Assuming 2012, you could turbulize the mesh using the"Turbulize Mesh" or "Turbulize Around Value" compoundsand then plug a Weightmap into Animation Speed.
From: Byron Nash <byronn...@gmail.com>
Sent: Wednesday, 16 May 2012, 15:51
Subject: ICE: Basic Turbulence question
I need to generate a basic turbulence across my cloud in order to drive some other values. The attached tree is what I am starting with but it's not really generating what I need. I am trying to create a clamp on the velocity of the cloud to create areas of stillness.