amazing job ! as usual with Blur ...
What I like, is at this stage, we finally forgot the technique and begin to enjoy the show with wide opened eyes ...
Best Regards,
Stephen P. Davidson
(954) 552-7956
sdav...@3Danimationmagic.com

Check My BLOG
My Website is GREEN, Is yours?
Yes, rendered in max with vray
... doritos nowadays with real rigs.
Are you sure you followed all the steps, David?
You can do the same dorito deal by overwriting the correct bind pose
inputs based off a locator (*cough*null!*cough*) constrained to a
vertex on the source mesh or whatever. (That is a whole other problem,
as constraining to a cluster doesn't exist natively, but something
like the ever-so-popular "rivet" script or something like it might do
the trick.)
You will still need an equivalent of the clone like with the XSI way.
I forget what Maya's equivalent is called.
Good luck!
Cheers,
-- Alan
No weighting and no kinestate trickery required. Just give parents to
the volume deforms and constrain those to the original head. In the
cloned head you use the "deform->by volume" and add them one by one
and make sure you toggle on the "Envelope Mode" checkbox in the
"Proportional Volume Operator" ops it will make on the cloned mesh.
I've also got doritos working with "deform->by spine" with an ICE hack
but I don't have time to explain that one right now.
I think Andy Nicolas has a really nice Soft IK tutorial. He goes over the math behind it and everything.
Very in-depth and comprehensive, is that what you were looking for? @ Marco
http://www.andynicholas.com/?p=88
as for IF FK matching, AnimSchool’s Malcolm has that feature, and it’s a free rig you just have to sign up and agree to their terms of use.
It comes with video instructions and everything.
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Wednesday, February 01, 2012 8:07 AM
To: soft...@listproc.autodesk.com
Subject: Re: Second control layer after shapes
ah, i have jason's tutorials... good stuff.