Account Options

  1. Sign in
The old Google Groups will be going away soon, but your browser is incompatible with the new version.
Google Groups Home
« Groups Home
Softimage at Autodesk - an observation
There are currently too many topics in this group that display first. To make this topic appear first, remove this option from another topic.
There was an error processing your request. Please try again.
flag
  Messages 1 - 25 of 215 - Collapse all  -  Translate all to Translated (View all originals)   Newer >
The group you are posting to is a Usenet group. Messages posted to this group will make your email address visible to anyone on the Internet.
Your reply message has not been sent.
Your post was successful
 
From:
To:
Cc:
Followup To:
Add Cc | Add Followup-to | Edit Subject
Subject:
Validation:
For verification purposes please type the characters you see in the picture below or the numbers you hear by clicking the accessibility icon. Listen and type the numbers you hear
 
Jason Brynford-Jones  
View profile  
 More options Jun 30 2011, 2:52 pm
From: Jason Brynford-Jones <Jason.Brynford-Jo...@autodesk.com>
Date: Thu, 30 Jun 2011 18:52:53 +0000
Local: Thurs, Jun 30 2011 2:52 pm
Subject: Softimage at Autodesk - an observation

I was trying to articulate the Autodesk big picture to someone the other day and thought the conversation and conclusions relevant enough to share.

Market share and growth:
When a company has a good share of any market they are eventually faced with growth issues.  And growth is key to a public company's stock price (it is never enough to simply make the same revenue every year)

There are basically three options for growth in this situation:
1              Continue with your current offerings and go after the rest of the market share
2              Raise prices to grow revenue
3              Sell more products to your current user base

Breakdown - let's examine these options:
1              Continue as is.  This is easy to do - everything is already in place.  However any growth will be small.  To gain more market share one could consider making some significant changes to existing offerings.  This costs a lot and will still only return a small growth opportunity.

2              Raising prices is a simple solution.  Though this would not be well received nor would it help maintaining being competitive.  Also does that mean price rises happen every time you need growth?  I think not.

3              Sell more products to existing customers.  This sounds simple but what else can be sold?  In Autodesk's case they have a large number of products which are applicable to the 3d market - they could also make new ones.  However simply trying to sell additional products to the same customers is not easy - if it were, it would have already happened.

Growth Strategy:
So Autodesk, has taken a leaf out of Adobe's book and made a Suite of products at the same time improving interop (which is crucial to success)

Given Maya and Max have the largest install base of Autodesk's entertainment products, make a Suite for them to maximize growth potential (or flip that for Japan where Softimage has a large install base).

Tweak the value proposition:
After a couple of Suite combination iterations the biggest selling point of the Suite is now Softimage.  Over time adding more products to the Suite helps maintains the value proposition.

Marketing:
Now the biggest selling points of Softimage are ICE and Face Robot.  Trying to market the whole product is really hard when there is overlap between the products.  Too many features is also harder to remember for Sales people - and for marketing to craft a clear message.

For sure Autodesk could do more marketing and events for Softimage.  They could  articulate the vision better and clear up some confusion and doubt.  I think this will change with the Suite being the focus.  We will see more air time for Softimage as it will be a big factor in the value proposition.

Training:
Do you know that for all students and facilities there is the Education Suite - which has all the products in one package?  Maya, 3ds Max, Softimage, Mudbox and MotionBuilder.  For sure. the job market can influence their decisions (as well as what product was used for their favorite film/game), but sill this exposure is amazing.

What does this all mean for Softimage?:
Well the irony is that if every Max and Maya user buys a suite,  Softimage will actually have the highest seat count of all the products.

Does this mean Autodesk will eventually kill Softimage?  If Softimage is the driving force behind a Suite - why would they?  It simply does not make sense.

Conclusions:
Softimage is here to stay
Suites are the future.
The marketing message will change.
Softimage seats will grow.

Jason "Chinny" Brynford-Jones
Softimage Product Manager

  winmail.dat
53K Download

 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
john clausing  
View profile  
 More options Jun 30 2011, 2:59 pm
From: john clausing <jclausin...@yahoo.com>
Date: Thu, 30 Jun 2011 11:59:53 -0700 (PDT)
Local: Thurs, Jun 30 2011 2:59 pm
Subject: Re: Softimage at Autodesk - an observation

chinny,

i wonder about "support"? isn't reducing the "support" staff one way to increase revenue? surely autodesk has noticed that it employs overlapping disciplines given its 3 major products.

unfortunately, i find myself wondering if the odd man out will be softimage due to the obvious decrease in overhead should a development team be deleted.

john

________________________________
From: Jason Brynford-Jones <Jason.Brynford-Jo...@autodesk.com>
To: "softim...@listproc.autodesk.com" <softim...@listproc.autodesk.com>
Sent: Thursday, June 30, 2011 2:52 PM
Subject: Softimage at Autodesk - an observation

I was trying to articulate the Autodesk big picture to someone the other day and thought the conversation and conclusions relevant enough to share.

Market share and growth:
When a company has a good share of any market they are eventually faced with growth issues.  And growth is key to a public company's stock price (it is never enough to simply make the same revenue every year)

There are basically three options for growth in this situation:
1              Continue with your current offerings and go after the rest of the market share
2              Raise prices to grow revenue
3              Sell more products to your current user base

Breakdown - let's examine these options:
1              Continue as is.  This is easy to do - everything is already in place.  However any growth will be small.  To gain more market share one could consider making some significant changes to existing offerings.  This costs a lot and will still only return a small growth opportunity.

2              Raising prices is a simple solution.  Though this would not be well received nor would it help maintaining being competitive.  Also does that mean price rises happen every time you need growth?  I think not.

3              Sell more products to existing customers.  This sounds simple but what else can be sold?  In Autodesk's case they have a large number of products which are applicable to the 3d market - they could also make new ones.  However simply trying to sell additional products to the same customers is not easy - if it were, it would have already happened.

Growth Strategy:
So Autodesk, has taken a leaf out of Adobe's book and made a Suite of products at the same time improving interop (which is crucial to success)

Given Maya and Max have the largest install base of Autodesk's entertainment products, make a Suite for them to maximize growth potential (or flip that for Japan where Softimage has a large install base).

Tweak the value proposition:
After a couple of Suite combination iterations the biggest selling point of the Suite is now Softimage.  Over time adding more products to the Suite helps maintains the value proposition.

Marketing:
Now the biggest selling points of Softimage are ICE and Face Robot.  Trying to market the whole product is really hard when there is overlap between the products.  Too many features is also harder to remember for Sales people - and for marketing to craft a clear message.

For sure Autodesk could do more marketing and events for Softimage.  They could  articulate the vision better and clear up some confusion and doubt.  I think this will change with the Suite being the focus.  We will see more air time for Softimage as it will be a big factor in the value proposition.

Training:
Do you know that for all students and facilities there is the Education Suite - which has all the products in one package?  Maya, 3ds Max, Softimage, Mudbox and MotionBuilder.  For sure. the job market can influence their decisions (as well as what product was used for their favorite film/game), but sill this exposure is amazing.

What does this all mean for Softimage?:
Well the irony is that if every Max and Maya user buys a suite,  Softimage will actually have the highest seat count of all the products.

Does this mean Autodesk will eventually kill Softimage?  If Softimage is the driving force behind a Suite - why would they?  It simply does not make sense.

Conclusions:
Softimage is here to stay
Suites are the future.
The marketing message will change.
Softimage seats will grow.

Jason "Chinny" Brynford-Jones
Softimage Product Manager


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Gene Crucean  
View profile  
 More options Jun 30 2011, 3:01 pm
From: Gene Crucean <emailgeneonthel...@gmail.com>
Date: Thu, 30 Jun 2011 12:01:06 -0700
Local: Thurs, Jun 30 2011 3:01 pm
Subject: Re: Softimage at Autodesk - an observation

Interesting insight Chinny. Thanks for sharing.

On Thu, Jun 30, 2011 at 11:52 AM, Jason Brynford-Jones <

--
[Gene Crucean] - [VFX & CG Supervisor/Generalist]
** *Freelance for hire* **

~~ This email address is ONLY my email for lists. If you want to send a
personal email to me and do not know my main email address, please use my
website's contact *form*. www.genecrucean.com. Thanks. ~~


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Eric Thivierge  
View profile  
 More options Jun 30 2011, 3:25 pm
From: Eric Thivierge <ethivie...@gmail.com>
Date: Thu, 30 Jun 2011 15:25:00 -0400
Subject: Re: Softimage at Autodesk - an observation

Thanks Chinny!

Having someone inside explaining this stuff to the user base helps for sure.

--------------------------------------------
Eric Thivierge
Technical Director
http://www.ethivierge.com


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
David Barosin  
View profile  
 More options Jun 30 2011, 3:58 pm
From: David Barosin <dbaro...@gmail.com>
Date: Thu, 30 Jun 2011 15:58:48 -0400
Local: Thurs, Jun 30 2011 3:58 pm
Subject: Re: Softimage at Autodesk - an observation

Chinny.  Thanks for sharing the insight.    I'm always hoping for the
best.    I like the idea of a suite.  Adobe offers a suite at a much reduced
cost and you always have the option to buy each package a la carte.

Are we saying that we won't be able to buy softimage without a suite and is
the reciprocal going to be true for max and maya users?

Hang in there we're rooting for you.


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Andy Moorer  
View profile  
 More options Jun 30 2011, 4:16 pm
From: Andy Moorer <andymoo...@gmail.com>
Date: Thu, 30 Jun 2011 16:16:34 -0400
Local: Thurs, Jun 30 2011 4:16 pm
Subject: Re: Softimage at Autodesk - an observation
Very interesting, thanks for sharing.

Remember, Adobe invests a huge amount of resources towards development and marketing despite having virtually complete coverage of their market. The reason for this is twofold:

- Competition. Any company which rests on their laurels after cornering their market is doomed to be supplanted by a newcomer, which can come out of nowhere, leapfrogging the technology and outshining the existing marketing.

- Growing the market once the market share has been cornered... By increasing the capabilities of your applications, new markets will emerge and existing markets will gain more users. Simpler versions (ex Adobe elements) can also be spawned off to appeal to hobbyists and prosumers who might not otherwise be in the market.

Multiple applications appealing to the same market (internal competition) can be an excellent way to keep dominance of market share. Softimage's value to autodesk is not only from it's sales, it is also valuable in that it's user base is under the AD umbrella instead of splitting off and possibly empowering a competitor.

Adobe seems to follow that same formula, for instance many of their applications have huge overlaps in basic functionality but entirely different user bases. Adobe markets and develops each application aggressively, and in fact seems to increase their efforts on the applications with less sales - the applications which have a greater potential to reach new customers.

Under that way of thinking, AD would be wise to redouble efforts to promote and develop the packages with less market share, because they have more room to grow and in doing so can interest and excite new users into the market.

Anyway, thanks for the open outreach. Softimage is stronger and more exciting than it's ever been, and I think it has generated huge interest in potential new users of late. Keep it up. :)


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Eric Turman  
View profile  
 More options Jun 30 2011, 4:49 pm
From: Eric Turman <i.anima...@gmail.com>
Date: Thu, 30 Jun 2011 15:49:56 -0500
Local: Thurs, Jun 30 2011 4:49 pm
Subject: Re: Softimage at Autodesk - an observation

Well and articulately stated Andy and Chinny. =)

--

-=T=-


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Meng-Yang Lu  
View profile  
 More options Jun 30 2011, 5:54 pm
From: Meng-Yang Lu <ntmon...@gmail.com>
Date: Thu, 30 Jun 2011 14:54:15 -0700
Local: Thurs, Jun 30 2011 5:54 pm
Subject: Re: Softimage at Autodesk - an observation

Soooooooo....

ADSK trades at 38.60 right now.  When would be a good time to buy Chinny?
Hello?  Still there?  :P

-Lu


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Jason Brynford-Jones  
View profile  
 More options Jun 30 2011, 7:27 pm
From: Jason Brynford-Jones <Jason.Brynford-Jo...@autodesk.com>
Date: Thu, 30 Jun 2011 23:27:49 +0000
Local: Thurs, Jun 30 2011 7:27 pm
Subject: RE: Softimage at Autodesk - an observation


From:  David Barosin

...Adobe offers a suite at a much reduced cost and you always have the option to buy each package a la carte.

>>>Same for Autodesk - I think you can even upgrade to the Premium Suite for something like $1500.  meaning you are adding Soft, Mudbox and MotionBuilder for only $1500 which is a no-brainer

Are we saying that we won't be able to buy softimage without a suite and is the reciprocal going to be true for max and maya users?
>>> no, you will still be able to buy any individual product - but the price to get the Suite will be most appealing.

________________________________
From: john clausing

i wonder about "support"? isn't reducing the "support" staff one way to increase revenue? surely autodesk has noticed that it employs overlapping disciplines given its 3 major products.

>>>  Reducing staff is normally only done when times are bad (IE sales are going down) and then only as a last resort.  And times are not bad at Autodesk.  Reducing staff does not promote growth it only effects the bottom line.  And like raising prices, you can't do it every year as a growth strategy.

unfortunately, i find myself wondering if the odd man out will be softimage due to the obvious decrease in overhead should a development team be deleted.

>>> I am sorry I don't really understand what you are saying here.  We are not deleting development, quite the opposite - we have expanded the team and are still hiring.

________________________________
From: Jason Brynford-Jones <Jason.Brynford-Jo...@autodesk.com>
To: "softim...@listproc.autodesk.com" <softim...@listproc.autodesk.com>
Sent: Thursday, June 30, 2011 2:52 PM
Subject: Softimage at Autodesk - an observation

I was trying to articulate the Autodesk big picture to someone the other day and thought the conversation and conclusions relevant enough to share.

Market share and growth:
When a company has a good share of any market they are eventually faced with growth issues.  And growth is key to a public company's stock price (it is never enough to simply make the same revenue every year)

There are basically three options for growth in this situation:
1              Continue with your current offerings and go after the rest of the market share
2              Raise prices to grow revenue
3              Sell more products to your current user base

Breakdown - let's examine these options:
1              Continue as is.  This is easy to do - everything is already in place.  However any growth will be small.  To gain more market share one could consider making some significant changes to existing offerings.  This costs a lot and will still only return a small growth opportunity.

2              Raising prices is a simple solution.  Though this would not be well received nor would it help maintaining being competitive.  Also does that mean price rises happen every time you need growth?  I think not.

3              Sell more products to existing customers.  This sounds simple but what else can be sold?  In Autodesk's case they have a large number of products which are applicable to the 3d market - they could also make new ones.  However simply trying to sell additional products to the same customers is not easy - if it were, it would have already happened.

Growth Strategy:
So Autodesk, has taken a leaf out of Adobe's book and made a Suite of products at the same time improving interop (which is crucial to success)

Given Maya and Max have the largest install base of Autodesk's entertainment products, make a Suite for them to maximize growth potential (or flip that for Japan where Softimage has a large install base).

Tweak the value proposition:
After a couple of Suite combination iterations the biggest selling point of the Suite is now Softimage.  Over time adding more products to the Suite helps maintains the value proposition.

Marketing:
Now the biggest selling points of Softimage are ICE and Face Robot.  Trying to market the whole product is really hard when there is overlap between the products.  Too many features is also harder to remember for Sales people - and for marketing to craft a clear message.

For sure Autodesk could do more marketing and events for Softimage.  They could  articulate the vision better and clear up some confusion and doubt.  I think this will change with the Suite being the focus.  We will see more air time for Softimage as it will be a big factor in the value proposition.

Training:
Do you know that for all students and facilities there is the Education Suite - which has all the products in one package?  Maya, 3ds Max, Softimage, Mudbox and MotionBuilder.  For sure. the job market can influence their decisions (as well as what product was used for their favorite film/game), but sill this exposure is amazing.

What does this all mean for Softimage?:
Well the irony is that if every Max and Maya user buys a suite,  Softimage will actually have the highest seat count of all the products.

Does this mean Autodesk will eventually kill Softimage?  If Softimage is the driving force behind a Suite - why would they?  It simply does not make sense.

Conclusions:
Softimage is here to stay
Suites are the future.
The marketing message will change.
Softimage seats will grow.

Jason "Chinny" Brynford-Jones
Softimage Product Manager

  winmail.dat
14K Download

 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
ma...@glassworks.co.uk  
View profile  
 More options Jul 1 2011, 7:02 am
From: ma...@glassworks.co.uk
Date: Fri, 1 Jul 2011 12:02:06 +0100
Local: Fri, Jul 1 2011 7:02 am
Subject: RE: Softimage at Autodesk - an observation
Interesting comments. And it's great to here from an insider that
continued developement of softimage is still on the cards at Autodesk.

However, I still believe that a key component to the growth on any
software package is the end user, and the experience they have using and,
probably more importantly, learning the software. This is the biggest
problem with softimage at the moment. There's not enough training
material. ICE is a fantastic tool, but for an artist coming over from ,say
MAX, it can easily be judged a tool for tech heads. Autodesk needs to
invest in it's training material, tutorials, videos, example scenes, these
should all ship with the package. The end user shouldn't be expected to
buy even the most basic training from a third party. Remember there's a
free trial of the software at Autodesk.com, but there's no free trial of
the third party training.

my 2 cents,
m@


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Matt Morris  
View profile  
 More options Jul 1 2011, 7:15 am
From: Matt Morris <matt...@gmail.com>
Date: Fri, 1 Jul 2011 12:15:11 +0100
Local: Fri, Jul 1 2011 7:15 am
Subject: Re: Softimage at Autodesk - an observation

Up until a couple of moths ago I would have agreed wholeheartedly, but there
has been an explosion of training material put up on youtube since then,
most of it still relevant.

http://www.si-community.com/community/viewtopic.php?f=22&t=1474

I'd still like to see more training for recent tech, like ice kinematics in
particular, but I believe that is on the cards (3dquakers).

More example scenes shipping with softimage wouldn't go amiss either.

On 1 July 2011 12:02, <ma...@glassworks.co.uk> wrote:

--
www.matinai.com

 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Chris Marshall  
View profile  
 More options Jul 1 2011, 7:21 am
From: Chris Marshall <chrismarshal...@gmail.com>
Date: Fri, 1 Jul 2011 12:21:27 +0100
Local: Fri, Jul 1 2011 7:21 am
Subject: Re: Softimage at Autodesk - an observation

and of course countless user generated material on Vimeo.

On 1 July 2011 12:15, Matt Morris <matt...@gmail.com> wrote:

--

Chris Marshall
Mint Motion Limited
029 2002 5762
07730 533 115
www.mintmotion.co.uk


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Stefan Andersson  
View profile  
 More options Jul 1 2011, 9:45 am
From: Stefan Andersson <ste...@madcrew.se>
Date: Fri, 1 Jul 2011 15:45:51 +0200
Local: Fri, Jul 1 2011 9:45 am
Subject: Re: Softimage at Autodesk - an observation

> What does this all mean for Softimage?:
> Well the irony is that if every Max and Maya user buys a suite,  Softimage will actually have the highest seat count of all the products.

Just as Toxik is the largest compositing software out there, as it
comes with every Softimage, 3dsmax, maya license sold... and
MatchMover owns the tracking market.

Seats doesn't mean jack shit if people don't use it.

Here is how I see it.

Autodesk wants to own the market, nothing strange with that (would be
weird if you wanted to be the smallest player...)
Autodesk has SideFX as a target.
Autodesk will promote Softimage as a Houdini replacement.
Autodesk will promote Softimage as a simulation package.

am I wrong?

regards
stefan

--
Stefan Andersson
Creative Director

Mad Crew
Roddargatan 8
116 20  Stockholm
SWEDEN

reel: http://vimeo.com/21972066
mail: ste...@madcrew.se
phone: +46 (0)8 668 27 13
cell: +46 (0)73 626  8850
web: http://www.madcrew.se


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Octavian Ureche  
View profile  
 More options Jul 1 2011, 10:04 am
From: Octavian Ureche <okt...@gmail.com>
Date: Fri, 1 Jul 2011 17:04:04 +0300
Local: Fri, Jul 1 2011 10:04 am
Subject: Re: Softimage at Autodesk - an observation
Problem with that for autodesk is, most vfx pipelines are becoming
houdini based, and won''t be switching anytime soon (read ever as the
software is solid, efficient, smart and completely multiplatform).
Even old time xsi studios are adding it to the pipeline instead of
going all ice.
Can we not taste the irony in that?

 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Stephan Haitz  
View profile  
 More options Jul 1 2011, 10:49 am
From: Stephan Haitz <ha...@trickpix.de>
Date: Fri, 01 Jul 2011 16:49:12 +0200
Local: Fri, Jul 1 2011 10:49 am
Subject: Re: Softimage at Autodesk - an observation
I think it is nice that Softimage is put into the Suites. But this also
could be recognized as some sort of sell out of an not so important thing.

And if you don t know Softimage this is fortified when you go to the
Autodesk Website. Maya & Max are well promoted, but you have to dig
around to find Softimage itself and related stuff. Same thing on nearly
all marketing channels: Print Advertising: Max & Maya, mess &
exhibitions: same thing.

If nobody promotes the strength auf Softimage other than the hype things
like ICE & Lagoa etc. nobody will have a closer look at Softimage for
general use. Cause everybody has enought to do to be up to date with
his/her Main Software, so you only will use another package if there
could be a big advantage.

In the actual "Digital Production" (German 3D Mag) at one place they
talk about the integration of mental ray into Cinema4D. And whiche
packages do you think they talk about where mental ray was integrated
long times before? No! It is not Softimage, it is Max& Maya. Not very
important but it makes another  bit of the puzzle.

Ok, sorry, getting a bit offtopic...

--
Stephan Haitz
3D-Animation und Compositing
Hauptstra e 57, 77652 Offenburg
Telefon: 0781 / 203 64 51
Mobil: 0049 (0)178 322 41 94
Mail: ha...@trickpix.de
Web: www.trickpix.de


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Steffen Dünner  
View profile  
 More options Jul 1 2011, 11:25 am
From: Steffen Dünner <steffen.duen...@googlemail.com>
Date: Fri, 1 Jul 2011 17:25:10 +0200
Local: Fri, Jul 1 2011 11:25 am
Subject: Re: Softimage at Autodesk - an observation

2011/7/1 Stephan Haitz <ha...@trickpix.de>

> I think it is nice that Softimage is put into the Suites. But this also
> could be recognized as some sort of sell out of an not so important thing.

First of all, thank you very much Chinny for bringing up these points! :)

Stephan mentioned that the bundling (especially in combination with the
current under-representation on all Autodesk sites / news and even in their
Twitters messages) could be misunderstood as a degradation of Softimage as a
mere particle plugin and / or its fate as Toxic-Matchmover-like abandonware.
I talked to an official Autodesk reseller (mainly selling Max) some weeks
ago and this was what he actually told me!!! Of course I know that this is
completely ignorant FUD-shit but usually (potential) customers trust the
words of a well-informed dealer who should be in close dialogue with
Autodesk and this influences their decision of investment quite a bit, I
fear.

Cheers
Steffen
--
PGP-ID(RSA): 0xCCE2E989 / 0xE045734C CCE2E989
Fingerprint: 394B 3DA9 9A9A 96C6  3A5A 0595 EF92 EE1F


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Daniel H  
View profile  
 More options Jul 1 2011, 11:33 am
From: Daniel H <vfxc...@gmail.com>
Date: Fri, 1 Jul 2011 10:33:38 -0500
Local: Fri, Jul 1 2011 11:33 am
Subject: Re: Softimage at Autodesk - an observation

Re: "are becoming houdini based" - Houdini is still too expensive (twice the
cost), hard to use, and based on practicality, interoperability, and
performance more studios appear to be piping-in Softimage. And this trending
makes sense, because it's coming to most them via the Suites.

I respect Houdini, but it's too expensive, too difficult to use, requires
raw scripting to do anything of substance, and even a newbie to SI can get
better dynamics out of ICE in less time with much less hassle. And some of
you want to gripe about SI training being thin, well take a dive into
Houdini and let us know how many tutorials you find in contrast.

-Daniel


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Daniel H  
View profile  
 More options Jul 1 2011, 12:16 pm
From: Daniel H <vfxc...@gmail.com>
Date: Fri, 1 Jul 2011 11:16:52 -0500
Local: Fri, Jul 1 2011 12:16 pm
Subject: Re: Softimage at Autodesk - an observation

Re: "There's not enough training material"

Actually there has been a very large push of both commercial and community
driven Softimage training that has notably appeared within the last year. A
Twitter account can really help in staying informed:
http://twitter.com/#!/search/softimage

i3DTutorials just finished an upcoming training series on Lagoa Multiphysics
and it should be out soon http://twitter.com/#!/i3DTutorials

Digital-Tutors came out with 2 new courses for SI yesterday:
Softimage Render Tree Reference Library: Illumination Nodes
http://www.digitaltutors.com/11/training.php?pid=62
Softimage Render Tree Reference Library: Texture Nodes
http://www.digitaltutors.com/11/training.php?pid=60

Ola Madsen continues to faithfully post his 3D World tutorials on the
Caffeine Abuse blog. Here's a recent one for Procedural Orange Skin:
http://caffeineabuse.blogspot.com/2011/06/procedural-orange-skin.html

Within the last 8 months Paul Smith (the Zombie) cranked out 56 videos on
SI:
http://vimeo.com/user4895541

Guillaume Laforge punched out 15 cool videos on ICE Modeling:
http://www.screencast.com/users/STBLAIR/folders/ICE%20Modeling

Autodesk recently put up some nice videos on ICE Modeling as well:
http://www.youtube.com/user/SoftimageHowTos?feature=mhee#g/c/B69E2282...

Helge Mathee (the guy who never sleeps) and Exocortex have been steadily
pushing out Momentum tutorials and updates. By the way, here's a Tech
Preview for Momentum 2.5 with the new Create Fracture utility:
http://vimeo.com/25813920

Stephen Blair (the one man army) cranked out 24 support and tutorial videos
for SI within the last 3 months on his Vimeo channel:
http://vimeo.com/user595557/videos

It's easy to observe that Softimage training is trending up at a fast rate,
which speaks to its rapidly increasing user base.

-Daniel


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Graham Bell  
View profile  
 More options Jul 1 2011, 1:05 pm
From: Graham Bell <Graham.B...@autodesk.com>
Date: Fri, 1 Jul 2011 17:05:24 +0000
Local: Fri, Jul 1 2011 1:05 pm
Subject: RE: Softimage at Autodesk - an observation

I’ve emailed you privately Steffen..

..but this type of thing does concern me and I will look into this. If we have a reseller who is actually suggesting that because Softimage has been added to a Suite that it’s abandonware, then frankly that is not on. Especially when I/we have been telling resellers quite the opposite.

Graham

From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steffen Dünner
Sent: 01 July 2011 16:25
To: softim...@listproc.autodesk.com
Subject: Re: Softimage at Autodesk - an observation

2011/7/1 Stephan Haitz <ha...@trickpix.de<mailto:ha...@trickpix.de>>
I think it is nice that Softimage is put into the Suites. But this also could be recognized as some sort of sell out of an not so important thing.

First of all, thank you very much Chinny for bringing up these points! :)

Stephan mentioned that the bundling (especially in combination with the current under-representation on all Autodesk sites / news and even in their Twitters messages) could be misunderstood as a degradation of Softimage as a mere particle plugin and / or its fate as Toxic-Matchmover-like abandonware.
I talked to an official Autodesk reseller (mainly selling Max) some weeks ago and this was what he actually told me!!! Of course I know that this is completely ignorant FUD-shit but usually (potential) customers trust the words of a well-informed dealer who should be in close dialogue with Autodesk and this influences their decision of investment quite a bit, I fear.

Cheers
Steffen
--
PGP-ID(RSA): 0xCCE2E989 / 0xE045734C CCE2E989
Fingerprint: 394B 3DA9 9A9A 96C6  3A5A 0595 EF92 EE1F

  winmail.dat
11K Download

 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Meng-Yang Lu  
View profile  
 More options Jul 1 2011, 1:12 pm
From: Meng-Yang Lu <ntmon...@gmail.com>
Date: Fri, 1 Jul 2011 10:12:12 -0700
Local: Fri, Jul 1 2011 1:12 pm
Subject: Re: Softimage at Autodesk - an observation

Redemption on my earlier comment...

I agree that 1)  Softimage is awesome.  2) I can do a lot of things better
than Houdini and faster  3)  The community is the best.

However, just do this.  www.sidefx.com  vs.  http://usa.autodesk.com/   3DS
Max....mhhmmmm.... Maya.....  REVIT F$%KING ARCHITECHTURE???  WTF!

Softimage community aside from Japan is very much a little bubble.  Sadly,
in order for Softimage to gain the mass popularity, it needs to find it's
way into a large facility doing big vfx work.  I know that some people on
the list do stuff that make the big screen, but I'm really referring to the
shops that get the bulk of the shots.  And in a lot of ways, Softimage isn't
on the tip of the brain when it comes to this kind of work.  At least not
now...

Bash Houdini all you want, but it's almost synonymous with FX jobs.  Learn
it, beat your head in, claw for every scrap of info, and you pretty much
have a job anywhere here in LA.  Softimage still has gaps in the FX arsenal
that needs to be covered.  Volumes??  This stuff is JUST beginning to be
dev'ed by Mootz and Holger but very well established in Houdini.  There's
work to be done for sure and I'm sure Softimage has the team to do it.

If Softimage's future is to replace Houdini, it's going to have to be
multi-platform.  Get that stuff good.  And secondly, it needs a rendering
solution that can beat Mantra.  Distributed farm meshing and voxel rendering
when it gets it would be sweet too.  All the particles slinging and pretty
ICE easiness don't mean jack if I can't render it.  The FX are only gonna
get bigger guys, not smaller.

Look at it this way.  It's not like we got 3 feet left in the finish line to
win this race.  We have a looooooooong ways to go.  But don't sit here in
the bubble and ignore the strengths of our competition.  As Sun Tzu put it,
"If ignorant both of your enemy and yourself, you are certain to be in
peril."

Sorry for the long post...

-Lu

...

read more »


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Gene Crucean  
View profile  
 More options Jul 1 2011, 1:17 pm
From: Gene Crucean <emailgeneonthel...@gmail.com>
Date: Fri, 1 Jul 2011 10:17:02 -0700
Local: Fri, Jul 1 2011 1:17 pm
Subject: Re: Softimage at Autodesk - an observation

> Softimage community aside from Japan is very much a little bubble.  Sadly,
> in order for Softimage to gain the mass popularity, it needs to find it's
> way into a large facility doing big vfx work.

I agree! But without stripping all of the windows dependencies... this will
never happen.

...

read more »


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Graham Bell  
View profile  
 More options Jul 1 2011, 3:14 pm
From: Graham Bell <Graham.B...@autodesk.com>
Date: Fri, 1 Jul 2011 19:14:22 +0000
Local: Fri, Jul 1 2011 3:14 pm
Subject: RE: Softimage at Autodesk - an observation

However, just do this.  www.sidefx.com<http://www.sidefx.com>  vs.  http://usa.autodesk.com/   3DS Max....mhhmmmm.... Maya.....  REVIT F$%KING ARCHITECHTURE???  WTF!

This isn't really a fair comparison because Autodesk and SideFX, although software companies are very similar but also very different.

Autodesk have a range of great products, covering many industries, Architectural, Engineering, Construction, Manufacturing, Educations, Govenment, Automotive, Transport, etc, etc. Out of all the products, the ones listed on the front page perhaps give the best snapshot of the Autodesk folio and the industries Autodesk cover. Products like Alias Design, Civil Navisworks, Moldflow, Flame, Motionbuilder aren't listed on the main pages either, but they are no lesser product in quality or importance. The front page is just the main entrance to Autodesk and gives an overall impression of what we do, before people go further and find what they might be looking for. Look at Adobe's site, they do a similar thing.
Maurice has posted about the websites before, we really should move on from the whole 'Softimage on the front page of Autodesk.com thing' :)

On Houdini, having used it myself in the past, I'm very much an admirer of it, but holey moley you need the chops to use it :) (pardon the pun, it's been a long day, lol)

  winmail.dat
11K Download

 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Andy Jones  
View profile  
 More options Jul 1 2011, 3:27 pm
From: Andy Jones <andy.jo...@gmail.com>
Date: Fri, 1 Jul 2011 15:27:56 -0400
Local: Fri, Jul 1 2011 3:27 pm
Subject: Re: Softimage at Autodesk - an observation
I have one thing to add, since no one has mentioned it.  I think in
the Houdini/XSI comparison you simply can't ignore the fact that
Softimage is a viable package for bread and butter cg work, as well as
FX, where Houdini is less so (if only in terms of the expense of the
software and talent, and the learning curve).  One of Softimage's best
features has always been its lighting, and we are fortunate enough to
be yet again in a position of dominance with renderer integration with
SItoA.  Competing with Houdini in effects is a bit like trying to
outrun someone when you own a car and they don't.  You still want to
be the fastest runner, but if you really need to beat them, just get
in your car.

I feel strongly that the future (and present, for some) of rendering
involves fully aggregated scenes, not separate passes of different
scene components.  You need that big fiery explosion to sit next to
your cg car when you render it.  Otherwise you have to think about how
to cheat it, and thinking costs time and money.  There's a reason why
Sony built Katana -- they needed to aggregate scenes for
lighting/render, and Maya isn't good at it.

If nothing changes, Maya, Max, Softimage and Houdini are all about to
become "plugins" for Katana/Nuke.  Once that happens, the force that
has kept studios in Maya since its takeover will start to diminish,
and the barrier to incorporating new applications into pipelines will
wane.  If Autodesk wants to protect their investment, they should be
looking to get scene aggregation, lighting/rendering, and comp
integrated into at least one of the 3D packages.  The smart choice is
to put it in the package with the best effects capabilities, since
that's the last piece of the vfx puzzle before the bake-down to
images, and the most difficult to send to a separate aggregation tool.
 (i.e., how do you export a heavy ICE instance scene to Maya?  To the
extent that you can, it's a complex thing with a lot of moving parts).

That's my opinion on the matter.  I've never actually seen Katana, so
correct me if I'm way off in my assumptions about it.

In terms of implementation, my brainstorm on what I would do is this:

1) Help push Alembic as far as it will go in every package, as that
will be the backbone of aggregation.

2) Push cross-package scene handoff as far as it can go for cases
where baked caches aren't suitable.  With ICE Kinematics, there's no
good reason why rigged characters shouldn't be able to be imported
from Maya and Max.

3) Make shading work more like an external property that can be edited
and overridden all the way to the end of the pipeline.  I.e., it needs
to be editable at the beginning of the pipeline, and the same shader
needs to be able to be edited/overridden within the aggregated scene.
For example, the shader could be referenced with an id (which could be
a filename or database entry, for example).  When the scene is
aggregated, the shading can't be buried inside the Alembic files or
washed out of existence by them.  Do this in a way such that object
IDs/tags can potentially be used to examine the shader from a comp,
and send specific tweaks backwards into the 3D pipeline from comp, so
that when a compositor wants a specular parameter increased, they can
actually do something about it.  Make it a standard that other 3rd
party apps at the beginning of the pipeline (ZBrush, Modo, etc) can
feed into.  Leverage native shader formats from the renderers
themselves, and allow hooks for custom parsers.

4) Fix the render tree and its sister editors in the other packages to
properly support multiple renderers simultaneously.  My asset needs to
know how to render itself in whatever renderer I might need to render
it in later.  For example, Arnold most of the time, Mental Ray when
Arnold doesn't have a feature I need yet, or Renderman when I'm
handing it off to our Vancouver facility that uses Renderman.
Auto-conversion from one renderer to another needs to be a button in
the editor, OR a callback that happens when I export, and the renderer
doesn't see a shader for itself.  Not just the latter.

5) Create an optional command line callback for executing comps from
the render region, etc.  I.e., facilitate studios in piping our
renders through a precomp.

6) Although it's been considered before, I would re-examine the
prospect of going cross-platform with Softimage, and potentially
re-releasing it as the "next new thing" with some cosmetic tweaks.
And if you did all of the above properly, that would not be a sham.
Without knowing the code, I can't comment on whether it would be
cost-effective even after all that, but if Soft were really going to
be Autodesk's way of making Katana look like an obsolete piece of
over-complicated big studio pipeline pushing the convergence of 3D and
2D in the exact wrong direction, that might change the equation from
where it's been in the past.

Meanwhile,

7) Keep pushing ICE.

8) Add something to fill the gap with iterative L-system type
simulations, and integrate it beautifully with ICE, so that each
execution step can take full advantage of multi-threading.  I.e., we
need a way to break out into something that's a little more code-like
in its execution (potentially just code...) that executes as part of
ICE.  Sort of a generic context-sensitive scop.  Then we'd need some
wrappers for the obvious things (trees, lightning, fractal geo, etc).

9) Everything that seems like a good idea.

I suppose this is getting OT, but I think the initial post naturally
begs the question of where it's all going, assuming the suites have
the stated effect we're all hoping for.  FWIW, XSI is slowly creeping
into our (now pretty big) shop as we speak.  And it's happening in a
very passive manner, just the way it's being described.  I.e., our
software dept in LA is actively trying to avoid it, and our office in
NY isn't trying to push it on them, but the suites and the need for
globalization (i.e., a universal platform in all locations) are slowly
moving it forward.  Once it's there, they just need to be given a good
reason to use it, and I can come back from the underworld.  (They are
heavy Houdini/Maya, currently).

> Sorry for the long post...

> -Lu

No worries, mate :)

- Andy

...

read more »


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Piotrek Marczak  
View profile  
 More options Jul 1 2011, 4:22 pm
From: "Piotrek Marczak" <origi...@gmail.com>
Date: Fri, 1 Jul 2011 22:22:28 +0200
Local: Fri, Jul 1 2011 4:22 pm
Subject: Re: Softimage at Autodesk - an observation


Bash Houdini all you want, but it's almost synonymous with FX jobs. Learn it, beat your head in, claw for every scrap of info, and you pretty much have a job anywhere here in LA.

Ha thats what friend of mine did...after year of learning H. he moved from company in Poland no one heard about to weta, did there some vegetation work on Abadah.
From: Meng-Yang Lu
Sent: Friday, July 01, 2011 7:12 PM
To: softim...@listproc.autodesk.com
Subject: Re: Softimage at Autodesk - an observation

Redemption on my earlier comment...

I agree that 1)  Softimage is awesome.  2) I can do a lot of things better than Houdini and faster  3)  The community is the best.

However, just do this.  www.sidefx.com  vs.  http://usa.autodesk.com/   3DS Max....mhhmmmm.... Maya.....  REVIT F$%KING ARCHITECHTURE???  WTF!

Softimage community aside from Japan is very much a little bubble.  Sadly, in order for Softimage to gain the mass popularity, it needs to find it's way into a large facility doing big vfx work.  I know that some people on the list do stuff that make the big screen, but I'm really referring to the shops that get the bulk of the shots.  And in a lot of ways, Softimage isn't on the tip of the brain when it comes to this kind of work.  At least not now...

Bash Houdini all you want, but it's almost synonymous with FX jobs.  Learn it, beat your head in, claw for every scrap of info, and you pretty much have a job anywhere here in LA.  Softimage still has gaps in the FX arsenal that needs to be covered.  Volumes??  This stuff is JUST beginning to be dev'ed by Mootz and Holger but very well established in Houdini.  There's work to be done for sure and I'm sure Softimage has the team to do it.  

If Softimage's future is to replace Houdini, it's going to have to be multi-platform.  Get that stuff good.  And secondly, it needs a rendering solution that can beat Mantra.  Distributed farm meshing and voxel rendering when it gets it would be sweet too.  All the particles slinging and pretty ICE easiness don't mean jack if I can't render it.  The FX are only gonna get bigger guys, not smaller.  

Look at it this way.  It's not like we got 3 feet left in the finish line to win this race.  We have a looooooooong ways to go.  But don't sit here in the bubble and ignore the strengths of our competition.  As Sun Tzu put it, "If ignorant both of your enemy and yourself, you are certain to be in peril."

Sorry for the long post...

-Lu  

On Fri, Jul 1, 2011 at 9:16 AM, Daniel H <vfxc...@gmail.com> wrote:

  Re: "There's not enough training material"

  Actually there has been a very large push of both commercial and community driven Softimage training that has notably appeared within the last year. A Twitter account can really help in staying informed: http://twitter.com/#!/search/softimage

  i3DTutorials just finished an upcoming training series on Lagoa Multiphysics and it should be out soon http://twitter.com/#!/i3DTutorials

  Digital-Tutors came out with 2 new courses for SI yesterday:
  Softimage Render Tree Reference Library: Illumination Nodes http://www.digitaltutors.com/11/training.php?pid=62
  Softimage Render Tree Reference Library: Texture Nodes http://www.digitaltutors.com/11/training.php?pid=60

  Ola Madsen continues to faithfully post his 3D World tutorials on the Caffeine Abuse blog. Here's a recent one for Procedural Orange Skin:
  http://caffeineabuse.blogspot.com/2011/06/procedural-orange-skin.html

  Within the last 8 months Paul Smith (the Zombie) cranked out 56 videos on SI:
  http://vimeo.com/user4895541

  Guillaume Laforge punched out 15 cool videos on ICE Modeling:
  http://www.screencast.com/users/STBLAIR/folders/ICE%20Modeling

  Autodesk recently put up some nice videos on ICE Modeling as well:
  http://www.youtube.com/user/SoftimageHowTos?feature=mhee#g/c/B69E2282...

  Helge Mathee (the guy who never sleeps) and Exocortex have been steadily pushing out Momentum tutorials and updates. By the way, here's a Tech Preview for Momentum 2.5 with the new Create Fracture utility: http://vimeo.com/25813920

  Stephen Blair (the one man army) cranked out 24 support and tutorial videos for SI within the last 3 months on his Vimeo channel:
  http://vimeo.com/user595557/videos

  It's easy to observe that Softimage training is trending up at a fast rate, which speaks to its rapidly increasing user base.

  -Daniel

  On Fri, Jul 1, 2011 at 6:02 AM, <ma...@glassworks.co.uk> wrote:

    Interesting comments. And it's great to here from an insider that
    continued developement of softimage is still on the cards at Autodesk.

    However, I still believe that a key component to the growth on any
    software package is the end user, and the experience they have using and,
    probably more importantly, learning the software. This is the biggest
    problem with softimage at the moment. There's not enough training
    material. ICE is a fantastic tool, but for an artist coming over from ,say
    MAX, it can easily be judged a tool for tech heads. Autodesk needs to
    invest in it's training material, tutorials, videos, example scenes, these
    should all ship with the package. The end user shouldn't be expected to
    buy even the most basic training from a third party. Remember there's a
    free trial of the software at Autodesk.com, but there's no free trial of
    the third party training.

    my 2 cents,
    m@

    >>>>
    >
    > From:  David Barosin
    >
    > ...Adobe offers a suite at a much reduced cost and you always have the
    > option to buy each package a la carte.
    >>>>Same for Autodesk - I think you can even upgrade to the Premium Suite
    >>>> for something like $1500.  meaning you are adding Soft, Mudbox and
    >>>> MotionBuilder for only $1500 which is a no-brainer
    >
    > Are we saying that we won't be able to buy softimage without a suite and
    > is the reciprocal going to be true for max and maya users?
    >>>> no, you will still be able to buy any individual product - but the
    >>>> price to get the Suite will be most appealing.
    > ________________________________
    > From: john clausing
    >
    > i wonder about "support"? isn't reducing the "support" staff one way to
    > increase revenue? surely autodesk has noticed that it employs overlapping
    > disciplines given its 3 major products.
    >>>>  Reducing staff is normally only done when times are bad (IE sales are
    >>>> going down) and then only as a last resort.  And times are not bad at
    >>>> Autodesk.  Reducing staff does not promote growth it only effects the
    >>>> bottom line.  And like raising prices, you can't do it every year as
    >>>> a growth strategy.
    >
    > unfortunately, i find myself wondering if the odd man out will be
    > softimage due to the obvious decrease in overhead should a development
    > team be deleted.
    >>>> I am sorry I don't really understand what you are saying here.  We are
    >>>> not deleting development, quite the opposite - we have expanded the
    >>>> team and are still hiring.
    >
    >
    >
    >
    >
    >
    >
    >
    >
    >
    >
    > ________________________________
    > From: Jason Brynford-Jones <Jason.Brynford-Jo...@autodesk.com>
    > To: "softim...@listproc.autodesk.com" <softim...@listproc.autodesk.com>
    > Sent: Thursday, June 30, 2011 2:52 PM
    > Subject: Softimage at Autodesk - an observation
    >
    > I was trying to articulate the Autodesk big picture to someone the other
    > day and thought the conversation and conclusions relevant enough to share.
    >
    > Market share and growth:
    > When a company has a good share of any market they are eventually faced
    > with growth issues.  And growth is key to a public company's stock price
    > (it is never enough to simply make the same revenue every year)
    >
    > There are basically three options for growth in this situation:
    > 1              Continue with your current offerings and go after the rest
    > of the market share
    > 2              Raise prices to grow revenue
    > 3              Sell more products to your current user base
    >
    > Breakdown - let's examine these options:
    > 1              Continue as is.  This is easy to do - everything is already
    > in place.  However any growth will be small.  To gain more market share
    > one could consider making some significant changes to existing offerings.
    > This costs a lot and will still only return a small growth opportunity.
    >
    > 2              Raising prices is a simple solution.  Though this would not
    > be well received nor would it help maintaining being competitive.  Also
    > does that mean price rises happen every time you need growth?  I think
    > not.
    >
    > 3              Sell more products to existing customers.  This sounds
    > simple but what else can be sold?  In Autodesk's case they have a large
    > number of products which are applicable to the 3d market - they could also
    > make new ones.  However simply trying to sell additional products to the
    > same customers is not easy - if it were, it would have already happened.
    >
    > Growth Strategy:
    > So Autodesk, has taken a leaf out of Adobe's book and made a Suite of
    > products at the same time improving interop (which is crucial to success)
    >
    > Given Maya and Max have the largest install base of Autodesk's
    > entertainment products, make a Suite for them to maximize growth potential
    > (or flip that for Japan where Softimage has a large install base).
    >
    > Tweak the value proposition:
    > After a couple of Suite combination iterations the biggest selling point
    > of the Suite is now Softimage.  Over time adding more products to the
    > Suite helps maintains the value proposition.
    >
    > Marketing:
    > Now the biggest selling points of Softimage are ICE and Face Robot.
    > Trying to market the whole product is really hard
...

read more »


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
James De Colling  
View profile  
 More options Jul 1 2011, 9:45 pm
From: James De Colling <james.decoll...@gmail.com>
Date: Sat, 2 Jul 2011 10:45:25 +0900
Local: Fri, Jul 1 2011 9:45 pm
Subject: Re: Softimage at Autodesk - an observation
i'd like to chime in on this suites bundle idea as well, from a games
perspective

here in japan, softimage is doing OK..not great by any means, most
studios are still Maya or Max and its switching over more every day.
we have some seats of Soft at our office, but no one wants to use it
except me, all the maya guys are thinking Modo is the new hotness and
are wanting to learn that now, even though many of the tools in modo
exist in Soft. the problem i see with soft these days is that it no
longer seems to care about the games market, Modo, Maya, Max, 3DCoat,
Mudbox etc ALL have far more useful viewports than softimage now.
Modelling tools is another area softimage has stagnated, there just
doesnt seem to be any will to develop new tools, even if that
development is just copy/pasting from Max and Maya...its all ICE this,
Lagoa that...99% of people in games dont care about ice and softimage
is putting itself firmly in the Houdini "FX tool only" category.

i'd like to think its rather telling, when you have free access to
softimage...and would still prefer to buy another copy of Modo, that
something is wrong. product development, marketing, training
material...Luxology, a company far smaller than AD...seem to be doing
far more.

I cant even recommend Softimage for new titles anymore, as no artists
want to learn it, but more importantly, the other products have
eclipsed it.

james,

...

read more »


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Messages 1 - 25 of 215   Newer >
« Back to Discussions « Newer topic     Older topic »