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ICE: Basic Turbulence question
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Byron Nash  
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 More options May 16 2012, 10:51 am
From: Byron Nash <byronn...@gmail.com>
Date: Wed, 16 May 2012 10:51:51 -0400
Local: Wed, May 16 2012 10:51 am
Subject: ICE: Basic Turbulence question

I need to generate a basic turbulence across my cloud in order to drive
some other values. The attached tree is what I am starting with but it's
not really generating what I need. I am trying to create a clamp on the
velocity of the cloud to create areas of stillness.

  basic_turb.jpg
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Adam Seeley  
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 More options May 16 2012, 11:13 am
From: Adam Seeley <adam_see...@yahoo.com>
Date: Wed, 16 May 2012 08:13:38 -0700 (PDT)
Local: Wed, May 16 2012 11:13 am
Subject: Re: ICE: Basic Turbulence question

Hi,

Assuming 2012, you could turbulize the mesh using the"Turbulize Mesh" or "Turbulize Around Value" compoundsand then plug a Weightmap into Animation Speed.

Adam.

 

________________________________
 From: Byron Nash <byronn...@gmail.com>
To: softim...@listproc.autodesk.com
Sent: Wednesday, 16 May 2012, 15:51
Subject: ICE: Basic Turbulence question

I need to generate a basic turbulence across my cloud in order to drive some other values. The attached tree is what I am starting with but it's not really generating what I need. I am trying to create a clamp on the velocity of the cloud to create areas of stillness. 


 
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Alan Fregtman  
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 More options May 16 2012, 11:28 am
From: Alan Fregtman <alan.fregt...@gmail.com>
Date: Wed, 16 May 2012 11:28:14 -0400
Local: Wed, May 16 2012 11:28 am
Subject: Re: ICE: Basic Turbulence question

You could multiply your desired turbulence by another, ranging from 0 to 1
of course... therefore where it is 0, it would multiply by 0, thus making
those areas "still".


 
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Byron Nash  
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 More options May 16 2012, 11:35 am
From: Byron Nash <byronn...@gmail.com>
Date: Wed, 16 May 2012 11:35:04 -0400
Local: Wed, May 16 2012 11:35 am
Subject: Re: ICE: Basic Turbulence question

It's on a point cloud. I have made some progress plugging a turbulize
around value into scalar multiply of the velocity.


 
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