Hello,
i have the same problem, noticed the weird CPU usage from Final gather, it doesnt use all my 12 cores, then when it reaches the end of the FG passes (usually 3) it drop down and it is inconsistent.
I guess it is a problem of implementation or Mental Ray, i've never be able to find the cause and kinda dropped the hopes for a fix.
For the point 2 problem, i guess those are NaN black squares, have few experience with them but sometimes they pop out of nowhere due to some problem in render calculation.
I'll keep an eye on this thread because i'm interested too into solving those issues.
Max
----Messaggio originale----
Da: benjamincl...@gmail.com
Data: 21-lug-2011 11.17
A: <soft...@listproc.autodesk.com>
Ogg: fgmap limitation & black frames
Hi everyone,I have two rendering questions questions if I may (2012 sp1, win 7 64b):
- I'm preparing final gather maps for sequences by appending fg info into a .fgmap file every 25 frames... everything works fine except only the first frame of a sequence gets 100% of my cpu (at creation of the .fgmap). Every frame after (appending to .fgmap already created) is limited to 25% of my processor - resulting in a 4x render time increase!
I've tried rendering framesets from xsi and xsibatch, I've also tried rendering just one image at a time - hoping the fact I re-initiated it would throw my cpu back up to 100% (which it didn't).- Any idea why I would have black unrendered squares randomly pollute about 10% of rendered images? Some shots use FG, others GI, others both, some are just occlusion passes - it doesn't seem to discriminate (unfortunately!).
Thanks in advance for any advice,Ben--Benjamin Clifford Davis
3D artist - Senior Modeler
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