LEGO - the Movie Trailer

142 views
Skip to first unread message

Raffaele Fragapane

unread,
Jun 18, 2013, 8:03:38 PM6/18/13
to soft...@listproc.autodesk.com
Animal Logic, so layout, rigging and animation are Softimage.
Still in production.

Eric Thivierge

unread,
Jun 18, 2013, 8:15:33 PM6/18/13
to soft...@listproc.autodesk.com
Looking crazy good Raf! Great job!

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com

Xavier Lapointe

unread,
Jun 18, 2013, 8:29:50 PM6/18/13
to soft...@listproc.autodesk.com
:D

Jack Kao

unread,
Jun 18, 2013, 8:35:18 PM6/18/13
to soft...@listproc.autodesk.com

LOVE the animation style!

Christopher

unread,
Jun 18, 2013, 8:37:32 PM6/18/13
to soft...@listproc.autodesk.com
Interesting, why they choose to mash all hero characters into a
storyline, I'm sure they could have though of something else, Que Sera Sera.

::Christopher::

Christopher

unread,
Jun 18, 2013, 8:38:46 PM6/18/13
to soft...@listproc.autodesk.com
I meant "thought". Oh well.

Edy Susanto Lim

unread,
Jun 18, 2013, 9:33:51 PM6/18/13
to soft...@listproc.autodesk.com
Looks great guys.. Wish I was there heheheh
--
Edy Susanto Lim
TD
http://sawamura.neorack.com

Alan Fregtman

unread,
Jun 18, 2013, 10:17:21 PM6/18/13
to XSI Mailing List
Awesome work Raff & company! :D Looking forward to it.

Ivan Tay

unread,
Jun 18, 2013, 11:58:58 PM6/18/13
to soft...@listproc.autodesk.com

Fantastic ! looking forward to watching it.

Jeremie Passerin

unread,
Jun 19, 2013, 1:47:47 AM6/19/13
to softimage
Woow Woow ! 
Thumb up to the Animals !

Serguei Kalentchouk

unread,
Jun 19, 2013, 2:22:11 AM6/19/13
to soft...@listproc.autodesk.com
Great sharp look and appears to be loads of fun!

Well done AL!

--
Technical Director @ DreamWorks Animation

olivier jeannel

unread,
Jun 19, 2013, 4:51:22 AM6/19/13
to soft...@listproc.autodesk.com
What about rendering ?

Le 19/06/2013 02:03, Raffaele Fragapane a �crit :

Ahmidou Lyazidi

unread,
Jun 19, 2013, 4:56:44 AM6/19/13
to soft...@listproc.autodesk.com
I love the work of the lighting team here, it's all renderman

-----------------------------------------------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com


2013/6/19 olivier jeannel <olivier...@noos.fr>
What about rendering ?

Chris Chia

unread,
Jun 19, 2013, 5:24:07 AM6/19/13
to soft...@listproc.autodesk.com
Thanks for sharing Raffaele!
winmail.dat

Raffaele Fragapane

unread,
Jun 19, 2013, 5:26:44 AM6/19/13
to soft...@listproc.autodesk.com
Well, not quite, really :p Not any more than our assets are all Linux because it's the platform Softimage and Maya run on ;)
I don't think we can disclose yet though.
--
Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!

Chris Chia

unread,
Jun 19, 2013, 5:32:26 AM6/19/13
to soft...@listproc.autodesk.com
Arnold? ;)

From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Wednesday, June 19, 2013 5:27 PM
To: soft...@listproc.autodesk.com
Subject: Re: LEGO - the Movie Trailer

Well, not quite, really :p Not any more than our assets are all Linux because it's the platform Softimage and Maya run on ;)
I don't think we can disclose yet though.

On Wed, Jun 19, 2013 at 6:56 PM, Ahmidou Lyazidi <ahmid...@gmail.com<mailto:ahmid...@gmail.com>> wrote:
I love the work of the lighting team here, it's all renderman

-----------------------------------------------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com

2013/6/19 olivier jeannel <olivier...@noos.fr<mailto:olivier...@noos.fr>>
winmail.dat

Raffaele Fragapane

unread,
Jun 19, 2013, 5:43:05 AM6/19/13
to soft...@listproc.autodesk.com
Nope, although plenty people in here are Arnold fans we haven't jumped on that bandwagon yet.

Ahmidou Lyazidi

unread,
Jun 19, 2013, 5:44:52 AM6/19/13
to soft...@listproc.autodesk.com
Damn it, my bad :/

-----------------------------------------------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com


2013/6/19 Chris Chia <chris...@autodesk.com>

Eugen Sares

unread,
Jun 19, 2013, 7:10:13 AM6/19/13
to soft...@listproc.autodesk.com
Wow!!

I wonder how you pros did the "face rig"... you know, 2D vetor animation projected onto 3D -  a "classic" case for cartoony/abstract characters. Could you elaborate a bit, please?
Did you use some other software, or did you stay inside Softimage?
Because it would be possible for example to animate some curves with blend shapes and the mixer, render some 2D view of those and map this animation onto the faces.

Best regards and congratulations!
Eugen

Chris Dawson

unread,
Jun 19, 2013, 7:10:55 AM6/19/13
to soft...@listproc.autodesk.com

Love it, I’m glad they’ve stuck to the design of the mini figs and not made them all bendy

 

 


Registered Address: Passion Pictures Ltd, 33-34 Rathbone Place, London W1T 1JN.

Registration number: 2177709. Registered in England & Wales 

 

Disclaimer

This message (and any associated files) is intended only for the 
use of the individual or entity to which it is addressed and may 
contain information that is confidential, subject to copyright or 
constitutes a trade secret. If you are not the intended recipient 
you are hereby notified that any dissemination, copying or 
distribution of this message, or files associated with this message, 
is strictly prohibited. If you have received this message in error, 
please notify us immediately by replying to the message and deleting 
it from your computer. Messages sent to and from us may be monitored. 

Internet communications cannot be guaranteed to be secure or error-free 
as information could be intercepted, corrupted, lost, destroyed, arrive 
late or incomplete, or contain viruses. Therefore, we do not accept 
responsibility for any errors or omissions that are present in this 
message, or any attachment, that have arisen as a result of e-mail 
transmission. If verification is required, please request a hard-copy 
version. Any views or opinions presented are solely those of the author 
and do not necessarily represent those of the company.

 

Chris Dawson

unread,
Jun 19, 2013, 7:57:21 AM6/19/13
to soft...@listproc.autodesk.com

I second that, were the faces done with a “rig” 

 

 


Registered Address: Passion Pictures Ltd, 33-34 Rathbone Place, London W1T 1JN.

Raffaele Fragapane

unread,
Jun 19, 2013, 8:16:55 AM6/19/13
to soft...@listproc.autodesk.com
The most effort intensive way you could possibly imagine :p

A custom renderman shader, with a custom OGL shader aligned, with a custom OGL manipulator for custom data driven by... customized curves. Per rig. Dozens of the F'in things. With wardrobes. And variations. For dozens of characters.
All with vector like operations like masking, bool in, bool out, exclude and so on set up for each rig.
Yeah they're a lot of "fun" to set up.

Ahmidou on this list was responsible for the the entire rigging/tools stretch of it (Softimage), OGL shader (always inside Soft) was Christian Breitling (but it might have passed other hands) in the animation department. The actual offline rendering I can't credit (don't remember who did it).

The animators are basically free to use basic controls, or go in and sketch point by point any expression they can come up with on the sorted rendering planes, vector art style.

Raffaele Fragapane

unread,
Jun 19, 2013, 8:18:49 AM6/19/13
to soft...@listproc.autodesk.com
Above credits for dev. The actual rigs, as in setting them up, we all had to slog at one point or another. Mercifully enough only a few in my case, by the time I was done on the build API side of things (because the amount of rigs in this movie is staggering) they had dealt with most of it already.

Ahmidou Lyazidi

unread,
Jun 19, 2013, 8:20:47 AM6/19/13
to soft...@listproc.autodesk.com
I couldn't have explained it better !

-----------------------------------------------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com


2013/6/19 Raffaele Fragapane <raffsx...@googlemail.com>

Marc-Andre Carbonneau

unread,
Jun 19, 2013, 8:25:35 AM6/19/13
to soft...@listproc.autodesk.com

When I saw they were releasing a movie I was scared to see the animated Lego stuff we see on TV(Ninjago) but I am very very surprised by the look!

The lighting and materials as well as the animation will make the kids believe these are real Legos coming to life. ;)

 

I’ll be going with my 5 years old who’s mad about Legos as soon as it comes out.


Good job guys!

MAC

Eugen Sares

unread,
Jun 19, 2013, 9:35:33 AM6/19/13
to soft...@listproc.autodesk.com
What do you mean with "customized curves", and "vector-like operations like booleans", if I may ask? Real Nurbs-curve mangling in the 3D-scene?
If you did curve booleans already, I could spare me the effort and ask you for considering releasing them as an addon...
Cheers,
Eugen

joshxsi

unread,
Jun 19, 2013, 7:40:04 PM6/19/13
to soft...@listproc.autodesk.com
The curves themselves are just standard bezier, the boolean operations happen at the shader level (XSI curves > points in space > vector curves > boolean ops > shader).

Raffaele Fragapane

unread,
Jun 19, 2013, 7:42:14 PM6/19/13
to soft...@listproc.autodesk.com
Except for the custom data attached and the autohandling stuff ;)

Benjamin Paschke

unread,
Jun 20, 2013, 12:02:10 AM6/20/13
to soft...@listproc.autodesk.com
My kids are going to go bananas over this! I can't wait to take them to
see it.
That's some great, rich lighting there. Looking forward to hearing some
more details about it.

benp

Jordi Bares

unread,
Jun 20, 2013, 2:03:02 AM6/20/13
to soft...@listproc.autodesk.com, soft...@listproc.autodesk.com
Looking great, I surely will take my kids too

Sent from my iPhone

Eugen Sares

unread,
Jun 20, 2013, 3:02:01 AM6/20/13
to soft...@listproc.autodesk.com
It seems I can't find that shader folder... I suppose that's an addon you guys use?
Thanks anyway!

Adam Sale

unread,
Jun 20, 2013, 3:19:31 AM6/20/13
to soft...@listproc.autodesk.com
that looks awesome Raff and Co.. Can't wait to check it out. 

Ahmidou Lyazidi

unread,
Jun 20, 2013, 3:20:41 AM6/20/13
to soft...@listproc.autodesk.com
Hey Eugen
It's a custom shader developed for the movie and it's not a MR one. Any way it's very dependant on our pipeline and can't be used without it.
And about the realtime version, it's not very useful as it can't be rendered.
Cheers.
A.

-----------------------------------------------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com


2013/6/20 Eugen Sares <sof...@mail.sprit.org>

Raffaele Fragapane

unread,
Jun 20, 2013, 3:21:09 AM6/20/13
to soft...@listproc.autodesk.com
It's the OGL texture shader that rasterizes the vector operations we mentioned before.
It's propietary, much as the rest of the steps other than creating the base curves which is the only Vanilla Soft bit, so it's owned by AL and unlikely to ever be released to the public, sorry.

Eugen Sares

unread,
Jun 20, 2013, 4:23:40 AM6/20/13
to soft...@listproc.autodesk.com
No problem. Thanks for the info!

In an ideal world the FXtree would get an overhaul... it does not deserve to be treated like legacy garbage.
Funny how much "vector paint" node can do already, including animation, but when it gets complex, it's not convenient any more.
There's so much you could add, e.g. it being able to derive curves from the scene via some camera link, mixer support, booleans, whatnot...
... just dreaming ...

Stefan Kubicek

unread,
Jun 20, 2013, 4:30:36 AM6/20/13
to soft...@listproc.autodesk.com
For a start, it would be nice to be able to use Vector data fils as image input in Softimage:
Like this: http://www.youtube.com/watch?v=Ib5sgkpXQ7k
>>>> <mailto:raffsx...@googlemail.com>>
>>>>
>>>> The most effort intensive way you could possibly imagine :p
>>>>
>>>> A custom renderman shader, with a custom OGL shader
>>>> aligned, with a custom OGL manipulator for custom data
>>>> driven by... customized curves. Per rig. Dozens of the
>>>> F'in things. With wardrobes. And variations. For dozens
>>>> of characters.
>>>> All with vector like operations like masking, bool in,
>>>> bool out, exclude and so on set up for each rig.
>>>> Yeah they're a lot of "fun" to set up.
>>>>
>>>> Ahmidou on this list was responsible for the the entire
>>>> rigging/tools stretch of it (Softimage), OGL shader
>>>> (always inside Soft) was Christian Breitling (but it
>>>> might have passed other hands) in the animation
>>>> department. The actual offline rendering I can't credit
>>>> (don't remember who did it).
>>>>
>>>> The animators are basically free to use basic controls,
>>>> or go in and sketch point by point any expression they
>>>> can come up with on the sorted rendering planes, vector
>>>> art style.
>>>>
>>>>
>>>> On Wed, Jun 19, 2013 at 9:10 PM, Eugen Sares
>>>> <sof...@mail.sprit.org <mailto:sof...@mail.sprit.org>>
>>>> wrote:
>>>>
>>>> Wow!!
>>>>
>>>> I wonder how you pros did the "face rig"... you
>>>> know, 2D vetor animation projected onto 3D - a
>>>> "classic" case for cartoony/abstract characters.
>>>> Could you elaborate a bit, please?
>>>> Did you use some other software, or did you stay
>>>> inside Softimage?
>>>> Because it would be possible for example to animate
>>>> some curves with blend shapes and the mixer, render
>>>> some 2D view of those and map this animation onto
>>>> the faces.
>>>>
>>>> Best regards and congratulations!
>>>> Eugen
>>>>
>>>>
>>>> Am 19.06.2013 08:22, schrieb Serguei Kalentchouk:
>>>>> Great sharp look and appears to be loads of fun!
>>>>>
>>>>> Well done AL!
>>>>>
>>>>>
>>>>>
>>>>> On Tue, Jun 18, 2013 at 10:47 PM, Jeremie Passerin
>>>>> <gere...@gmail.com <mailto:gere...@gmail.com>>
>>>>> wrote:
>>>>>
>>>>> Woow Woow !
>>>>> Thumb up to the Animals !
>>>>>
>>>>>
>>>>> On 18 June 2013 20:58, Ivan Tay
>>>>> <ivanso...@gmail.com
>>>>> <mailto:ivanso...@gmail.com>> wrote:
>>>>>
>>>>> Fantastic ! looking forward to watching it.
>>>>>
>>>>>
>>>>>
>>>>> On Wed, Jun 19, 2013 at 8:03 AM, Raffaele
>>>>> Fragapane <raffsx...@googlemail.com
>>>>> <mailto:raffsx...@googlemail.com>> wrote:
>>>>>
>>>>> Well, trailer's out:
>>>>> http://www.youtube.com/watch?v=lPnY2NjSjrg
>>>>>
>>>>> Animal Logic, so layout, rigging and
>>>>> animation are Softimage.
>>>>> Still in production.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Technical Director @ DreamWorks Animation
>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Our users will know fear and cower before our software!
>>>> Ship it! Ship it and let them flee like the dogs they are!
>>>>
>>>>
>>>
>>>
>>
>>
>>
>>
>> --
>> Our users will know fear and cower before our software! Ship it! Ship
>> it and let them flee like the dogs they are!
>
>


--
---------------------------------------------
Stefan Kubicek ste...@keyvis.at
---------------------------------------------
keyvis digital imagery
Alfred Feierfeilstraᅵe 3
A-2380 Perchtoldsdorf bei Wien
Phone: +43 (0) 699 12614231
www.keyvis.at
-- This email and its attachments are --
-- confidential and for the recipient only --

Christopher

unread,
Jun 20, 2013, 5:39:09 AM6/20/13
to soft...@listproc.autodesk.com
You wouldn't have to worry about resolution, hopefully :)

::Christopher::

Eugen Sares

unread,
Jun 20, 2013, 7:31:27 AM6/20/13
to soft...@listproc.autodesk.com
Interesting! Max has a "vector map" shader node now. Nice.

The trick they seem to use is taking a big illustrator image with all
the face expressions, and in max animate the map's x postion on the head
via a custom parameter wired to an "attribute holder" modifier.
They don't really animate the vector shapes, just blend them.
Uaaa! Max' interface...

Anyway, one of the really cool thing about Max is it's support for all
the relevant file formats out there, Illustrator CS6 in this case.
Softimage's EPS importer supports Illustrator 8... how old is that one?
10 years?

Stefan Kubicek

unread,
Jun 20, 2013, 9:41:44 AM6/20/13
to soft...@listproc.autodesk.com
Thats exactly the point. About ten years ago they added the ability to load Combustion files as texture maps, which can also contain vector data, but one had to specify the max. sampling resolution, and that wasn't animatable either.
I remember I was pretty excited until I found out about this caveat :-/

Christopher

unread,
Jun 20, 2013, 10:11:25 AM6/20/13
to soft...@listproc.autodesk.com
Would be nice to have, and OpenEXR 2.0 support too, although what good
is 2.0 if the compositor can't accept it :(

Sebastien Sterling

unread,
Jun 20, 2013, 10:48:18 AM6/20/13
to soft...@listproc.autodesk.com
layout Rigged animated in Softimage ... and they modeled it in maya... :P
Reply all
Reply to author
Forward
0 new messages