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Chris Marshall  
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 More options Aug 7 2012, 10:49 am
From: Chris Marshall <chrismarshal...@gmail.com>
Date: Tue, 7 Aug 2012 15:49:45 +0100
Local: Tues, Aug 7 2012 10:49 am
Subject: Blending displacement using raylength

Hi All,
I have a camera very close to a surface which has some displacement detail
in the very foreground. I'm using the BA raylength shader to try and blend
this so the displacement reduces the further away from the camera the
object is. But it doesn't appear to be working. I've tried to clamp the
scalar range, but even though the BA Raylenth is showing a grad from black
to white on the object, the displacement never reduces.
Any thoughts on how this might be achieved?
Thanks

Chris


 
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Bradley Gabe  
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 More options Aug 7 2012, 10:54 am
From: Bradley Gabe <witha...@gmail.com>
Date: Tue, 7 Aug 2012 10:54:00 -0400
Subject: Re: Blending displacement using raylength

Isn't this a cycle dependency situation? Raylength is affected by
displacement.

On Tue, Aug 7, 2012 at 10:49 AM, Chris Marshall
<chrismarshal...@gmail.com>wrote:


 
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Guillaume Laforge  
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 More options Aug 7 2012, 11:12 am
From: Guillaume Laforge <guillaume.lafo...@autodesk.com>
Date: Tue, 7 Aug 2012 15:12:32 +0000
Local: Tues, Aug 7 2012 11:12 am
Subject: RE: Blending displacement using raylength

Hi Chris,

I didn't play with the RenderTree since a very loonngg time but I think that you could use the "Intersection Point" from the Vector State node.
Then you need to get the world position of your camera and get the distance to those intersection points. I think that they are evaluated before the displacement (assuming you are using MentalRay).

Cheers,
Guillaume Laforge

From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: Tuesday, August 07, 2012 10:54 AM
To: softim...@listproc.autodesk.com
Subject: Re: Blending displacement using raylength

Isn't this a cycle dependency situation? Raylength is affected by displacement.

On Tue, Aug 7, 2012 at 10:49 AM, Chris Marshall <chrismarshal...@gmail.com<mailto:chrismarshal...@gmail.com>> wrote:
Hi All,
I have a camera very close to a surface which has some displacement detail in the very foreground. I'm using the BA raylength shader to try and blend this so the displacement reduces the further away from the camera the object is. But it doesn't appear to be working. I've tried to clamp the scalar range, but even though the BA Raylenth is showing a grad from black to white on the object, the displacement never reduces.
Any thoughts on how this might be achieved?
Thanks

Chris

  winmail.dat
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David Thibodeau  
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 More options Aug 7 2012, 11:23 am
From: "David Thibodeau" <david.thibod...@visionglobale.com>
Date: Tue, 7 Aug 2012 11:23:11 -0400
Local: Tues, Aug 7 2012 11:23 am
Subject: RE: Blending displacement using raylength

Hi Chris,

I've been using in the Render tree the node Scalar State in Ray Lenght mode and its working well with the displacement in MR Soft 2012 SP1.

Hope it helps!

Dav♪d Th♪bodeau || Artiste 3D ||

Tél: (514) 848-0579 (2525)

________________________________

From: Guillaume Laforge [mailto:guillaume.lafo...@autodesk.com]
Sent: August-07-12 11:13 AM
To: softim...@listproc.autodesk.com
Subject: RE: Blending displacement using raylength

Hi Chris,

I didn’t play with the RenderTree since a very loonngg time but I think that you could use the “Intersection Point” from the Vector State node.

Then you need to get the world position of your camera and get the distance to those intersection points. I think that they are evaluated before the displacement (assuming you are using MentalRay).

Cheers,

Guillaume Laforge

From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: Tuesday, August 07, 2012 10:54 AM
To: softim...@listproc.autodesk.com
Subject: Re: Blending displacement using raylength

Isn't this a cycle dependency situation? Raylength is affected by displacement.

On Tue, Aug 7, 2012 at 10:49 AM, Chris Marshall <chrismarshal...@gmail.com> wrote:

Hi All,

I have a camera very close to a surface which has some displacement detail in the very foreground. I'm using the BA raylength shader to try and blend this so the displacement reduces the further away from the camera the object is. But it doesn't appear to be working. I've tried to clamp the scalar range, but even though the BA Raylenth is showing a grad from black to white on the object, the displacement never reduces.

Any thoughts on how this might be achieved?

Thanks

Chris

  VGSignature.jpg
7K Download

 
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David Thibodeau  
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 More options Aug 7 2012, 11:34 am
From: "David Thibodeau" <david.thibod...@visionglobale.com>
Date: Tue, 7 Aug 2012 11:34:20 -0400
Local: Tues, Aug 7 2012 11:34 am
Subject: RE: Blending displacement using raylength

Worse case scenario would be to set up two nulls with the right distance in your scene, set their global position with an expression (Distance to cam) in the Scalar Change Range node (Old Range: Start, Old Range: End) and then multiply your displacement with this output value if that makes any sense..

Hope it helps

Dav♪d Th♪bodeau || Artiste 3D ||

Tél: (514) 848-0579 (2525)

________________________________

From: David Thibodeau [mailto:david.thibod...@visionglobale.com]
Sent: August-07-12 11:23 AM
To: softim...@listproc.autodesk.com
Subject: RE: Blending displacement using raylength

Hi Chris,

I've been using in the Render tree the node Scalar State in Ray Lenght mode and its working well with the displacement in MR Soft 2012 SP1.

Hope it helps!

Dav♪d Th♪bodeau || Artiste 3D ||

Tél: (514) 848-0579 (2525)

________________________________

From: Guillaume Laforge [mailto:guillaume.lafo...@autodesk.com]
Sent: August-07-12 11:13 AM
To: softim...@listproc.autodesk.com
Subject: RE: Blending displacement using raylength

Hi Chris,

I didn’t play with the RenderTree since a very loonngg time but I think that you could use the “Intersection Point” from the Vector State node.

Then you need to get the world position of your camera and get the distance to those intersection points. I think that they are evaluated before the displacement (assuming you are using MentalRay).

Cheers,

Guillaume Laforge

From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: Tuesday, August 07, 2012 10:54 AM
To: softim...@listproc.autodesk.com
Subject: Re: Blending displacement using raylength

Isn't this a cycle dependency situation? Raylength is affected by displacement.

On Tue, Aug 7, 2012 at 10:49 AM, Chris Marshall <chrismarshal...@gmail.com> wrote:

Hi All,

I have a camera very close to a surface which has some displacement detail in the very foreground. I'm using the BA raylength shader to try and blend this so the displacement reduces the further away from the camera the object is. But it doesn't appear to be working. I've tried to clamp the scalar range, but even though the BA Raylenth is showing a grad from black to white on the object, the displacement never reduces.

Any thoughts on how this might be achieved?

Thanks

Chris

  VGSignature.jpg
7K Download

  VGSignature.jpg
7K Download

 
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Chris Marshall  
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 More options Aug 7 2012, 12:57 pm
From: Chris Marshall <chrismarshal...@gmail.com>
Date: Tue, 7 Aug 2012 17:57:35 +0100
Local: Tues, Aug 7 2012 12:57 pm
Subject: Re: Blending displacement using raylength

OK Thanks all. Been out of the office but will take a look at some of the
suggestions now.

Cheers

On 7 August 2012 16:34, David Thibodeau
<david.thibod...@visionglobale.com>wrote:

--

Chris Marshall
Mint Motion Limited
029 2002 5762
07730 533 115
www.mintmotion.co.uk

  VGSignature.jpg
7K Download

  VGSignature.jpg
7K Download

 
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Chris Marshall  
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 More options Aug 8 2012, 6:07 am
From: Chris Marshall <chrismarshal...@gmail.com>
Date: Wed, 8 Aug 2012 11:07:18 +0100
Local: Wed, Aug 8 2012 6:07 am
Subject: Re: Blending displacement using raylength
My brain's fried! How do I get the positions of objects into the
render tree? It's all gone foggy and I have a client in shortly!

On 07/08/2012, David Thibodeau <david.thibod...@visionglobale.com> wrote:

--

Chris Marshall
Mint Motion Limited
029 2002 5762
07730 533 115
www.mintmotion.co.uk


 
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Rob Chapman  
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 More options Aug 8 2012, 6:16 am
From: Rob Chapman <tekano....@gmail.com>
Date: Wed, 8 Aug 2012 11:16:31 +0100
Local: Wed, Aug 8 2012 6:16 am
Subject: Re: Blending displacement using raylength

something like this perhaps?  this is just distance from camera but should
give you what you need?

On 8 August 2012 11:07, Chris Marshall <chrismarshal...@gmail.com> wrote:

  vectors_from_camera_in_rendertree.jpg
141K Download

 
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Christian Keller  
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 More options Aug 8 2012, 6:17 am
From: Christian Keller <chris3...@me.com>
Date: Wed, 08 Aug 2012 10:17:43 +0000 (GMT)
Local: Wed, Aug 8 2012 6:17 am
Subject: Re: Blending displacement using raylength

vector node and put expressions on it ?

--
christian keller
visual effects|direction

+49 179 69 36 248
chris3...@me.com

Am 08. August 2012 um 12:07 schrieb Chris Marshall <chrismarshal...@gmail.com>:


 
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Chris Marshall  
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 More options Aug 8 2012, 6:23 am
From: Chris Marshall <chrismarshal...@gmail.com>
Date: Wed, 8 Aug 2012 11:23:48 +0100
Local: Wed, Aug 8 2012 6:23 am
Subject: Re: Blending displacement using raylength
Ideally I don't want to generate a texture projection, just get the
position of the camera and / or other objects in space. Brain's died.
Where can I write an expression in the render tree? I'm clearly
missing something obvious here.

On 08/08/2012, Christian Keller <chris3...@me.com> wrote:

--

Chris Marshall
Mint Motion Limited
029 2002 5762
07730 533 115
www.mintmotion.co.uk


 
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Rob Chapman  
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 More options Aug 8 2012, 6:40 am
From: Rob Chapman <tekano....@gmail.com>
Date: Wed, 8 Aug 2012 11:40:15 +0100
Local: Wed, Aug 8 2012 6:40 am
Subject: Re: Blending displacement using raylength

is the client there yet? :)  heres a way to add expressions into the render
tree and doesnt use texture space lookup. better hurry up!

On 8 August 2012 11:23, Chris Marshall <chrismarshal...@gmail.com> wrote:

  vectors_expression.jpg
200K Download

 
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Chris Marshall  
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 More options Aug 8 2012, 6:44 am
From: Chris Marshall <chrismarshal...@gmail.com>
Date: Wed, 8 Aug 2012 11:44:59 +0100
Local: Wed, Aug 8 2012 6:44 am
Subject: Re: Blending displacement using raylength
He's just walked in! Diverting him to coffee machine, sofa and Olympics on tv!
Of course the expression is added through the animation divot! I'm an
idiot! Was looking in the wrong place all along. Cheers

On 08/08/2012, Rob Chapman <tekano....@gmail.com> wrote:

> is the client there yet? :)  heres a way to add expressions into the render
> tree and doesnt use texture space lookup. better hurry up!

> On 8 August 2012 11:23, Chris Marshall <chrismarshal...@gmail.com> wrote:

>> Ideally I don't want to generate a texture projection, just get the
>> position of the camera and / or other objects in space. Brain's died.
>> Where can I write an expression in the render tree? I'm clearly
>> missing something obvious here.

--

Chris Marshall
Mint Motion Limited
029 2002 5762
07730 533 115
www.mintmotion.co.uk


 
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Chris Marshall  
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 More options Aug 8 2012, 7:10 am
From: Chris Marshall <chrismarshal...@gmail.com>
Date: Wed, 8 Aug 2012 12:10:10 +0100
Local: Wed, Aug 8 2012 7:10 am
Subject: Re: Blending displacement using raylength
OK after all that I'm still getting displacement across the whole
surface, even though I can run the scalar value through a gradient and
it gives the correct result. I've double checked and I'm using the
Vector_State - Intersection Point, so it's obviously not calculating
this before calculating the displacement.
Any other ideas?
Thanks
Chris

On 08/08/2012, Chris Marshall <chrismarshal...@gmail.com> wrote:

--

Chris Marshall
Mint Motion Limited
029 2002 5762
07730 533 115
www.mintmotion.co.uk


 
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Rob Chapman  
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 More options Aug 8 2012, 7:38 am
From: Rob Chapman <tekano....@gmail.com>
Date: Wed, 8 Aug 2012 12:38:46 +0100
Local: Wed, Aug 8 2012 7:38 am
Subject: Re: Blending displacement using raylength

ah I see, think in the past for fading off displacements into the distance
I was using textures & gradients in the rendertree - with texture
projection rather than distance to camera. not much help other than that Im
afraid

On 8 August 2012 12:10, Chris Marshall <chrismarshal...@gmail.com> wrote:


 
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Chris Marshall  
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 More options Aug 8 2012, 7:43 am
From: Chris Marshall <chrismarshal...@gmail.com>
Date: Wed, 8 Aug 2012 12:43:01 +0100
Local: Wed, Aug 8 2012 7:43 am
Subject: Re: Blending displacement using raylength
Yes I was hoping to avoid rendering both and then blending afterwards.
Just feels like something that could be doable.
Thanks anyway.

On 08/08/2012, Rob Chapman <tekano....@gmail.com> wrote:

--

Chris Marshall
Mint Motion Limited
029 2002 5762
07730 533 115
www.mintmotion.co.uk


 
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Guillaume Laforge  
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 More options Aug 8 2012, 7:59 am
From: Guillaume Laforge <guillaume.laforge...@gmail.com>
Date: Wed, 8 Aug 2012 07:59:02 -0400
Local: Wed, Aug 8 2012 7:59 am
Subject: Re: Blending displacement using raylength

Yes it is doable i one render pass for sure! I made such RenderTree in the
past.

I'm rather confident that the thing I explained to you (using
point intersections) is working. I will try to put my hands on Softi
today... if nobody else can find the solution :).

On Wed, Aug 8, 2012 at 7:43 AM, Chris Marshall <chrismarshal...@gmail.com>wrote:


 
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Chris Marshall  
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 More options Aug 8 2012, 8:19 am
From: Chris Marshall <chrismarshal...@gmail.com>
Date: Wed, 8 Aug 2012 13:19:30 +0100
Local: Wed, Aug 8 2012 8:19 am
Subject: Re: Blending displacement using raylength
If you could, that would be superb and beer will be exchanged!!

On 08/08/2012, Guillaume Laforge <guillaume.laforge...@gmail.com> wrote:

--

Chris Marshall
Mint Motion Limited
029 2002 5762
07730 533 115
www.mintmotion.co.uk


 
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Guillaume Laforge  
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 More options Aug 8 2012, 10:40 am
From: Guillaume Laforge <guillaume.laforge...@gmail.com>
Date: Wed, 8 Aug 2012 10:40:48 -0400
Local: Wed, Aug 8 2012 10:40 am
Subject: Re: Blending displacement using raylength

Here is a sample scene:
http://dl.dropbox.com/u/5533643/Softimage/BlendingDisplacementUsingRa...
And here is the result:
http://dl.dropbox.com/u/5533643/Softimage/BlendDisplacementFromRayLen...

For the beer, one of those http://www.ratebeer.com/Story.asp?StoryID=275 sounds
good!

Cheers,
Guillaume

On Wed, Aug 8, 2012 at 8:19 AM, Chris Marshall <chrismarshal...@gmail.com>wrote:


 
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David Thibodeau  
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 More options Aug 8 2012, 10:55 am
From: "David Thibodeau" <david.thibod...@visionglobale.com>
Date: Wed, 8 Aug 2012 10:55:48 -0400
Local: Wed, Aug 8 2012 10:55 am
Subject: RE: Blending displacement using raylength

Hey Chris!

Sorry for the confusion! I've put some images to show how to set expressions in the render tree.

In this case I used the function Distance to Camera, then specified wich object that will be evaluated, followed by his position( END.kine.global.pos)

My apologize!

Dav♪d Th♪bodeau || Artiste 3D ||

Tél: (514) 848-0579 (2525)

  ChangeRangeExpression1.jpg
254K Download

  ChangeRangeExpression2.jpg
237K Download

 
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Chris Marshall  
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 More options Aug 8 2012, 11:00 am
From: Chris Marshall <chrismarshal...@gmail.com>
Date: Wed, 8 Aug 2012 16:00:38 +0100
Local: Wed, Aug 8 2012 11:00 am
Subject: Re: Blending displacement using raylength
Thanks David, but Guillaume has just blown me out of the water, well
and truly! Though I currently can't see what the difference is between
what I've done and what he's done. Just trying to figure it out now.

Thanks

Chris

On 08/08/2012, David Thibodeau <david.thibod...@visionglobale.com> wrote:

--

Chris Marshall
Mint Motion Limited
029 2002 5762
07730 533 115
www.mintmotion.co.uk


 
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Chris Marshall  
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 More options Aug 8 2012, 11:02 am
From: Chris Marshall <chrismarshal...@gmail.com>
Date: Wed, 8 Aug 2012 16:02:34 +0100
Local: Wed, Aug 8 2012 11:02 am
Subject: Re: Blending displacement using raylength
That's really great Guillaume!! Thanks a lot for sending that through.
I genuinely can't see where the difference is with what I've done, but
yours works and mine doesn't. Did you want all thirty of those beers?

On 08/08/2012, Guillaume Laforge <guillaume.laforge...@gmail.com> wrote:


 
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Rob Chapman  
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 More options Aug 8 2012, 11:11 am
From: Rob Chapman <tekano....@gmail.com>
Date: Wed, 8 Aug 2012 16:11:47 +0100
Local: Wed, Aug 8 2012 11:11 am
Subject: Re: Blending displacement using raylength

he did say 'one' of those and also, havn't loaded the scene (2012 still
here) but doesn't seem any different from the 2nd example pic I sent.
slight problem between the chair and keyboard I say !  :)

On 8 August 2012 16:02, Chris Marshall <chrismarshal...@gmail.com> wrote:


 
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Chris Marshall  
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 More options Aug 8 2012, 11:23 am
From: Chris Marshall <chrismarshal...@gmail.com>
Date: Wed, 8 Aug 2012 16:23:42 +0100
Local: Wed, Aug 8 2012 11:23 am
Subject: Re: Blending displacement using raylength
ahem!

On 08/08/2012, Rob Chapman <tekano....@gmail.com> wrote:

> he did say 'one' of those and also, havn't loaded the scene (2012 still
> here) but doesn't seem any different from the 2nd example pic I sent.
> slight problem between the chair and keyboard I say !  :)

> On 8 August 2012 16:02, Chris Marshall <chrismarshal...@gmail.com> wrote:

>> That's really great Guillaume!! Thanks a lot for sending that through.
>> I genuinely can't see where the difference is with what I've done, but
>> yours works and mine doesn't. Did you want all thirty of those beers?

--

Chris Marshall
Mint Motion Limited
029 2002 5762
07730 533 115
www.mintmotion.co.uk


 
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Guillaume Laforge  
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 More options Aug 8 2012, 11:24 am
From: Guillaume Laforge <guillaume.laforge...@gmail.com>
Date: Wed, 8 Aug 2012 11:24:50 -0400
Local: Wed, Aug 8 2012 11:24 am
Subject: Re: Blending displacement using raylength

Hey Rob,

>  but doesn't seem any different from the 2nd example pic

I didn't received your email with the pic in my gmail. But checking in my
AD mail, I see it now... weird xsilist problem again?
So yes, you are using the exact same thing :). The only thing to add is a
node to clamp the value that are out of range (to avoid displacement again
after the end of the interpolation).
In the sample scene, I'm using an fcurve node as it looks like it clamps
the values nicely (and add more control in the blending).

G.


 
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Rob Chapman  
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 More options Aug 8 2012, 11:45 am
From: Rob Chapman <tekano....@gmail.com>
Date: Wed, 8 Aug 2012 16:45:52 +0100
Local: Wed, Aug 8 2012 11:45 am
Subject: Re: Blending displacement using raylength

> I didn't received your email with the pic in my gmail. But checking in my
> AD mail, I see it now... weird xsilist problem again?

oh no I hope not! well my posts appear in the google groups archive so
fingers crossed we don't have that problem happening again
https://groups.google.com/forum/?fromgroups#!topic/xsi_list/J9uMvR95u...

best regards

Rob


 
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