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MD5Mesh and MD5Anim Exporter
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Bryan Upton  
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 More options Jun 23 2012, 1:09 pm
From: Bryan Upton <bryanup...@gmail.com>
Date: Sat, 23 Jun 2012 18:09:00 +0100
Subject: MD5Mesh and MD5Anim Exporter

Hey Guys,

Anyone know of a Plugin that exports in this format?  I'm attempting to
export some animated assets to Away3D for Flash and it seems this format
seems to be the one to use.

Thanks

Bry


 
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Alan Fregtman  
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 More options Jun 23 2012, 1:40 pm
From: Alan Fregtman <alan.fregt...@gmail.com>
Date: Sat, 23 Jun 2012 13:40:13 -0400
Local: Sat, Jun 23 2012 1:40 pm
Subject: Re: MD5Mesh and MD5Anim Exporter

Tried Collada? Away3D supports that format. Maybe give it a shot?


 
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Simon Anderson  
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 More options Jun 24 2012, 12:47 am
From: Simon Anderson <simonbenandersonl...@gmail.com>
Date: Sun, 24 Jun 2012 14:47:47 +1000
Local: Sun, Jun 24 2012 12:47 am
Subject: Re: MD5Mesh and MD5Anim Exporter

Collada should work, I used to use it and papervision for interactive Flash
geometry. and I think Away3D has the similar options.

On Sun, Jun 24, 2012 at 3:40 AM, Alan Fregtman <alan.fregt...@gmail.com>wrote:

--
-------------------
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/

 
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Olivier Oskamp  
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 More options Jun 24 2012, 7:00 am
From: Olivier Oskamp <olivier.osk...@gmail.com>
Date: Sun, 24 Jun 2012 13:00:06 +0200
Local: Sun, Jun 24 2012 7:00 am
Subject: Re: MD5Mesh and MD5Anim Exporter

Actually,

the "new" away 3d 4, the one that uses the flash 11 gpu Stage3d stuff,
Does not support collada officially yet.
It looks like in the next release it will.
For now you could look at
https://github.com/away3d/away3d-core-fp11/pull/140 .

There are usuable DAEParsers (collada) by Tim Knip available there, sadly
they don't seem to handle SRT animations right yet nor support shape
animation (correctly, yet). I did not test skeletal / skinning yet. There
is another parser but that is most rudimentary.

You will have to add the parser manually, and possibly jimmy it a tad to
get the animations over (away3d relies on seperate tweener classes anyway
as of yet, to do SRT animations). See away3d\loaders\parsers\Parsers.as and
add the DAEParser.as file there.

Also you can see this pull request was closed very recently and development
for full integration was set in motion.
Looks like we might expect a (more) finished parser soon.

MD5 is a Quake format as far as I know, If you want to use it I think the
only way is to go through some other 3rdparty application.By no means ever
ideal I'd say.

good luck, many cans of worms ahead ;)

Olivier

On 24 June 2012 06:47, Simon Anderson <simonbenandersonl...@gmail.com>wrote:


 
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Bryan Upton  
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 More options Jun 24 2012, 6:57 pm
From: Bryan Upton <bryanup...@gmail.com>
Date: Sun, 24 Jun 2012 23:57:50 +0100
Local: Sun, Jun 24 2012 6:57 pm
Subject: Re: MD5Mesh and MD5Anim Exporter

Guys,

Thanks for this!  It appears that this parser has indeed moved on since
that pull request was issued.  Looks to support skeletons and skinning etc.
 I'll give it a whirl, thanks everyone!

Bry

On 24 June 2012 12:00, Olivier Oskamp <olivier.osk...@gmail.com> wrote:


 
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Olivier Oskamp  
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 More options Jun 25 2012, 5:32 am
From: Olivier Oskamp <olivier.osk...@gmail.com>
Date: Mon, 25 Jun 2012 11:32:11 +0200
Local: Mon, Jun 25 2012 5:32 am
Subject: Re: MD5Mesh and MD5Anim Exporter

I can send you the slightly edited version I use if you like.
The original uses a deprecated version of the BitMapMaterial class.
As (my) comments on this pullrequest suggest I've updated it to use the
newer TextureMaterial.

As I've set it up now I use shapekey frames baked into the DAE (IE a
model/null with the keys as geometry).
Also I havent been able to get the SRT animation accross as of yet.
It seems the parser is a little unfinished there, it was my next step after
finally getting the shapes accross (well sort of).

Let me know if you'd like my DAEParser.as

I'd love to hear btw how you get on with skinning and skeletons.

gr.oO

On 25 June 2012 00:57, Bryan Upton <bryanup...@gmail.com> wrote:


 
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