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Vincent Ullmann  
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 More options Aug 16 2012, 6:41 pm
From: Vincent Ullmann <vincent.ullm...@googlemail.com>
Date: Fri, 17 Aug 2012 00:41:17 +0200
Local: Thurs, Aug 16 2012 6:41 pm
Subject: [ICE] Get UVs of GroupMembers

Hello,

got another ICE-Problem...

i try to do some Topology and UV Merging-Stuff and now need to get the
UV-Sets of my Meshes in a Group.
Have a little look at the attacted Picture....

It works when all Texture-Projections got the same Name, but thats not what
i want, becouse i...
- want to alow Meshes without any UV-Set
- want to create a tool wich is usable for Artist who dont think much about
the internal issues. :)
- want to make my compound as easy to use as possible

Currently I got a quite annoying solution:
I wrote a script wich Applys my ICE-Tree, and plugs all GroupMembers, one
by one, into my big Compound.
(Using something like you see in the Green-GroupCommmentBox)
It works, but i would really appreciate another solution, so that one could
easy add Members to the group and my ICE-Tree will automaticly update the
UV-Value-Array.

Any suggestions?

  Group_UVs.jpg
318K Download

 
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Alan Fregtman  
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 More options Aug 17 2012, 10:34 am
From: Alan Fregtman <alan.fregt...@gmail.com>
Date: Fri, 17 Aug 2012 10:34:02 -0400
Local: Fri, Aug 17 2012 10:34 am
Subject: Re: [ICE] Get UVs of GroupMembers

You can use a First Valid node to stop the compound from going red when no
UVs are found.

As far as I'm aware you cannot escape the thing about having your
projections all named the same.

On Thu, Aug 16, 2012 at 6:41 PM, Vincent Ullmann <


 
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Vincent Ullmann  
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 More options Aug 19 2012, 1:34 pm
From: Vincent Ullmann <vincent.ullm...@googlemail.com>
Date: Sun, 19 Aug 2012 19:34:01 +0200
Local: Sun, Aug 19 2012 1:34 pm
Subject: Re: [ICE] Get UVs of GroupMembers

Thanks for your reply.
Having all UV-Sets named the same way, wont work in my optimal (or maybe
better say worse) Senario, becouse i want to support GroupMembers who dont
even got any UV-Property.

Found another solution.
I added some ICE-Compound-PPG-Logic and a little Boolean-Checkbox called
"Update-GroupMembers"

Then i added some "Update-GroupMembers"-Code to the PPG-Logic wich connects
all GroupMembers to my Compound, or Delete old connections. Its not live
but its a One-Click-Solution ^^

PS: Fabricio Chamon's "CrowdFX - Material Compounds" are a great Example
and Resource for ICE-Compound-PPG-Logic. :)


 
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