hello list,
I just found out about a really special feature I didn't know about and wanted to share with everybody! There is a really handy way of showing arbitrary colors on a polygon mesh in the viewport, without having to create a vertex property.
- Create an object
- Create an icetree on it
- Connect a setData Node with "self.Color" as attribute
- Open the object's material and type "Color" (without the quotes :) ) in the "Vertex Color Display Property", under the OpenGL Display Tab
cheers
vladimir
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Vladimir Jankijevic
Technical Direction
Elefant Studios AG
Lessingstrasse 15
CH-8002 Zürich
+41 44 500 48 20www.elefantstudios.ch---------------------------------------