can't you just recreate the shader he makes in the tutorial?
i watched the tutorial up until he goes into nuke. we dont have a 'samplerInfo' node but we have the components necessary..
vector state node set to normal vector
vector coordinate converter, set to normal, and to camera
vector to scalars
use some scalar change range nodes like he does, one for x and one for y
then combine them using rgba combine node
also an incidence node for the 'facing ratio'. make sure you invert it.
took me almost the same amount of time it took me to watch the tutorial :0
s