transferring state id from soft to maya via ncache or equivalent.

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Adam Sale

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Sep 16, 2012, 12:22:37 PM9/16/12
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Hey guys.. wondering if state id is supported over in maya. when sending ice scenes over.  I've been looking around, and it doesn't appear to be the case, just wanted to check here before embarking on a mission of futility. I know the attribute can be cached over, however, once there, I'm not sure whether i can actually use it, for assigning different shaders. 

I guess if not, I guess the next best thing would be to clone/spawn into a new cloud to send multiple clouds over to Maya, and then assign per cloud shaders from there.. 
Does that sound about right?

Is there anything else I should be aware of for those of you who have done this?

Thanks all.. 

Adam

Adam Sale

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Sep 22, 2012, 12:57:08 PM9/22/12
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thought I would bring this back up again, in case anyone missed the original post. 
Any takers.. 
Am I right in thinking the best way to approach this is the multi cloud approach?

Grahame Fuller

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Sep 24, 2012, 11:45:57 AM9/24/12
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If you can get the attribute over to Maya, then I believe that you should be able to use a Utilities/Particle Sampler node to get its value and drive stuff in the Hypershade view. However I haven't had a chance to test this fully.

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From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Adam Sale
Sent: Saturday, September 22, 2012 12:57 PM
To: soft...@listproc.autodesk.com
Subject: Re: transferring state id from soft to maya via ncache or equivalent.

thought I would bring this back up again, in case anyone missed the original post.
Any takers..
Am I right in thinking the best way to approach this is the multi cloud approach?
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Ben Houston

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Sep 24, 2012, 11:59:49 AM9/24/12
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Fury 2 has a ICE cache loader node that works in Maya. We are going
to expand it to handle loading IDs into Maya if they exist in the ICE
Cache.
-ben
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Best regards,
Ben Houston
Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
http://Exocortex.com - Passionate CG Software Professionals.

Adam Sale

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Sep 24, 2012, 6:38:12 PM9/24/12
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thanks for that.. Grahame :)
And very interesting to consider with Fury 2 Ben..

Cheers Guys,,

Adam

Leo Quensel

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Sep 25, 2012, 3:49:38 AM9/25/12
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Note that you can transfer over attributes via ncache but you have to create the particle attribute in maya BEFORE loading the cache.
-------- Original-Nachricht --------
> Datum: Mon, 24 Sep 2012 15:38:12 -0700
> Von: Adam Sale <adam...@gmail.com>
> An: b...@exocortex.com, soft...@listproc.autodesk.com
> Betreff: Re: transferring state id from soft to maya via ncache or equivalent.
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