Lagoa Multiphysics 1.0

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Thiago Costa

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Jul 20, 2010, 12:43:14 AM7/20/10
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Hello list,

here's a little video introducing the features you will 
see in my new simulator Lagoa Multiphysics 

let me know what do you think!
cheers,

-Thiago Costa

phil

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Jul 20, 2010, 12:54:24 AM7/20/10
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Is this something that will be made commericial, or something you have done in-house, fantastic regardless.
 
phil



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Andi Farhall

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Jul 20, 2010, 2:42:15 AM7/20/10
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Bravo, excellent stuff. I assume it's all done with custom ice nodes. 

What are the sim times like for the splashy liquid style clips?

Sent from my iPhone

Sebastian Kowalski

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Jul 20, 2010, 3:16:12 AM7/20/10
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wow, this is looking great.

jason slabber

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Jul 20, 2010, 4:16:02 AM7/20/10
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amazing, i'm also curious about the sim times on the more complex scenes

jason

Nassos Yiannopoulos

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Jul 20, 2010, 5:02:35 AM7/20/10
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Excellent!!!
Great work!

2010/7/20 jason slabber <jason....@gmail.com>

Vladimir Jankijevic

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Jul 20, 2010, 5:48:44 AM7/20/10
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Hi Thiago,

This is very interesting!!! It's wonderful to see how someone like you can extend the already wide field of ICE. I'm really eager to test this thing out. I already have some ideas I would like to try out. Hope to see more of this in the near future!!

Thank you
Vladimir

On Tue, Jul 20, 2010 at 6:43 AM, Thiago Costa <thiago...@gmail.com> wrote:



--
---------------------------------------
Vladimir Jankijevic
Technical Direction

Elefant Studios AG
Lessingstrasse 15
CH-8002 Zürich

+41 44 500 48 20

www.elefantstudios.ch
---------------------------------------

Tim Borgmann

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Jul 20, 2010, 5:58:52 AM7/20/10
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Simply fantastic!

cheers
Tim

Matt Morris

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Jul 20, 2010, 6:24:26 AM7/20/10
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Looks like some seriously fun stuff! Awesome work Thiago.
--
www.mattmos.com

Chris Marshall

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Jul 20, 2010, 8:20:15 AM7/20/10
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WOW!!!
--
Chris Marshall

Robert Chapman

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Jul 20, 2010, 8:27:21 AM7/20/10
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that looks great , the first shot when the grey bits of earth / dirt
shatter and break up into chunks. superb!

Eric Thivierge

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Jul 20, 2010, 8:59:25 AM7/20/10
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If you're going to Siggraph Thiago you've got a few dozen beers headed
your way. :)

Simply awesome work Thiago. You've been able to harness the power of
ICE and build a great system. Great work and keep it up!

--------------------------------------------
Eric Thivierge
Technical Director
http://www.ethivierge.com

kim aldis

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Jul 20, 2010, 9:19:07 AM7/20/10
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If he's not, he should and he should get his costs covered too. Seriously good work.

Jeff McFall

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Jul 20, 2010, 9:56:09 AM7/20/10
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wow!  that is amazing

 


Sent: Tuesday, July 20, 2010 12:43 AM

Dave Thomlison

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Jul 20, 2010, 10:00:43 AM7/20/10
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Never fails to amaze me, I think I need new pants now.
--
Dave Thomlison

John Richard Sanchez

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Jul 20, 2010, 10:01:34 AM7/20/10
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You Are a machine :)  It looks freaking awesome.
--
John Richard Sanchez
www.johnrichardsanchez.com

Mike Donovan

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Jul 20, 2010, 10:01:47 AM7/20/10
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.... breathtaking ....

 

m

 

 

From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Thiago Costa
Sent: Tuesday, July 20, 2010 12:43 AM
To: soft...@listproc.autodesk.com
Subject: Lagoa Multiphysics 1.0

 

Hello list,


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Byron Nash

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Jul 20, 2010, 10:12:48 AM7/20/10
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Really nice Thiago. 

Eugen Sares

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Jul 20, 2010, 10:18:18 AM7/20/10
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Very impressive, congratulations!!
Also, amazing to see what is possible with ICE!

@Softimage: how about hiring the man?

Sandy Sutherland

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Jul 20, 2010, 10:16:32 AM7/20/10
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Awesome dude - realy something there - and even better - I can 'feel'
the houdini guys going green!!!! :-P

S.

Chris L. Harkins

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Jul 20, 2010, 10:42:03 AM7/20/10
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Looks amazing. When can we expect to try this out?

_Chris L. Harkins

Dan Yargici

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Jul 20, 2010, 11:11:52 AM7/20/10
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It does indeed look amazing!

If you want a laugh though, google Lagoa MultiPhysics and watch in awe at the chinese-whispers-style spiralling amount of tweets/retweets that claim this might be UbiSoft's new game physics engine (among other things...)

A quote from Geek.com:

"Some of this tech could already be in use as part of Ubisoft’s internal engine, or we could be looking at physics coming to games next year. I don’t think I have ever seen more realistic physics in action though, with the charcoal first example being the best.
....
Thiago is clearly a very talented programmer, and Ubisoft will definitely benefit if the tech from Lagoa makes it into their games."


Classic.

DAN

Eric Lampi

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Jul 20, 2010, 11:16:25 AM7/20/10
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Thiago,

Wow.

This is so cool it made me giggle like a little kid who just saw a TV commercial for the new GI Joe with the Kung fu grip.

Man, that just looks like a lot of fun to use.

Eric
 
Freelance 3-D Animator, F/X Artist


From: Thiago Costa <thiago...@gmail.com>
To: soft...@listproc.autodesk.com
Sent: Tue, July 20, 2010 12:43:14 AM
Subject: Lagoa Multiphysics 1.0

Michal Doniec

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Jul 20, 2010, 11:30:00 AM7/20/10
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Amazing work Thiago. I'll buy it just to play around with it.
 
Comments about game engine are ridiculous :)

--
----------
Michal
http://www.linkedin.com/profile?viewProfile=&key=5709947&trk=tab_pro

Fabricio Chamon

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Jul 20, 2010, 11:46:27 AM7/20/10
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damn it. get back to brazil!

Nice job Thiago, superb work. as always...

I can see some videos where you have the same motion on either
particles and meshes...are you also enveloping particles or just
solving direct on meshes ?

Joe Williamsen

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Jul 20, 2010, 11:57:00 AM7/20/10
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I see a plethora of bodily fluid simulations in our future - lol.  The stickiness stuff is amazing - made me laugh out loud.  The dirt is awesome as well.

Freakin' awesome stuff, Thiago - very impressive work - especially to those of us who aren't so interested in how you did it, as opposed to how we can use it ;)

Is this going to be commercial, free, semi-available (like Arnold) or just unavailable (in which case, you will receive Bad Karma for being a tease)?

Schoenberger

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Jul 20, 2010, 12:04:08 PM7/20/10
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Wanna play with it!!
 
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night

 


Sent: Tuesday, July 20, 2010 6:43 AM

To: soft...@listproc.autodesk.com
Subject: Lagoa Multiphysics 1.0

Chris Marshall

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Jul 20, 2010, 12:05:31 PM7/20/10
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...throws toys out of pram!!! NOW!!!!!!!

please!

--
Chris Marshall

Amaan Akram

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Jul 20, 2010, 12:32:38 PM7/20/10
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awesome effort & dedication.

Christopher Tedin

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Jul 20, 2010, 12:46:25 PM7/20/10
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Rendered with Arnold? Is this renderer going to be available to the
public? Or, more likely developers like Thiago Costa get special
access... No doubt, he deserves to have access to it! Nice work, man!

Sofronis Efstathiou

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Jul 20, 2010, 1:35:10 PM7/20/10
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Steven Caron

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Jul 20, 2010, 3:21:24 PM7/20/10
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Marc Brinkley

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Jul 20, 2010, 3:32:52 PM7/20/10
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Heh

 

I was just going to post that too.

 

Favorite comment from Gizmodo:

 

god's gonna be pissed when he sees someone's been meddling in his life's works.

 

 

Lots of oohs and aahs over here

 

_______________________________________________________________________________

Marc Brinkley

Microsoft Game Studios

PROJECT NATAL

marc.brinkley [at] microsoft.com

 

From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Tuesday, July 20, 2010 12:21 PM
To: soft...@listproc.autodesk.com
Subject: Re: Lagoa Multiphysics 1.0

 

made it to gizmodo! congrats thiago

Joe Williamsen

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Jul 20, 2010, 4:34:48 PM7/20/10
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You can get a beta of it by sending a request to the team at
SolidAngle.com. You'll have to live with a watermark, but it's still
useable enough to get an idea of what it's capable of.

Francois Lord

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Jul 20, 2010, 4:44:50 PM7/20/10
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!!!WARNING!!!
It is highly addictive and you can lose your wife and family because of it.
:)

Christopher Tedin

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Jul 20, 2010, 4:47:56 PM7/20/10
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I know! I just got my instructor copy of Renderman for Maya a few
weeks ago, and lost a lot of sleep playing around with it. I love
testing out new renderers and trying to break them. (Tricky with
something as powerful as RfM). I sent these folks an email, so I hope to
hear from them. Thanks folks! :-)

(My wife and son are getting tired of me anyway.) ;-b

Malcolm Zaloon

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Jul 20, 2010, 4:59:24 PM7/20/10
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Fantastic job Thiago!
have you sleep recently?? ;)

This system do Mesh skinning from particles too? (or just transpose closest point positions between mesh and cloud without "weighting"?)

All we have questions about availability.. Where to find detailed explanation and maybe princing, etc?

Another question.. Is this a direct evolution of code of your fluids system, or you do this from "scratch"?



Malcolm.
--
__________________
Malcolm Zaloon - Lighting TD - XSI Generalist
Quote:
"Everything can be interconnected and will update according by interface"

Sam Cuttriss

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Jul 20, 2010, 5:04:13 PM7/20/10
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delicious.

Thiago Costa

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Jul 20, 2010, 6:05:30 PM7/20/10
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Oh wow, thanks a lot guys. I'm really overwhelmed with 220.000+ views of my video (was a few hundreds yesterday before I went to bed!).
I didn't think this many people would be interested to see my simulations, anyway it's a good surprise! 
I really have lots to catch up now...!

About the rumors, Lagoa is been my personal research project that I do since the SPH (which is more than 2 years already).
It got re-written re-implemented, ice-ported and whatnot a few times.... until it became my company name/branding/product/everything etc.
I have spent such a good amount of time on researching those physics models that it makes sense to try to make it a solution to end-users.

Hybride and Ubisoft have nothing to do with it, they do have a Beta Testing agreement for accessing Lagoa more directly and they can 
use it in production at their own risk, (as much as the other Beta users that have been testing Lagoa).
That said, I'm not looking for more testers right now.

As Beta testers people like Matthieu Leclaire and Raonull Conover have provided great feedback about the use of the tool in production, and 
that helped lots, but all the work to get this done came from my own spare time.

In fact at Ubisoft Digital Arts I write pipeline tools and asset management tools.

cheers,

-Thiago Costa

On 20 July 2010 17:04, Sam Cuttriss <tea...@gmail.com> wrote:
delicious.


kim aldis

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Jul 20, 2010, 6:31:22 PM7/20/10
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If anyone has 10 minutes to spare, it might be worth responding to some of the questions in the Gizmodo piece. There's a lot of people commenting there without much of a clue.

christian zilliken

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Jul 20, 2010, 6:41:05 PM7/20/10
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wait... does that mean we cant play with it soon? O_O
I bet a lot of people would like to buy that thingy right now!
can u tell some details about calculation time and hardware for the earth/dirt simulation in the beginning of the teaser video?
greets, and congrats to this great work!

-------- Original-Nachricht --------
> Datum: Tue, 20 Jul 2010 18:05:30 -0400
> Von: Thiago Costa <thiago...@gmail.com>
> An: soft...@listproc.autodesk.com
> Betreff: Re: Lagoa Multiphysics 1.0

Raffaele Fragapane

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Jul 20, 2010, 7:41:41 PM7/20/10
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And spoil the fun? Why?
Oscar Wild was right about popularity and the irrelevance of its quality, as long as it's present :)

Nice stuff Thiago.

Steve Pratt

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Jul 20, 2010, 7:45:58 PM7/20/10
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That is insane.
Amazing stuff, great work.

Takayuki Watanabe

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Jul 20, 2010, 8:37:31 PM7/20/10
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So much amazing stuff stuffed in this little video. Wow!!


Thiago Costa <thiago...@gmail.com> wrote:

Hello list,

here's a little video introducing the features you will 
see in my new simulator Lagoa Multiphysics 

let me know what do you think!
cheers,

-Thiago Costa


Get the new Internet Explorer 8 optimized for Yahoo! JAPAN

Meng-Yang Lu

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Jul 20, 2010, 11:10:50 PM7/20/10
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Hey Thiago,

You also won a spot on reddit.com.  It's gone beyond our niche 3D and into internet mainstream.  Amazing work.  Also took a peek on odforce and they're green with envy.  Keep up the good work!  

-Lu

Sam J. Bowling

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Jul 20, 2010, 11:19:16 PM7/20/10
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Isn't that what Gizmodo is all about?

At 03:31 PM 7/20/2010, you wrote:
>If anyone has 10 minutes to spare, it might be worth responding to some of
>the questions in the Gizmodo piece. There's a lot of people commenting
>there without much of a clue.
>
>On 20 Jul 2010, at 20:21, Steven Caron wrote:
>
>>made it to gizmodo! congrats thiago
>>

>><http://gizmodo.com/>http://gizmodo.com/


>>
>>http://gizmodo.com/5591613/incredible-physics-engine-yields-some-seriously-jaw+dropping-dirt
>>
>>s
>>
>>On Tue, Jul 20, 2010 at 8:30 AM, Michal Doniec
>><<mailto:don...@gmail.com>don...@gmail.com> wrote:
>>Amazing work Thiago. I'll buy it just to play around with it.
>>
>>Comments about game engine are ridiculous :)
>>
>>On Tue, Jul 20, 2010 at 4:11 PM, Dan Yargici
>><<mailto:danya...@gmail.com>danya...@gmail.com> wrote:
>>It does indeed look amazing!
>>
>>If you want a laugh though, google Lagoa MultiPhysics and watch in awe at
>>the chinese-whispers-style spiralling amount of tweets/retweets that
>>claim this might be UbiSoft's new game physics engine (among other things...)
>>

>>A quote from <http://Geek.com>Geek.com:


>>
>>"Some of this tech could already be in use as part of Ubisoft's internal
>>engine, or we could be looking at physics coming to games next year. I
>>don't think I have ever seen more realistic physics in action though,
>>with the charcoal first example being the best.
>>....
>>Thiago is clearly a very talented programmer, and Ubisoft will definitely
>>benefit if the tech from Lagoa makes it into their games."
>>
>>Classic.
>>
>>DAN
>>
>>
>>
>>On Tue, Jul 20, 2010 at 3:42 PM, Chris L. Harkins
>><<mailto:charki...@gmail.com>charki...@gmail.com> wrote:
>> > Looks amazing. When can we expect to try this out?
>> >
>> > _Chris L. Harkins
>> >
>> > On 7/19/2010 11:43 PM, Thiago Costa wrote:
>> >>
>> >> Hello list,
>> >>
>> >> here's a little video introducing the features you will
>> >> see in my new simulator Lagoa Multiphysics

>> >> <http://vimeo.com/channels/lagoa>http://vimeo.com/channels/lagoa


>> >>
>> >> let me know what do you think!
>> >> cheers,
>> >>
>> >> -Thiago Costa
>> >
>>
>>
>>
>>
>>--
>>----------
>>Michal

>><http://www.linkedin.com/profile?viewProfile=&key=5709947&trk=tab_pro>http://www.linkedin.com/profile?viewProfile=&key=5709947&trk=tab_pro
>>

--
Sam J. Bowling

Eugen Sares

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Jul 21, 2010, 2:47:43 AM7/21/10
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Thiago,
would be interesting to hear about calculation times... not realtime, is
it??
And it's pure ICE, no C++ etc?
Cheers,
Eugen

Szabolcs Mátéfy

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Jul 21, 2010, 4:00:38 AM7/21/10
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I hope it’ll available soon. By the way do you plan to make some solid fracturing? Like rayfire or whatever for max.

 

 

Szabolcs Matefy

 

From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Thiago Costa
Sent: Tuesday, July 20, 2010 6:43 AM
To: soft...@listproc.autodesk.com
Subject: Lagoa Multiphysics 1.0

 

Hello list,

 

here's a little video introducing the features you will 

see in my new simulator Lagoa Multiphysics 

 

let me know what do you think!

cheers,

 

-Thiago Costa

Jordi Bares

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Jul 21, 2010, 4:51:10 AM7/21/10
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Superb work Thiago, very exciting to see these kind of pet projects surfacing and sure enough many of us will be happy to recommend our companies to buy licenses, that is very valuable stuff and you should make some money I think.

:-)

jb

Arman Sernaz

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Jul 21, 2010, 8:08:31 AM7/21/10
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Now it`s show time :)
--
www.lhvfx.com

Christopher Tedin

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Jul 21, 2010, 10:34:48 AM7/21/10
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The amazing thing is, Mr. Costa is doing this in his SPARE TIME! Wow! This kind of work would take some companies an entire team, and still not be anywhere near as amazing. Although I'm sure he tips his hat to quite a few physicists who have toiled for many years on the equations to make his sims run properly. I love the scientific community! Thanks guys. We artists owe you a debt of gratitude!!!

kevin mc bride

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Jul 21, 2010, 11:42:17 AM7/21/10
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your on the front page of digg.com with this thing now.
its mad, i have very few non cg/art sites that i visit...and now this is on most of them....its like the world is closing in on me :P
amazing stuff, well done.

Chris Marshall

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Jul 21, 2010, 11:47:25 AM7/21/10
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I like the statistics on Vimeo, usually show a few hundred views, suddenly yesterday, 550,000! Chocolate!!
Maybe ICE and Softimage could be mentioned a few more times? :)
--
Chris Marshall

Grahame Fuller

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Jul 21, 2010, 11:56:15 AM7/21/10
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Submitted by Jeremy Birn, no less.

gray

From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Meng-Yang Lu
Sent: Tuesday, July 20, 2010 11:11 PM
To: soft...@listproc.autodesk.com
Subject: Re: Lagoa Multiphysics 1.0

Hey Thiago,

You also won a spot on reddit.com<http://reddit.com>. It's gone beyond our niche 3D and into internet mainstream. Amazing work. Also took a peek on odforce and they're green with envy. Keep up the good work!

-Lu


On Tue, Jul 20, 2010 at 5:37 PM, Takayuki Watanabe <tkh...@yahoo.co.jp<mailto:tkh...@yahoo.co.jp>> wrote:
So much amazing stuff stuffed in this little video. Wow!!

Thiago Costa <thiago...@gmail.com<mailto:thiago...@gmail.com>> wrote:

Hello list,

here's a little video introducing the features you will
see in my new simulator Lagoa Multiphysics
http://vimeo.com/channels/lagoa

let me know what do you think!
cheers,

-Thiago Costa

________________________________
Get the new Internet Explorer 8 optimized for Yahoo! JAPAN<http://pr.mail.yahoo.co.jp/ie8/>

winmail.dat

tak...@earthlink.net

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Jul 21, 2010, 11:55:22 AM7/21/10
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Crazy double rainbow guy better watch his back!

-T

-----Original Message-----
From: Chris Marshall
Sent: Jul 21, 2010 11:47 AM
To: soft...@listproc.autodesk.com
Subject: Re: Lagoa Multiphysics 1.0

Arvid Björn

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Jul 21, 2010, 12:17:56 PM7/21/10
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Fantastic work Thiago! Let us know when we can buy it :))

On Tue, Jul 20, 2010 at 6:43 AM, Thiago Costa <thiago...@gmail.com> wrote:
> Hello list,
> here's a little video introducing the features you will
> see in my�new simulator Lagoa Multiphysics
> http://vimeo.com/channels/lagoa
> let me know what do you think!
> cheers,
> -Thiago Costa

--
lead 3d artist | stockholm.postproduction | www.stopp.se

Bradley Gabe

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Jul 21, 2010, 12:46:49 PM7/21/10
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Jeremy goes way back to the SI|3D days, prior to Pixar. He authored a popular training video for production in Softimage. I wouldn't be at all surprised if he, along with a few other dinosaurs still glances at the SI community out of the corner of his eye once in a while out of nostalgia.

The hope with ICE was to make Softimage a destination for dinosaurs to move into, rather than originate from. Lagoa is an excellent example of its potential when combined with the talents of someone like Thiago.

Grahame Fuller

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Jul 21, 2010, 1:01:18 PM7/21/10
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Yeah, I remember following his tutorials on stitching NURBS surfaces together back in the day. It seems like aeons ago - in fact it almost is.

gray

From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: Wednesday, July 21, 2010 12:47 PM
To: soft...@listproc.autodesk.com
Subject: Re: Lagoa Multiphysics 1.0

Jeremy goes way back to the SI|3D days, prior to Pixar. He authored a popular training video for production in Softimage. I wouldn't be at all surprised if he, along with a few other dinosaurs still glances at the SI community out of the corner of his eye once in a while out of nostalgia.

The hope with ICE was to make Softimage a destination for dinosaurs to move into, rather than originate from. Lagoa is an excellent example of its potential when combined with the talents of someone like Thiago.

Submitted by Jeremy Birn, no less.

gray

From: softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com> [mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>] On Behalf Of Meng-Yang Lu
Sent: Tuesday, July 20, 2010 11:11 PM
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>
Subject: Re: Lagoa Multiphysics 1.0

Hey Thiago,

You also won a spot on reddit.com<http://reddit.com><http://reddit.com>. It's gone beyond our niche 3D and into internet mainstream. Amazing work. Also took a peek on odforce and they're green with envy. Keep up the good work!

-Lu


On Tue, Jul 20, 2010 at 5:37 PM, Takayuki Watanabe <tkh...@yahoo.co.jp<mailto:tkh...@yahoo.co.jp><mailto:tkh...@yahoo.co.jp<mailto:tkh...@yahoo.co.jp>>> wrote:
So much amazing stuff stuffed in this little video. Wow!!

winmail.dat

Dan Yargici

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Jul 21, 2010, 1:02:36 PM7/21/10
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Speaking of training material from the SI|3D days, anyone know what
happened to Dave Gallagher? Still at Blue Sky?

He used to be on this list, Brad's post reminded me that he hasn't
been here in a while... I learnt so much from his training videos when
I was learning SI|3D!

DAN

Bradley Gabe

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Jul 21, 2010, 1:05:24 PM7/21/10
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I believe Dave is now at Dreamworks.

Dan Yargici

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Jul 21, 2010, 1:19:14 PM7/21/10
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That'd explain it. Thanks Brad.

Sam Cuttriss

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Jul 21, 2010, 1:39:11 PM7/21/10
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ah digg, improving on its 48 hour lag behind reddit...  
Looks like Softimage marketing may be missing its opportunity to ride this wave. 



Francois Lord

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Jul 21, 2010, 1:59:30 PM7/21/10
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You mean, Softimage still has a marketing team?

Ponthieux, Joey

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Jul 21, 2010, 2:11:10 PM7/21/10
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no almost to it......it is

Joey Ponthieux
NCI Information Systems Inc.
NASA Langley Research Center
____________________________________________________________
Opinions stated here-in are strictly those of the author and
do not represent the opinions of NASA or any other party.

Grahame Fuller wrote:
>
> Yeah, I remember following his tutorials on stitching NURBS surfaces

> together back in the day. It seems like aeons ago � in fact it almost is.
>
> gray
>
> *From:* softimag...@listproc.autodesk.com
> [mailto:softimag...@listproc.autodesk.com] *On Behalf Of
> *Bradley Gabe
> *Sent:* Wednesday, July 21, 2010 12:47 PM
> *To:* soft...@listproc.autodesk.com
> *Subject:* Re: Lagoa Multiphysics 1.0

Grahame Fuller

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Jul 21, 2010, 2:44:05 PM7/21/10
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Goshdurn kids these days and their newfangled subdees! What will they think of next?

gray

-----Original Message-----
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Ponthieux, Joey
Sent: Wednesday, July 21, 2010 02:11 PM
To: soft...@listproc.autodesk.com
Subject: Re: Lagoa Multiphysics 1.0

no almost to it......it is

Joey Ponthieux
NCI Information Systems Inc.
NASA Langley Research Center
____________________________________________________________
Opinions stated here-in are strictly those of the author and
do not represent the opinions of NASA or any other party.

Grahame Fuller wrote:
>
> Yeah, I remember following his tutorials on stitching NURBS surfaces

> together back in the day. It seems like aeons ago - in fact it almost is.

winmail.dat

phil

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Jul 21, 2010, 3:16:08 PM7/21/10
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I am having trouble with one computer in our office with 2010/2011 64 bit,
nividia 9600gt, I can't use many of the keyboard navigation tools like the
"s" key unless I change to "Softimage with Extended Component Selection"
Interactive Model, it then works for a few clicks, then stops working and I
have change back to "Softimage" Interactive Model, plus when I change the
keyboard mapping to a custom model, it keeps reverting to the default
keyboard mapping. I am wondering if this sounds like a driver issue, as I
have never experienced this before on any of our computers with Nvidia
cards.

thanks
Phil

Stephen Davidson

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Jul 21, 2010, 3:55:46 PM7/21/10
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try changing the keyboard. I spilled some coffee in a keyboard once and it behaved similarly.
Easy thing to check.
Eliminates it if no change.

Best regards,

Stephen P. Davidson
3D Animation Magic
7586 Pinewalk Drive South
Margate, FL 33063
(954) 552-7956

My website is GREEN! Make your website green, as well!
Please click, below, for more info.

affiliate_link

Ponthieux, Joey

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Jul 21, 2010, 4:19:26 PM7/21/10
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The state of technology is a big part of that sentiment, but of late
I've become a bit more aware to the human condition of our industry. The
past couple of years I've been teaching animation to high school
students on a competitive robotics team in my spare time. Just last week
I gave a presentation to middle school students attending an animation
camp at a local aerospace museum. It's frankly incredible what these
kids are getting exposure to and how fortunate they are. Even more
exciting is the products they are capable of producing. 10 years ago we
were talking tens of thousands of dollar for anyone to get access, 10
years before that we were talking hundreds of thousands of dollar to
get access. Its the realization that when I was their age we didn't have
these kind of opportunities and there was no concept of this industry as
a future career. Back then I was lucky because I was exposed to it in my
late 20s using a system which might have had the technological power of
a wristwatch today. They are the fortunate ones because kids with
artistic talent can consider this as a career goal before they reach
middle school.

I'll be attending my 19th Siggraph next week. My first Sig was in 88.
There is more than a significant gap between where CGI was 22 years ago
and where it is now. It's a universe of difference both technologically
speaking and in the awareness of our industry by people other than
professionals or industry titans. What will they think of next, I don't
know but I welcome it. What I don't welcome is the lack of competition
among developers of CGI applications driven largely by the lack of
developers. Its a growing problem in this industry which we have not
faced since the 80's. If that doesn't change then it has the potential
to slow the rate of development we have seen the last 2 decades back to
pre-1990 levels. If that happens then the promise of exciting change and
growth in CGI, the next couple of decades, will be a vacuum and kids
today won't get that opportunity to ask "what will they think of next?".

Christopher Tedin

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Jul 21, 2010, 4:35:13 PM7/21/10
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All very true. Additionally, I think the sign of a truly creative mind
is not one that sees (or gets exposed to) problems and creating
solutions for those problems, but rather one that actively thinks about
problems. If there is a lack of problems in our society or community, or
a plethora of tools available for any existing problem, then the
creative minds need to be set off on the infinitely more difficult task
of defining new problems, then creating the solutions for them. True,
many of our animation, simulation, real-time interactive "problems" have
any number of tools to address them in a highly effective and realistic
way. The only question is really "what else". What are we missing, and
how can I make an impact on a very vibrant and active, if not rapidly
maturing community. A great question. Your students are very lucky to
have you as their mentor.

Matt Lind

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Jul 21, 2010, 4:47:48 PM7/21/10
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a lot of this is consumer economic mindset.

software is much more complex today as are the future ongoing needs. It takes a bigger brain and more dollars to research and develop, but today's economy will only fund in smaller portions and for immediate gratification. It's one thing to write a plugin to do a specific task, but a lot of today's tools almost have a requirement that they integrate well with other existing tools and platforms or else people won't bother. A shame really, because a lot of applications are ignored for superficial reasons.

In the 1990's, everybody was rushing to get in on the action in hopes of striking it rich as computer graphics was a new frontier to be explored. So on that front it was easier to attract investment dollars. But with the collapse of the dot com era, investors aren't as willing to dump money into the pool because they want assurances their money will be well spent. many of the developers who need the money don't have it to spend to make those assurances. The 1990's were the exception, not the norm. Until something turns up that makes people rethink how the industry does it's business, or a new frontier emerges within the field, things won't change.


Matt

Juhani Karlsson

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Jul 21, 2010, 5:31:36 PM7/21/10
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I think Scott Ross puts it pretty well in the newest fxpodcast. http://www.fxguide.com/fxpodcast.html
I`m not that worried though, things will sort out.. thats the nature of the universe!
2010/7/21 Matt Lind <ml...@carbinestudios.com>

Joe Williamsen

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Jul 21, 2010, 5:37:59 PM7/21/10
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Another thing to try: Shut down SI, rename your user folder, restart
SI, and see if the problem goes away. It might be some horked up
preferences file....

Marc Brinkley

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Jul 21, 2010, 7:35:20 PM7/21/10
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And now on Kotaku

http://kotaku.com/5592987/lagoa-demonstrates-the-sweet-science-of-physics

Funny how viral this video went.

_______________________________________________________________________________
Marc Brinkley
Microsoft Game Studios
PROJECT NATAL
marc.brinkley [at] microsoft.com

Eric Thivierge

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Jul 21, 2010, 7:49:06 PM7/21/10
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At least they got an accurate description of what it is. :)

--------------------------------------------
Eric Thivierge
Technical Director
http://www.ethivierge.com

Adam Seeley

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Jul 22, 2010, 7:49:37 AM7/22/10
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Hmmm, yes, very interesting Thiago... nowgimmegimmegimmeIwantIneeditIhavetohaveit.

Seriously, it's fantastic to see things implemented in Softimage that would normally be doing the rounds as Siggraph research paper videos with little hope of getting near them in production. Now they're so close you can smell the muddy sticky stuff.

Kudos to yourself, other guys like Amaan, Holger, Eric and all the others for the fantastic progress, and very much to the Soft team who have provided a platform for this sort of development. It's good to be excited about CG again.

Now when did you say can we get our grubby fingers all over this? :)

Adam

________________________________

From: softimag...@listproc.autodesk.com on behalf of Thiago Costa
Sent: Tue 20/07/2010 23:05
To: soft...@listproc.autodesk.com
Subject: Re: Lagoa Multiphysics 1.0

winmail.dat

Bill Hinkson

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Jul 22, 2010, 1:13:52 PM7/22/10
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I'll add my bit.

Really great stuff :)




--
bill hinkson
animator & designer
http://billhinksondesign.com
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