yes and no.
hiding the default partitions for geo and lights is common practice –
almost an absolute rule afaic for lighting/rendering scenes. (it’s
inexcusable not to do this in production scenes for rendering with more than a
handful of passes)
every newly added object gets hidden by default – which is great for not
messing up an existing setup, but not so user friendly to work in the scene –
for layout and modeling in particular.
To accommodate this - you can keep the default pass with both (or just the
geometry one) on “no effect” - so it’s easy to work in the default pass -
just make sure to never render it.
However, I am strongly opposed to explicitly setting visibility (= using
“show members”) on all or most partitions – as I’ve seen some people do. This
will unhide hidden objects and is almost guaranteed to cause trouble at some
point. If an object was hidden, manually or otherwise, it should stay so by
default – so use “no effect on members” on pretty much every partition other
than the default one.
This way – if you have a scene with plenty of passes – and then hide an
object – it will be hidden in all passes. To hide it only for this pass,
just drop it in the default partition. Very intuitive.
Only exceptionally should partitions force visibility with “show members” –
and only for the very purpose of unhiding hidden objects – and I’d put something
in the name of that partition to make this very clear (“unhide” or “show all” or
...)
I’m also not a big fan of display overrides on partitions – such as setting
the wireframe color – as the override doesn’t let you change other display
settings such as putting an object to hidden line or shaded or so - it's just
more trouble than it’s worth.
if you have a clearly defined workflow / pipeline /departments you can be
more heavy handed with the overrides and partitions – especially in scenes for
lighting. But if you have a more organic or freestyle workflow – switching back
and forth between different tasks, from modeling to rendering, in the same
scene, shared among people – then there is a fine line to thread, being properly
organized in scenes while keeping them unintuitive for all to work in.