Andy
> Hi Harry,
>
> I totally agree that this should be in there by default, and it is very
> easy
> to implement as well.
>
> I will add rasterizer support too. If you think of anything else, please
> let
> me know.
>
> amaan
>
> On 2 April 2010 11:49, Harry Bardak <hb_xsima...@hotmail.com> wrote:
>
>> Thanks amaan ! That should have been by default within XSI !
>>
>> does it support also rasterizer sampling parameters ?
>>
>>
>> Harry Bardak
>> TD / Compositor.
>>
>> Http://www.harrybardak.co.uk/
>> +44 781 661 4147
>>
>>
>>
>> ------------------------------
>> Date: Thu, 1 Apr 2010 15:03:07 +0100
>> Subject: Shader release: Per Object anti-aliasing
>> From: xsi...@warpedspace.org
>> To: soft...@listproc.autodesk.com
>>
>>
>> Hello,
>>
>> I've just uploaded a shader that allows you to set per-object
>> anti-aliasing/sampling with Mental Ray. This has been written because I
>> can't seem to find the equivalent from Ctrl.Studios.
>>
>> http://www.warpedspace.org/plugins/objSampling/objSampling.zip
>> Softimage 2010+ only, Win32/64.
>>
>> If it doesn't work, please see the readme included in the package.
>>
>> amaan
>>
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>
Morten Bartholdy
3D & VFX Supervisor
----- Original Message -----
From: "Amaan Akram" <xsi...@warpedspace.org>
To: "XSI List" <soft...@listproc.autodesk.com>
Sent: Thursday, April 01, 2010 4:03 PM
Subject: Shader release: Per Object anti-aliasing