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Can you prevent a linked expression from colliding with another object ?
I have a linked expression on a object but it collides with the other
object, when it goes to far, the object with the expression is the slave
(child of a parent), can a condition statement accomplish this and if
so how would it be written ?
Current Expression;
l_fcv( this.kine.local.posz )
Christopher
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May 22, 2013, 5:47:34 PM5/22/13
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I gave a condition
expression a whirl, expressions is good for constant motion, not sure if
I can feed in a static object kinematics to a expression condition,
maybe can't be done, unless I do this in ICE.