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ICE Trees and Static Kinematic States?
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Bradley Gabe  
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 More options Jun 29 2012, 6:06 pm
From: Bradley Gabe <witha...@gmail.com>
Date: Fri, 29 Jun 2012 18:06:02 -0400
Local: Fri, Jun 29 2012 6:06 pm
Subject: ICE Trees and Static Kinematic States?

When a weight map's weight values are being driven by an ICE Tree if you
freeze the weight map, it ends up removing that ICE Operator. It would be
nice if it didn't do this, because maybe I needed that ICE Tree for other
effects, but it's okay because I can understand why that ICE Tree might
have to go away in order to freeze the weight map.

What makes less sense to me is what happens with custom Static Kinematic
State nodes.
If I create a custom Static Kinematic State node and then access it in an
ICE Tree, freezing that ICE Tree will result in that Static Kinematic State
node disappearing. In this case, the property node is feeding the ICE Tree,
not vice versa, so deleting it doesn't make sense.

Any chance this might be a bug rather than a feature?

-Bradley


 
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Alan Fregtman  
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 More options Jun 29 2012, 6:15 pm
From: Alan Fregtman <alan.fregt...@gmail.com>
Date: Fri, 29 Jun 2012 18:15:20 -0400
Local: Fri, Jun 29 2012 6:15 pm
Subject: Re: ICE Trees and Static Kinematic States?

Second thing sounds like a bug, but for the first thing:
If you know beforehand you'll potentially want to freeze the weightmaps,
the trick is to store your weightmap data to a custom attribute, then with
a second icetree *on the weightmap* (just select the map when creating the
icetree) then you can read your custom attribute and set the weightmap data.

This way if you freeze the weightmap, it will freeze that icetree inside it
and not the first, so your other effects are safe. :)


 
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Bradley Gabe  
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 More options Jun 29 2012, 6:19 pm
From: Bradley Gabe <witha...@gmail.com>
Date: Fri, 29 Jun 2012 18:19:54 -0400
Local: Fri, Jun 29 2012 6:19 pm
Subject: Re: ICE Trees and Static Kinematic States?

Yup, I've had workarounds for the weight map ICE Tree thing for a long
time, which is why I'm not so annoyed by it. But so far, no good workaround
for the Static Kinematic State issue.

On Fri, Jun 29, 2012 at 6:15 PM, Alan Fregtman <alan.fregt...@gmail.com>wrote:


 
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Discussion subject changed to "Old tekkon particle presets" by Adam Seeley
Adam Seeley  
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 More options Jun 30 2012, 11:23 am
From: Adam Seeley <adam_see...@yahoo.com>
Date: Sat, 30 Jun 2012 08:23:32 -0700 (PDT)
Local: Sat, Jun 30 2012 11:23 am
Subject: Old tekkon particle presets

Hi,

I wondered if anyone had a copy of this file floating around from an old Autodesk Customer Story?

http://www.softimage.com/community/customer_stories/jp_tekkon/Particl...

It's seems to be long gone & the waybackMachine page doesn't have a connection to the .zip

Many thanks,

Adam.


 
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Adam Seeley  
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 More options Jun 30 2012, 11:34 am
From: Adam Seeley <adam_see...@yahoo.com>
Date: Sat, 30 Jun 2012 08:34:50 -0700 (PDT)
Local: Sat, Jun 30 2012 11:34 am
Subject: Re: Old tekkon particle presets

Here's the original article.

http://usa.autodesk.com/adsk/servlet/item?id=13582555&siteID=123112

The compounds were built Michael Arias, I'd be keen to see them fi anyone has a copy around.

Many thanks,

Adam.

________________________________
 From: Adam Seeley <adam_see...@yahoo.com>
To: "softim...@listproc.autodesk.com" <softim...@listproc.autodesk.com>
Sent: Saturday, 30 June 2012, 16:23
Subject: Old tekkon particle presets

Hi,

I wondered if anyone had a copy of this file floating around from an old Autodesk Customer Story?

http://www.softimage.com/community/customer_stories/jp_tekkon/Particl...

It's seems to be long gone & the waybackMachine page doesn't have a connection to the .zip

Many thanks,

Adam.


 
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olivier jeannel  
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 More options Jun 30 2012, 1:11 pm
From: olivier jeannel <olivier.jean...@noos.fr>
Date: Sat, 30 Jun 2012 19:11:58 +0200
Local: Sat, Jun 30 2012 1:11 pm
Subject: Re: Old tekkon particle presets

Super article !

Le 30/06/2012 17:34, Adam Seeley a écrit :


 
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pete...@skynet.be  
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 More options Jun 30 2012, 2:50 pm
From: <pete...@skynet.be>
Date: Sat, 30 Jun 2012 20:50:17 +0200
Local: Sat, Jun 30 2012 2:50 pm
Subject: Re: Old tekkon particle presets

great read on a great movie – one of the best animated manga’s in my opinion.
interesting backstory – I didn’t know it had taken such a long time, since way before the Animatrix even.

From: olivier jeannel
Sent: Saturday, June 30, 2012 7:11 PM
To: Adam Seeley ; softim...@listproc.autodesk.com
Subject: Re: Old tekkon particle presets

Super article !

Le 30/06/2012 17:34, Adam Seeley a écrit :

  Here's the original article.

  http://usa.autodesk.com/adsk/servlet/item?id=13582555&siteID=123112

  The compounds were built Michael Arias, I'd be keen to see them fi anyone has a copy around.

  Many thanks,

  Adam.

--------------------------------------------------------------------------- ---
  From: Adam Seeley mailto:adam_see...@yahoo.com
  To: mailto:softim...@listproc.autodesk.com mailto:softim...@listproc.autodesk.com
  Sent: Saturday, 30 June 2012, 16:23
  Subject: Old tekkon particle presets

  Hi,

  I wondered if anyone had a copy of this file floating around from an old Autodesk Customer Story?

  http://www.softimage.com/community/customer_stories/jp_tekkon/Particl...

  It's seems to be long gone & the waybackMachine page doesn't have a connection to the .zip

  Many thanks,

  Adam.


 
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Paul Griswold  
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 More options Jun 30 2012, 3:04 pm
From: Paul Griswold <pgrisw...@fusiondigitalproductions.com>
Date: Sat, 30 Jun 2012 15:04:45 -0400
Local: Sat, Jun 30 2012 3:04 pm
Subject: Re: Old tekkon particle presets

I just sent Michael Arias an email and asked if he still had them.  He's in
Japan and it's probably 4am, so it might take a bit for him to reply.

-Paul


 
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Adam Seeley  
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 More options Jun 30 2012, 4:00 pm
From: Adam Seeley <adam_see...@yahoo.com>
Date: Sat, 30 Jun 2012 13:00:29 -0700 (PDT)
Local: Sat, Jun 30 2012 4:00 pm
Subject: Re: Old tekkon particle presets

Well fair enough then :)

Thanks a lot.

Adam.

________________________________
 From: Paul Griswold <pgrisw...@fusiondigitalproductions.com>
To: softim...@listproc.autodesk.com
Sent: Saturday, 30 June 2012, 20:04
Subject: Re: Old tekkon particle presets

I just sent Michael Arias an email and asked if he still had them.  He's in Japan and it's probably 4am, so it might take a bit for him to reply.

-Paul

On Sat, Jun 30, 2012 at 2:50 PM, <pete...@skynet.be> wrote:

great read on a great movie – one of the best animated manga’s in my
opinion.
>interesting backstory – I didn’t know it had taken such a long time, since

way before the Animatrix even.


 
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Paul Griswold  
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 More options Jun 30 2012, 4:03 pm
From: Paul Griswold <pgrisw...@fusiondigitalproductions.com>
Date: Sat, 30 Jun 2012 16:03:04 -0400
Local: Sat, Jun 30 2012 4:03 pm
Subject: Re: Old tekkon particle presets

After all the help I get from this list, it's the very least I can do.

-Paul


 
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Todd Akita  
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 More options Jun 30 2012, 4:09 pm
From: Todd Akita <tak...@earthlink.net>
Date: Sat, 30 Jun 2012 16:09:26 -0400
Local: Sat, Jun 30 2012 4:09 pm
Subject: Re: Old tekkon particle presets

It's a possibility (and an unfortunate one actually) that the particles were done in the pre-ICE system, which might have been since retired from Softimage a few versions ago.

Hope I'm wrong, though.

-T

On Jun 30, 2012, at 11:34 AM, Adam Seeley <adam_see...@yahoo.com> wrote:


 
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Ciaran Moloney  
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 More options Jun 30 2012, 5:08 pm
From: Ciaran Moloney <moloney.cia...@gmail.com>
Date: Sat, 30 Jun 2012 17:08:05 -0400
Local: Sat, Jun 30 2012 5:08 pm
Subject: Re: Old tekkon particle presets

At the bottom of the article it says scenes were created with version 5.1.
So yeah, definitely pre-ICE. All the more credit to the guy then.


 
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Discussion subject changed to "ICE Trees and Static Kinematic States?" by Alan Fregtman
Alan Fregtman  
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 More options Jun 30 2012, 9:21 pm
From: Alan Fregtman <alan.fregt...@gmail.com>
Date: Sat, 30 Jun 2012 21:21:04 -0400
Local: Sat, Jun 30 2012 9:21 pm
Subject: Re: ICE Trees and Static Kinematic States?

What if you locked it? (Node Hierarchy lock) I think it'd survive as it's
typically freeze-proof.


 
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Discussion subject changed to "Old tekkon particle presets" by Paul Griswold
Paul Griswold  
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 More options Jul 1 2012, 5:08 am
From: Paul Griswold <pgrisw...@fusiondigitalproductions.com>
Date: Sun, 1 Jul 2012 05:08:45 -0400
Local: Sun, Jul 1 2012 5:08 am
Subject: Re: Old tekkon particle presets

Hey Adam - no go from Michael.  But he did say they were pre-ICE setups.

Sorry,

Paul

Phalangically transmitted through an iPad to your cerebral cortex.

On Jun 30, 2012, at 11:35 AM, Adam Seeley <adam_see...@yahoo.com> wrote:

Here's the original article.

http://usa.autodesk.com/adsk/servlet/item?id=13582555&siteID=123112

The compounds were built Michael Arias, I'd be keen to see them fi anyone
has a copy around.

Many thanks,

Adam.

  ------------------------------
*From:* Adam Seeley <adam_see...@yahoo.com>
*To:* "softim...@listproc.autodesk.com" <softim...@listproc.autodesk.com>
*Sent:* Saturday, 30 June 2012, 16:23
*Subject:* Old tekkon particle presets

Hi,

 I wondered if anyone had a copy of this file floating around from an old
Autodesk Customer Story?

http://www.softimage.com/community/customer_stories/jp_tekkon/Particl...

 It's seems to be long gone & the waybackMachine page doesn't have a
connection to the .zip

 Many thanks,

 Adam.


 
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Rob Chapman  
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 More options Jul 2 2012, 11:02 am
From: Rob Chapman <tekano....@gmail.com>
Date: Mon, 2 Jul 2012 16:02:38 +0100
Local: Mon, Jul 2 2012 11:02 am
Subject: Re: Old tekkon particle presets
I found it!

its legacy - all the scenes don't render but they load and play OK in
2012 .  Ive taken the liberty of putting the original .zip on my
Google Drive thingy here

https://docs.google.com/open?id=0B0WD7fSUkxAMSlphUjJianZpN1U

theres nothing here that cant be setup really easy in ICE though is there Adam?

cheers

Rob

On 30 June 2012 16:23, Adam Seeley <adam_see...@yahoo.com> wrote:


 
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