I need to de-instance a pointcloud made out of thousands of instances
from a hundred different planes.
Is there any known way to preserve UV and material information when doing this?
So far I searched for several scripts but all only worked with a single instance master.
Same for the Momentum de-instancer.
I was able to create a mesh with correct instances and transforms but could not preserve any material or uv information using ICE modeling. The prebuilt compounds and methods once again only work
with a single instance master.
Has anyone had some luck with this?