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cheers
Tim
Simply awesome work Thiago. You've been able to harness the power of
ICE and build a great system. Great work and keep it up!
--------------------------------------------
Eric Thivierge
Technical Director
http://www.ethivierge.com
wow! that is amazing
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Thiago Costa
Sent: Tuesday, July 20, 2010 12:43 AM
.... breathtaking ....
m
From:
softimag...@listproc.autodesk.com
[mailto:softimag...@listproc.autodesk.com] On Behalf Of Thiago
Costa
Sent: Tuesday, July 20, 2010 12:43 AM
To: soft...@listproc.autodesk.com
Subject: Lagoa Multiphysics 1.0
Hello list,
________________________________________________________________________
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________________________________________________________________________
@Softimage: how about hiring the man?
S.
_Chris L. Harkins
From: Thiago Costa <thiago...@gmail.com>
To: soft...@listproc.autodesk.com
Sent: Tue, July 20, 2010 12:43:14 AM
Subject: Lagoa Multiphysics 1.0
Nice job Thiago, superb work. as always...
I can see some videos where you have the same motion on either
particles and meshes...are you also enveloping particles or just
solving direct on meshes ?
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Thiago Costa
Sent: Tuesday, July 20, 2010 6:43 AM
Great stuff.........its going to give Houdini a run for its money (and its huge price tag)
Sofronis Efstathiou
Programme Leader
MA 3D Computer Animation
sefst...@bournemouth.ac.uk
http://uk.linkedin.com/in/sofronisefstathiou
Tel: +44 (0) 1202 965805
BU - the UK's Number One New University The Guardian University Guide 2009 & 2010 This email is intended only for the person to whom it is addressed and may contain confidential information. If you have received this email in error, please notify the sender and delete this email, which must not be copied, distributed or disclosed to any other person. Any views or opinions presented are solely those of the author and do not necessarily represent those of Bournemouth University or its subsidiary companies. Nor can any contract be formed on behalf of the University or its subsidiary companies via email.
I was just going to post that too.
Favorite comment from Gizmodo:
god's gonna be pissed when he sees someone's been meddling in his life's works.
Lots of oohs and aahs over here
_______________________________________________________________________________
Marc Brinkley
Microsoft Game Studios
PROJECT NATAL
marc.brinkley [at] microsoft.com
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com]
On Behalf Of Steven Caron
Sent: Tuesday, July 20, 2010 12:21 PM
To: soft...@listproc.autodesk.com
Subject: Re: Lagoa Multiphysics 1.0
made it to gizmodo! congrats thiago
(My wife and son are getting tired of me anyway.) ;-b
-------- Original-Nachricht --------
> Datum: Tue, 20 Jul 2010 18:05:30 -0400
> Von: Thiago Costa <thiago...@gmail.com>
> An: soft...@listproc.autodesk.com
> Betreff: Re: Lagoa Multiphysics 1.0
At 03:31 PM 7/20/2010, you wrote:
>If anyone has 10 minutes to spare, it might be worth responding to some of
>the questions in the Gizmodo piece. There's a lot of people commenting
>there without much of a clue.
>
>On 20 Jul 2010, at 20:21, Steven Caron wrote:
>
>>made it to gizmodo! congrats thiago
>>
>><http://gizmodo.com/>http://gizmodo.com/
>>
>>http://gizmodo.com/5591613/incredible-physics-engine-yields-some-seriously-jaw+dropping-dirt
>>
>>s
>>
>>On Tue, Jul 20, 2010 at 8:30 AM, Michal Doniec
>><<mailto:don...@gmail.com>don...@gmail.com> wrote:
>>Amazing work Thiago. I'll buy it just to play around with it.
>>
>>Comments about game engine are ridiculous :)
>>
>>On Tue, Jul 20, 2010 at 4:11 PM, Dan Yargici
>><<mailto:danya...@gmail.com>danya...@gmail.com> wrote:
>>It does indeed look amazing!
>>
>>If you want a laugh though, google Lagoa MultiPhysics and watch in awe at
>>the chinese-whispers-style spiralling amount of tweets/retweets that
>>claim this might be UbiSoft's new game physics engine (among other things...)
>>
>>A quote from <http://Geek.com>Geek.com:
>>
>>"Some of this tech could already be in use as part of Ubisoft's internal
>>engine, or we could be looking at physics coming to games next year. I
>>don't think I have ever seen more realistic physics in action though,
>>with the charcoal first example being the best.
>>....
>>Thiago is clearly a very talented programmer, and Ubisoft will definitely
>>benefit if the tech from Lagoa makes it into their games."
>>
>>Classic.
>>
>>DAN
>>
>>
>>
>>On Tue, Jul 20, 2010 at 3:42 PM, Chris L. Harkins
>><<mailto:charki...@gmail.com>charki...@gmail.com> wrote:
>> > Looks amazing. When can we expect to try this out?
>> >
>> > _Chris L. Harkins
>> >
>> > On 7/19/2010 11:43 PM, Thiago Costa wrote:
>> >>
>> >> Hello list,
>> >>
>> >> here's a little video introducing the features you will
>> >> see in my new simulator Lagoa Multiphysics
>> >> <http://vimeo.com/channels/lagoa>http://vimeo.com/channels/lagoa
>> >>
>> >> let me know what do you think!
>> >> cheers,
>> >>
>> >> -Thiago Costa
>> >
>>
>>
>>
>>
>>--
>>----------
>>Michal
>><http://www.linkedin.com/profile?viewProfile=&key=5709947&trk=tab_pro>http://www.linkedin.com/profile?viewProfile=&key=5709947&trk=tab_pro
>>
--
Sam J. Bowling
I hope it’ll available soon. By the way do you plan to make some solid fracturing? Like rayfire or whatever for max.
Szabolcs Matefy
From: softimag...@listproc.autodesk.com
[mailto:softimag...@listproc.autodesk.com] On Behalf Of Thiago
Costa
Sent: Tuesday, July 20, 2010 6:43 AM
To: soft...@listproc.autodesk.com
Subject: Lagoa Multiphysics 1.0
Hello list,
here's a little video introducing the features you will
see in my new simulator Lagoa Multiphysics
let me know what do you think!
cheers,
-Thiago Costa
gray
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Meng-Yang Lu
Sent: Tuesday, July 20, 2010 11:11 PM
To: soft...@listproc.autodesk.com
Subject: Re: Lagoa Multiphysics 1.0
Hey Thiago,
You also won a spot on reddit.com<http://reddit.com>. It's gone beyond our niche 3D and into internet mainstream. Amazing work. Also took a peek on odforce and they're green with envy. Keep up the good work!
-Lu
On Tue, Jul 20, 2010 at 5:37 PM, Takayuki Watanabe <tkh...@yahoo.co.jp<mailto:tkh...@yahoo.co.jp>> wrote:
So much amazing stuff stuffed in this little video. Wow!!
Thiago Costa <thiago...@gmail.com<mailto:thiago...@gmail.com>> wrote:
Hello list,
here's a little video introducing the features you will
see in my new simulator Lagoa Multiphysics
http://vimeo.com/channels/lagoa
let me know what do you think!
cheers,
-Thiago Costa
________________________________
Get the new Internet Explorer 8 optimized for Yahoo! JAPAN<http://pr.mail.yahoo.co.jp/ie8/>
-----Original Message-----
From: Chris Marshall
Sent: Jul 21, 2010 11:47 AM
To: soft...@listproc.autodesk.com
Subject: Re: Lagoa Multiphysics 1.0
On Tue, Jul 20, 2010 at 6:43 AM, Thiago Costa <thiago...@gmail.com> wrote:
> Hello list,
> here's a little video introducing the features you will
> see in my�new simulator Lagoa Multiphysics
> http://vimeo.com/channels/lagoa
> let me know what do you think!
> cheers,
> -Thiago Costa
--
lead 3d artist | stockholm.postproduction | www.stopp.se
gray
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: Wednesday, July 21, 2010 12:47 PM
To: soft...@listproc.autodesk.com
Subject: Re: Lagoa Multiphysics 1.0
Jeremy goes way back to the SI|3D days, prior to Pixar. He authored a popular training video for production in Softimage. I wouldn't be at all surprised if he, along with a few other dinosaurs still glances at the SI community out of the corner of his eye once in a while out of nostalgia.
The hope with ICE was to make Softimage a destination for dinosaurs to move into, rather than originate from. Lagoa is an excellent example of its potential when combined with the talents of someone like Thiago.
Submitted by Jeremy Birn, no less.
gray
From: softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com> [mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>] On Behalf Of Meng-Yang Lu
Sent: Tuesday, July 20, 2010 11:11 PM
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>
Subject: Re: Lagoa Multiphysics 1.0
Hey Thiago,
You also won a spot on reddit.com<http://reddit.com><http://reddit.com>. It's gone beyond our niche 3D and into internet mainstream. Amazing work. Also took a peek on odforce and they're green with envy. Keep up the good work!
-Lu
On Tue, Jul 20, 2010 at 5:37 PM, Takayuki Watanabe <tkh...@yahoo.co.jp<mailto:tkh...@yahoo.co.jp><mailto:tkh...@yahoo.co.jp<mailto:tkh...@yahoo.co.jp>>> wrote:
So much amazing stuff stuffed in this little video. Wow!!
He used to be on this list, Brad's post reminded me that he hasn't
been here in a while... I learnt so much from his training videos when
I was learning SI|3D!
DAN
Joey Ponthieux
NCI Information Systems Inc.
NASA Langley Research Center
____________________________________________________________
Opinions stated here-in are strictly those of the author and
do not represent the opinions of NASA or any other party.
Grahame Fuller wrote:
>
> Yeah, I remember following his tutorials on stitching NURBS surfaces
> together back in the day. It seems like aeons ago � in fact it almost is.
>
> gray
>
> *From:* softimag...@listproc.autodesk.com
> [mailto:softimag...@listproc.autodesk.com] *On Behalf Of
> *Bradley Gabe
> *Sent:* Wednesday, July 21, 2010 12:47 PM
> *To:* soft...@listproc.autodesk.com
> *Subject:* Re: Lagoa Multiphysics 1.0
gray
-----Original Message-----
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Ponthieux, Joey
Sent: Wednesday, July 21, 2010 02:11 PM
To: soft...@listproc.autodesk.com
Subject: Re: Lagoa Multiphysics 1.0
no almost to it......it is
Joey Ponthieux
NCI Information Systems Inc.
NASA Langley Research Center
____________________________________________________________
Opinions stated here-in are strictly those of the author and
do not represent the opinions of NASA or any other party.
Grahame Fuller wrote:
>
> Yeah, I remember following his tutorials on stitching NURBS surfaces
> together back in the day. It seems like aeons ago - in fact it almost is.
thanks
Phil
I'll be attending my 19th Siggraph next week. My first Sig was in 88.
There is more than a significant gap between where CGI was 22 years ago
and where it is now. It's a universe of difference both technologically
speaking and in the awareness of our industry by people other than
professionals or industry titans. What will they think of next, I don't
know but I welcome it. What I don't welcome is the lack of competition
among developers of CGI applications driven largely by the lack of
developers. Its a growing problem in this industry which we have not
faced since the 80's. If that doesn't change then it has the potential
to slow the rate of development we have seen the last 2 decades back to
pre-1990 levels. If that happens then the promise of exciting change and
growth in CGI, the next couple of decades, will be a vacuum and kids
today won't get that opportunity to ask "what will they think of next?".
software is much more complex today as are the future ongoing needs. It takes a bigger brain and more dollars to research and develop, but today's economy will only fund in smaller portions and for immediate gratification. It's one thing to write a plugin to do a specific task, but a lot of today's tools almost have a requirement that they integrate well with other existing tools and platforms or else people won't bother. A shame really, because a lot of applications are ignored for superficial reasons.
In the 1990's, everybody was rushing to get in on the action in hopes of striking it rich as computer graphics was a new frontier to be explored. So on that front it was easier to attract investment dollars. But with the collapse of the dot com era, investors aren't as willing to dump money into the pool because they want assurances their money will be well spent. many of the developers who need the money don't have it to spend to make those assurances. The 1990's were the exception, not the norm. Until something turns up that makes people rethink how the industry does it's business, or a new frontier emerges within the field, things won't change.
Matt
http://kotaku.com/5592987/lagoa-demonstrates-the-sweet-science-of-physics
Funny how viral this video went.
_______________________________________________________________________________
Marc Brinkley
Microsoft Game Studios
PROJECT NATAL
marc.brinkley [at] microsoft.com
--------------------------------------------
Eric Thivierge
Technical Director
http://www.ethivierge.com
________________________________
From: softimag...@listproc.autodesk.com on behalf of Thiago Costa
Sent: Tue 20/07/2010 23:05
To: soft...@listproc.autodesk.com
Subject: Re: Lagoa Multiphysics 1.0