| JOHAN FORSGREN | |
| CG ARTIST | |
| Phone + 46 31 752 20 00 | johan.f...@edithouse.se |
| Direct + 46 31 752 20 07 | Follow Edithouse at at twitter.com/edithouse |
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|
| Edit house Film Works | www.edithouse.se |
| Lilla Bommen 4a, S-411 04 Göteborg, Sweden | www.twitter.com/edithouse |
latest momentum has dynamic fracturing... it's very powerful (if a little unstable at times)
although make sure you allow yourself a few weeks to get up to speed, the manuals leave much to be desired, but there are some good video tuts
a
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latest momentum has dynamic fracturing... it's very powerful (if a little unstable at times)
although make sure you allow yourself a few weeks to get up to speed, the manuals leave much to be desired, but there are some good video tuts
a
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Johan Forsgren
Sent: 23 May 2013 15:59
To: soft...@listproc.autodesk.com
Subject: General Worklflow for fracturing effects
Hi list!
We are right in the start of a new project, and we need a fracturing effects, basically an object that fractures into larger chunks, hits the floor and shatters some more.
Now, I have about zero experience with fracturing effects, We are looking into implosia and momentum but Im not sure, the tests i have made in the past makes me think you have to freeze the fractured geometry before applying dynamics?
Its more memory efficient for sure, but it makes the second fracture once the chunks hits the ground somewhat tricky. How would you go about doing this?
Thanks
--
JOHAN FORSGREN
CG ARTIST
Phone + 46 31 752 20 00
Direct + 46 31 752 20 07
Follow Edithouse at at twitter.com/edithouse
Edit house Film Works