--------------------------------------------
Eric Thivierge
Technical Director
http://www.ethivierge.com
I’m curious when it will be available to the public J
Szabolcs Matefy
This looks awesome, thanks a lot Jeremie.
I think many people will find this very useful… a strong boost for Soft.
Phil
From:
softimag...@listproc.autodesk.com
[mailto:softimag...@listproc.autodesk.com] On Behalf Of Jeremie Passerin
Sent: 13 November 2010 18:41
To: soft...@listproc.autodesk.com
Subject: Re: Gear - opensource
Rigging system
Hi list,
I've just created a first video to quickly present the opensource project I'm working on here at Studio Nest.
Gear is a rigging and animation toolset for Autodesk Softimage. The biggest part being the Modular Rigging System.
Have a look at the quick presentation on vimeo :
Jérémie.
On 13 November 2010 19:37, Jeremie Passerin <gere...@gmail.com> wrote:
Hi list,
I've just created a first video to quickly present the opensource project I'm working on here at Studio Nest.
Gear is a rigging and animation toolset for Autodesk Softimage. The biggest part being righ now the Modular Rigging System.
Have a look
Tinopolis Tinopolis Centre, Park Street, Llanelli SA15 3YE UK Company Reg. 03832383 ________________________________________________________ This email and any files attached are strictly confidential and intended solely for the person or entity to whom they are addressed. They may contain legally privileged and/or confidential information. If you are not the intended recipient you must not copy, distribute or take any action in reliance on them. If you have received this email in error, please notify us as soon as possible and delete it. The views and opinions expressed in this email message and any attachments are the author's own and they do not reflect necessarily the views and opinions of Tinopolis. Mae'r ebost hwn ac unrhyw ffeiliau sydd ynghlwm yn gyfrinachol ac at ddefnydd y person neu'r corff y cyfeiriwyd hwy atynt yn unig. Gallant gynnwys gwybodaeth sy'n freintiedig yn gyfreithiol a/neu'n gyfrinachol ac os nad chi yw'r sawl y cyfeiriwyd y neges ato, yna peidiwch a chopio, dosbarthu na chymryd unrhyw gamau o ganlyniad a gan ddibynnu arni. Os ydych wedi derbyn yr ebost hwn drwy gamgymeriad, dylech ein hysbysu o hyn cyn gynted a phosib a'i dileu os gwelwch yn dda. Barn neu safbwyntiau'r awdur yw'r rhai a fynegir yn y neges ebost hon ac unrhyw atodiadau ac nid ydynt yn adlewyrchu o anghenraid barn neu safbwyntiau Tinopolis. ________________________________________________________
--
Sam J. Bowling
What rig's will this ship with? Is there a list somewhere?
Regards,
Simon
this looks impressive. I was wondering if you're making any use of ICE kinematics in there, and if not: why not?
I'm generally interested in learning if people are actually using ICE kinematics on a larger scale. Is it stable enough, etc.
Could you elaborate a bit on that if you can?
thanks,
Stefan
> Hi list,
>
>
> I've just created a first video to quickly present the opensource project
> I'm working on here at Studio Nest.
> Gear is a rigging and animation toolset for Autodesk Softimage. The biggest
> part being righ now the Modular Rigging System.
>
> Have a look
>
--
Using Opera's revolutionary e-mail client: http://www.opera.com/mail/
Did the ICE rigs have a faster playback speed?
Regards,
Simon
...--
darren macpherson | 3d artist | +2772 355 0924 | www.darrenmacpherson.com | dar...@darrenmacpherson.com | <span class="Apple-style-span" style="border-collapse: separate; color: rgb(0, 0, 0); font-family: Helvetica; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2;
[Message clipped]
Amigos you made my day. I can’t wait to test it, and send this beast against our max boys here...:D
Szabolcs Matefy
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On 18/11/2010 10:47, Jeremie Passerin wrote:
>
>
> And of course thanks to Studio Nest who supported me and allowed me to
> make this project open source.
>
>
>
>
>
>
--
Darrin Hofmeyr
Animation Supervisor
BlackGinger
+27 21 4881188
A big thank you from myself to you and StudioNEST - you guys rock.
On 18/11/2010 10:47, Jeremie Passerin wrote:
And of course thanks to Studio Nest who supported me and allowed me to make this project open source.

I'm playing around with the Move Toward Goal.
I'm trying to make the emited particles stick to the Goal object, but
only on an area defined by a weightmap (on the Goal geometry).
Maybe it is obvious, but no success untill now.... Can someone point me
to a method ?
Thank's a lot.
Olivier
Then I just filtered the GetGeometrySample with a Weightmap.Weights.
...seems to work.
Le 07/12/2010 12:10, Olivier Jeannel a �crit :
But anyway, here it is. Just wanted to share my solution.
cheers,
Daniel
p.s. grid has a weightmap and is the goal in my graph
--------------------------------------------------
From: "Olivier Jeannel" <olivier...@noos.fr>
Sent: Tuesday, December 07, 2010 7:39 PM
To: <soft...@listproc.autodesk.com>
Subject: Re: Ice : Move toward Goal, filtered by weightmap
Thank you for your answer. I do apreciate your screen capture, but your
skills are far beyond mine ! I get the overal idea.
May I ask you what does "GetThis.Goal.Location" stands for ? The name is
obvious, but is this a special Get Data created by you ? Is "This" a
syntax word like "self".
Sorry for the basic questions ^^
Thank you
Olivier
Le 07/12/2010 15:53, Daniel Rajcic a �crit :
This or Self : to get the object on which the ICETree is applied
This_Model : to get the model of the object
This_Parent : to get the parent.
You can use lowercase or uppercase for those keywords.
La bise Mr Jeannel ;)
Guillaume Laforge
Software Developer / Développeur de logiciels
Softimage
Autodesk Canada Co.
10 Duke Street
Montreal, QC, H3C 2L7
Direct 514 954 7195
-----Original Message-----
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Olivier Jeannel
Sent: Tuesday, December 07, 2010 12:44 PM
To: soft...@listproc.autodesk.com
Subject: Re: Ice : Move toward Goal, filtered by weightmap
Hey Daniel,
Thank you for your answer. I do apreciate your screen capture, but your
skills are far beyond mine ! I get the overal idea.
May I ask you what does "GetThis.Goal.Location" stands for ? The name is
obvious, but is this a special Get Data created by you ? Is "This" a
syntax word like "self".
Sorry for the basic questions ^^
Thank you
Olivier
And as Guillaume already said, "this" or "self" just means "the current
object where this ICE tree is attached to".
cheers,
Daniel
--------------------------------------------------
From: "Olivier Jeannel" <olivier...@noos.fr>
Sent: Wednesday, December 08, 2010 1:43 AM