Re: The Oldest Bug

27 views
Skip to first unread message

tak...@earthlink.net

unread,
Jun 30, 2011, 11:25:53 PM6/30/11
to Softimage Mailing List
Have you considered using the openGL render mode?

If a shot is really tough on the hardware (and might die midway) then I'll often consider going to a openGL render, at least I can use things like "skip existing", etc. :)

Also with an openGL render I can use naming and tokens which can be helpful too. You can also make a movie as a postprocess, kind of get the best of both worlds.

just a thought

-T

-----Original Message-----
>From: Douglas Lassance <dlas...@gmail.com>
>Sent: Jun 30, 2011 9:34 PM
>To: Softimage Mailing List <soft...@listproc.autodesk.com>
>Subject: The Oldest Bug
>
>*Hi all,*
>
>There is a bug I have been living with since I started using XSI half a
>decade ago.
>Today I had enough of it and I started venturing around the world seeking
>for a cure!
>
>There is always a moment when 'captures' aka playblasts won't be willing to
>run, and god knows why.
>I am sure you've experienced it you are a big playblast lover like me as I
>always had it no matter the version, the place, the box or the operating
>system.
>
>The current remedy to that issue is a painful restart, I am looking for
>something better to hold on in my life...
>
>Thanks for your valuable help...
>
>Douglas

Steven Caron

unread,
Jul 1, 2011, 12:25:12 PM7/1/11
to soft...@listproc.autodesk.com
are you rendering to quicktime?

On Fri, Jul 1, 2011 at 1:34 AM, Douglas Lassance <dlas...@gmail.com> wrote:
I could do that but, unfortunately, OpenGL renders will not display slates which I need.
None the less, I am pretty sure this issue is not linked to heavy scenes. I have this intuition that the problem happens when you have more than one XSI open at the same time. Maybe the last instance takes control of something that make the previous instance unable to capture. I would have to test that when I have a moment...

Douglas

Sam Bowling

unread,
Jul 2, 2011, 5:08:01 PM7/2/11
to soft...@listproc.autodesk.com
I decided to spend some quality time with Lagoa and follow the “Creating a lagoa effect from scratch” tutorial (and then move on to more complicated stuff) but I’m stuck on this one because I can not set up the ice tree as shown in the picture. This should be easy, but it will not allow me to attach the Lagoa Simulate Multiphysics node to the Simulation Root. I’ve tried this on 2011.5, 2012 and 2012 sp1. I’ve tried them as simulated and non-simulated ice trees and they all fail . No matter what I try (even just those two nodes) I cannot plug the Lagoa simulated Multiphysics execute into the simulate of the Simulation Root. The error is a context mismatch. The input is per point and the output is per object.

Andy Jones

unread,
Jul 2, 2011, 5:43:55 PM7/2/11
to soft...@listproc.autodesk.com
If it's an issue with two softs and qt isn't involved, my first thought is that something is holding onto a file lock. Next time it won't capture, try creating a file of the same name in the capture directory with a different app... Just an idea.

On Jul 2, 2011, at 3:32 AM, Douglas Lassance <dlas...@gmail.com> wrote:

No, I am rendering to image sequences, then I launch the compression process through FFMPEG.

Douglas

Guillaume Laforge

unread,
Jul 2, 2011, 5:50:42 PM7/2/11
to soft...@listproc.autodesk.com

Sam Bowling

unread,
Jul 2, 2011, 6:15:32 PM7/2/11
to soft...@listproc.autodesk.com
Thanks, that did it. You have to right click on the Simulation root and set it to V1, which is not mentioned anywhere in the tutorial. This would be very useful if it was added to the docs, so people don’t spend an hour trying to figure out why it doesn’t work.
Reply all
Reply to author
Forward
0 new messages