - but it does continue!
Maurice

Maurice Patel
Autodesk : Tél:  514 954-7134

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Raffaele Fragapane  
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 More options Sep 11 2012, 7:32 pm
From: Raffaele Fragapane <raffsxsil...@googlemail.com>
Date: Wed, 12 Sep 2012 09:31:17 +1000
Local: Tues, Sep 11 2012 7:31 pm
Subject: Re: In case you missed it..

While appreciated, that's not terribly encouraging, Maurice.

And I don't know where the idea that marketing should sample the userbase
and then promote whatever perception is found came from, but wherever it
came from, a link to Phil Knight, Young and Rubican, Armando Testa, and
other founders of modern marketing should be sent for their benefit.
It's supposed to alter and guide public perception into profit and want,
not to consolidate it (especially when it's clearly flawed) in the hope the
receiving end doesn't get mildly offended :p

If a client perceives something he hasn't bought yet a certain way (see
diagram), and you literally confirm that and nod vigorously, their
incentive to buy that thing will be exactly 0. He will do what he was
thinking to do before you reached him.
Since the price is already fixed anyway, you might as well make things a
bit more encouraging than "you have to learn an entire new app, as complex
as any you already rely on and own and took you years to master, to move a
pointcloud around".

But mind, this is unfathomable, not sure it's good to hear that is for you
guys as well though ;)


 
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Maurice Patel  
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 More options Sep 11 2012, 8:31 pm
From: Maurice Patel <maurice.pa...@autodesk.com>
Date: Wed, 12 Sep 2012 00:29:55 +0000
Local: Tues, Sep 11 2012 8:29 pm
Subject: Re: In case you missed it..

I don't disagree at all. But dealing with the realities of how things actually work versus how they should work is part of our day to day. We play the cards we are dealt and push for change in ways we feel can succeed. However, there is that saying from Bacon. If the mountain....
But to be clear, we did not sample the user base to get the diagram. The consulting company paid professionals to execute a productivity study that was published separately last year. The diagram is from that.
Whether what we are doing is being elegantly done or not, Autodesk, across its industries,is trying to alter public perception: to move away from the notion of hero products that do everything to a suite of products that provide a best-in-class workflow to (eventually) a set of cloud services that offer you exactly what you need when and where you need it and for as long as you need it. This is a bit simplistic and Utopian but i am typing on a mobile device now. it is however at the heart of Autodesk's strategy. Where each product and industry is in relation to this strategy, as well as its velocity in terms of getting there, is highly variable and it is certainly not going to happen overnight. Dealing with the reality of what we have today in relation to this and in relation to what customers need to do to run their businesses now brings me back to the start of my response :)

On 2012-09-11, at 7:31 PM, "Raffaele Fragapane" <raffsxsil...@googlemail.com> wrote:

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Paul Griswold  
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 More options Sep 11 2012, 8:41 pm
From: Paul Griswold <pgrisw...@fusiondigitalproductions.com>
Date: Tue, 11 Sep 2012 20:39:27 -0400
Local: Tues, Sep 11 2012 8:39 pm
Subject: Re: In case you missed it..
How about simply the idea of marketing Softimage?  Not marketing it to
Max or Maya users to get them to switch, or as a way to get them to
buy suites.  Just market it to anyone looking to purchase a 3d app
period.  Basic equal marketing for an equal app.

Simply adding the Softimage suite from Japan to the rest of the world
would be a big step forward.

-PG

Phalangically transmitted through an iPad to your cerebral cortex.

On Sep 11, 2012, at 7:08 PM, Maurice Patel <maurice.pa...@autodesk.com> wrote:

> Rolling up my sleeves :)
> If you don't know me, I (still) head Product/Industry Marketing for M&E and have posted a couple of times on the forum about our strategy.
> First. I'd like to respond to the link to the campaign item that started this thread http://yfrog.com/h0t6exxtj:
> Although I can't say I am particularly fond of that diagram myself (it's rather ugly), it actually came out of a study commissioned from a third party research company that hired 3ds Max and Maya animators to evaluate what (if any) value Softimage, MotionBuilder and Mudbox offered to Maya and 3ds Max users as a means of determining the value of Suites - so we used it in the Suites Campaign.
> The specific purpose of the campaign is to encourage 3ds max and Maya users to buy Suites; so yes it focuses only on the areas of these applications that offer significant value above and beyond what Maya and 3ds max can already do. It is not meant to be an exhaustive description of those applications capabilities.
> I know Autodesk Marketing is often hard to fathom - heck it is for us too, but if we want Softimage to survive we (the marketing team) need to work with the system not against it. We are not going run a campaign to switch Maya or 3ds max users to Softimage - that would kill our business and create a massive customer outcry for no real gain. Any expectation that we would do that is unrealistic. So, if we are not going to do that, then we need to find a better way to get people to adopt Softimage and, while not perfect, Suites has been our best bet yet.
> Given that, take a pause and ask objectively "where is Autodesk's real opportunity here?" Is it to run a campaign encouraging Softimage users to add Maya (or 3ds max) to their toolset? Or vice versa? Which would (1) be the better business decision and (2) get Softimage in the hands of more users?
> You will probably reach the same conclusion we did.
> In terms of overall exposure, I am not going to deny that Softimage is less visible than when it was part of Avid. Then Softimage was run as its own entity and there was 100% focus on one(ish) product (ish because there was actually a few more than one). That is not the case now. Autodesk runs its business pretty much as one centralized operation for the sale of efficiency and scale and so M&E competes with hundreds of other Autodesk products for mind share when it comes to marketing investment and visibility - and M&E is not the largest part of Autodesk's business. This dictates exactly how much coverage M&E gets and how many and what products we can feature on things like the home page. Oddly enough though, the bulk of our web traffic actually goes directly to the product pages so it can be argued that this specific point is moot anyway. But yes, visibility is reduced and suffers as a function of a given product's ranking in the Autodesk product stack.
> Believe me, I have similar discussions with Flame users who also believe we have abandoned marketing Flame. Deep down most of this is related to our centralized marketing processes discussed above and not to any individual. This is not going to change nor is it clear that any alternative could be successful and/or profitable. Or at least not in the sense one might expect. In the long run Suites and Cloud Services are changing the way Autodesk views products but not in the traditional sense. My team's constant challenge is therefore to figure out how to increase visibility within the systems we have - be it through more aggressive social media strategies (why we launched the Softimage Facebook page) or other methods. While the good old days have nostalgic value (and yes we remember when Discreet Logic had its own website, as did Alias and Softimage, with their own dedicated Marketing resources), we have long realized we can never go back to those days. The battles have move!

 d on to new battlefields - but it does continue!


 
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Raffaele Fragapane  
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 More options Sep 11 2012, 8:41 pm
From: Raffaele Fragapane <raffsxsil...@googlemail.com>
Date: Wed, 12 Sep 2012 10:39:45 +1000
Local: Tues, Sep 11 2012 8:39 pm
Subject: Re: In case you missed it..

Fire the company that did that study then ;) because every other person in
the middle end of competence that's never used XSI seems at least curious
about facerobot, and not so much about "particles", although ICE these days
is of course one of the most positively linked thoughs when Soft is
mentioned.

While FR isn't quite as polished and complete as it should be, there's a
big chunk of A market that would see value in it, especially since there's
no alternative to it and it's less complicated than briding FX pipelines.

It seemed for a while that was being pushed, but I imagine that, like in
most other regards it seems, the character and animation markets are
already fully cornered anyway, so AD probably doesn't see much benefit in
rippling the waters in that pond.

Again, this is my perception of things, I'm sure everything looks
differently internally. Maybe there is a big plan internally, but from
where I sit my arse, it looks like everything is turned on its head every
few months.

Again, you pitching in candidly is sincerely appreciated, at least by me.

On Wed, Sep 12, 2012 at 10:29 AM, Maurice Patel
<maurice.pa...@autodesk.com>wrote:

--
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!

 
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Ahmidou Lyazidi  
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 More options Sep 11 2012, 9:25 pm
From: Ahmidou Lyazidi <ahmidou....@gmail.com>
Date: Wed, 12 Sep 2012 11:23:15 +1000
Local: Tues, Sep 11 2012 9:23 pm
Subject: Re: In case you missed it..

Hi Maurice,
Here's my two cents:

For the suites, I think softimage people are not that much interested to
have a Softimage suite that include Maya or 3dsmax, but rather Mudbox and
Motion builder.

About the marketing, I see the point of trying to make softimage enter the
studios by the small door, but it's been some years now and can you tell us
how successful it is?
I don't think the point is to run a switch campaign, but more giving real
exposure to Softimage, present it as a frontline product at least as equal
than the 2 others,
and I'd say more as it is in the challenger position.
The facebook page is a good initiative, but it seems quite tied up to the
existing users.
You just confirmed with this http://yfrog.com/h0t6exxtj that in people
minds softimage as been reduced to a particles software, well it's all
because AD marketed it like this!
Even if you reduce Softimage to ICE, then it's all about procedural
Geometry, Deformers, Rigging, crowed, and particles.
But it's also the better and faster solution you have for non linear
workflow (I've work with both maya and Soft in animated movies production..)

Anyway thanks for clarifying things.
A.

2012/9/12 Maurice Patel <maurice.pa...@autodesk.com>

--
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos

 
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Alok Gandhi  
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 More options Sep 12 2012, 12:05 am
From: Alok Gandhi <alok.gandhi2...@gmail.com>
Date: Wed, 12 Sep 2012 00:04:14 -0400
Local: Wed, Sep 12 2012 12:04 am
Subject: Re: In case you missed it..

In my humble opinion, the simple point here is whether or not Autodesk sees
softimage as a full-fledged DCC App or not. The aforementioned campaign
item shows it does not, but actually it is.

Softimage is a complete 3D Application and not just a specialized particle
package. There are numerous examples out there where full projects are
completely done on Softimage alone from start to end. I can vouch for it
myself. We are soon ending work on a full cg feature film (not released
yet) with 3D stereo completely done on softimage, barring a few fluids and
particles (Maya and Houdini) on some shots. And I am talking from
modelling, texturing, surfacing, layout, rigging, animation, lighting and
rendering. All on Softimage for some 900 shots and some change to spare. I
myself have written numerous plugins/tools/scripts/feature addition (both
in c++ and python) for endowing/extending it for pipeline and otherwise
including complete Layout, Modelling, Animation and Lighting plugins/tools
etc. I never said no to any feature extension for pipeline asked of me
because everything was doable ! Is it not enough to show that Softimage is
a full application. It even has a decent compositor in Fx Tree, if need be.

Speaking from morality of situation (although business, for most, is
everything but morality), Autodesk as a responsible company should give
well-informed and undeniably true information about it's products to it's
customers. It is a matter of providing true information.

Since it is a full app, it should be marketed as such. Any alteration to
this and we moving away from truth, providing incomplete information to the
user.

It may be that for Autodesk, Softimage may not be earning as much revenues
as Maya or Max, but it can. Give it the right place it deserves in the
campaigns.

If you really want to undertake a good research exercise (although not very
practical maybe), here's what I suggest, take a few users, a completely
random sample, who do not know  anything of Maya or Max or Softimage. Ask
them to use each one for all kinds of 3D tasks for some time. Then take a
vote. I will not be surprised they will value Softimage to be par with Max
or Maya, if not more.

Alok.


 
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David Gallagher  
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 More options Sep 12 2012, 12:19 am
From: David Gallagher <davegsoftimagel...@gmail.com>
Date: Wed, 12 Sep 2012 00:18:15 -0400
Local: Wed, Sep 12 2012 12:18 am
Subject: Re: In case you missed it..

Alok what is that project and the studio where you work?

Thanks,
Dave G

On 9/12/2012 12:04 AM, Alok Gandhi wrote:


 
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Alok Gandhi  
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 More options Sep 12 2012, 12:26 am
From: Alok Gandhi <alok.gandhi2...@gmail.com>
Date: Wed, 12 Sep 2012 00:25:50 -0400
Local: Wed, Sep 12 2012 12:25 am
Subject: Re: In case you missed it..

David I work as the Lead Technical Director at Modusfx<http://www.modusfx.com>,
Montreal. the project is a CG Feature Film called
'Sarila<http://modusfx.com/news-press/modus-fx-journeys-into-the-far-north-wi...>
'.

On Wed, Sep 12, 2012 at 12:18 AM, David Gallagher <

--

 
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Kiril Aronofski  
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 More options Sep 12 2012, 12:32 am
From: Kiril Aronofski <flyone...@gmail.com>
Date: Wed, 12 Sep 2012 06:31:21 +0200
Local: Wed, Sep 12 2012 12:31 am
Subject: Re: In case you missed it..

Hello Mr. Patel,

Let me get this straight. Maya and 3dsMax professionals - presumably long
time users - have been hired to evaluate in which areas these other
applications add value to their main packages? Aside from the unlikely
scenario of Autodesk themselves not knowing their own texture
painting/sculpting application would excel in exactly this particular area,
virtual production software would have great animation/rigging
capabilities, and ICE would be more appreciative than what is natively
found in max/maya... you have also used their completely unbiased
perspective on what qualifies for the "area of excellence" and made a chart
with this "data" for a marketing campaign? The same campaign that has been
going on for several years and clearly represents companies official stance.

I wouldn't say Softimage is being kept alive. At best, a "particle plugin"
has been put on life support.

Discouraging.

On Wed, Sep 12, 2012 at 1:07 AM, Maurice Patel
<maurice.pa...@autodesk.com>wrote:


 
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Eric Thivierge  
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 More options Sep 12 2012, 2:40 am
From: Eric Thivierge <ethivie...@gmail.com>
Date: Wed, 12 Sep 2012 16:38:58 +1000
Local: Wed, Sep 12 2012 2:38 am
Subject: Re: In case you missed it..

Maurice,

What was the reason AD purchased Softimage if they didn't think they could
market it as a full fledged 3D app? Was it to grab most of the market and
stifle the competition?

If you really wanted to get a good handle one what benefits Softimage has
for users of other packages it would have been better for AD and that
screwy research agency to sit a user from Max down with a user familiar
with Softimage AND Max then compare notes and show the wide range of
benefits and use that in the marketing Same applies to Maya. A one sided
view from someone not familiar with using the package being pretty useless
should have been obvious I would think for anyone from a marketing
background. Its obvious to me someone with no marketing experience.

I'd love to have it all laid out for me though on how the evaluation was
done.

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com


 
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Christoph Muetze  
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 More options Sep 12 2012, 3:25 am
From: Christoph Muetze <c...@glarestudios.de>
Date: Wed, 12 Sep 2012 09:23:11 +0200
Local: Wed, Sep 12 2012 3:23 am
Subject: Re: In case you missed it..
i don't buy the research-story - instead i believe softimage ended up in
the particles corner because they had to visually balance the
"bonus"-tools of the suites in a chart with a given set of buzzwords.

chris

--
---
Christoph M tze
http://www.glarestudios.de
http://www.twitter.com/chris_muetze
c...@glarestudios.de

On 09/12/2012hin 08:38 AM, Eric Thivierge wrote:


 
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Steven Caron  
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 More options Sep 12 2012, 3:27 am
From: Steven Caron <car...@gmail.com>
Date: Wed, 12 Sep 2012 00:25:36 -0700
Local: Wed, Sep 12 2012 3:25 am
Subject: Re: In case you missed it..

get the talent and patents.

On Tue, Sep 11, 2012 at 11:38 PM, Eric Thivierge <ethivie...@gmail.com>wrote:


 
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Eric Thivierge  
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 More options Sep 12 2012, 3:54 am
From: Eric Thivierge <ethivie...@gmail.com>
Date: Wed, 12 Sep 2012 17:53:08 +1000
Local: Wed, Sep 12 2012 3:53 am
Subject: Re: In case you missed it..

What patents?

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com


 
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Steven Caron  
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 More options Sep 12 2012, 4:00 am
From: Steven Caron <car...@gmail.com>
Date: Wed, 12 Sep 2012 00:58:46 -0700
Local: Wed, Sep 12 2012 3:58 am
Subject: Re: In case you missed it..

talent mostly but there are patents some which you might not think are
important. type in 'avid technologies render' in google patents search and
see for yourself.

halfdan posted this a long time ago i think, but the first comes to mind
for me is the render region...
http://www.google.com/patents?id=1k8EAAAAEBAJ&zoom=4&dq=avid%20techno...

s

On Wed, Sep 12, 2012 at 12:53 AM, Eric Thivierge <ethivie...@gmail.com>wrote:


 
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