I am doing glowing trails using strands and it is working pretty much like I want it - see attached greenish trails with glowing tips. I have one snag though - the client really likes the look seen in the attached Trapcode still (the multi clored one) - much like lightpainting with long exposure time, so overlapping trails and especially bends in the trail become brighter by the exposure effect.
So my question is, is there a way to achieve something similar with MR and volumetric rendering of strands? Currently I am piping a gradient with high values for the glowing tip into the ambient slot of the Particle Volume Cloud, which would not provide the look my client likes :/
I would very much like to avoid finding an AE artist to do this in Trapcode since I need these trails to fly in between and behind 3D objects in the scene, and preferably also reflect in the surfaces of said objects.
Any tips are much appreciated!
Cheers - Morten
Thanks for the suggestion, but I am not sure how you would do that Chris - if I comp a trail onto itself with screen or additive the whole trail will get brighter - the thing I am looking for is for the trail to render additive out of the 3D render, so where a trail covers itself it will get brighter.
Morten
Morten Bartholdy <x...@colorshopvfx.dk> hat am 2. Mai 2013 um 14:14 geschrieben:
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Morten Bartholdy
Sent: Thursday, May 02, 2013 10:58 AM
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Morten Bartholdy
Sent: Thursday, May 02, 2013 10:58 AM
To: soft...@listproc.autodesk.com
Subject: Tips on volumetric strand render
I actually started by revising the TrailSpiral scene. The trail glass sort of does what I need, but I couldn't figure out how to move a particle along a path trailing the strand behind it in a controllable manner, plus I still don't get the additive render look like with lightpainting - see: https://vimeo.com/40768255
MB
Holger, I recall seeing this one in your Volume Shaders package, but have no clue where to find the Particle Cache loader . I have BaVolume installed - should I install Volume Shader version 3.7.21?
Morten
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Morten Bartholdy
Sent: Thursday, May 02, 2013 3:51 PM
To: soft...@listproc.autodesk.com
Subject: RE: Tips on volumetric strand render