Pixar OpenSubdiv and Autodesk webinar

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Daniel Brassard

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Apr 22, 2013, 1:01:08 PM4/22/13
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Originally posted by Graham on Si-community.
 
Next Tuesday, the 23th, yours truly will be hosting a webinar with special guests, Bill Polson, Dirk Van Gelder, Manuel Kraemer, Takahito Tejima, David G. Yu and Dale Ruffolo, from Pixar Animation Studios’ GPU team, to show how Autodesk and Pixar are working together to build technology with stunning real-time results and how real time display of subdivision surfaces helps artists be more productive, and how this code is open source and engineered for ease of integration.

OpenSubdiv is a set of open source libraries that implement high-performance subdivision surface (subdiv) evaluation on massively parallel CPU and GPU architectures. The code embodies decades of research and experience by Pixar.

Here's a link to the webinar: Join Pixar Animation Studios, to learn about the OpenSubdiv Project

The webinar page has different links depending on what general time zone you're in, so be sure to choose the right one.

Webinar will be in English only.

_________________
Graham Bell - Technical Specialist
Autodesk Media & Entertainment - EMEA
 
---------------------------------------------------------------------------------------------------------------
Should be informative.
 
OpenSubdiv website and access to Github:
 
 
Cheers!
 
Daniel Brassard
 
 

Daniel Brassard

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Apr 25, 2013, 8:46:27 AM4/25/13
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for anyone who missed this webinar, here's the video we made with Pixar showing Open Subdivs:

Pixar Animation Studios, The OpenSubdiv Project

_________________
Graham Bell - Technical Specialist
Autodesk Media & Entertainment - EMEA
Any opinions expressed here are my own, and do not represent those of my employer.     

Andre De Angelis

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Apr 25, 2013, 9:11:22 AM4/25/13
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Amazing stuff.   Since I an remember, I was dreaming of the day this would become a reality - and it's surpassed those dreams
--
Andre De Angelis

Ben Davis

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Apr 25, 2013, 11:36:34 AM4/25/13
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Crease sets didn't exist before? Been creasing in SI for years!
All the CPU/GPU computing, tesselation etc was very cool though, exciting times ahead where we'll have way more info on screen.

Thanks for posting the webinar!

Oscar Juarez

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Apr 25, 2013, 12:10:51 PM4/25/13
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I guess the real advantage with the creases is with the new adaptative tesselation, so it adds geometry where it needed, sometimes with creases you have to get your subdivision level quite high because it's uniform to have decent creasing, with adaptative it would only add geometry where it's needed to maintain the limit of the surface.

Graham Bell

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Apr 25, 2013, 12:35:08 PM4/25/13
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Creasing and Crease Sets have been around in Maya for a while. 2014 has a far better Crease Set editor though, similar to what's seen in the video.


G

From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Oscar Juarez
Sent: 25 April 2013 17:11
To: soft...@listproc.autodesk.com
Subject: Re: Pixar OpenSubdiv and Autodesk webinar

I guess the real advantage with the creases is with the new adaptative tesselation, so it adds geometry where it needed, sometimes with creases you have to get your subdivision level quite high because it's uniform to have decent creasing, with adaptative it would only add geometry where it's needed to maintain the limit of the surface.

On Thu, Apr 25, 2013 at 5:36 PM, Ben Davis <benjamincl...@gmail.com<mailto:benjamincl...@gmail.com>> wrote:
Crease sets didn't exist before? Been creasing in SI for years!
All the CPU/GPU computing, tesselation etc was very cool though, exciting times ahead where we'll have way more info on screen.

Thanks for posting the webinar!

--
Ben Davis

www.moondog-animation.com<http://www.moondog-animation.com>
On Thu, Apr 25, 2013 at 3:11 PM, Andre De Angelis <andre.d...@gmail.com<mailto:andre.d...@gmail.com>> wrote:
Amazing stuff. Since I an remember, I was dreaming of the day this would become a reality - and it's surpassed those dreams

On Thu, Apr 25, 2013 at 10:46 PM, Daniel Brassard <dbras...@gmail.com<mailto:dbras...@gmail.com>> wrote:
for anyone who missed this webinar, here's the video we made with Pixar showing Open Subdivs:

Pixar Animation Studios, The OpenSubdiv Project<http://youtu.be/xFZazwvYc5o>

_________________
Graham Bell - Technical Specialist
Autodesk Media & Entertainment - EMEA
Any opinions expressed here are my own, and do not represent those of my employer.

On Mon, Apr 22, 2013 at 1:01 PM, Daniel Brassard <dbras...@gmail.com<mailto:dbras...@gmail.com>> wrote:
Originally posted by Graham on Si-community.

Next Tuesday, the 23th, yours truly will be hosting a webinar with special guests, Bill Polson, Dirk Van Gelder, Manuel Kraemer, Takahito Tejima, David G. Yu and Dale Ruffolo, from Pixar Animation Studios' GPU team, to show how Autodesk and Pixar are working together to build technology with stunning real-time results and how real time display of subdivision surfaces helps artists be more productive, and how this code is open source and engineered for ease of integration.

OpenSubdiv is a set of open source libraries that implement high-performance subdivision surface (subdiv) evaluation on massively parallel CPU and GPU architectures. The code embodies decades of research and experience by Pixar.

Here's a link to the webinar: Join Pixar Animation Studios, to learn about the OpenSubdiv Project<http://www.autodesk.co.uk/adsk/servlet/pc/index?id=17144365&siteID=452932&mktvar001=558804&mktvar002=558804>
winmail.dat

Ben Davis

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Apr 25, 2013, 12:35:36 PM4/25/13
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Yes, if it's presented with the tessellation improvements in mind it makes sense.
The way he was talking about it in the webinar made it sound like creases were a new concept that allowed him to have the same result as packing up your edges to visually crease your geometry, making it much less of a pain each time the director asked to modify the model.

Ponthieux, Joseph G. (LARC-E1A)[LITES]

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Apr 25, 2013, 1:23:48 PM4/25/13
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That would make perfect sense.

 

Maya subdivision technology has been licensed from Pixar for years. But to what extent is not clear.

 

http://images.autodesk.com/adsk/files/maya_8.5_service_pack_1_release_notes.pdf ( p2, legal notice).

 

 

 

--

Joey Ponthieux

LaRC Information Technology Enhanced Services (LITES)

Mymic Technical Services

NASA Langley Research Center

__________________________________________________

Opinions stated here-in are strictly those of the author and do not

represent the opinions of NASA or any other party.

 

From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Graham Bell
Sent: Thursday, April 25, 2013 12:35 PM
To: soft...@listproc.autodesk.com
Subject: RE: Pixar OpenSubdiv and Autodesk webinar

 

Creasing and Crease Sets have been around in Maya for a while. 2014 has a far better Crease Set editor though, similar to what’s seen in the video.

 

 

G

 

From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Oscar Juarez
Sent: 25 April 2013 17:11
To: soft...@listproc.autodesk.com
Subject: Re: Pixar OpenSubdiv and Autodesk webinar

 

I guess the real advantage with the creases is with the new adaptative tesselation, so it adds geometry where it needed, sometimes with creases you have to get your subdivision level quite high because it's uniform to have decent creasing, with adaptative it would only add geometry where it's needed to maintain the limit of the surface.

On Thu, Apr 25, 2013 at 5:36 PM, Ben Davis <benjamincl...@gmail.com> wrote:

Crease sets didn't exist before? Been creasing in SI for years!

All the CPU/GPU computing, tesselation etc was very cool though, exciting times ahead where we'll have way more info on screen.


Thanks for posting the webinar!

On Thu, Apr 25, 2013 at 3:11 PM, Andre De Angelis <andre.d...@gmail.com> wrote:

Amazing stuff.   Since I an remember, I was dreaming of the day this would become a reality - and it's surpassed those dreams

On Thu, Apr 25, 2013 at 10:46 PM, Daniel Brassard <dbras...@gmail.com> wrote:

for anyone who missed this webinar, here's the video we made with Pixar showing Open Subdivs:

Pixar Animation Studios, The OpenSubdiv Project

_________________
Graham Bell - Technical Specialist
Autodesk Media & Entertainment - EMEA

Any opinions expressed here are my own, and do not represent those of my employer.     

On Mon, Apr 22, 2013 at 1:01 PM, Daniel Brassard <dbras...@gmail.com> wrote:

Originally posted by Graham on Si-community.

 

Next Tuesday, the 23th, yours truly will be hosting a webinar with special guests, Bill Polson, Dirk Van Gelder, Manuel Kraemer, Takahito Tejima, David G. Yu and Dale Ruffolo, from Pixar Animation Studios’ GPU team, to show how Autodesk and Pixar are working together to build technology with stunning real-time results and how real time display of subdivision surfaces helps artists be more productive, and how this code is open source and engineered for ease of integration.

OpenSubdiv is a set of open source libraries that implement high-performance subdivision surface (subdiv) evaluation on massively parallel CPU and GPU architectures. The code embodies decades of research and experience by Pixar.

Here's a link to the webinar: Join Pixar Animation Studios, to learn about the OpenSubdiv Project

The webinar page has different links depending on what general time zone you're in, so be sure to choose the right one.

Webinar will be in English only.


_________________
Graham Bell - Technical Specialist
Autodesk Media & Entertainment - EMEA

 

---------------------------------------------------------------------------------------------------------------

Should be informative.

 

OpenSubdiv website and access to Github:

 

 

Cheers!

 

Daniel Brassard

 

 

 



 

--
Andre De Angelis

 

 

Raffaele Fragapane

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Apr 29, 2013, 7:49:38 PM4/29/13
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Pixar's SDS "technology" has been licensed from everybody and their dog for years, actually.
Thanks to some patents granted on creasing it was either doing that, or risking litigation, or offsetting whole sets of features from the way they would have looked in PRMan.

In theory only the RR semi-sharp creasing algorithm is patented, and some vendors worked around it with different methods, but it's always been slightly ubiquitous and many bigger fishes decided not to risk it, or simply to align to PRMan's look for those, and license away.

Soft has had the same Pixar licensing note forever, and Houdini could render creases in SDS in PRMan for ages, but not in Mantra, due to the same patents (RR SS creasing). Air, 3Delight and MRay work around it with different algorithms.

This new openSubD stuff is really interesting, I do resent they had to go for the MS open source licensing though (MS-Pl I think), but it seemed unavoidable given the collaboration, and all in all it's not too bad a license anyway.

Luc-Eric Rousseau

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Apr 29, 2013, 8:19:38 PM4/29/13
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Softimage didn't license from pixar and the tessellation and creasing
implementation are not the same.
On the maya side, it's been co-developed and licensed from pixar and
fully compatible.

Raffaele Fragapane

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Apr 29, 2013, 8:32:26 PM4/29/13
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I stand corrected, had been told otherwise time ago though.
I'm curious then, what was the Pixar licensing/copyright notice for then?
--
Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!

Matt Lind

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Apr 29, 2013, 8:37:10 PM4/29/13
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Probably for the .TIFF lzw thingy.

 

 

 

From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Monday, April 29, 2013 5:32 PM
To: soft...@listproc.autodesk.com
Subject: Re: Pixar OpenSubdiv and Autodesk webinar

 

I stand corrected, had been told otherwise time ago though.

Raffaele Fragapane

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Apr 29, 2013, 8:54:25 PM4/29/13
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Didn't the unisys(sp?) one expire literally a decade ago, and all others 7 to 8?

Matt Lind

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Apr 29, 2013, 8:58:26 PM4/29/13
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Use of PIC and PICT file formats in image libraries?

Luc-Eric Rousseau

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Apr 29, 2013, 8:59:09 PM4/29/13
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There was, perhaps still is, a pixar patent notices in Softimage
related to mental ray anti aliasing.

Pingo van der Brinkloev

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Apr 30, 2013, 4:39:00 AM4/30/13
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Yeah, something as silly as the help button. You know that small questionmark you click and it takes you to the online docs in a webbrowser? Very helpful!

Well in 2014 when i click or press F1, it takes me to this Autodesk SI startup menu instead - That is it shows me a glimpse of what seems to be the right help page, but then rushes on to the menu, and I have to search for whatever issue I might have from there.

Anyone else experiencing this? It's really bugging me.

Cheers all!

Pingo

Thomas Volkmann

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Apr 30, 2013, 4:54:50 AM4/30/13
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Damn, you are right! Help!!
SDK guide works fine though.

> Pingo van der Brinkloev <xsi...@comxnet.dk> hat am 30. April 2013 um 10:39 geschrieben:

Hemadri Duraiswami Naidu

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Apr 30, 2013, 4:57:22 AM4/30/13
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Hi,

We are already working on this issue. It will be fixed, as soon as possible. Sorry for any inconvenience..

Regards,
Hemadri
winmail.dat

pingo van der brinkloev

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Apr 30, 2013, 11:43:10 AM4/30/13
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Awsome news Hemadri!

Cheers

Pingo
> <winmail.dat>


Luca!!!!

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May 1, 2013, 1:41:23 PM5/1/13
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What I can say about is that it actually go in ther right page (I can see that) and then, after a second, it redirect to the main page.


2013/4/30 pingo van der brinkloev <xsi...@comxnet.dk>



--
...superpositiviii...qualunque cosa accada!...

Pingo van der Brinkloev

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May 2, 2013, 3:59:04 PM5/2/13
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Eeh.. and now it works (?)

Really.. It does. Didn't do anything other that restart since last.

Cheers

Pingo

Jens Lindgren

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May 2, 2013, 4:13:51 PM5/2/13
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Haha it works for me to. Must have been something in the online help then. Great work AD!
 
/Jens
--
Jens Lindgren
--------------------------
Lead Technical Director

Hemadri Duraiswami Naidu

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May 2, 2013, 10:10:49 PM5/2/13
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Yes, this issue has been fixed. By mistake, the relevant context-sensitive Help topics were redirected to the main page in the Online Help. Thanks for your patience..

Regards,
Hemadri

From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Jens Lindgren
Sent: Friday, May 03, 2013 4:14 AM
To: soft...@listproc.autodesk.com
Subject: Re: The 2014 help buttons

Haha it works for me to. Must have been something in the online help then. Great work AD!

/Jens

On Thu, May 2, 2013 at 9:59 PM, Pingo van der Brinkloev <xsi...@comxnet.dk<mailto:xsi...@comxnet.dk>> wrote:
Eeh.. and now it works (?)

Really.. It does. Didn't do anything other that restart since last.

Cheers

Pingo

On 30/04/2013, at 10.39, Pingo van der Brinkloev <xsi...@comxnet.dk<mailto:xsi...@comxnet.dk>> wrote:

> Yeah, something as silly as the help button. You know that small questionmark you click and it takes you to the online docs in a webbrowser? Very helpful!
>
> Well in 2014 when i click or press F1, it takes me to this Autodesk SI startup menu instead - That is it shows me a glimpse of what seems to be the right help page, but then rushes on to the menu, and I have to search for whatever issue I might have from there.
>
> Anyone else experiencing this? It's really bugging me.
>
> Cheers all!
>
> Pingo




--
Jens Lindgren
--------------------------
Lead Technical Director
Magoo 3D Studios<http://www.magoo3dstudios.com/>
winmail.dat
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