there seems to be a limitation that prevents topology ops from working above the modeling stack.
The whole topic has been discussed a bit more in detail in the PreserveUV thread one or two days ago on this list,
check out http://groups.google.com/group/xsi_list/browse_thread/thread/7323d45ee1753674/260d610be64d61e2?q=preserveUV&lnk=nl&
> By the way I want to put my Ice Tree topology op. above to modeling stack (
> Shape modeling ) ??? Any way to put it ontop ?
>
> The reason is to build a symmetry modifier like in 3dsmax!
>
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Stefan Kubicek Co-founder
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keyvis digital imagery
Wehrgasse 9 - Grï¿œner Hof
1050 Vienna Austria
Phone: +43/699/12614231
--- www.keyvis.at ste...@keyvis.at ---
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Hi Vahan,
there seems to be a limitation that prevents topology ops from working above the modeling stack.
The whole topic has been discussed a bit more in detail in the PreserveUV thread one or two days ago on this list,
check out http://groups.google.com/group/xsi_list/browse_thread/thread/7323d45ee1753674/260d610be64d61e2?q=preserveUV&lnk=nl&-------------------------------------------
By the way I want to put my Ice Tree topology op. above to modeling stack (
Shape modeling ) ??? Any way to put it ontop ?
The reason is to build a symmetry modifier like in 3dsmax!
--
Stefan Kubicek Co-founder
-------------------------------------------
keyvis digital imagery
Wehrgasse 9 - Grüner Hof
1050 Vienna Austria
Phone: +43/699/12614231
--- www.keyvis.at ste...@keyvis.at ---
-- This email and its attachments are
--confidential and for the recipient only--
sometimes I wonder if it wouldn`t be nice to have one "Post Modeling Stack" to keep these modeling operators on top of others...
Freedom for those poor topo ops...!
About construction modes:
How about making the number of markers in the stack unlimited, starting
with one?
Add/place new markers wherever you like, and choose one to define the
stack location of the next operator.
Never fancied this 4-marker-approach too much. It's a concession to the
classic character rig/stack, which of course was/is the focus.
What about other scenarios, like parametric models which are possible with
ICE Modelling now?
Compared to Maya, the operator stack appears almost like a black box, or,
better, a industrial secret (patents involved?).
Although it's at the core of Softimage, I hope that doesn't mean there
can't any improvements be made ever again.
On Fri, 08 Jul 2011 13:55:15 +0200, piotrek marczak <orig...@gmail.com>
wrote:
> Compared to maya at least softimage's construction history works...I had
> to
> work on a Maya rig project recently (still feel dirty) and while we could
> re-order operators, if you tried to do so too much or put too much in,
> the
> whole thing came crashing down. For the life of me, I really can't
> understand why such horrible software (maya) it is still so popular.
Anyone know:
how does Houdini holding here? Can you bring it down as easy doing funny
op connections?
--
-------------------------------------------
Stefan Kubicek Co-founder
-------------------------------------------
keyvis digital imagery
Wehrgasse 9 - Grï¿œner Hof
Wehrgasse 9 - Grüner Hof
1050 Vienna Austria
Phone: +43/699/12614231
--- www.keyvis.at ste...@keyvis.at ---
-- This email and its attachments are
--confidential and for the recipient only--