Hello,
got another ICE-Problem...
i try to do some Topology and UV Merging-Stuff and now need to get the
UV-Sets of my Meshes in a Group.
Have a little look at the attacted Picture....
It works when all Texture-Projections got the same Name, but thats not what
i want, becouse i...
- want to alow Meshes without any UV-Set
- want to create a tool wich is usable for Artist who dont think much about
the internal issues. :)
- want to make my compound as easy to use as possible
Currently I got a quite annoying solution:
I wrote a script wich Applys my ICE-Tree, and plugs all GroupMembers, one
by one, into my big Compound.
(Using something like you see in the Green-GroupCommmentBox)
It works, but i would really appreciate another solution, so that one could
easy add Members to the group and my ICE-Tree will automaticly update the
UV-Value-Array.
Any suggestions?