Thanks,
--------------------------------------------
Eric Thivierge
Technical Director
http://www.ethivierge.com
http://www.isner.com/Transform/IsnerTransformManip_04.htm
http://www.isner.com/tutorials/quatSpells/quaternion_spells_14.htm
Helped me a lot...
_Rob
The error is corrected in the follow-up article, which also goes on to discuss techniques for 3+ bone chains.
http://graphics.cs.cmu.edu/nsp/course/15-464/Spring07/assignments/jlander_gamedev_nov98.pdf
gray
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Michal Doniec
Sent: Monday, April 12, 2010 10:49 AM
To: soft...@listproc.autodesk.com
Subject: Re: ICE Kinematics IK Up Vector
Hi Ahmidou,
Which compound do you speak up when you say that this compound has to
be plugged into the "FK to IK compound"?
--------------------------------------------
Eric Thivierge
Technical Director
http://www.ethivierge.com
I think I missed something. What is the "2 bone IK compound" ? I've been trying to catch up on the last 3 months of list emails and I can't seem to find and anything like that. Also I can't find it in xsi 2011 or on google. Can someone please tell me where I can find it?
Thanks
Duncan Greenwood
Didn't know where to find it or dig it out from. :)
--------------------------------------------
Eric Thivierge
Technical Director
http://www.ethivierge.com
On Thu, Apr 15, 2010 at 11:00 AM, Oscar Juarez
>> <mailto:don...@gmail.com>>
>> >>
>> >> Advanced Animation and Rendering Techiques by Mark and
>> Alan Watt
>> >>
>> >> Here is an article which got me started
>> >>
>> >> http://freespace.virgin.net/hugo.elias/models/m_ik2.htm
>> >>
>> >>
>> >>
>> >> On Mon, Apr 12, 2010 at 1:54 PM, Sven Kempermann
>> >> <sven.kem...@googlemail.com
>> <mailto:sven.kem...@googlemail.com>> wrote:
>> >>>
>> >>> I think so, but I'm struggling to get this work together
>> with the
>> >>> IK-Solver.
>> >>> @Eric
>> >>> I would also would appreciate such an information.
>> Couldn't find anything
>> >>> on the web but mostly robotic stuff
>> >>>
>> >>> 2010/4/12 Michal Doniec <don...@gmail.com
>> <mailto:don...@gmail.com>>
>> >>>>
>> >>>> I've got basic analitycal 2D IK solver running in a
>> couple of hours, but
>> >>>> no upvector. Isn't that a just matter of controlling IK
>> chain rotation axis
>> >>>> by aim constraint? (really impressed with ICE Kinematics).
>> >>>>
>> >>>> On Sat, Apr 10, 2010 at 12:44 AM, Oscar Juarez
>> >>>> <tridi.a...@gmail.com
>> <mailto:tridi.a...@gmail.com>> wrote:
>> >>>>>
>> >>>>> nice, I was going to start tackling that task, how much
>> time did it
>> >>>>> take you?
>> >>>>> a tutorial would be great.
>> >>>>> thanks for sharing
>> >>>>> On Fri, Apr 9, 2010 at 5:52 PM, Sven Kempermann
>> >>>>> <sven.kem...@googlemail.com
--------------------------------------------
Eric Thivierge
Technical Director
http://www.ethivierge.com
>>> � � � �>>>>
>>> � � � �>>>
>>> � � � �>>
>>> � � � �>
>>> � � � �>
>>>
>>>
>>
>
Which compound do you speak up when you say that this compound has to
be plugged into the "FK to IK compound"?
--------------------------------------------
Eric Thivierge
Technical Director
http://www.ethivierge.com