Generating 2 materials is not possible (as polygonizer can't create material per clusters). But for fluid looking geometries, using two materials
would give you some sharp limits between them with no blending area at all.
The way to go is to use one material. Just get the phases from your point cloud on the polymesh (using an ICEtree with a Get Closest Location to store a custom attribute). Then you can feed a weight map with this attribute and use it in the render tree to mix two (or more) shaders.
Cheers
Guillaume Laforge
Software Developer / Développeur de logiciels
Softimage
Autodesk Canada Co.
10 Duke Street
Montreal, QC, H3C 2L7
Direct 514 954 7195
[Adsk_logo_4_sig_v03_crop.gif]
The Lagoa Fluid Shaper is a compound to deform your polymesh, it won't help for your material problem.
What you need is to transfert the Phases attribute from the point cloud to your "polygonized" mesh.
First, apply a weight map on this mesh, then create an ICETree. Use a Get Closest Location to get the Phase attribute, then set the weight map using this attribute.
(you will need to re-map the attribute between 0-1 or just change the default range of the weight map).
Then in the render tree using a Color Map Lookup you can get the weight map to mix several shader branches in your material.
I'm not in front of Softimage so I can't help you more tonight :p.
Cheers
Guillaume
guillaume,
john
Hello John,
Cheers
Direct 514 954 7195
[Adsk_logo_4_sig_v03_crop.gif]
I finally found some time to setup a simple scene : http://dl.dropbox.com/u/5533643/Softimage/MixingColorFromLagoaCloud.scn
It is even more simple that in my previous mail as you can directly use the particle color instead of dealing with PhaseID ;).
In this scene, first take a look at the particle ICETree to see how to deal with two emitters (but I think you already figure out this part).
Then in the Polygonizer mesh, expand the cluster folder and select the vertex color property.
Open the ICETree and you will see how to get the Lagoa cloud particle color.
Then re-select the Polygonizer to open a RenderTree to see how to get this color in your shader network.
Hope this help,
Cheers !
Guillaume Laforge
Software Developer / Développeur de logiciels
Softimage
Autodesk Canada Co.
10 Duke Street
Montreal, QC, H3C 2L7
Direct 514 954 7195
[Adsk_logo_4_sig_v03_crop.gif]
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of john clausing
Sent: Monday, November 15, 2010 4:42 PM
To: soft...@listproc.autodesk.com
Subject: Re: Lagoa 2 materials/phases with polyganizer
guillaume,
may i send you a simple scene? i thought i'd had it, but DOH!
not quite.
thank you for your help,
j
________________________________
From: Guillaume Laforge <guillaum...@autodesk.com>
To: "soft...@listproc.autodesk.com" <soft...@listproc.autodesk.com>
Sent: Fri, November 12, 2010 6:44:17 PM
Subject: RE: Lagoa 2 materials/phases with polyganizer
>...would you suggest applying these attributes to the lagoa fluid shader?
The Lagoa Fluid Shaper is a compound to deform your polymesh, it won't help for your material problem.
What you need is to transfert the Phases attribute from the point cloud to your "polygonized" mesh.
First, apply a weight map on this mesh, then create an ICETree. Use a Get Closest Location to get the Phase attribute, then set the weight map using this attribute.
(you will need to re-map the attribute between 0-1 or just change the default range of the weight map).
Then in the render tree using a Color Map Lookup you can get the weight map to mix several shader branches in your material.
I'm not in front of Softimage so I can't help you more tonight :p.
Cheers
Guillaume
From: softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com> [mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>] On Behalf Of john clausing
Sent: Friday, November 12, 2010 6:27 PM
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>
Subject: Re: Lagoa 2 materials/phases with polyganizer
guillaume,
thank you for the quick reply.
im afraid i dont quite understand how that goes.
i have phases set up and its clear that they are "active" (the particles are represented as different colors, and they physically act different)
would you suggest applying these attributes to the lagoa fluid shader?
sorry, im having trouble seeing it.
john
________________________________
From: Guillaume Laforge <guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>
To: "soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>" <soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>
Sent: Fri, November 12, 2010 6:13:45 PM
Subject: RE: Lagoa 2 materials/phases with polyganizer
Hello John,
Generating 2 materials is not possible (as polygonizer can't create material per clusters). But for fluid looking geometries, using two materials
would give you some sharp limits between them with no blending area at all.
The way to go is to use one material. Just get the phases from your point cloud on the polymesh (using an ICEtree with a Get Closest Location to store a custom attribute). Then you can feed a weight map with this attribute and use it in the render tree to mix two (or more) shaders.
Cheers
Guillaume Laforge
Software Developer / Développeur de logiciels
Softimage
Autodesk Canada Co.
10 Duke Street
Montreal, QC, H3C 2L7
Direct 514 954 7195
[Adsk_logo_4_sig_v03_crop.gif]
In the link I sent in the beginning of this thread (http://dl.dropbox.com/u/5533643/Softimage/MixingColorFromLagoaCloud.scn) the color is smoothed using a repeat node.
Take a look at the ICETree setting the Color at Vertices.
Cheers
Guillaume
Guillaume Laforge
Software Developer / Développeur de logiciels
Softimage
Autodesk Canada Co.
10 Duke Street
Montreal, QC, H3C 2L7
Direct 514 954 7195
[Adsk_logo_4_sig_v03_crop.gif]
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Byron Nash
Sent: Thursday, December 09, 2010 11:34 PM
To: soft...@listproc.autodesk.com
Subject: Re: Lagoa 2 materials/phases with polyganizer
Related to this thread, how could I blur the vertex colors when it goes to the Mesh? Despite my dense mesh and sim, I need less aliasing in the result.
On Tue, Nov 16, 2010 at 11:57 AM, Thiago Costa <thiago...@gmail.com<mailto:thiago...@gmail.com>> wrote:
Just depends how much you need to shrink the mesh... You can also do a simple geometry query and approximate one mesh to the other quite easily.
In my experience it also depends more of the rendering than anything else. For example if you have a lot of ambient occlusion you will see a very dark shadow between the two meshes, and that doesn't look good.
-Thiago
On 16 November 2010 10:34, john clausing <jclau...@yahoo.com<mailto:jclau...@yahoo.com>> wrote:
the intent was to be able to get two fluids of different character.....say water and honey, and to be able to splash them and shade them appropriately.
i've not had good results "splashing" independent particle streams....the polys always seem to recede from each other? no?
________________________________
From: Thiago Costa <thiago...@gmail.com<mailto:thiago...@gmail.com>>
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>
Sent: Tue, November 16, 2010 10:11:05 AM
Subject: Re: Lagoa 2 materials/phases with polyganizer
I thought you wanted something like this: http://lagoatechnologies.com/random/phases.png
that's just like what Guillaume did except that there are 3 meshers, one for each phase.
-Thiago
On 16 November 2010 09:53, john clausing <jclau...@yahoo.com<mailto:jclau...@yahoo.com>> wrote:
really great, thank you very much.
i think this has enormous potential for commercial production.........i really appreciate it.
john
________________________________
From: Guillaume Laforge <guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>
To: "soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>" <soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>
Sent: Mon, November 15, 2010 8:56:37 PM
Subject: RE: Lagoa 2 materials/phases with polyganizer
Hi John,
I finally found some time to setup a simple scene : http://dl.dropbox.com/u/5533643/Softimage/MixingColorFromLagoaCloud.scn
It is even more simple that in my previous mail as you can directly use the particle color instead of dealing with PhaseID ;).
In this scene, first take a look at the particle ICETree to see how to deal with two emitters (but I think you already figure out this part).
Then in the Polygonizer mesh, expand the cluster folder and select the vertex color property.
Open the ICETree and you will see how to get the Lagoa cloud particle color.
Then re-select the Polygonizer to open a RenderTree to see how to get this color in your shader network.
Hope this help,
Cheers !
Guillaume Laforge
Software Developer / Développeur de logiciels
Softimage
Autodesk Canada Co.
10 Duke Street
Montreal, QC, H3C 2L7
Direct 514 954 7195
[Adsk_logo_4_sig_v03_crop.gif]
From: softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com> [mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>] On Behalf Of john clausing
Sent: Monday, November 15, 2010 4:42 PM
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>
Subject: Re: Lagoa 2 materials/phases with polyganizer
guillaume,
may i send you a simple scene? i thought i'd had it, but DOH!
not quite.
thank you for your help,
j
________________________________
From: Guillaume Laforge <guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>
To: "soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>" <soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>
Sent: Fri, November 12, 2010 6:44:17 PM
Subject: RE: Lagoa 2 materials/phases with polyganizer
>...would you suggest applying these attributes to the lagoa fluid shader?
The Lagoa Fluid Shaper is a compound to deform your polymesh, it won't help for your material problem.
What you need is to transfert the Phases attribute from the point cloud to your "polygonized" mesh.
First, apply a weight map on this mesh, then create an ICETree. Use a Get Closest Location to get the Phase attribute, then set the weight map using this attribute.
(you will need to re-map the attribute between 0-1 or just change the default range of the weight map).
Then in the render tree using a Color Map Lookup you can get the weight map to mix several shader branches in your material.
I'm not in front of Softimage so I can't help you more tonight :p.
Cheers
Guillaume
From: softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>> [mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>] On Behalf Of john clausing
Sent: Friday, November 12, 2010 6:27 PM
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>
Subject: Re: Lagoa 2 materials/phases with polyganizer
guillaume,
thank you for the quick reply.
im afraid i dont quite understand how that goes.
i have phases set up and its clear that they are "active" (the particles are represented as different colors, and they physically act different)
would you suggest applying these attributes to the lagoa fluid shader?
sorry, im having trouble seeing it.
john
________________________________
From: Guillaume Laforge <guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>>
To: "soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>" <soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>
Sent: Fri, November 12, 2010 6:13:45 PM
Subject: RE: Lagoa 2 materials/phases with polyganizer
Hello John,
Generating 2 materials is not possible (as polygonizer can't create material per clusters). But for fluid looking geometries, using two materials
would give you some sharp limits between them with no blending area at all.
The way to go is to use one material. Just get the phases from your point cloud on the polymesh (using an ICEtree with a Get Closest Location to store a custom attribute). Then you can feed a weight map with this attribute and use it in the render tree to mix two (or more) shaders.
Cheers
Guillaume Laforge
Software Developer / Développeur de logiciels
Softimage
Autodesk Canada Co.
10 Duke Street
Montreal, QC, H3C 2L7
Direct 514 954 7195
[Adsk_logo_4_sig_v03_crop.gif]
I have no time now, but I will try to send you something this afternoon !
Cheers
Guillaume
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Byron Nash
Sent: Friday, December 10, 2010 11:17 AM
To: soft...@listproc.autodesk.com
Subject: Re: Lagoa 2 materials/phases with polyganizer
I don't see the repeat node in the tree for that scene. Should it be on the Polygonizer or the PointCloud?
On Fri, Dec 10, 2010 at 9:28 AM, Guillaume Laforge <guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>> wrote:
Hello Byron,
In the link I sent in the beginning of this thread (http://dl.dropbox.com/u/5533643/Softimage/MixingColorFromLagoaCloud.scn) the color is smoothed using a repeat node.
Take a look at the ICETree setting the Color at Vertices.
Cheers
Guillaume
Guillaume Laforge
Software Developer / Développeur de logiciels
Softimage
Autodesk Canada Co.
10 Duke Street
Montreal, QC, H3C 2L7
Direct 514 954 7195
[Adsk_logo_4_sig_v03_crop.gif]
From: softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com> [mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>] On Behalf Of Byron Nash
Sent: Thursday, December 09, 2010 11:34 PM
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>
Subject: Re: Lagoa 2 materials/phases with polyganizer
Related to this thread, how could I blur the vertex colors when it goes to the Mesh? Despite my dense mesh and sim, I need less aliasing in the result.
On Tue, Nov 16, 2010 at 11:57 AM, Thiago Costa <thiago...@gmail.com<mailto:thiago...@gmail.com><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com>>> wrote:
Just depends how much you need to shrink the mesh... You can also do a simple geometry query and approximate one mesh to the other quite easily.
In my experience it also depends more of the rendering than anything else. For example if you have a lot of ambient occlusion you will see a very dark shadow between the two meshes, and that doesn't look good.
-Thiago
On 16 November 2010 10:34, john clausing <jclau...@yahoo.com<mailto:jclau...@yahoo.com><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com>>> wrote:
the intent was to be able to get two fluids of different character.....say water and honey, and to be able to splash them and shade them appropriately.
i've not had good results "splashing" independent particle streams....the polys always seem to recede from each other? no?
________________________________
From: Thiago Costa <thiago...@gmail.com<mailto:thiago...@gmail.com><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com>>>
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>
Sent: Tue, November 16, 2010 10:11:05 AM
Subject: Re: Lagoa 2 materials/phases with polyganizer
I thought you wanted something like this: http://lagoatechnologies.com/random/phases.png
that's just like what Guillaume did except that there are 3 meshers, one for each phase.
-Thiago
On 16 November 2010 09:53, john clausing <jclau...@yahoo.com<mailto:jclau...@yahoo.com><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com>>> wrote:
really great, thank you very much.
i think this has enormous potential for commercial production.........i really appreciate it.
john
________________________________
From: Guillaume Laforge <guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>>
To: "soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>" <soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>
Sent: Mon, November 15, 2010 8:56:37 PM
Subject: RE: Lagoa 2 materials/phases with polyganizer
Hi John,
I finally found some time to setup a simple scene : http://dl.dropbox.com/u/5533643/Softimage/MixingColorFromLagoaCloud.scn
It is even more simple that in my previous mail as you can directly use the particle color instead of dealing with PhaseID ;).
In this scene, first take a look at the particle ICETree to see how to deal with two emitters (but I think you already figure out this part).
Then in the Polygonizer mesh, expand the cluster folder and select the vertex color property.
Open the ICETree and you will see how to get the Lagoa cloud particle color.
Then re-select the Polygonizer to open a RenderTree to see how to get this color in your shader network.
Hope this help,
Cheers !
Guillaume Laforge
Software Developer / Développeur de logiciels
Softimage
Autodesk Canada Co.
10 Duke Street
Montreal, QC, H3C 2L7
Direct 514 954 7195
[Adsk_logo_4_sig_v03_crop.gif]
From: softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>> [mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>] On Behalf Of john clausing
Sent: Monday, November 15, 2010 4:42 PM
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>
Subject: Re: Lagoa 2 materials/phases with polyganizer
guillaume,
may i send you a simple scene? i thought i'd had it, but DOH!
not quite.
thank you for your help,
j
________________________________
From: Guillaume Laforge <guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>>
To: "soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>" <soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>
Sent: Fri, November 12, 2010 6:44:17 PM
Subject: RE: Lagoa 2 materials/phases with polyganizer
>...would you suggest applying these attributes to the lagoa fluid shader?
The Lagoa Fluid Shaper is a compound to deform your polymesh, it won't help for your material problem.
What you need is to transfert the Phases attribute from the point cloud to your "polygonized" mesh.
First, apply a weight map on this mesh, then create an ICETree. Use a Get Closest Location to get the Phase attribute, then set the weight map using this attribute.
(you will need to re-map the attribute between 0-1 or just change the default range of the weight map).
Then in the render tree using a Color Map Lookup you can get the weight map to mix several shader branches in your material.
I'm not in front of Softimage so I can't help you more tonight :p.
Cheers
Guillaume
From: softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>> [mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>>] On Behalf Of john clausing
Sent: Friday, November 12, 2010 6:27 PM
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>
Subject: Re: Lagoa 2 materials/phases with polyganizer
guillaume,
thank you for the quick reply.
im afraid i dont quite understand how that goes.
i have phases set up and its clear that they are "active" (the particles are represented as different colors, and they physically act different)
would you suggest applying these attributes to the lagoa fluid shader?
sorry, im having trouble seeing it.
john
________________________________
From: Guillaume Laforge <guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>>>
To: "soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>" <soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>>
Sent: Fri, November 12, 2010 6:13:45 PM
Subject: RE: Lagoa 2 materials/phases with polyganizer
Hello John,
Generating 2 materials is not possible (as polygonizer can't create material per clusters). But for fluid looking geometries, using two materials
would give you some sharp limits between them with no blending area at all.
The way to go is to use one material. Just get the phases from your point cloud on the polymesh (using an ICEtree with a Get Closest Location to store a custom attribute). Then you can feed a weight map with this attribute and use it in the render tree to mix two (or more) shaders.
Cheers
Guillaume Laforge
Software Developer / Développeur de logiciels
Softimage
Autodesk Canada Co.
10 Duke Street
Montreal, QC, H3C 2L7
Direct 514 954 7195
[Adsk_logo_4_sig_v03_crop.gif]
In the Polygonizer object, there is an ICETree named "Get_PhaseID". Its main compound control colors (Set in the CAV map) based on a gradient drived by the "Lagoa_PhaseID" attribute.
You can use as many phases as you want in your Lagoa sim and it will create one color by phase (based on the phase "position" along the color gradient).
The "Smooth Iterations" is the slider to blur your color.
Hope this help.
Cheers
Guillaume
Here it is : http://dl.dropbox.com/u/5533643/Softimage/GetTextureProjFromEmitter_00.scn
As the polygonizer is by definition not the same mesh at each frame, you will need to increase its subdivision to get more details.
Increasing the number of particles will also give you better results. So it is a balance between particles density and polygonizer details...
You will see that it is not a very complex setup. Here is a little summary :
- On the simulated point cloud, you need to store the Emitter UVs on the first frame of the simulation in a custom attribute named UVs for example.
- Then on the polygonizer mesh apply any texture projection you want (planar, cubic etc... the type is not important as we will use an ICETree to set the good values).
- Always on the polygonizer mesh you can get the UVs from the point cloud using a Get Closest Points. The little optimization trick is to get this attribute per point first (as a point set is smaller than a polynode set).
- Then using a Get Data : Self.NodeLocation, you can get those UVs and finally set the texture projection.
Good luck !
Guillaume
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Byron Nash
Sent: Friday, December 10, 2010 3:53 PM
To: soft...@listproc.autodesk.com
Subject: Re: Lagoa 2 materials/phases with polyganizer
Thank you very much for your assistance with my ICE trees. I'm under the gun pretty bad to get some shots done and it's awesome to get feedback from the devs. I just saw your Elephant melting(http://vimeo.com/16995534) with UV coordinates intact. That's pretty similar to what I need to do on this project. I need to start with a lottery ticket shape and have it melt away like paint. The texture of the surface would go with the surface and mix together. I'm getting pretty close but I thought if I could see your tree for that elephant it might help me work out the kinks.
Right now, I'm getting the particle color from the nearby geometry. Then using the Map Lookup and Color at Vertex map to get the color onto my mesh. Getting the detail high enough has been hard, (and slow). I would like to be able to blend the colors a bit like that tree you sent today. My setup varies a little from the test scene and I'm still troubleshooting.
Thanks again for your help!
On Fri, Dec 10, 2010 at 2:26 PM, Byron Nash <byro...@gmail.com<mailto:byro...@gmail.com>> wrote:
Would this work if I have one phase but the particles are getting their color from a Texture Map? My cloud can't seem to resolve the MaterialWeight attribute.
On Fri, Dec 10, 2010 at 1:01 PM, Guillaume Laforge <guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>> wrote:
Here it is : http://dl.dropbox.com/u/5533643/Softimage/MixingColorFromLagoaCloud2.scn
In the Polygonizer object, there is an ICETree named "Get_PhaseID". Its main compound control colors (Set in the CAV map) based on a gradient drived by the "Lagoa_PhaseID" attribute.
You can use as many phases as you want in your Lagoa sim and it will create one color by phase (based on the phase "position" along the color gradient).
The "Smooth Iterations" is the slider to blur your color.
Hope this help.
Cheers
Guillaume
From: softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com> [mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>] On Behalf Of Guillaume Laforge
Sent: Friday, December 10, 2010 11:36 AM
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>
Subject: RE: Lagoa 2 materials/phases with polyganizer
Oh you're right, I was thinking of an other scene (used for this video http://vimeo.com/16995300 )
I have no time now, but I will try to send you something this afternoon !
Cheers
Guillaume
From: softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com> [mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>] On Behalf Of Byron Nash
Sent: Friday, December 10, 2010 11:17 AM
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>
Subject: Re: Lagoa 2 materials/phases with polyganizer
I don't see the repeat node in the tree for that scene. Should it be on the Polygonizer or the PointCloud?
On Fri, Dec 10, 2010 at 9:28 AM, Guillaume Laforge <guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>> wrote:
Hello Byron,
In the link I sent in the beginning of this thread (http://dl.dropbox.com/u/5533643/Softimage/MixingColorFromLagoaCloud.scn) the color is smoothed using a repeat node.
Take a look at the ICETree setting the Color at Vertices.
Cheers
Guillaume
Guillaume Laforge
Software Developer / Développeur de logiciels
Softimage
Autodesk Canada Co.
10 Duke Street
Montreal, QC, H3C 2L7
Direct 514 954 7195
[Adsk_logo_4_sig_v03_crop.gif]
From: softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>> [mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>] On Behalf Of Byron Nash
Sent: Thursday, December 09, 2010 11:34 PM
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>
Subject: Re: Lagoa 2 materials/phases with polyganizer
Related to this thread, how could I blur the vertex colors when it goes to the Mesh? Despite my dense mesh and sim, I need less aliasing in the result.
On Tue, Nov 16, 2010 at 11:57 AM, Thiago Costa <thiago...@gmail.com<mailto:thiago...@gmail.com><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com>><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com>>>> wrote:
Just depends how much you need to shrink the mesh... You can also do a simple geometry query and approximate one mesh to the other quite easily.
In my experience it also depends more of the rendering than anything else. For example if you have a lot of ambient occlusion you will see a very dark shadow between the two meshes, and that doesn't look good.
-Thiago
On 16 November 2010 10:34, john clausing <jclau...@yahoo.com<mailto:jclau...@yahoo.com><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com>><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com>>>> wrote:
the intent was to be able to get two fluids of different character.....say water and honey, and to be able to splash them and shade them appropriately.
i've not had good results "splashing" independent particle streams....the polys always seem to recede from each other? no?
________________________________
From: Thiago Costa <thiago...@gmail.com<mailto:thiago...@gmail.com><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com>><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com>>>>
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>
Sent: Tue, November 16, 2010 10:11:05 AM
Subject: Re: Lagoa 2 materials/phases with polyganizer
I thought you wanted something like this: http://lagoatechnologies.com/random/phases.png
that's just like what Guillaume did except that there are 3 meshers, one for each phase.
-Thiago
On 16 November 2010 09:53, john clausing <jclau...@yahoo.com<mailto:jclau...@yahoo.com><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com>><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com>>>> wrote:
really great, thank you very much.
i think this has enormous potential for commercial production.........i really appreciate it.
john
________________________________
From: Guillaume Laforge <guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>>>
To: "soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>" <soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>>
Sent: Mon, November 15, 2010 8:56:37 PM
Subject: RE: Lagoa 2 materials/phases with polyganizer
Hi John,
I finally found some time to setup a simple scene : http://dl.dropbox.com/u/5533643/Softimage/MixingColorFromLagoaCloud.scn
It is even more simple that in my previous mail as you can directly use the particle color instead of dealing with PhaseID ;).
In this scene, first take a look at the particle ICETree to see how to deal with two emitters (but I think you already figure out this part).
Then in the Polygonizer mesh, expand the cluster folder and select the vertex color property.
Open the ICETree and you will see how to get the Lagoa cloud particle color.
Then re-select the Polygonizer to open a RenderTree to see how to get this color in your shader network.
Hope this help,
Cheers !
Guillaume Laforge
Software Developer / Développeur de logiciels
Softimage
Autodesk Canada Co.
10 Duke Street
Montreal, QC, H3C 2L7
Direct 514 954 7195
[Adsk_logo_4_sig_v03_crop.gif]
From: softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>> [mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>>] On Behalf Of john clausing
Sent: Monday, November 15, 2010 4:42 PM
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>
Subject: Re: Lagoa 2 materials/phases with polyganizer
guillaume,
may i send you a simple scene? i thought i'd had it, but DOH!
not quite.
thank you for your help,
j
________________________________
From: Guillaume Laforge <guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>>>
To: "soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>" <soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>>
Sent: Fri, November 12, 2010 6:44:17 PM
Subject: RE: Lagoa 2 materials/phases with polyganizer
>...would you suggest applying these attributes to the lagoa fluid shader?
The Lagoa Fluid Shaper is a compound to deform your polymesh, it won't help for your material problem.
What you need is to transfert the Phases attribute from the point cloud to your "polygonized" mesh.
First, apply a weight map on this mesh, then create an ICETree. Use a Get Closest Location to get the Phase attribute, then set the weight map using this attribute.
(you will need to re-map the attribute between 0-1 or just change the default range of the weight map).
Then in the render tree using a Color Map Lookup you can get the weight map to mix several shader branches in your material.
I'm not in front of Softimage so I can't help you more tonight :p.
Cheers
Guillaume
From: softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>>> [mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>>>] On Behalf Of john clausing
Sent: Friday, November 12, 2010 6:27 PM
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>>
Subject: Re: Lagoa 2 materials/phases with polyganizer
guillaume,
thank you for the quick reply.
im afraid i dont quite understand how that goes.
i have phases set up and its clear that they are "active" (the particles are represented as different colors, and they physically act different)
would you suggest applying these attributes to the lagoa fluid shader?
sorry, im having trouble seeing it.
john
________________________________
From: Guillaume Laforge <guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>>>>
To: "soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>>" <soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>>>
Sent: Fri, November 12, 2010 6:13:45 PM
Subject: RE: Lagoa 2 materials/phases with polyganizer
Hello John,
Generating 2 materials is not possible (as polygonizer can't create material per clusters). But for fluid looking geometries, using two materials
would give you some sharp limits between them with no blending area at all.
The way to go is to use one material. Just get the phases from your point cloud on the polymesh (using an ICEtree with a Get Closest Location to store a custom attribute). Then you can feed a weight map with this attribute and use it in the render tree to mix two (or more) shaders.
Cheers
Guillaume Laforge
Software Developer / Développeur de logiciels
Softimage
Autodesk Canada Co.
10 Duke Street
Montreal, QC, H3C 2L7
Direct 514 954 7195
[Adsk_logo_4_sig_v03_crop.gif]
Guillaume
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Byron Nash
Sent: Saturday, December 11, 2010 7:28 PM
To: soft...@listproc.autodesk.com
Subject: Re: Lagoa 2 materials/phases with polyganizer
Brilliant! That helps me out in spades Guillaume. The UV transfer makes a much cleaner texture than the vertex colors and I can blur it in the FX tree to get more blend.
On Fri, Dec 10, 2010 at 11:31 PM, Guillaume Laforge <guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>> wrote:
Hi Byron,
As the polygonizer is by definition not the same mesh at each frame, you will need to increase its subdivision to get more details.
Increasing the number of particles will also give you better results. So it is a balance between particles density and polygonizer details...
You will see that it is not a very complex setup. Here is a little summary :
- On the simulated point cloud, you need to store the Emitter UVs on the first frame of the simulation in a custom attribute named UVs for example.
- Then on the polygonizer mesh apply any texture projection you want (planar, cubic etc... the type is not important as we will use an ICETree to set the good values).
- Always on the polygonizer mesh you can get the UVs from the point cloud using a Get Closest Points. The little optimization trick is to get this attribute per point first (as a point set is smaller than a polynode set).
- Then using a Get Data : Self.NodeLocation, you can get those UVs and finally set the texture projection.
Good luck !
Guillaume
From: softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com> [mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>] On Behalf Of Byron Nash
Sent: Friday, December 10, 2010 3:53 PM
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>
Subject: Re: Lagoa 2 materials/phases with polyganizer
Thank you very much for your assistance with my ICE trees. I'm under the gun pretty bad to get some shots done and it's awesome to get feedback from the devs. I just saw your Elephant melting(http://vimeo.com/16995534) with UV coordinates intact. That's pretty similar to what I need to do on this project. I need to start with a lottery ticket shape and have it melt away like paint. The texture of the surface would go with the surface and mix together. I'm getting pretty close but I thought if I could see your tree for that elephant it might help me work out the kinks.
Right now, I'm getting the particle color from the nearby geometry. Then using the Map Lookup and Color at Vertex map to get the color onto my mesh. Getting the detail high enough has been hard, (and slow). I would like to be able to blend the colors a bit like that tree you sent today. My setup varies a little from the test scene and I'm still troubleshooting.
Thanks again for your help!
On Fri, Dec 10, 2010 at 2:26 PM, Byron Nash <byro...@gmail.com<mailto:byro...@gmail.com><mailto:byro...@gmail.com<mailto:byro...@gmail.com>>> wrote:
Would this work if I have one phase but the particles are getting their color from a Texture Map? My cloud can't seem to resolve the MaterialWeight attribute.
On Fri, Dec 10, 2010 at 1:01 PM, Guillaume Laforge <guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>> wrote:
Here it is : http://dl.dropbox.com/u/5533643/Softimage/MixingColorFromLagoaCloud2.scn
In the Polygonizer object, there is an ICETree named "Get_PhaseID". Its main compound control colors (Set in the CAV map) based on a gradient drived by the "Lagoa_PhaseID" attribute.
You can use as many phases as you want in your Lagoa sim and it will create one color by phase (based on the phase "position" along the color gradient).
The "Smooth Iterations" is the slider to blur your color.
Hope this help.
Cheers
Guillaume
From: softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>> [mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>] On Behalf Of Guillaume Laforge
Sent: Friday, December 10, 2010 11:36 AM
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>
Subject: RE: Lagoa 2 materials/phases with polyganizer
Oh you're right, I was thinking of an other scene (used for this video http://vimeo.com/16995300 )
I have no time now, but I will try to send you something this afternoon !
Cheers
Guillaume
From: softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>> [mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>] On Behalf Of Byron Nash
Sent: Friday, December 10, 2010 11:17 AM
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>
Subject: Re: Lagoa 2 materials/phases with polyganizer
I don't see the repeat node in the tree for that scene. Should it be on the Polygonizer or the PointCloud?
On Fri, Dec 10, 2010 at 9:28 AM, Guillaume Laforge <guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>>> wrote:
Hello Byron,
In the link I sent in the beginning of this thread (http://dl.dropbox.com/u/5533643/Softimage/MixingColorFromLagoaCloud.scn) the color is smoothed using a repeat node.
Take a look at the ICETree setting the Color at Vertices.
Cheers
Guillaume
Guillaume Laforge
Software Developer / Développeur de logiciels
Softimage
Autodesk Canada Co.
10 Duke Street
Montreal, QC, H3C 2L7
Direct 514 954 7195
[Adsk_logo_4_sig_v03_crop.gif]
From: softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>> [mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>>] On Behalf Of Byron Nash
Sent: Thursday, December 09, 2010 11:34 PM
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>
Subject: Re: Lagoa 2 materials/phases with polyganizer
Related to this thread, how could I blur the vertex colors when it goes to the Mesh? Despite my dense mesh and sim, I need less aliasing in the result.
On Tue, Nov 16, 2010 at 11:57 AM, Thiago Costa <thiago...@gmail.com<mailto:thiago...@gmail.com><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com>><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com>>><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com>><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com>>>>> wrote:
Just depends how much you need to shrink the mesh... You can also do a simple geometry query and approximate one mesh to the other quite easily.
In my experience it also depends more of the rendering than anything else. For example if you have a lot of ambient occlusion you will see a very dark shadow between the two meshes, and that doesn't look good.
-Thiago
On 16 November 2010 10:34, john clausing <jclau...@yahoo.com<mailto:jclau...@yahoo.com><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com>><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com>>><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com>><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com>>>>> wrote:
the intent was to be able to get two fluids of different character.....say water and honey, and to be able to splash them and shade them appropriately.
i've not had good results "splashing" independent particle streams....the polys always seem to recede from each other? no?
________________________________
From: Thiago Costa <thiago...@gmail.com<mailto:thiago...@gmail.com><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com>><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com>>><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com>><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com>>>>>
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>>
Sent: Tue, November 16, 2010 10:11:05 AM
Subject: Re: Lagoa 2 materials/phases with polyganizer
I thought you wanted something like this: http://lagoatechnologies.com/random/phases.png
that's just like what Guillaume did except that there are 3 meshers, one for each phase.
-Thiago
On 16 November 2010 09:53, john clausing <jclau...@yahoo.com<mailto:jclau...@yahoo.com><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com>><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com>>><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com>><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com>>>>> wrote:
really great, thank you very much.
i think this has enormous potential for commercial production.........i really appreciate it.
john
________________________________
From: Guillaume Laforge <guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>>>>
To: "soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>>" <soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>>>
Sent: Mon, November 15, 2010 8:56:37 PM
Subject: RE: Lagoa 2 materials/phases with polyganizer
Hi John,
I finally found some time to setup a simple scene : http://dl.dropbox.com/u/5533643/Softimage/MixingColorFromLagoaCloud.scn
It is even more simple that in my previous mail as you can directly use the particle color instead of dealing with PhaseID ;).
In this scene, first take a look at the particle ICETree to see how to deal with two emitters (but I think you already figure out this part).
Then in the Polygonizer mesh, expand the cluster folder and select the vertex color property.
Open the ICETree and you will see how to get the Lagoa cloud particle color.
Then re-select the Polygonizer to open a RenderTree to see how to get this color in your shader network.
Hope this help,
Cheers !
Guillaume Laforge
Software Developer / Développeur de logiciels
Softimage
Autodesk Canada Co.
10 Duke Street
Montreal, QC, H3C 2L7
Direct 514 954 7195
[Adsk_logo_4_sig_v03_crop.gif]
From: softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>>> [mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>>>] On Behalf Of john clausing
Sent: Monday, November 15, 2010 4:42 PM
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>>
Subject: Re: Lagoa 2 materials/phases with polyganizer
guillaume,
may i send you a simple scene? i thought i'd had it, but DOH!
not quite.
thank you for your help,
j
________________________________
From: Guillaume Laforge <guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>>>>
To: "soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>>" <soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>>>
Sent: Fri, November 12, 2010 6:44:17 PM
Subject: RE: Lagoa 2 materials/phases with polyganizer
>...would you suggest applying these attributes to the lagoa fluid shader?
The Lagoa Fluid Shaper is a compound to deform your polymesh, it won't help for your material problem.
What you need is to transfert the Phases attribute from the point cloud to your "polygonized" mesh.
First, apply a weight map on this mesh, then create an ICETree. Use a Get Closest Location to get the Phase attribute, then set the weight map using this attribute.
(you will need to re-map the attribute between 0-1 or just change the default range of the weight map).
Then in the render tree using a Color Map Lookup you can get the weight map to mix several shader branches in your material.
I'm not in front of Softimage so I can't help you more tonight :p.
Cheers
Guillaume
From: softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>>>> [mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>>>>] On Behalf Of john clausing
Sent: Friday, November 12, 2010 6:27 PM
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>>>
Subject: Re: Lagoa 2 materials/phases with polyganizer
guillaume,
thank you for the quick reply.
im afraid i dont quite understand how that goes.
i have phases set up and its clear that they are "active" (the particles are represented as different colors, and they physically act different)
would you suggest applying these attributes to the lagoa fluid shader?
sorry, im having trouble seeing it.
john
________________________________
From: Guillaume Laforge <guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>>>>>
To: "soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>>>" <soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>>>>
Sent: Fri, November 12, 2010 6:13:45 PM
Subject: RE: Lagoa 2 materials/phases with polyganizer
Hello John,
Generating 2 materials is not possible (as polygonizer can't create material per clusters). But for fluid looking geometries, using two materials
would give you some sharp limits between them with no blending area at all.
The way to go is to use one material. Just get the phases from your point cloud on the polymesh (using an ICEtree with a Get Closest Location to store a custom attribute). Then you can feed a weight map with this attribute and use it in the render tree to mix two (or more) shaders.
Cheers
Guillaume Laforge
Software Developer / Développeur de logiciels
Softimage
Autodesk Canada Co.
10 Duke Street
Montreal, QC, H3C 2L7
Direct 514 954 7195
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From: softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>>>>> 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On Behalf Of john clausing
Sent: Friday, November 12, 2010 5:45 PM
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>>>>; soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>>>>
Guillaume Laforge
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Byron Nash
Sent: Thursday, January 06, 2011 5:42 PM
To: soft...@listproc.autodesk.com
Subject: Re: Lagoa 2 materials/phases with polyganizer
Here is the resulting animation that I came up with. This is a static camera render of the effect. The final version used this effect from 4 different cameras/shots. Thanks for all the help!
On Mon, Dec 13, 2010 at 10:31 AM, Guillaume Laforge <guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>> wrote:
I'm glad it helps you !
Guillaume
From: softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com> [mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>] On Behalf Of Byron Nash
Sent: Saturday, December 11, 2010 7:28 PM
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>
Subject: Re: Lagoa 2 materials/phases with polyganizer
Brilliant! That helps me out in spades Guillaume. The UV transfer makes a much cleaner texture than the vertex colors and I can blur it in the FX tree to get more blend.
On Fri, Dec 10, 2010 at 11:31 PM, Guillaume Laforge <guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>> wrote:
Hi Byron,
As the polygonizer is by definition not the same mesh at each frame, you will need to increase its subdivision to get more details.
Increasing the number of particles will also give you better results. So it is a balance between particles density and polygonizer details...
You will see that it is not a very complex setup. Here is a little summary :
- On the simulated point cloud, you need to store the Emitter UVs on the first frame of the simulation in a custom attribute named UVs for example.
- Then on the polygonizer mesh apply any texture projection you want (planar, cubic etc... the type is not important as we will use an ICETree to set the good values).
- Always on the polygonizer mesh you can get the UVs from the point cloud using a Get Closest Points. The little optimization trick is to get this attribute per point first (as a point set is smaller than a polynode set).
- Then using a Get Data : Self.NodeLocation, you can get those UVs and finally set the texture projection.
Good luck !
Guillaume
From: softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>> [mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>] On Behalf Of Byron Nash
Sent: Friday, December 10, 2010 3:53 PM
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>
Subject: Re: Lagoa 2 materials/phases with polyganizer
Thank you very much for your assistance with my ICE trees. I'm under the gun pretty bad to get some shots done and it's awesome to get feedback from the devs. I just saw your Elephant melting(http://vimeo.com/16995534) with UV coordinates intact. That's pretty similar to what I need to do on this project. I need to start with a lottery ticket shape and have it melt away like paint. The texture of the surface would go with the surface and mix together. I'm getting pretty close but I thought if I could see your tree for that elephant it might help me work out the kinks.
Right now, I'm getting the particle color from the nearby geometry. Then using the Map Lookup and Color at Vertex map to get the color onto my mesh. Getting the detail high enough has been hard, (and slow). I would like to be able to blend the colors a bit like that tree you sent today. My setup varies a little from the test scene and I'm still troubleshooting.
Thanks again for your help!
On Fri, Dec 10, 2010 at 2:26 PM, Byron Nash <byro...@gmail.com<mailto:byro...@gmail.com><mailto:byro...@gmail.com<mailto:byro...@gmail.com>><mailto:byro...@gmail.com<mailto:byro...@gmail.com><mailto:byro...@gmail.com<mailto:byro...@gmail.com>>>> wrote:
Would this work if I have one phase but the particles are getting their color from a Texture Map? My cloud can't seem to resolve the MaterialWeight attribute.
On Fri, Dec 10, 2010 at 1:01 PM, Guillaume Laforge <guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>>> wrote:
Here it is : http://dl.dropbox.com/u/5533643/Softimage/MixingColorFromLagoaCloud2.scn
In the Polygonizer object, there is an ICETree named "Get_PhaseID". Its main compound control colors (Set in the CAV map) based on a gradient drived by the "Lagoa_PhaseID" attribute.
You can use as many phases as you want in your Lagoa sim and it will create one color by phase (based on the phase "position" along the color gradient).
The "Smooth Iterations" is the slider to blur your color.
Hope this help.
Cheers
Guillaume
From: softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>> [mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>>] On Behalf Of Guillaume Laforge
Sent: Friday, December 10, 2010 11:36 AM
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>
Subject: RE: Lagoa 2 materials/phases with polyganizer
Oh you're right, I was thinking of an other scene (used for this video http://vimeo.com/16995300 )
I have no time now, but I will try to send you something this afternoon !
Cheers
Guillaume
From: softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>> [mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>>] On Behalf Of Byron Nash
Sent: Friday, December 10, 2010 11:17 AM
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>
Subject: Re: Lagoa 2 materials/phases with polyganizer
I don't see the repeat node in the tree for that scene. Should it be on the Polygonizer or the PointCloud?
On Fri, Dec 10, 2010 at 9:28 AM, Guillaume Laforge <guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>>>> wrote:
Hello Byron,
In the link I sent in the beginning of this thread (http://dl.dropbox.com/u/5533643/Softimage/MixingColorFromLagoaCloud.scn) the color is smoothed using a repeat node.
Take a look at the ICETree setting the Color at Vertices.
Cheers
Guillaume
Guillaume Laforge
Software Developer / Développeur de logiciels
Softimage
Autodesk Canada Co.
10 Duke Street
Montreal, QC, H3C 2L7
Direct 514 954 7195
[Adsk_logo_4_sig_v03_crop.gif]
From: softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>>> [mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>>>] On Behalf Of Byron Nash
Sent: Thursday, December 09, 2010 11:34 PM
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>>
Subject: Re: Lagoa 2 materials/phases with polyganizer
Related to this thread, how could I blur the vertex colors when it goes to the Mesh? Despite my dense mesh and sim, I need less aliasing in the result.
On Tue, Nov 16, 2010 at 11:57 AM, Thiago Costa <thiago...@gmail.com<mailto:thiago...@gmail.com><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com>><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com>>><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com>><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com>>>><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com>><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com>>><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com>><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com>>>>>> wrote:
Just depends how much you need to shrink the mesh... You can also do a simple geometry query and approximate one mesh to the other quite easily.
In my experience it also depends more of the rendering than anything else. For example if you have a lot of ambient occlusion you will see a very dark shadow between the two meshes, and that doesn't look good.
-Thiago
On 16 November 2010 10:34, john clausing <jclau...@yahoo.com<mailto:jclau...@yahoo.com><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com>><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com>>><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com>><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com>>>><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com>><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com>>><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com>><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com>>>>>> wrote:
the intent was to be able to get two fluids of different character.....say water and honey, and to be able to splash them and shade them appropriately.
i've not had good results "splashing" independent particle streams....the polys always seem to recede from each other? no?
________________________________
From: Thiago Costa <thiago...@gmail.com<mailto:thiago...@gmail.com><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com>><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com>>><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com>><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com>>>><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com>><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com>>><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com>><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com><mailto:thiago...@gmail.com<mailto:thiago...@gmail.com>>>>>>
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>>>
Sent: Tue, November 16, 2010 10:11:05 AM
Subject: Re: Lagoa 2 materials/phases with polyganizer
I thought you wanted something like this: http://lagoatechnologies.com/random/phases.png
that's just like what Guillaume did except that there are 3 meshers, one for each phase.
-Thiago
On 16 November 2010 09:53, john clausing <jclau...@yahoo.com<mailto:jclau...@yahoo.com><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com>><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com>>><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com>><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com>>>><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com>><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com>>><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com>><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com><mailto:jclau...@yahoo.com<mailto:jclau...@yahoo.com>>>>>> wrote:
really great, thank you very much.
i think this has enormous potential for commercial production.........i really appreciate it.
john
________________________________
From: Guillaume Laforge <guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>>>>>
To: "soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>>>" <soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>>>>
Sent: Mon, November 15, 2010 8:56:37 PM
Subject: RE: Lagoa 2 materials/phases with polyganizer
Hi John,
I finally found some time to setup a simple scene : http://dl.dropbox.com/u/5533643/Softimage/MixingColorFromLagoaCloud.scn
It is even more simple that in my previous mail as you can directly use the particle color instead of dealing with PhaseID ;).
In this scene, first take a look at the particle ICETree to see how to deal with two emitters (but I think you already figure out this part).
Then in the Polygonizer mesh, expand the cluster folder and select the vertex color property.
Open the ICETree and you will see how to get the Lagoa cloud particle color.
Then re-select the Polygonizer to open a RenderTree to see how to get this color in your shader network.
Hope this help,
Cheers !
Guillaume Laforge
Software Developer / Développeur de logiciels
Softimage
Autodesk Canada Co.
10 Duke Street
Montreal, QC, H3C 2L7
Direct 514 954 7195
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From: softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>>>> [mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>>>>] On Behalf Of john clausing
Sent: Monday, November 15, 2010 4:42 PM
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>>>
Subject: Re: Lagoa 2 materials/phases with polyganizer
guillaume,
may i send you a simple scene? i thought i'd had it, but DOH!
not quite.
thank you for your help,
j
________________________________
From: Guillaume Laforge <guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>>>>>
To: "soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>>>" <soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>>>>
Sent: Fri, November 12, 2010 6:44:17 PM
Subject: RE: Lagoa 2 materials/phases with polyganizer
>...would you suggest applying these attributes to the lagoa fluid shader?
The Lagoa Fluid Shaper is a compound to deform your polymesh, it won't help for your material problem.
What you need is to transfert the Phases attribute from the point cloud to your "polygonized" mesh.
First, apply a weight map on this mesh, then create an ICETree. Use a Get Closest Location to get the Phase attribute, then set the weight map using this attribute.
(you will need to re-map the attribute between 0-1 or just change the default range of the weight map).
Then in the render tree using a Color Map Lookup you can get the weight map to mix several shader branches in your material.
I'm not in front of Softimage so I can't help you more tonight :p.
Cheers
Guillaume
From: 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[mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>>>>>] On Behalf Of john clausing
Sent: Friday, November 12, 2010 6:27 PM
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>>>>
Subject: Re: Lagoa 2 materials/phases with polyganizer
guillaume,
thank you for the quick reply.
im afraid i dont quite understand how that goes.
i have phases set up and its clear that they are "active" (the particles are represented as different colors, and they physically act different)
would you suggest applying these attributes to the lagoa fluid shader?
sorry, im having trouble seeing it.
john
________________________________
From: Guillaume Laforge <guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>>>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>>>>>>>
To: "soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>>>>" <soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>>>>>
Sent: Fri, November 12, 2010 6:13:45 PM
Subject: RE: Lagoa 2 materials/phases with polyganizer
Hello John,
Generating 2 materials is not possible (as polygonizer can't create material per clusters). But for fluid looking geometries, using two materials
would give you some sharp limits between them with no blending area at all.
The way to go is to use one material. Just get the phases from your point cloud on the polymesh (using an ICEtree with a Get Closest Location to store a custom attribute). Then you can feed a weight map with this attribute and use it in the render tree to mix two (or more) shaders.
Cheers
Guillaume Laforge
Software Developer / Développeur de logiciels
Softimage
Autodesk Canada Co.
10 Duke Street
Montreal, QC, H3C 2L7
Direct 514 954 7195
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From: 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[mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>>>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>>>>>>>] On Behalf Of john clausing
Sent: Friday, November 12, 2010 5:45 PM
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>>>>>>; 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Sorry for the very late reply, I have to confess I totally missed your answer.
You are correct, there were errors in my test scene however I had
previously had it set up as you explained and if recall correctly by
the time I got to sending the test scene I had got to the stage of
wildly changing values out of desperation! I guess a few signs of my
frustration remained in there! ;)
Anyhow, I just came back to this thread in order to forward it on to
Adrian in the other thread ("Deforming Particle instances on the fly")
and I had another crack at fixing the scene I sent. Despite my best
efforts I failed once again.
If you have time it would great if you could correct and re-post the
scene I attached to my previous mail (2011 SAP) because I'm aching
with curiosity as to learn how you can emit from more than one mesh...
Thanks for you help, and more importantly, thanks for Lagoa!
DAN