Hey guys,
just looking for some advice. I seem to remember somebody telling me
that animation layers were buggy. I dont remember the specifics though.
Recently the animators here have discovered them and are incorperating
layers into their workflow.
Any information on whether animation layers are problematic at all would be
appreciated as I dont want to endorse the technique until im sure.
I don't think you have a choice not to use them if you use mocap but I haven't heard anything bad about them really.
-manny
SI/Mobu support specialist
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Enrique Caballero
Sent: Tuesday, June 05, 2012 3:51 PM
To: softim...@listproc.autodesk.com
Subject: Animation layers info
Hey guys,
just looking for some advice. I seem to remember somebody telling me that animation layers were buggy. I dont remember the specifics though. Recently the animators here have discovered them and are incorperating layers into their workflow.
Any information on whether animation layers are problematic at all would be appreciated as I dont want to endorse the technique until im sure.
we typically dont use layers in production....mainly because we use partitions and passes heavily in about everything we do.
j
________________________________ From: Manny Papamanos <Manny.Papama...@autodesk.com> To: "softim...@listproc.autodesk.com" <softim...@listproc.autodesk.com> Sent: Tuesday, June 5, 2012 5:16 PM Subject: RE: Animation layers info
I don't think you have a choice not to use them if you use mocap but I haven't heard anything bad about them really.
-manny SI/Mobu support specialist
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Enrique Caballero Sent: Tuesday, June 05, 2012 3:51 PM To: softim...@listproc.autodesk.com Subject: Animation layers info
Hey guys, just looking for some advice. I seem to remember somebody telling me that animation layers were buggy. I dont remember the specifics though. Recently the animators here have discovered them and are incorperating layers into their workflow.
Any information on whether animation layers are problematic at all would be appreciated as I dont want to endorse the technique until im sure.
A recurrent problem (but hard to isolate and reproduce consistently) with animation layers is when using in combination with reference models.
Once in a while, you'll load a scene and find that all your animation has disappeared, as if the delta never registered the fcurves so hoping previous versions retained part of it is often disappointing. The opposite also happens from time to time where you still see the result of your layer but the fcurves are nowhere to be seen.
It's a bit more annecdotal than it used to be with more recent versions, but it still happens from time to time
> I don't think you have a choice not to use them if you use mocap but I haven't heard anything bad about them really.
> -manny
> SI/Mobu support specialist
> From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Enrique Caballero
> Sent: Tuesday, June 05, 2012 3:51 PM
> To: softim...@listproc.autodesk.com
> Subject: Animation layers info
> Hey guys,
> just looking for some advice. I seem to remember somebody telling me that animation layers were buggy. I dont remember the specifics though. Recently the animators here have discovered them and are incorperating layers into their workflow.
> Any information on whether animation layers are problematic at all would be appreciated as I dont want to endorse the technique until im sure.
> Best,
> Enrique
> -----
> No virus found in this message.
> Checked by AVG - www.avg.com > Version: 2012.0.2177 / Virus Database: 2425/5048 - Release Date: 06/05/12
when i was at blur animators used animation layers extensively. there was a
lot of pains over the years but we got through a lot of them and they are
fixed now. referenced models and animation layers are a bit tricky, if you
nest models you are asking for lots of trouble. since the layers themselves
are not tracked inside the delta they are a bit mysterious. they are stored
with the animation mixer invisibly. once we removed nested models in our
referenced models nearly all issues regarding data loss disappeared!
On Tue, Jun 5, 2012 at 12:50 PM, Enrique Caballero <
enriquecaball...@gmail.com> wrote:
> Hey guys,
> just looking for some advice. I seem to remember somebody telling me
> that animation layers were buggy. I dont remember the specifics though.
> Recently the animators here have discovered them and are incorperating
> layers into their workflow.
> Any information on whether animation layers are problematic at all would
> be appreciated as I dont want to endorse the technique until im sure.
yep before if you did a motion mixer track, and put a animation layer on top, you save the scene and when you open it, all the key on the animation layer were gone, but i haven't seen that in the new version of soft, i think last one was in 11? might be?
________________________________ De: Steven Caron <car...@gmail.com> Para: softim...@listproc.autodesk.com Enviado: Martes, 5 de junio, 2012 16:29:01 Asunto: Re: Animation layers info
when i was at blur animators used animation layers extensively. there was a lot of pains over the years but we got through a lot of them and they are fixed now. referenced models and animation layers are a bit tricky, if you nest models you are asking for lots of trouble. since the layers themselves are not tracked inside the delta they are a bit mysterious. they are stored with the animation mixer invisibly. once we removed nested models in our referenced models nearly all issues regarding data loss disappeared!
On Tue, Jun 5, 2012 at 12:50 PM, Enrique Caballero <enriquecaball...@gmail.com> wrote:
> just looking for some advice. I seem to remember somebody telling me that animation layers were buggy. I dont remember the specifics though. Recently the animators here have discovered them and are incorperating layers into their workflow. >Any information on whether animation layers are problematic at all would be appreciated as I dont want to endorse the technique until im sure. >Best, >Enrique
well it was that bad. the simple scenarios worked. ie. one model, one
mixer. but when you add many layers of complexity and the delta got into a
certain state (out of sync) a user could easily be fooled that something
was working and on save and reopen of the scene we get the data lost
On Wed, Jun 6, 2012 at 2:30 PM, Demian Kurejwowski <demianpe...@yahoo.com>wrote:
> yep before if you did a motion mixer track, and put a animation layer on
> top, you save the scene and when you open it, all the key on the
> animation layer were gone, but i haven't seen that in the new version of
> soft, i think last one was in 11? might be?
> ------------------------------
> *De:* Steven Caron <car...@gmail.com>
> *Para:* softim...@listproc.autodesk.com
> *Enviado:* Martes, 5 de junio, 2012 16:29:01
> *Asunto:* Re: Animation layers info
> when i was at blur animators used animation layers extensively. there was
> a lot of pains over the years but we got through a lot of them and they are
> fixed now. referenced models and animation layers are a bit tricky, if you
> nest models you are asking for lots of trouble. since the layers themselves
> are not tracked inside the delta they are a bit mysterious. they are stored
> with the animation mixer invisibly. once we removed nested models in our
> referenced models nearly all issues regarding data loss disappeared!
> On Tue, Jun 5, 2012 at 12:50 PM, Enrique Caballero <
> enriquecaball...@gmail.com> wrote:
> Hey guys,
> just looking for some advice. I seem to remember somebody telling me
> that animation layers were buggy. I dont remember the specifics though.
> Recently the animators here have discovered them and are incorperating
> layers into their workflow.
> Any information on whether animation layers are problematic at all would
> be appreciated as I dont want to endorse the technique until im sure.
> Best,
> Enrique
Thanks guys once again you save the day. Exactly what i needed to know.
On Jun 6, 2012 2:37 PM, "Steven Caron" <car...@gmail.com> wrote:
> well it was that bad. the simple scenarios worked. ie. one model, one
mixer. but when you add many layers of complexity and the delta got into a
certain state (out of sync) a user could easily be fooled that something
was working and on save and reopen of the scene we get the data lost
> On Wed, Jun 6, 2012 at 2:30 PM, Demian Kurejwowski <demianpe...@yahoo.com>
wrote:
>> yep before if you did a motion mixer track, and put a animation layer
on top, you save the scene and when you open it, all the key on the
animation layer were gone, but i haven't seen that in the new version of
soft, i think last one was in 11? might be?
>> ________________________________
>> De: Steven Caron <car...@gmail.com>
>> Para: softim...@listproc.autodesk.com
>> Enviado: Martes, 5 de junio, 2012 16:29:01
>> Asunto: Re: Animation layers info
>> when i was at blur animators used animation layers extensively. there
was a lot of pains over the years but we got through a lot of them and they
are fixed now. referenced models and animation layers are a bit tricky, if
you nest models you are asking for lots of trouble. since the layers
themselves are not tracked inside the delta they are a bit mysterious. they
are stored with the animation mixer invisibly. once we removed nested
models in our referenced models nearly all issues regarding data
loss disappeared!
>> On Tue, Jun 5, 2012 at 12:50 PM, Enrique Caballero <
enriquecaball...@gmail.com> wrote:
>>> Hey guys,
>>> just looking for some advice. I seem to remember somebody telling me
that animation layers were buggy. I dont remember the specifics though.
Recently the animators here have discovered them and are incorperating
layers into their workflow.
>>> Any information on whether animation layers are problematic at all
would be appreciated as I dont want to endorse the technique until im sure.
Hi all,
If you guys encountered any complicated scene which has the animation layers messed up, just email me the scene file. I will like to take a look. Thanks.
Regards,
Chris
Softimage QA Analyst
On 9 Jun, 2012, at 8:03 AM, "Enrique Caballero" <enriquecaball...@gmail.com<mailto:enriquecaball...@gmail.com>> wrote:
Thanks guys once again you save the day. Exactly what i needed to know.
On Jun 6, 2012 2:37 PM, "Steven Caron" <car...@gmail.com<mailto:car...@gmail.com>> wrote:
> well it was that bad. the simple scenarios worked. ie. one model, one mixer. but when you add many layers of complexity and the delta got into a certain state (out of sync) a user could easily be fooled that something was working and on save and reopen of the scene we get the data lost
> On Wed, Jun 6, 2012 at 2:30 PM, Demian Kurejwowski <demianpe...@yahoo.com<mailto:demianpe...@yahoo.com>> wrote:
>> yep before if you did a motion mixer track, and put a animation layer on top, you save the scene and when you open it, all the key on the animation layer were gone, but i haven't seen that in the new version of soft, i think last one was in 11? might be?
>> ________________________________
>> De: Steven Caron <car...@gmail.com<mailto:car...@gmail.com>>
>> Para: softim...@listproc.autodesk.com<mailto:softim...@listproc.autodesk.com>
>> Enviado: Martes, 5 de junio, 2012 16:29:01
>> Asunto: Re: Animation layers info
>> when i was at blur animators used animation layers extensively. there was a lot of pains over the years but we got through a lot of them and they are fixed now. referenced models and animation layers are a bit tricky, if you nest models you are asking for lots of trouble. since the layers themselves are not tracked inside the delta they are a bit mysterious. they are stored with the animation mixer invisibly. once we removed nested models in our referenced models nearly all issues regarding data loss disappeared!
>> On Tue, Jun 5, 2012 at 12:50 PM, Enrique Caballero <enriquecaball...@gmail.com<mailto:enriquecaball...@gmail.com>> wrote:
>>> Hey guys,
>>> just looking for some advice. I seem to remember somebody telling me that animation layers were buggy. I dont remember the specifics though. Recently the animators here have discovered them and are incorperating layers into their workflow.
>>> Any information on whether animation layers are problematic at all would be appreciated as I dont want to endorse the technique until im sure.
>>> Best,
>>> Enrique