Its been so long since I’ve tried this in Soft I can’t remember…
Is there any logic or formula that will allow you to replicate a Bezier Knot curve as a CV curve?
I thought all you had to do was make sure the CVs on a Nurbs curve matched the handle points on a Bezier curve and they would align perfectly, but the continuity of the Bezier curves is slightly different than the Nurbs, almost as though the Bezier is a different degree than the Nurbs curve. Is that the case?
Second, is it possible to convert a Bezier curve to a Nurbs CV curve and maintain continuity, bias, etc?
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
Multiplicity is a property of knots that refers to the number of control points associated to a knot. On a cubic curve, a knot can have a multiplicity of 1, 2, or 3. On a surface, each knot curve has two multiplicities: one in the U direction and one in V. All knots along a knot curve must have the same multiplicity in the corresponding direction.
Knots with a multiplicity greater than 1 are sometimes called multiknots. Multiknots allow for greater control over the trace of the curve through the knot, at the expense of smoothness.
A knot with a multiplicity of 1 has C2 continuity (curvature).
A knot with multiplicity 3 has C0 continuity (position) if the three control points are not lined up. It is like a Bézier point, with one control point exactly at the position of the knot on the curve and the other two control points acting like tangent handles. You can manipulate these knots on curves in a Bézier-like manner — see Using the Tweak Curve Tool.
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
What threw me off was that the Bezier curves were generating one knot per CP, while the CVs were generating one knot per CV (not including endpoints). I think I have a logic set of steps to get what I need now.
Thanks.
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: Tuesday, June 18, 2013 5:16 PM
To: soft...@listproc.autodesk.com
Subject: RE: bezier -> nurbs
A Bezier knot is a NURBS knot with multiplicity 3. If you don’t want Bezier-like manipulation, you can use the old Move Point tool (still available on the Modify > Component menu) instead of the Tweak Curve tool .
gray
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES]
Sent: Tuesday, June 18, 2013 04:49 PM
To: soft...@listproc.autodesk.com
Subject: RE: bezier -> nurbs
Yeah, tried that, except when I set the multiplicity to 3 it apparently converts the curve to Bezier control. Kinda defeats the purpose as I could just create the curve a Bezier from the get go if I wanted that.
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Daniel Brassard
Sent: Tuesday, June 18, 2013 4:40 PM
To: soft...@listproc.autodesk.com
Subject: Re: bezier -> nurbs
Oops, reverse.
From the book
Multiplicity is a property of knots that refers to the number of control points associated to a knot. On a cubic curve, a knot can have a multiplicity of 1, 2, or 3. On a surface, each knot curve has two multiplicities: one in the U direction and one in V. All knots along a knot curve must have the same multiplicity in the corresponding direction.
Knots with a multiplicity greater than 1 are sometimes called multiknots. Multiknots allow for greater control over the trace of the curve through the knot, at the expense of smoothness.
· A knot with a multiplicity of 1 has C2 continuity (curvature).
· A knot with multiplicity 3 has C0 continuity (position) if the three control points are not lined up. It is like a Bézier point, with one control point exactly at the position of the knot on the curve and the other two control points acting like tangent handles. You can manipulate these knots on curves in a Bézier-like manner — see Using the Tweak Curve Tool.
On Tue, Jun 18, 2013 at 4:36 PM, Daniel Brassard <dbras...@gmail.com> wrote:
Raise the knot to multiplicity 3 (similar to bezier)
Lower the knots to 2 (curvature) first and second derivative continuity, smoother curve.
Lower the knots to 1 (tangent) first derivative continuity, tangent continuity
Lower the knots to 0 (linear), sharp turns, no continuity between knots
On Tue, Jun 18, 2013 at 4:08 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <j.pon...@nasa.gov> wrote:
Its been so long since I’ve tried this in Soft I can’t remember…
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.