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How to rotate and scale individual polygons in their local space with ICE?
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Alan Fregtman  
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 More options Feb 7 2012, 9:04 am
From: Alan Fregtman <alan.fregt...@modusfx.com>
Date: Tue, 07 Feb 2012 09:04:51 -0500
Local: Tues, Feb 7 2012 9:04 am
Subject: How to rotate and scale individual polygons in their local space with ICE?
Hey guys,

I'm having a hard time wrapping my head around affecting
self.PointPosition such that I can rotate and scale arbitrary polygons
as if I were working in Local mode.

I believe perhaps self.PolygonRefFrame would be the key but getting it
in the proper context is proving tricky so far.

Anyone done this before? Any tips?
Cheers,

    -- Alan


 
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Milan Vasek  
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 More options Feb 7 2012, 9:10 am
From: "Milan Vasek" <i...@milanvasek.com>
Date: Tue, 7 Feb 2012 14:10:52 +0000
Local: Tues, Feb 7 2012 9:10 am
Subject: Re:How to rotate and scale individual polygons in their local space with ICE?

 you might check the compound from iamVFX on si-community
http://www.si-community.com/community/viewtopic.php?f=15&t=2083&sid=5...
 
Milan Vasek
3d artist
http://www.milanvasek.com
From: softimage-boun...@listproc.autodesk.com
To: "Softimage Mailing List" softim...@listproc.autodesk.com
Cc:
Date: Tue, 07 Feb 2012 09:04:51 -0500
Subject: How to rotate and scale individual polygons in their local space with ICE?


 
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Alan Fregtman  
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 More options Feb 7 2012, 9:33 am
From: Alan Fregtman <alan.fregt...@modusfx.com>
Date: Tue, 07 Feb 2012 09:33:24 -0500
Local: Tues, Feb 7 2012 9:33 am
Subject: Re: How to rotate and scale individual polygons in their local space with ICE?

Even
better:http://groups.google.com/group/xsi_list/browse_thread/thread/ec175895...
This is exactly what I needed. Thanks anyway! :)

(Why is it the solutions always appear the minute after one posts for help?)

On 2/7/2012 9:10 AM, Milan Vasek wrote:

--

 
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Christian Gotzinger  
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 More options Feb 7 2012, 10:08 am
From: Christian Gotzinger <cgo...@googlemail.com>
Date: Tue, 7 Feb 2012 16:08:37 +0100
Local: Tues, Feb 7 2012 10:08 am
Subject: Re: How to rotate and scale individual polygons in their local space with ICE?

I built something like this yesterday. However, I didn't use particles as I
did all the transforms directly on the polygons. It's fairly simple
actually:

SCALING:
Draw a vector from the vertex to its polygon. Multiply this vector by some
scalar value and add the original point position to the result. Set the new
point position.

ROTATION:
Draw a vector from the polygon to its vertices. Rotate the vector and add
the original polygon position to the result. Set the new point position.

On Tue, Feb 7, 2012 at 3:04 PM, Alan Fregtman <alan.fregt...@modusfx.com>wrote:


 
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César Sáez  
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 More options Feb 7 2012, 3:35 pm
From: César Sáez <cesa...@gmail.com>
Date: Tue, 7 Feb 2012 21:35:22 +0100
Local: Tues, Feb 7 2012 3:35 pm
Subject: Re: How to rotate and scale individual polygons in their local space with ICE?

It's not so complicated and with the current ICE implementation you dont
need particles at all.

Create an array with a matrix per polygon (using PolygonPosition and
PolygonNormal), filter the matrices to their corresponding vertex (using a
VertexToPolygon Array and the Select in Array node), multiply the
pointposition by the inverse of that matrix, do the rotation (or whatever
transformation you need), multiply again by the matrix itself and set
pointposition.

Hope this help... and excuse my english :)
Regards

On Tue, Feb 7, 2012 at 4:08 PM, Christian Gotzinger
<cgo...@googlemail.com>wrote:

  MatricesAndStuff.png
183K Download

 
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