As a side not on Momentum and Melena,
the updates are not critical, and therefore we did only publish them for
2011 SP1 (and higher).
However, if anybody likes, you can compile them for 2010. Just pull the
source code
off github (see our website for links)
Details:
Momentum 1.3
- Passive and Active States are now properly implement
This allows animation between passive and active by setting the
mass to zero.
This has been implement the same way for ICE rbds as well as
normal rbds.
Melena 1.4
- Compound to taper strandsize along strand (Set Strandsize)
- Support for using melena for normal hair (Create Melena Hair
Control)
This enables you to use all of the Melena effects as well as
simulation on
Strands, but then output to a normal XSI hair object, which can
be used
for rendering.
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Jeremie Passerin
Sent: Friday, November 26, 2010 5:32 PM
To: soft...@listproc.autodesk.com
Subject: Re: GEAR 1.0.0 Released
Mirko >
get rid of your old bookmark and directly go to
http://opensource.studionestbarcelona.com<http://opensource.studionestbarcelona.com/>
Hats off to you guys!
Leo
perfect timming Jeremie! =)
Thanks a lot for your effort! Awesome tool!!
...and also to studioNest for the generosity.
thanks a million!!
regards
stefan
--
Stefan Andersson
Creative Director
Mad Crew
Roddargatan 8
116 20 Stockholm
SWEDEN
mail: ste...@madcrew.se
phone: +46 (0)8 668 27 13
cell: +46 (0)73 626 8850
web: http://www.madcrew.se
CONFIDENTIALITY NOTICE: This e-mail message is intended only for the
above-mentioned recipient(s). Its content is confidential. If you have
received this e-mail by error, please notify us immediately and delete
it without making a copy, nor disclosing its content, nor taking any
action based thereon. Thank you.
I will look forward to testing these.
--
Best Regards
Morten Bartholdy
3D/VFX Supervisor
Jean-Philippe Delisle
-----Message d'origine-----
From: Morten Bartholdy
Sent: Friday, November 26, 2010 8:04 AM
To: Softimage Userlist
Subject: Re: GEAR 1.0.0 Released
You guys are amazing! Thank you for your efforts and not least for making
And thanks Helge and anyone else involved in the SixBirds opensource
projects. You rock!
For those looking for the training videos.
Here they are:
http://forums.cgsociety.org/showthread.php?f=24&t=935866
Thanks.
Manny Papamanos
AD|SI support specialist
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Jeremie Passerin
Sent: Friday, November 26, 2010 11:53 AM
To: soft...@listproc.autodesk.com
Subject: Re: GEAR 1.0.0 Released
Adam >
It should work with both.
I personally tested :
Linux 64 + 2010
Linux 64 + 2011
Win32 + 2010
and I think Miquel has used it with
Win64 + 2011
Just for info, we compiled it with 2011 but I had no problem to use it on 2010 with the same dll.
In also created the scene samples with 2010 just so most of the people can open them.
On 26 November 2010 17:46, Adam Sale <adam...@gmail.com<mailto:adam...@gmail.com>> wrote:
Great job Nesters!! This will really help us out a lot!
Jeremie... is GEAR only for 2010, or is there a 2011 compile in the works as well?
Adam
On Fri, Nov 26, 2010 at 8:33 AM, Alan Fregtman <alan.f...@gmail.com<mailto:alan.f...@gmail.com>> wrote:
Thanks for releasing it, Jeremie! :) Can't wait for xmas break so I
can play with it.
And thanks Helge and anyone else involved in the SixBirds opensource
projects. You rock!
On Fri, Nov 26, 2010 at 10:07 AM, jm khayat <jm.k...@wanadoo.fr<mailto:jm.k...@wanadoo.fr>> wrote:
> Excellent Jeremie Thanks a lot.
> Can't wait to play with this
>
> jm
>
>
> 2010/11/26 Jeremie Passerin <gere...@gmail.com<mailto:gere...@gmail.com>>
On Friday, November 26, 2010, Manny Papamanos
--
[Gene Crucean] - [VFX & CG Supervisor/Generalist]
** Freelance for hire **
Spread the good word. :)
Does it work with SAP(2001.5) I have issues, lot of error messages, thoguh I’ve done everything as it is prescribed.
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Pierre-Yves GIRARD
Sent: Monday, November 29, 2010 9:30 AM
To: soft...@listproc.autodesk.com
Subject: Re: GEAR 1.0.0 Released
Thanks, restarted, and it seems to work.
christopher >�I'm sure you will find a situation soon ;) But do not hesitate do submit ideas and of course bug report.�I'm fixing some minor bugs right now and will try to release a new version this week.�
pyg >�Hey long time no see ! I'm glad you like it.�
# private onYou won't believe me but a guy who look just like you serves gin-tonic in a bar here in Barcelona. I couldn't believe my eyes when I saw him :)
# private off
Szabolcs >
I've finished the development with 2011.5, and we compiled the solvers with this version as well. So yeah, it should definitely work.�Then I tested it on 2010 and it was still working like a charm, that is why I decided to say that the tool was for 2010+�
On 29 November 2010 09:34, Szabolcs Matefy <szab...@crytek.com> wrote:
Does it work with SAP(2001.5) I have issues, lot of error messages, thoguh I�ve done everything as it is prescribed.
�
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Pierre-Yves GIRARD
Sent: Monday, November 29, 2010 9:30 AM
�
christopher >�I'm sure you will find a situation soon ;) But do not hesitate do submit ideas and of course bug report.�I'm fixing some minor bugs right now and will try to release a new version this week.�
pyg >�Hey long time no see ! I'm glad you like it.�
# private onYou won't believe me but a guy who look just like you serves gin-tonic in a bar here in Barcelona. I couldn't believe my eyes when I saw him :)
# private off
Szabolcs >
I've finished the development with 2011.5, and we compiled the solvers with this version as well. So yeah, it should definitely work.�Then I tested it on 2010 and it was still working like a charm, that is why I decided to say that the tool was for 2010+�
On 29 November 2010 09:34, Szabolcs Matefy <szab...@crytek.com> wrote:
Does it work with SAP(2001.5) I have issues, lot of error messages, thoguh I�ve done everything as it is prescribed.
�
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Pierre-Yves GIRARD
Sent: Monday, November 29, 2010 9:30 AM
�
BTW, I'm running 2011.5 on Windows 7, 64 bit. No trouble here.
On 11/29/10 2:46 AM, Jeremie Passerin wrote:
christopher >
I'm sure you will find a situation soon ;) But do not hesitate do submit ideas and of course bug report.
I'm fixing some minor bugs right now and will try to release a new version this week.
pyg >
Hey long time no see ! I'm glad you like it.
# private onYou won't believe me but a guy who look just like you serves gin-tonic in a bar here in Barcelona. I couldn't believe my eyes when I saw him :)
# private off
Szabolcs >I've finished the development with 2011.5, and we compiled the solvers with this version as well. So yeah, it should definitely work.
Then I tested it on 2010 and it was still working like a charm, that is why I decided to say that the tool was for 2010+
On 29 November 2010 09:34, Szabolcs Matefy <szab...@crytek.com> wrote:
Does it work with SAP(2001.5) I have issues, lot of error messages, thoguh I’ve done everything as it is prescribed.
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Pierre-Yves GIRARD
Sent: Monday, November 29, 2010 9:30 AM
GEAR 1.0.1 released
v 1.0.1- Rig fix : Twist wasn�t properly working.
Affected components : arm_2jnt_01, leg_2jnt_01, leg_3jnt_01, wing_2jnt_01Require guide update : NoRequire rig rebuild : YesAnimation compatible : Yes
- Bug fix : Create Kine Spline and Create Kine Spline Roll command weren�t working.
On 29 November 2010 16:37, Christopher Tedin <cte...@comcast.net> wrote:
BTW, I'm running 2011.5 on Windows 7, 64 bit. No trouble here.
On 11/29/10 2:46 AM, Jeremie Passerin wrote:
christopher >�I'm sure you will find a situation soon ;) But do not hesitate do submit ideas and of course bug report.�I'm fixing some minor bugs right now and will try to release a new version this week.�
pyg >�Hey long time no see ! I'm glad you like it.�
# private onYou won't believe me but a guy who look just like you serves gin-tonic in a bar here in Barcelona. I couldn't believe my eyes when I saw him :)
# private off
Szabolcs >
I've finished the development with 2011.5, and we compiled the solvers with this version as well. So yeah, it should definitely work.�Then I tested it on 2010 and it was still working like a charm, that is why I decided to say that the tool was for 2010+�
On 29 November 2010 09:34, Szabolcs Matefy <szab...@crytek.com> wrote:
Does it work with SAP(2001.5) I have issues, lot of error messages, thoguh I�ve done everything as it is prescribed.
�
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Pierre-Yves GIRARD
Sent: Monday, November 29, 2010 9:30 AM
�
In the neverending fight for the best tool I will push for Momentum 2.0...
- Cloth and Softbody support
- Rope dynamics support
- Proper interaction between rigid bodies and softbodies
- Constraints between rops, softbody, cloth and rigid bodies.
Take that, rigger's community.
On 11/30/2010 12:20 PM, Jeremie Passerin wrote:
GEAR 1.0.1 released
v 1.0.1- Rig fix : Twist wasn’t properly working.
Affected components : arm_2jnt_01, leg_2jnt_01, leg_3jnt_01, wing_2jnt_01Require guide update : NoRequire rig rebuild : YesAnimation compatible : Yes
- Bug fix : Create Kine Spline and Create Kine Spline Roll command weren’t working.
On 29 November 2010 16:37, Christopher Tedin <cte...@comcast.net> wrote:
BTW, I'm running 2011.5 on Windows 7, 64 bit. No trouble here.
On 11/29/10 2:46 AM, Jeremie Passerin wrote:
christopher >
I'm sure you will find a situation soon ;) But do not hesitate do submit ideas and of course bug report.
I'm fixing some minor bugs right now and will try to release a new version this week.
pyg >
Hey long time no see ! I'm glad you like it.
# private onYou won't believe me but a guy who look just like you serves gin-tonic in a bar here in Barcelona. I couldn't believe my eyes when I saw him :)
# private off
Szabolcs >I've finished the development with 2011.5, and we compiled the solvers with this version as well. So yeah, it should definitely work.
Then I tested it on 2010 and it was still working like a charm, that is why I decided to say that the tool was for 2010+
On 29 November 2010 09:34, Szabolcs Matefy <szab...@crytek.com> wrote:
Does it work with SAP(2001.5) I have issues, lot of error messages, thoguh I’ve done everything as it is prescribed.
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Pierre-Yves GIRARD
Sent: Monday, November 29, 2010 9:30 AM
On 11/30/2010 7:59 PM, Jeremie Passerin wrote:
> Hey Ahmidou,
>
> maybe that would be a good idea... I don't know. But are you sure the
> event is fired before any other plugin is loaded ?
> I have to test that.
>
> Also I didn't want to automatise the thing too much because GEAR has in
> the first place been developed for production and in a properly
> organized pipeline I think you want to exactly know where are your
> python libraries and which one is loaded.
> But I agree the installation process would be easier with a simple
> OnStartup event.
>
>
>
>
> On 30 November 2010 12:46, Ahmidou Lyazidi <ahmid...@gmail.com
> <mailto:ahmid...@gmail.com>> wrote:
>
> Hi Jeremie
> one small thing about the modules installation, this could be a
> matter of taste
> but I generally automate the task make an OnStartup event that set
> the python path
> based on the plugin path.
>
>
> Cheers
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
>
>
>
> 2010/11/30 Jeremie Passerin <gere...@gmail.com
> <mailto:gere...@gmail.com>>
>
> GEAR 1.0.1 released
>
> v 1.0.1
> - Rig fix : Twist wasn�t properly working.
> Affected components : arm_2jnt_01, leg_2jnt_01, leg_3jnt_01,
> wing_2jnt_01
> Require guide update : No
> Require rig rebuild : Yes
> Animation compatible : Yes
> - Bug fix : Create Kine Spline and Create Kine Spline Roll
> command weren�t working.
>
>
>
> On 29 November 2010 16:37, Christopher Tedin <cte...@comcast.net
> <mailto:cte...@comcast.net>> wrote:
>
> BTW, I'm running 2011.5 on Windows 7, 64 bit. No trouble here.
>
>
> On 11/29/10 2:46 AM, Jeremie Passerin wrote:
>> christopher >
>> I'm sure you will find a situation soon ;) But do not
>> hesitate do submit ideas and of course bug report.
>> I'm fixing some minor bugs right now and will try to
>> release a new version this week.
>>
>> pyg >
>> Hey long time no see ! I'm glad you like it.
>> # private on
>> You won't believe me but a guy who look just like you
>> serves gin-tonic in a bar here in Barcelona. I couldn't
>> believe my eyes when I saw him :)
>> # private off
>>
>> Szabolcs >
>> I've finished the development with 2011.5, and we compiled
>> the solvers with this version as well. So yeah, it should
>> definitely work.
>> Then I tested it on 2010 and it was still working like a
>> charm, that is why I decided to say that the tool was for
>> 2010+
>>
>>
>>
>> On 29 November 2010 09:34, Szabolcs Matefy
>> <szab...@crytek.com <mailto:szab...@crytek.com>> wrote:
>>
>> Does it work with SAP(2001.5) I have issues, lot of
>> error messages, thoguh I�ve done everything as it is
>> prescribed.
>>
>> *From:*softimag...@listproc.autodesk.com
>> <mailto:softimag...@listproc.autodesk.com>
>> [mailto:softimag...@listproc.autodesk.com
>> <mailto:softimag...@listproc.autodesk.com>] *On
>> Behalf Of *Pierre-Yves GIRARD
>> *Sent:* Monday, November 29, 2010 9:30 AM
>>
>>
>> *To:* soft...@listproc.autodesk.com
>> <mailto:soft...@listproc.autodesk.com>
>> *Subject:* Re: GEAR 1.0.0 Released
In the neverending fight for the best tool I will push for Momentum 2.0...
- Cloth and Softbody support
- Rope dynamics support
- Proper interaction between rigid bodies and softbodies
- Constraints between rops, softbody, cloth and rigid bodies.
Take that, rigger's community.
On 11/30/2010 12:20 PM, Jeremie Passerin wrote:
GEAR 1.0.1 releasedv 1.0.1- Rig fix : Twist wasn’t properly working.
Affected components : arm_2jnt_01, leg_2jnt_01, leg_3jnt_01, wing_2jnt_01Require guide update : NoRequire rig rebuild : YesAnimation compatible : Yes
- Bug fix : Create Kine Spline and Create Kine Spline Roll command weren’t working.
On 29 November 2010 16:37, Christopher Tedin <cte...@comcast.net> wrote:
BTW, I'm running 2011.5 on Windows 7, 64 bit. No trouble here.
On 11/29/10 2:46 AM, Jeremie Passerin wrote:
christopher >
I'm sure you will find a situation soon ;) But do not hesitate do submit ideas and of course bug report.
I'm fixing some minor bugs right now and will try to release a new version this week.
pyg >
Hey long time no see ! I'm glad you like it.
# private onYou won't believe me but a guy who look just like you serves gin-tonic in a bar here in Barcelona. I couldn't believe my eyes when I saw him :)
# private offSzabolcs >I've finished the development with 2011.5, and we compiled the solvers with this version as well. So yeah, it should definitely work.
Then I tested it on 2010 and it was still working like a charm, that is why I decided to say that the tool was for 2010+
On 29 November 2010 09:34, Szabolcs Matefy <szab...@crytek.com> wrote:
Does it work with SAP(2001.5) I have issues, lot of error messages, thoguh I’ve done everything as it is prescribed.
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Pierre-Yves GIRARD
Sent: Monday, November 29, 2010 9:30 AM
Ge_AutoRig :)
Good Christmas gift for all riggers :)
I'm sure I'll enjoy playing with such toolset!
Thanks and wish you the best for next settlement ;)
--
PYG: do pronounce the Y or shut up!!!
congrats Jeremie.
WOW, front page on cgchannel: http://www.cgchannel.com/
congrats Jeremie.
Is there any way to know if a rig built with GEAR was rigged using an
old module's rig setup?
For example if I made a GEAR module called "superArm v1.0" and rigged
something, then release v1.5 which makes a slightly better rig from
the same guide, how can a GEAR user know that their rig used superArm
v1.0 instead of the new v1.5?
If it's not presently possible, I'd like to request some way to have
module versions automatically embeded somewhere in the rig when GEAR
builds it.
Cheers,
-- Alan
On Tue, Nov 30, 2010 at 6:20 AM, Jeremie Passerin <gere...@gmail.com> wrote:
> GEAR 1.0.1 released
> v 1.0.1
> - Rig fix : Twist wasn�t properly working.
> Affected components : arm_2jnt_01, leg_2jnt_01, leg_3jnt_01, wing_2jnt_01
> Require guide update : No
> Require rig rebuild : Yes
> Animation compatible : Yes
> - Bug fix : Create Kine Spline and Create Kine Spline Roll command weren�t
> working.
>
>
> On 29 November 2010 16:37, Christopher Tedin <cte...@comcast.net> wrote:
>>
>> BTW, I'm running 2011.5 on Windows 7, 64 bit. No trouble here.
>>
>> On 11/29/10 2:46 AM, Jeremie Passerin wrote:
>>
>> christopher >
>> I'm sure you will find a situation soon ;) But do not hesitate do submit
>> ideas and of course bug report.
>> I'm fixing some minor bugs right now and will try to release a new version
>> this week.
>> pyg >
>> Hey long time no see ! I'm glad you like it.
>> # private on
>> You won't believe me but a guy who look just like you serves gin-tonic in
>> a bar here in Barcelona. I couldn't believe my eyes when I saw him :)
>> # private off
>> Szabolcs >
>> I've finished the development with 2011.5, and we compiled the solvers
>> with this version as well. So yeah, it should definitely work.
>> Then I tested it on 2010 and it was still working like a charm, that is
>> why I decided to say that the tool was for 2010+
>>
>>
>> On 29 November 2010 09:34, Szabolcs Matefy <szab...@crytek.com> wrote:
>>>
>>> Does it work with SAP(2001.5) I have issues, lot of error messages,
>>> thoguh I�ve done everything as it is prescribed.
I haven't checked so for all I know this is implemented and I need to
RTFM, but when building a rig, does it embed the version of the rig
builder modules used?
Is there any way to know if a rig built with GEAR was rigged using an
old module's rig setup?
For example if I made a GEAR module called "superArm v1.0" and rigged
something, then release v1.5 which makes a slightly better rig from
the same guide, how can a GEAR user know that their rig used superArm
v1.0 instead of the new v1.5?
If it's not presently possible, I'd like to request some way to have
module versions automatically embeded somewhere in the rig when GEAR
builds it.
Cheers,
-- Alan
On Tue, Nov 30, 2010 at 6:20 AM, Jeremie Passerin <gere...@gmail.com> wrote:
> GEAR 1.0.1 released
> v 1.0.1
> - Rig fix : Twist wasn’t properly working.
> Affected components : arm_2jnt_01, leg_2jnt_01, leg_3jnt_01, wing_2jnt_01
> Require guide update : No
> Require rig rebuild : Yes
> Animation compatible : Yes
> - Bug fix : Create Kine Spline and Create Kine Spline Roll command weren’t
> working.
>
>
> On 29 November 2010 16:37, Christopher Tedin <cte...@comcast.net> wrote:
>>
>> BTW, I'm running 2011.5 on Windows 7, 64 bit. No trouble here.
>>
>> On 11/29/10 2:46 AM, Jeremie Passerin wrote:
>>
>> christopher >
>> I'm sure you will find a situation soon ;) But do not hesitate do submit
>> ideas and of course bug report.
>> I'm fixing some minor bugs right now and will try to release a new version
>> this week.
>> pyg >
>> Hey long time no see ! I'm glad you like it.
>> # private on
>> You won't believe me but a guy who look just like you serves gin-tonic in
>> a bar here in Barcelona. I couldn't believe my eyes when I saw him :)
>> # private off
>> Szabolcs >
>> I've finished the development with 2011.5, and we compiled the solvers
>> with this version as well. So yeah, it should definitely work.
>> Then I tested it on 2010 and it was still working like a charm, that is
>> why I decided to say that the tool was for 2010+
>>
>>
>> On 29 November 2010 09:34, Szabolcs Matefy <szab...@crytek.com> wrote:
>>>
>>> Does it work with SAP(2001.5) I have issues, lot of error messages,
>>> thoguh I’ve done everything as it is prescribed.
I totally agree Alan,�It's not yet possible but is definitely needed.�
We had the same discussion on xsibase.
I will think about it and see how to implement it for next release.
On 30 November 2010 16:48, Alan Fregtman <alan.f...@gmail.com> wrote:
I haven't checked so for all I know this is implemented and I need to
RTFM, but when building a rig, does it embed the version of the rig
builder modules used?
Is there any way to know if a rig built with GEAR was rigged using an
old module's rig setup?
For example if I made a GEAR module called "superArm v1.0" and rigged
something, then release v1.5 which makes a slightly better rig from
the same guide, how can a GEAR user know that their rig used superArm
v1.0 instead of the new v1.5?
If it's not presently possible, I'd like to request some way to have
module versions automatically embeded somewhere in the rig when GEAR
builds it.
Cheers,
� -- Alan
On Tue, Nov 30, 2010 at 6:20 AM, Jeremie Passerin <gere...@gmail.com> wrote:
> GEAR 1.0.1 released
> v 1.0.1
> - Rig fix : Twist wasn�t properly working.
> Affected components : arm_2jnt_01, leg_2jnt_01, leg_3jnt_01, wing_2jnt_01
> Require guide update : No
> Require rig rebuild : Yes
> Animation compatible : Yes
> - Bug fix : Create Kine Spline and Create Kine Spline Roll command weren�t
> working.
>
>
> On 29 November 2010 16:37, Christopher Tedin <cte...@comcast.net> wrote:
>>
>> BTW, I'm running 2011.5 on Windows 7, 64 bit. No trouble here.
>>
>> On 11/29/10 2:46 AM, Jeremie Passerin wrote:
>>
>> christopher >
>> I'm sure you will find a situation soon ;) But do not hesitate do submit
>> ideas and of course bug report.
>> I'm fixing some minor bugs right now and will try to release a new version
>> this week.
>> pyg >
>> Hey long time no see ! I'm glad you like it.
>> # private on
>> You won't believe me but a guy who look just like you serves gin-tonic in
>> a bar here in Barcelona. I couldn't believe my eyes when I saw him :)
>> # private off
>> Szabolcs >
>> I've finished the development with 2011.5, and we compiled the solvers
>> with this version as well. So yeah, it should definitely work.
>> Then I tested it on 2010 and it was still working like a charm, that is
>> why I decided to say that the tool was for 2010+
>>
>>
>> On 29 November 2010 09:34, Szabolcs Matefy <szab...@crytek.com> wrote:
>>>
>>> Does it work with SAP(2001.5) I have issues, lot of error messages,
>>> thoguh I�ve done everything as it is prescribed.
I had a character made with 1.0.0 version, and when we updates to 1.0.1
all the rig was really screwd up.
Is this a common thing? We should rebuild all the rig again or you know
a workarround?
Cheers!
Pablo.
El 11/30/2010 5:37 PM, Jeremie Passerin escribi�:
> Hey Ahmidou.
> This is one of the fix I did in the last release. (1.0.1).
> Did you test with this one ?
> I haven't updated the sample scenes, but if you rebuild one of the
> guide with this version you shouldn't have this issue anymore.
>
> And this shouldn't affect the performance as I just changed a couple
> of parenting and constraint but didn't really add anything to make it
> work.
>
> thanks for pushing all this test, this is really helping me a lot !
>
> On 30 November 2010 21:01, Ahmidou Lyazidi <ahmid...@gmail.com
> <mailto:ahmid...@gmail.com>> wrote:
>
> Hey I noticed that when you're in FK mode, and rotate the fore arm
> Z>90 and then Y>90, the interpolated roll is screwed up.
> I know that normally this should be the biceps/humerus should be X
> rotated instead of the of the forearm Y, but from my experience,
> animators
> torture rigs as far as they can and will do it, maybe it's also
> easier/quicker for them to make all those rotations on the same
> unique bone.
> So what I'm doing is to separate the roll in two from the clavicle
> to the elbow and form the elbow the wrist.
> With this setup no matter how it's animated the roll will always
> be OK (until you pass the 180deg), this may be one of the reasons
> why mine is a little bit slower than yours
>
>
> Cheers
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
>
>
>
> 2010/11/30 Jeremie Passerin <gere...@gmail.com
> <mailto:gere...@gmail.com>>
>
> Thanks for testing it Ahmidou. That's really interesting.
> My rig can definitely be optimized to. I know some solvers can
> be optimized and also I should get rid of a curve length
> evaluation in my spine rig.
>
>
>
> On 30 November 2010 17:20, Ahmidou Lyazidi
> <ahmid...@gmail.com <mailto:ahmid...@gmail.com>> wrote:
>
> Hi Jereme my ICE toon arm is around 20% slower than yours
> (around 8ms per frame), I should be able to make some
> optimizatios, but I doubt
> I'll be faster.
>
>
> Cheers
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
>
>
>
> 2010/11/30 Fabricio Chamon <xsim...@gmail.com
> <mailto:xsim...@gmail.com>>
Hy Jeremie! First of all thanks for sharing this great rig! It is awesome!
I had a character made with 1.0.0 version, and when we updates to 1.0.1 all the rig was really screwd up.
Is this a common thing? We should rebuild all the rig again or you know a workarround?
Cheers!
Pablo.
Worked great, just as before.
The Resample Curve OLE error can be fixed by editing the
gear\xsi\curve.py file at line 213 with this:
from:
# Python
op = XSIFactory.CreateObject("sn_CurveResamplerOp")
# End Python
to:
# Python
op = XSIFactory.CreateObject("gear_CurveResamplerOp")
# End Python
Seems that the operator wasn't renamed in the "applyCurveResampleOp" function.
If you fix it you'll want to restart XSI or run the following Python
script and then make sure to "Update All" in the plug-in manager for
good measure:
# Python
import gear.xsi.curve as cur
reload(cur)
# End Python
I'd submit a fix to github but it's down.
--------------------------------------------
Eric Thivierge
Technical Director
http://www.ethivierge.com
>>>>> El 11/30/2010 5:37 PM, Jeremie Passerin escribi�:
# Python
def gear_SymWeightMapPoints_Execute():
if xsi.Selection.Count < 2:
gear.log("Select some points and a weight map", gear.sev_error)
return
pntSubComp = xsi.Selection(0)
wmap = xsi.Selection(1)
# Check if input doesn't match
if pntSubComp.Type not in ["pntSubComponent"] or wmap.Type not in ["wtmap"]:
gear.log("Invalid selection", gear.sev_error)
return
# Get Symmetry Map
symMap = uti.getSymmetryMap(wmap.Parent3DObject)
if not symMap:
return
# Get Arrays
points = pntSubComp.SubComponent.ElementArray
weights = wmap.Elements.Array[0]
sym_array = symMap.Elements.Array
lweights = [x for x in weights]
# Process
for i in points:
myWeights[int(sym_array[0][i])] = weights[i]
wmap.Elements.Array = lweights
# End Python
You need to translate the weight map element array into a list to be
able to act upon it and change the item values. You then set the
element array back to the values of the list as you can act upon the
element array tuple as a whole.
--------------------------------------------
Eric Thivierge
Technical Director
http://www.ethivierge.com
import gear.xsi.weightmap as wei
Lastly, most of the weight map tools aren't working because of a
consistent error trying to set the Element Array items that are still
in the form of a tuple. Take a look at the weight map functions for
this as it is there in most of them.
Hope this helps. g'night!
--------------------------------------------
Eric Thivierge
Technical Director
http://www.ethivierge.com
;) I'm glad I could help.
On Dec 9, 2010 2:16 AM, "Jeremie Passerin" <gere...@gmail.com> wrote:
That is so nice Eric !I love opensource !!Github is down but will be back shortly.I'll add all the fixes to the next release that should happen... today or tomorrow.I also really like the fact that you fixed it when I was sleeping and now you're going to bed and I'm up to take over :) 24h support !cheers,
Jeremie
On 9 December 2010 07:28, Eric Thivierge <ethiv...@gmail.com> wrote:
>
> This needs to be added ...
You both guys are AWESOME! :)Thanks so much for your efforts and for bringing the pleasure to us mere mortals!CheersSteffen2010/11/26 Helge Mathee <helge....@gmx.net>Thanks so much for all of the work, Jeremie!
As a side not on Momentum and Melena,
the updates are not critical, and therefore we did only publish them for 2011 SP1 (and higher).
However, if anybody likes, you can compile them for 2010. Just pull the source code
off github (see our website for links)
Details:
Momentum 1.3
- Passive and Active States are now properly implement
This allows animation between passive and active by setting the mass to zero.
This has been implement the same way for ICE rbds as well as normal rbds.
Melena 1.4
- Compound to taper strandsize along strand (Set Strandsize)
- Support for using melena for normal hair (Create Melena Hair Control)
This enables you to use all of the Melena effects as well as simulation on
Strands, but then output to a normal XSI hair object, which can be used
for rendering.
On 11/26/2010 12:31 PM, Jeremie Passerin wrote:
Hey guys,
Finally we have released GEAR 1.0.0
Have a look at our opensource webpage to download it.
Please also read the documentation about the installation. You will need Python and to install the GEAR Python libraries.
Also Helge released new versions of Melena, Momentum and Essence.
Enjoy and give us feedback !
http://opensource.studionestbarcelona.com
Jeremie
--
PGP-ID(RSA): 0xCCE2E989 / 0xE045734C CCE2E989
Fingerprint: 394B 3DA9 9A9A 96C6 3A5A 0595 EF92 EE1F
I had no time to play with Gear yet, but the one thing I'm most curious about it whether these rigs are "self-supporting" after they have been built, or do you still need Gears installed to operate them afterwards.
In other words: Giving a character rigged with Gear to somebody who does not have Gear installed on his system, will he be able to work with the rig?
Thanks a lot,
Stefan
> Hey guys,
>
>
> Finally we have released GEAR 1.0.0
> Have a look at our opensource webpage to download it.
>
> Please also read the documentation about the installation. You will need
> Python and to install the GEAR Python libraries.
>
> Also Helge released new versions of Melena, Momentum and Essence.
>
> Enjoy and give us feedback !
>
> http://opensource.studionestbarcelona.com
>
>
>
>
> Jeremie
>
--
Using Opera's revolutionary email client: http://www.opera.com/mail/
Envoyé de mon iPhone
--------------------------------------------
Eric Thivierge
Technical Director
http://www.ethivierge.com
On Thu, Dec 16, 2010 at 12:42 PM, Oscar Juarez
<tridi.a...@gmail.com> wrote:
> Sorry for the possibly obvious question.
> Since the modules should be accesible for all the computers in a workgroup,
> wich would be the best way to maintain it in several computers, and be able
> to upgrade them regularly, can the pythonpath be setup in some way
> dinamically from inside xsi? maybe with a custom plugin that loads before
> Gear? or as simple as put the pythonpath to an network share?
> Thanks in advance.
>
> On Tue, Dec 14, 2010 at 11:26 AM, Ahmidou.xsi <ahmid...@gmail.com> wrote:
>>
>> It won't work as some custom c++ operators that will need their libs
>>
>> Envoy� de mon iPhone
>>
>> Le 14 d�c. 2010 � 17:38, "Stefan Kubicek" <s...@tidbit-images.com> a �crit :
http://xsisupport.wordpress.com/2010/10/24/python-importing-modules-into-plugins/
--------------------------------------------
Eric Thivierge
Technical Director
http://www.ethivierge.com
On Thu, Dec 16, 2010 at 12:42 PM, Oscar Juarez
<tridi.a...@gmail.com> wrote:
> Sorry for the possibly obvious question.
> Since the modules should be accesible for all the computers in a workgroup,
> wich would be the best way to maintain it in several computers, and be able
> to upgrade them regularly, can the pythonpath be setup in some way
> dinamically from inside xsi? maybe with a custom plugin that loads before
> Gear? or as simple as put the pythonpath to an network share?
> Thanks in advance.
>
> On Tue, Dec 14, 2010 at 11:26 AM, Ahmidou.xsi <ahmid...@gmail.com> wrote:
>>
>> It won't work as some custom c++ operators that will need their libs
>>
>> Envoyé de mon iPhone
# ERROR : Traceback (most recent call last):
# TypeError: gear_MirrorAnimation_Execute() takes exactly 1 argument (0 given)# - [line 4294967295 in C:\Program Files\Autodesk\Softimage 2011 Subscription Advantage Pack\Application\bin\siutils.py]
# ERROR : OLE error 0x80020101
Application.gear_MirrorAnimation()
# ERROR : Traceback (most recent call last):
# File "<Script Block >", line 150, in gear_CreateMirrorTemplate_Execute# cnx_prop = ani.createMirrorCnxTemplate(model, xsi.Selection)# File "C:\Users\eduardo.schiffer\Downloads\modules\gear\xsi\animation.py", line 114, in createMirrorCnxTemplate# cnx_grid.BeginEdit()# UnboundLocalError: local variable 'cnx_grid' referenced before assignment# - [line 149 in C:\Program Files\Autodesk\Softimage 2011 Subscription Advantage Pack\Application\bin\siutils.py]
# ERROR : OLE error 0x80020101
Application.gear_CreateMirrorTemplate()
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Christopher Tedin
Sent: March-23-11 8:40 PM
To: soft...@listproc.autodesk.com
Subject: Re: GEAR 1.0.0 Released
Can't wait. Going to install it on my temp machine until my 64 bit laptop gets back from the shop.
The Softimage wiki's link to installation of Python for 32 bit machines is broken.
Anyone have the proper instructions, or correct version for Softimage 2011.5? Thanks!
On 3/23/11 4:31 PM, miquel campos wrote:
Great! Thanks Jeremie!!
2011/3/23 Jeremie Passerin <gere...@gmail.com<mailto:gere...@gmail.com>>
Hey Guys,
Just to let you now that I'm Gear 1.1 is now available.
And has now it's own website (and that's the only one updated now)
Have a look at it here :
http://gear.jeremiepasserin.com
The release notes are available here :
http://gear.jeremiepasserin.com/documentation.html
Thanks everyone who reported bugs and those that provided fixes !
Jeremie
On 16 December 2010 19:39, Eric Thivierge <ethiv...@gmail.com<mailto:ethiv...@gmail.com>> wrote:
http://xsisupport.wordpress.com/2010/10/24/python-importing-modules-into-plugins/
--------------------------------------------
Eric Thivierge
Technical Director
http://www.ethivierge.com
On Thu, Dec 16, 2010 at 12:42 PM, Oscar Juarez
<tridi.a...@gmail.com<mailto:tridi.a...@gmail.com>> wrote:
> Sorry for the possibly obvious question.
> Since the modules should be accesible for all the computers in a workgroup,
> wich would be the best way to maintain it in several computers, and be able
> to upgrade them regularly, can the pythonpath be setup in some way
> dinamically from inside xsi? maybe with a custom plugin that loads before
> Gear? or as simple as put the pythonpath to an network share?
> Thanks in advance.
>
> On Tue, Dec 14, 2010 at 11:26 AM, Ahmidou.xsi <ahmid...@gmail.com<mailto:ahmid...@gmail.com>> wrote:
>>
>> It won't work as some custom c++ operators that will need their libs
>>
>> Envoyé de mon iPhone
>>
>>> Envoy� de mon iPhone
>>>
>>> Le 14 d�c. 2010 � 17:38, "Stefan Kubicek"<s...@tidbit-images.com<mailto:s...@tidbit-images.com>> a �crit :
Envoyé de mon iPhone
Then put a link for a charity of your choice. J
From: softimag...@listproc.autodesk.com
[mailto:softimag...@listproc.autodesk.com] On Behalf Of Jeremie
Passerin
Sent: March-24-11 11:26 AM
To: soft...@listproc.autodesk.com
Subject: Re: GEAR 1.0.0 Released
he he he !
Hey Guys,
Just to let you now that I'm Gear 1.1 is now available.And has now it's own website (and that's the only one updated now)
Have a look at it here :
The release notes are available here :
Thanks everyone who reported bugs and those that provided fixes !
Jeremie
-- Darrin Hofmeyr Animation Supervisor BlackGinger +27 21 4881188
Adam
Seeley Senior Animator, Commercials, UK T: +44 (0)20 7565 1000 E: adam....@primefocusworld.com@primefocusworld.com www.primefocusworld.com |
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