Rob Wuijster E ro...@casema.nl \/-------------\/----------------\/
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WTF? There are *plenty* of areas that need improvement in Softimage:
- ASCII file format support for forward/backwards compatibility and external access for custom development
- Realtime Shaders (High Quality Viewport) can use a complete rebuild as the current one is near useless.
- Completion of NURBS curve and surface modeling SDK and tools
- Support for topology generators in SDK outside of ICE
- Multithreading support in UI and SDK.
- Expansion of user interface SDK so we can things other than property pages.
- Improvement to weight editing tools for assigning/reassigning weights to bones and different envelopes
- Etc..
Maybe you don’t see the sore spots, but I certainly do. The Softimage core is where a lot of work is needed as many systems are unfinished or not accessible which makes it very difficult to write custom tools or get performance needed to serve larger scale pipelines. That’s why a lot of effort was put into ICE over the past few releases. Unfortunately, some of the areas of great need weren’t touched, or not touched enough.
Matt
WTF? (part 2)
I would definitely NOT want to stay on 2010. Way too many blocking issues and bugs. We just upgraded to 2013 SP1 from Softimage 7.5 as it was the first version since 7.5 which gave us the bare minimum feature set that didn’t have major issues – and even then I had to write a lot of custom code to work around known issues. I’m still looking at newer releases as they come down the pipe as there are some pretty serious issues in 2013 SP1 that we cannot live with for long. Hoping 2014 resolves them.
People are already complaining about lack of development of SI. Customer base is what determines how many resources AD puts into the product. If fewer customers pay for support, how much developer time do you think is going to be put into the product? In other words, by not paying you are effectively killing the product. Sure, 3rd parties can supply some fancy plugins, but that will only continue as long as there are paying customers to support the product, and the 3rd parties ability to support the product is dependent on their ability to get access to the necessary components to write their tools. If AD doesn’t develop the core, the 3rd parties cannot do their work. One hand feeds the other.
Let’s think rationally for a change.
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Mirko Jankovic
Sent: Thursday, March 14, 2013 11:35 AM
To: soft...@listproc.autodesk.com
Subject: Re: 2014 New feature list... minor corrections list... you decide
I'm sure that if other companies see what AD have prepared for lunch in the next month or so, they (other companies) will rush in and implement same or better in a month or two!!!
If fewer customers pay for support, how much developer time do you think is going to be put into the product? In other words, by not paying you are effectively killing the product.
Nostradamus knew.
No and no.
Regardless of the product and the company, business is business. If your company makes printed T-shirts and a particular T-shirt isn’t selling, chances are the company will stop manufacturing it. It’s common sense.
Use that analogy on Softimage – if people stop buying it, why would AD continue development of it? Duh.
As for upgrades, I never said there wasn’t anything worth the upgrade. What I said is there were show stopping issues preventing our upgrade. Very big difference between the two. We wanted to upgrade because of the new features we needed (and requested), but bugs prevented us from making the move.
If enough T-shirts don’t sell, the company will investigate as to why that is and make changes. Companies don’t like spending and not seeing a return.
BUT, as a customer you shouldn’t withhold your money as first course of action. You should be communicating your issues through proper channels to get them resolved. If and only you’ve gone down all available channels and still without resolution should you withhold payment in the form of using a different product. Withholding payment should be the last resort, not the first.
Matt
I wouldn’t go that far.
Sure, the entire team was changed, but to say they cannot make core changes implies the product cannot be further developed. In which case, why make the dev team change at all? Seems rather pointless to move development to an entirely different country and hire specialists for a short term maintenance project. Who would want to be employed in that scenario knowing that was the case? Not exactly job stability.
They did do it in two steps. That’s partly why the feature lists of the past few releases were larger.
I think what Francois was probably trying to say (and what I would say) is it takes some time to truly understand the core of an enormous codebase like that of any DCC, and to expect core/architectural changes this early is probably too optimistic. I don't think one should jump to conclusions off a lack of considerable core changes in the first year. There's probably millions of lines of code from various eras and authors.If this is it for 2014, I for one will give them the benefit of the doubt for this first release with the new team, and look with hopeful eyes at what 2015 might enhance or bring.On Thu, Mar 14, 2013 at 5:06 PM, Matt Lind <ml...@carbinestudios.com> wrote:
I wouldn’t go that far.
Sure, the entire team was changed, but to say they cannot make core changes implies the product cannot be further developed. In which case, why make the dev team change at all? Seems rather pointless to move development to an entirely different country and hire specialists for a short term maintenance project. Who would want to be employed in that scenario knowing that was the case? Not exactly job stability.
Matt
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Francois Lord
Sent: Thursday, March 14, 2013 12:54 PM
To: soft...@listproc.autodesk.com
Subject: Re: 2014 New feature list... minor corrections list... you decide
I wouldn't expect many changes in the core since the development team has changed entirely.
>From what I've heard, 3dsMax has the same problem. The core engineers have all left over time and the new team can only add new buttons. I suspect the same is happening for Softimage.
This is unfortunate, but very understandable.
On 14/03/2013 14:50, Matt Lind wrote:
WTF? There are *plenty* of areas that need improvement in Softimage:
- ASCII file format support for forward/backwards compatibility and external access for custom development
- Realtime Shaders (High Quality Viewport) can use a complete rebuild as the current one is near useless.
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I didn't withhold my money for several lackluster releases. This year I decided I would wait for them to prove they had something worth upgrading to and so far it looks as if I will be keeping my money. The problem here is that the proper channels don’t seem to care. If they did, they wouldn't have moved most of the Softimage team to Maya.
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Thursday, March 14, 2013 1:54 PM
To: soft...@listproc.autodesk.com
This is an example of a proper software update.http://www.sidefx.com/index.php?option=com_content&task=view&id=2447&Itemid=360
Mário DomingosSent from my super iPhoneI would like if you can see the size of objects so it's easier to make models for 3d printing.2013/3/14 Francois Lord <flord...@gmail.com>
+1
On 14/03/2013 09:45, Eric Lampi wrote:
Guys,
Don't you think it's better to just wait for the list to be released before getting too worked up over it?

I don’t think Houdini could replace a software like Softimage, parts of it surely can but not all of it.
Modo might be more of a contender. Modo 701 is interesting albeit not the revolution we are expecting from the new merge of Modo and The Foundry.
Modo is pretty powerful for its young age. It has some rough spots but it will come.
Wildstar is not a released product, so no behind the scenes stuff yet.
The official wildstar website is here: http://www.wildstar-online.com
Our studio website is here: http://www.carbinestudios.com
If you hunt around the web you’ll find various pages devoted to the product such as Facebook, MySpace, Google+, etc…
Softimage is used for most 3D artwork that goes into the game with exception of terrain (internal tools) and character modeling/texturing (Modo).
Matt
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Mirko Jankovic
Sent: Thursday, March 14, 2013 12:11 PM
To: soft...@listproc.autodesk.com
Subject: Re: 2014 New feature list... minor corrections list... you decide
btw Matt sry for small offtopic but LOVE the look of wildstar. Are there any making of docs or something around? And was it SI work or?
Again sry for ot
We shouldn't have to pay for bug fixes. Honestly, for what I do I don't run into that many bugs. Compared to just about anything on a mac nowadays, SI is rock solid.
Modo has most of the same problems lightwave has, including a horrid UI (especially the texture editor) and terrible character animation tools. You would think they would bring someone in who knows about this stuff instead of leaving it to the people who made the mess of lightwave in the first place, but I guess when they are running the company pride gets in the way.