OT Photoshop

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Chris Marshall

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Feb 3, 2011, 4:14:09 AM2/3/11
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Sorry for the rather stupid OT.
I've been using an old version of Photoshop until recently, now on CS5, but now when I open .pic files, the Alpha channel is gone and the rgb is cut out where the alpha was. Is there a solution for importing pic files successfully?

Thanks
Chris



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Chris Marshall
Mint Motion Limited
029 2002 5762
07730 533 115


Morten Bartholdy

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Feb 3, 2011, 4:44:05 AM2/3/11
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Sadly PS has become a bit of a mess in this regard since CS3 I think.
Adobe devs claim PS was doing it wrong (!) in the past and corrected the
behaviour from CS3 forward. PS now premultiplies rgb with alpha on file
open, which means where a = 0 there can be no rgb values!

Subsequently our industry which uses rgba channels for all sorts of data
can not rely on PS to do essential work on rendered frames. If I render
float openexr and want to touch something up I have to split rgb and a
into separate rgbs in FXtree before opening them in PS where it is
obviously more convoluted to do the touch up I need, then recombine rgba
in FXtree again. It sucks and sadly Adobe devs believe so strongly in this
that they will not even consider giving us the option to choose the
behaviour we prefer for opening rgbs files in fear of offending "other"
users.

If you want to get infuriated like I do whenever I think of Adobe, PS and
Chris Cox, read this:

http://forums.adobe.com/thread/369637

I am hoping Gimp will support float and develop to take over for PS but it
is not quite there yet.

/MB


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Best Regards

Morten Bartholdy
3D/VFX Supervisor


Chris Marshall

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Feb 3, 2011, 4:52:31 AM2/3/11
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I had a horrible feeling that this would be the answer. I'm shocked there isn't a toggle to remove this behaviour!
Thanks anyway.
...now where's my copy of iPhoto...!?

christian keller

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Feb 3, 2011, 5:11:51 AM2/3/11
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http://www.hdrlabs.com/news/index.php?id=3381130785354178910



christian keller
visual effects|direction

+49 0179 69 36 248
chr...@gmx.de

Chris Marshall

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Feb 3, 2011, 5:20:46 AM2/3/11
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Does that mean I have to convert all my .pics to .exr?

Sajjad Amjad

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Feb 3, 2011, 5:27:16 AM2/3/11
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This might help,
http://www.adobe.com/support/downloads/detail.jsp?ftpID=4688

There's a plugin there for opening pic .files. Not sure how it handles
Alpha though.

Cheers

--

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"Consistency is the last resort of the unimaginative" - O. Wilde

Chris Marshall

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Feb 3, 2011, 5:39:32 AM2/3/11
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It performs as it did, so it's still no use.

christian keller

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Feb 3, 2011, 5:40:32 AM2/3/11
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no you can send them to mr cox @adobe, he´s doing the conversion for you ;-)
but you you can also read this epic thread and smile  ...
http://forums.adobe.com/thread/369637

christian keller
visual effects|direction

+49 0179 69 36 248
chr...@gmx.de

Sajjad Amjad

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Feb 3, 2011, 5:47:19 AM2/3/11
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May be someone ought to amend the .pic format specifications too :-)

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Stefan Andersson

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Feb 3, 2011, 5:53:40 AM2/3/11
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That thread at Adobe is many reasons why I try and avoid Adobe products as much as I can. I have very high hopes for Gimp... and (even though I'm not a religious man) I pray every night that a contender will appear.

And I'm also pleased to see that there is someone out there which is more stubborn as me :)

regards
stefan

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Adam Seeley

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Feb 3, 2011, 5:50:42 AM2/3/11
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You can hear the faint but persistent banging of heads around the globe.....

The SuperPng v1.0 plugin that retains a proper Alpha Channel was working for me fine, but doesn't seem to in CS4 anymore .... bum!

A.

________________________________

> www.mintmotion.co.uk <http://www.mintmotion.co.uk/>

>



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Best Regards

Morten Bartholdy
3D/VFX Supervisor



--

Chris Marshall

Mint Motion Limited
029 2002 5762
07730 533 115

www.mintmotion.co.uk <http://www.mintmotion.co.uk/>


--

Chris Marshall

Mint Motion Limited
029 2002 5762
07730 533 115

www.mintmotion.co.uk <http://www.mintmotion.co.uk/>

winmail.dat

Vladimir Jankijevic

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Feb 3, 2011, 5:59:44 AM2/3/11
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well, I just stopped using adobe products altogether. use nuke for compositing!!!! adobe is turning into a diva with a fat ass. point
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Technical Direction

Elefant Studios AG
Lessingstrasse 15
CH-8002 Zürich

+41 44 500 48 20

www.elefantstudios.ch
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Morten Bartholdy

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Feb 3, 2011, 6:03:59 AM2/3/11
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Is Nuke good at painting? Much as I dislike PS/Adobe it still is an
excellent tool for that.

/MB

Vladimir Jankijevic

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Feb 3, 2011, 6:19:53 AM2/3/11
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it's getting better and better now with the new rotopaint node. it's obvious that it's not a paint tool to produce fine art type of stuff but for compositing and touchups it's very usable.

Stefan Andersson

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Feb 3, 2011, 6:24:40 AM2/3/11
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CS3 and CS4 are painfully slow when these days. I don't know what they have done with the brushes, but anything beyond cs2 feels useless for me. On my linux workstation I paint with Gimp, which works really well. 

regards
stefan


On Thu, Feb 3, 2011 at 12:03 PM, Morten Bartholdy <x...@colorshopvfx.dk> wrote:

Chris Marshall

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Feb 3, 2011, 6:50:04 AM2/3/11
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But also, if I want to work on any .pic file, I'm knackered!

Tim Leydecker

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Feb 3, 2011, 6:57:08 AM2/3/11
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For manipulating *.exr files in CS3 and up,there�s still this:

http://www.fnordware.com/ProEXR/

the download allows for a 15 days trial experience first.


Regarding the general route in fileformat interpretation
Adobe has chosen for Photoshop just makes me sad.

Isn�t it obvious that discarding any imageinformation, even in
the form of data presumably flagged empty isn�t a good thing?

Especially on file open, prior to any user option interpret data as precious?

Even Adobe AfterEffects CS5 uses the above *.exr file handler...


Cheers

tim

Rob Wuijster

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Feb 3, 2011, 7:01:52 AM2/3/11
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Photoshop -despite it's origins- is now build for advertising and photographers, not the FX/Post crowd.
The now famous thread on exr alpha with Chris Cox just explains the route Adobe is taking. Sadly it's away from us......

Besides the numerous glitches they introduced in CS4+ regarding OpenGL, I'm also hoping on a decent alternative any time soon.
Maybe Gimp?

\/-------------\/----------------\/

On 2/3/2011 12:50 PM, Chris Marshall wrote:
But also, if I want to work on any .pic file, I'm knackered!
>>> > but you you can also read this epic thread and smile  ....

>>> > http://forums.adobe.com/thread/369637
>>> >
>>> > christian keller
>>> > visual effects|direction
>>> >
>>> > +49 0179 69 36 248
>>> > chr...@gmx.de
>>> >
>>> > Am 03.02.2011 11:20, schrieb Chris Marshall:
>>> >
>>> > Does that mean I have to convert all my .pics to .exr?
>>> >
>>> > On 3 February 2011 10:11, christian keller <chri...@fongfood.com>
>>> wrote:
>>> >>



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adrian wyer

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Feb 3, 2011, 7:05:05 AM2/3/11
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http://fluid-pictures.com/soft.rar

 

put this in C:\Program Files (x86)\Adobe\Adobe Photoshop CS5\Plug-ins\File Formats

 

(photoshop CS5 x86 on a 64bit windows 7)

 

Works for me!

 

a

 

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 850 0829
adria...@fluid-pictures.com
www.fluid-pictures.com

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71


From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: 03 February 2011 11:50
To: soft...@listproc.autodesk.com
Subject: Re: OT Photoshop

 

But also, if I want to work on any .pic file, I'm knackered!

Luc-Eric Rousseau

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Feb 3, 2011, 7:17:16 AM2/3/11
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On Thu, Feb 3, 2011 at 5:20 AM, Chris Marshall
<chrisma...@gmail.com> wrote:
> Does that mean I have to convert all my .pics to .exr?

don't even think of doing this.. mental ray and XSI will load your exr
as floating point, taking 4 times the RAM. Try adrian wyer's tip.
Also try TGA (I think they changed the behavior) and tiff

Chris Marshall

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Feb 3, 2011, 7:22:06 AM2/3/11
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Adrian!!! Come over here and let me give you a hug!!!!!

Fantastic!! Thanks for that!!

A free beer is yours!!

Tim Leydecker

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Feb 3, 2011, 7:25:04 AM2/3/11
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Hey Chris,

attached you�ll find Maya.iff and Softimage.pic fileinterpreters
for Adobe Photoshop, running on CS2 here.

The Soft.8BI file is probably identical to Adrian�s link.

Another source to find "legacy" file support for Photoshop is here:

http://kb2.adobe.com/cps/404/kb404900.html

http://www.adobe.com/support/downloads/product.jsp?product=39&platform=Windows

http://www.creativecrash.com/downloads/applications/photoshop-plugins/c/photoshop-sgi-image-reader


Personally, I tend to drag a copy of xnview with me, then batchconvert
if in a hurry or in a twist. No problem for 8bit images, but might not
be well suited for 16bit/32bit files, even thought the app displays
pretty much everything without a burp.

http://www.xnview.com/


Cheers

tim

>>>>>>> no you can send them to mr cox @adobe, he�s doing the conversion for

>>>> CH-8002 Z�rich

CS2_Soft_Maya_FileFormats.rar

Chris Marshall

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Feb 3, 2011, 8:47:55 AM2/3/11
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Thanks a lot Tim


On 3 February 2011 12:25, Tim Leydecker <baue...@gmx.de> wrote:
Hey Chris,

attached you´ll find Maya.iff and Softimage.pic fileinterpreters

for Adobe Photoshop, running on CS2 here.

The Soft.8BI file is probably identical to Adrian´s link.
no you can send them to mr cox @adobe, he´s doing the conversion for
CH-8002 Zürich


+41 44 500 48 20

www.elefantstudios.ch
---------------------------------------



--
Best Regards

Morten Bartholdy
3D/VFX Supervisor





--
Stefan Andersson
Creative Director

Mad Crew
Roddargatan 8
116 20  Stockholm
SWEDEN

mail: ste...@madcrew.se
phone: +46 (0)8 668 27 13
cell: +46 (0)73 626  8850
skype: madcrewstefan
web: http://www.madcrew.se

CONFIDENTIALITY NOTICE: This e-mail message is intended only for the
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Jeff McFall

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Feb 3, 2011, 9:44:50 AM2/3/11
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i don't mean to hijack this thread but I think this is relevant as it relates to .pic and PS.

 

Aside from the issue with the alpha channels, is anyone else having the trouble of .pic files taking an exceptionally long time to load in PS CS5 using the default plugin?

By excessive I mean several minutes for a moderate resolution file that used to open in seconds.  I am wondering if this was caused by a recent update to CS5.

 

regards

jeff

 

 

 

 

From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Thursday, February 03, 2011 8:48 AM
To: soft...@listproc.autodesk.com
Subject: Re: OT Photoshop

 

Thanks a lot Tim

Marc-Andre Carbonneau

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Feb 3, 2011, 9:45:28 AM2/3/11
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One I’m looking forward to test is Pixelmator for MAC only, it doesn’t support .pic but perhaps if we ask them nicely and provide the format directly from Soft... ;)

And it’s really cheap too compared to PS

 

http://www.pixelmator.com/specs/

 

 

 

From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Rob Wuijster
Sent: 3 février 2011 07:02
To: soft...@listproc.autodesk.com
Subject: Re: OT Photoshop

 

Photoshop -despite it's origins- is now build for advertising and photographers, not the FX/Post crowd.

Ponthieux, Joey

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Feb 3, 2011, 9:51:31 AM2/3/11
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Adrian! Nicely done!

I see it works in CS4 on 32bit XP as well.

Its a real shame Adobe could not have done this after having been asked a billion times for it.

Did your studio ever evaluate how difficult it would be to bring the pic alpha in as a layer mask to the rgb layer automatically?

Joey Ponthieux
ATOL Experiment Specialist
LaRC Information Technology Enhanced Services (LITES)
Science Systems and Applications, Inc.
NASA Langley Research Center
15 Langley Blvd B1268 R1051
Hampton, VA, 23681
Phone: 757-864-6754
EMail: j.pon...@nasa.gov
____________________________________________________________
Opinions stated here-in are strictly those of the author and
do not represent the opinions of NASA or any other party.

Jeff McFall

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Feb 3, 2011, 10:03:48 AM2/3/11
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this plug in does not work for me using 64 bit PS CS5

 

I've tried all of the others sitting around the web as well.  Maybe I have other problems or need to reinstall

kim aldis

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Feb 3, 2011, 10:04:32 AM2/3/11
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The original sample code that Softimage provided used to read run length encoded scans a byte at a time - one of the first things I did when I took up Softimage was re-write it with buffering. It was orders of magnitude quicker. If I remember correctly this is one of the reasons I think Flame is so slow at reading .pic; they just copy pasted the code in and left it there. It may well be that that's what this plugin is doing too. If the plugin is open sourced it wouldn't be hard to re-write, I think it took me maybe 15 minutes.

As a photographer, CS5 works well for me. Not disputing what anyone's saying, I feel your pain. 

kim aldis

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Feb 3, 2011, 10:05:43 AM2/3/11
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Oooh.

kim aldis

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Feb 3, 2011, 10:06:15 AM2/3/11
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29 bucks on the app store.

On 3 Feb 2011, at 14:45, Marc-Andre Carbonneau wrote:

Chris Marshall

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Feb 3, 2011, 10:07:32 AM2/3/11
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Yes, it works running 32 bit Photoshop on Win7 64, but not the 64 bit version.

adrian wyer

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Feb 3, 2011, 10:16:30 AM2/3/11
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I think I had problems in 64bit too, that’s why im using 32bit cs5

 

a

 

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 850 0829
adria...@fluid-pictures.com
www.fluid-pictures.com

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

Jeff McFall

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Feb 3, 2011, 10:18:30 AM2/3/11
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ah perfect, I was wondering what the point  of having the 32 bit PS would be - many thanks

Luc-Eric Rousseau

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Feb 3, 2011, 10:59:00 AM2/3/11
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On Thu, Feb 3, 2011 at 9:45 AM, Marc-Andre Carbonneau
<marc-andre...@ubisoft.com> wrote:
> One I�m looking forward to test is Pixelmator for MAC only, it doesn�t

> support .pic but perhaps if we ask them nicely and provide the format
> directly from Soft... ;)
>

There is a huge freaking review of Pixelmator on Ars Technica right,
you should probably read that before getting excited by anything that
isn't Photoshop
It only support 8-bit and doesn't even allow you to paint on individual channel.

kim aldis

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Feb 3, 2011, 11:45:21 AM2/3/11
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Generally speaking, 32 and 64 bit applications need 32 and 64 bit compiled plugins respectively.

Schoenberger

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Feb 3, 2011, 12:08:29 PM2/3/11
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Perhaps we should start some kind of petition for a PS preference:
"Load Alpha as Alpha channel, not transpareny mask"!

I think there would be a lot of companies joining that one...
As Adobe currently thinks that there are probably 5 or 6 user who would like
to have that change.

Holger Sch�nberger
technical director
The day has 24 hours, if that does not suffice, I will take the night

Rob Wuijster

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Feb 3, 2011, 12:14:18 PM2/3/11
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As long as Adobe keeps ignoring their user forums, then yes.. only 6 or so.... ;-)

\/-------------\/----------------\/

On 2/3/2011 06:08 PM, Schoenberger wrote:
Perhaps we should start some kind of petition for a PS preference:
"Load Alpha as Alpha channel, not transpareny mask"!

I think there would be a lot of companies joining that one...
As Adobe currently thinks that there are probably 5 or 6 user who would like
to have that change.

Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night 
 
 

 

 |> -----Original Message-----
 |> From: softimag...@listproc.autodesk.com 
 |> [mailto:softimag...@listproc.autodesk.com] On Behalf 
 |> Of Morten Bartholdy
 |> Sent: Thursday, February 03, 2011 10:44 AM
 |> To: Softimage Userlist
 |> Subject: Re: OT Photoshop
 |> 
 |> Sadly PS has become a bit of a mess in this regard since 
 |> CS3 I think.
 |> Adobe devs claim PS was doing it wrong (!) in the past and 
 |> corrected the behaviour from CS3 forward. PS now 
 |> premultiplies rgb with alpha on file open, which means 
 |> where a = 0 there can be no rgb values!
 |> 
 |> Subsequently our industry which uses rgba channels for all 
 |> sorts of data can not rely on PS to do essential work on 
 |> rendered frames. If I render float openexr and want to 
 |> touch something up I have to split rgb and a into separate 
 |> rgbs in FXtree before opening them in PS where it is 
 |> obviously more convoluted to do the touch up I need, then 
 |> recombine rgba in FXtree again. It sucks and sadly Adobe 
 |> devs believe so strongly in this that they will not even 
 |> consider giving us the option to choose the behaviour we 
 |> prefer for opening rgbs files in fear of offending "other"
 |> users.
 |> 
 |> If you want to get infuriated like I do whenever I think of 
 |> Adobe, PS and Chris Cox, read this:
 |> 
 |> http://forums.adobe.com/thread/369637
 |> >
 |> 
 |> 
 |> --
 |> Best Regards
 |> 
 |> Morten Bartholdy
 |> 3D/VFX Supervisor
 |> 
 |> 




-----
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Ponthieux, Joey

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Feb 3, 2011, 12:58:12 PM2/3/11
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The real problem at Adobe regarding Photoshop has nothing to do with the masses who have complained about this problem and want a different solution to it.

Further, their file readers for Soft PIC and Maya IFF do more than just abduct the alpha for transparency, it permanently alters the alpha(transparency) because of an internal "efficiency" methodology that they employ to dispatch of large sections of the alpha within the Transparency channel because they just assume, erroneously, that the data is not necessary.

When questioned about the fact that reading in a PIC file then immediately saving out a PIC file results in an unacceptably altered image, the response was that we didn't know what we were talking about, even though proof to the contrary was posted on their public forum.

The problem at Adobe, regarding Photoshop, is due largely to a condescending out of control ego. And its not clear if Adobe knows about it, cares about it, or approves of it.

It all there in the EXR post on Adobe's forum....

Joey Ponthieux

____________________________________________________________
Opinions stated here-in are strictly those of the author and
do not represent the opinions of NASA or any other party.

André Adam

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Feb 3, 2011, 1:51:28 PM2/3/11
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Now, we can petition as long as we like, it won't bother Adobe on bit. We are the tiniest fraction of their market, compared to photographers, designers, publishing and print/online agencies. And, unfortunately, what they did makes perfect sense for anyone working in those fields. Not happy with the situation, but I don't think there is anything about to change, because you just can't go and prove them wrong.

    -André

Stephen Davidson

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Feb 3, 2011, 2:46:21 PM2/3/11
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There is a softimage .pic plugin on the extras DVD that does the trick.
Working fine on 32 and 64 bit CS5 Photoshop


On Thu, Feb 3, 2011 at 4:14 AM, Chris Marshall <chrisma...@gmail.com> wrote:
Sorry for the rather stupid OT.
I've been using an old version of Photoshop until recently, now on CS5, but now when I open .pic files, the Alpha channel is gone and the rgb is cut out where the alpha was. Is there a solution for importing pic files successfully?

Thanks
Chris



--
Chris Marshall
Mint Motion Limited
029 2002 5762
07730 533 115


Best Regards,
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       (954) 552-7956



Check My BLOG

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Stephen Davidson

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Feb 3, 2011, 2:50:07 PM2/3/11
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Sorry, I just re-read you post and realized I missed your point.
I select the transparency and save it as a new channel. It then becomes the alpha channel
If you want pre-multiplied  images with alpha channels, it gets a little trickier.

kim aldis

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Feb 3, 2011, 4:17:17 PM2/3/11
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I admired you tenacity on that thread Joey. What puzzled me was that no-one further up the food chain  at Adobe was smacking him in the head and telling him 'No'. He really was a piece of work, wasn't he.

Christopher Tedin

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Feb 3, 2011, 4:50:13 PM2/3/11
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I never thought I'd find myself saying it, after how many years of amazing improvements... always getting better and better. No more. I am beginning to really hate Photoshop. There, I said it. No more upgrades for me. I'm sticking to CS2, full stop. And, not for this reason. For many, many others.

john clausing

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Feb 3, 2011, 4:58:56 PM2/3/11
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oh my gosh

"can you build this for us......please"

answer

"no......we didn't intend that so go.....yourself"
"and, oh, by the way, you're an idiot"

hmmmm, customer service eh?

who is this chris guy?


From: Christopher Tedin <cte...@comcast.net>
To: soft...@listproc.autodesk.com
Sent: Thu, February 3, 2011 4:50:13 PM
Subject: Re: OT Photoshop

Ponthieux, Joey

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Feb 3, 2011, 8:14:09 PM2/3/11
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I wondered that too several times. I can think of no corporation that would be comfortable with the crude attitude that he fostered towards Adobe customers.  The most bizarre, if not embarrassing, aspect of it all for Adobe is that the post is still up after all this time....

I'm frankly amazed they have not removed it, assuming of course they even know the post exists....


Joey Ponthieux

____________________________________________________________
Opinions stated here-in are strictly those of the author and
do not represent the opinions of NASA or any other party.

Ed Manning

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Feb 3, 2011, 10:34:47 PM2/3/11
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On Thu, Feb 3, 2011 at 8:14 PM, Ponthieux, Joey <j.pon...@nasa.gov> wrote:
I wondered that too several times. I can think of no corporation that would be comfortable with the crude attitude that he fostered towards Adobe customers.  The most bizarre, if not embarrassing, aspect of it all for Adobe is that the post is still up after all this time....

I'm frankly amazed they have not removed it, assuming of course they even know the post exists....


There are posts, not many, from very-much higher-up Adobe managers in that thread.  I actually think it's to their credit (or at least their belated intelligence) that the thread is still up.  Imagine how the legend would grow if they'd taken it down:  "dude -- that Chris Cox *killed* a guy who dissed his .exr implementation.  tore out his heart and liver and ate 'em! I swear!"

Unfortunately, this display of intelligence is more than negated by CS3, 4 and 5. And Mr. Cox's occasional continued displays of attempted alpha-geekness, which seem to indicate a complete inability to learn from or acknowledge his mistakes.


John Clausing

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Feb 3, 2011, 10:58:08 PM2/3/11
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I wonder this:

Do they even understand the market change that could occur with even the perception that adobe is screwed up in terms of our industry? So far on the thread, I'm aware of ILM, Pixar, Blue Sky, Charlex, Psyop, and many other facilities for whom this thread has become viral..... My point is this, in spite of the fact that Chris Cox believes Vfx is a small corner of PS clintele, dont they recognize that the name "Photoshop" and Adobe might disappear from film and commercial credits? I for one have been looking to replace After Effects in the commercial pipeline, now I might try and find an alternative to PS. Not due to Mr. Cox per-se, but due simply to a perception/ reality that my pipeline will not change something as fundamental as RGB-A.

The fundamental issue to me is not whether or not Mr. Cox is correct, but, that "Correct" really doesn't matter. A client (Vfx) has a need, the solution (Adobe) needs to be produced.

Are they really this obtuse? Blatant customer relation stupidity. And what tenacity in being obtuse.

Sent from my iPhone

Thomas Helzle

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Feb 4, 2011, 9:32:28 AM2/4/11
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Yeah, Adobe has lost it's edge for a while.
They will learn the hard way sooner or later, the moment when some
young, fresh, cool, fast alternative comes along.
The bloatware that Adobe throws out nowadays is a growing pain, the
progress with each version feels like it is growing towards a round
black zero.

I think you can see it with Microsoft, once the big bad guy, now they
finally seem to begin to understand that they are not alone and more
and more interesting things start to happen (like IE 9). Vista being
such a failure could not be ignored. Good for them.

Adobe, Google, Apple, Oracle and Autodesk still have this lesson to learn.

It's like in nature, if you grow too big, at one point you topple over
from sheer weight.
And if you've eaten everybody else, you get very lonely... ;-)

So instead of a petition to Adobe, I'd rather see those FX companies
mentioned above join forces and invest some serious interest (and
money) in a small startup with fresh ideas or pimp an existing open
source to support what's missing (Gimp, MyPaint...).
I'm sure a software that does what most people here will ever need
could be made under 50 MB and would start in half a second.

Cheers,

Thomas

Christopher Tedin

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Feb 4, 2011, 11:08:12 AM2/4/11
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No kidding. Look what happened when Pixologic saw Sculptris (small,
lean, fast and awesome). They hired the guy and started to incorporate
the technology. That's the model they need to look at. Mind you, the
software wasn't perfect, and neither is Pixologic. But, for all their
problems, they are dancing all around the elephants. Look how quickly
Mudbox was made into an elephant by its new mother, Autodesk (which is
better than Adobe in this regard, IMHO.)

Christopher Tedin

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Feb 4, 2011, 11:08:49 AM2/4/11
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No kidding. Look what happened when Pixologic saw Sculptris (small,
lean, fast and awesome). They hired the guy and started to incorporate
the technology. Why? Because they listen to their customers. That's the
model they need to look at. Mind you, the software wasn't perfect, and
neither is Pixologic. But, for all their problems, they are dancing all
around the elephants. Look how quickly Mudbox was made into an elephant
by its new mother, Autodesk (which is better than Adobe in this regard,
IMHO.)

On 2/4/11 8:32 AM, Thomas Helzle wrote:

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