Moving polygonized mesh from Soft to Max?

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Morten Bartholdy

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May 15, 2012, 7:35:53 AM5/15/12
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We have a mesh created with Polygonizer in Soft which one of the guys would like to move to Max. Obj export fails as Max craps out, apparently because the geo is too heavy. We tried Crosswalk FBX export, but it seems to be one geometry and point cache files, so no changing mesh polycount per frame. Are there other ways to do this straight out of the box?

 

Morten

 

Alan Fregtman

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May 15, 2012, 10:11:32 AM5/15/12
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Hmm, I think the Realflow plugin supports exporting meshes with dynamic topology. Try that?

Alembic would be good for this, if Max supported it out of the box.

Andy Moorer

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May 15, 2012, 6:37:27 PM5/15/12
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Exocortex and Helge Mathee have made an implementation of Alembic called "Crate" which can transfer animated meshes between max/maya/soft, prob worth a look.
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