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Byron Nash  
View profile  
 More options Jul 19 2012, 3:30 pm
From: Byron Nash <byronn...@gmail.com>
Date: Thu, 19 Jul 2012 15:30:10 -0400
Local: Thurs, Jul 19 2012 3:30 pm
Subject: Make a pass non-renderable?

I am using REBUS render farm and it seems to be pretty quick and
economical. It only seems to render the whole scene however. Is there an
easy way to make passes not render when you hit render all? I assume that's
sort of what this farm is doing.


 
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Stephen Davidson  
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 More options Jul 19 2012, 3:51 pm
From: Stephen Davidson <magic...@bellsouth.net>
Date: Thu, 19 Jul 2012 15:51:19 -0400
Local: Thurs, Jul 19 2012 3:51 pm
Subject: Re: Make a pass non-renderable?

I cheat it by setting the start and stop frames to zero (I still get one
frame)
I would also like the ability to make a pass non-renderable.
It is great for tweaking a scene after you have all your passes created.

I also can create a pass called "do not render" and make the
view visibility and render visibility
"no effect on members" and the pass name hopefully will remind me to
remove it just prior to render.

Again, not perfect, but it works for me.

On Thu, Jul 19, 2012 at 3:30 PM, Byron Nash <byronn...@gmail.com> wrote:
> I am using REBUS render farm and it seems to be pretty quick and
> economical. It only seems to render the whole scene however. Is there an
> easy way to make passes not render when you hit render all? I assume that's
> sort of what this farm is doing.

--

Best Regards,
*  Stephen P. Davidson**
       **(954) 552-7956
*    sdavid...@3Danimationmagic.com

<http://www.3danimationmagic.com>
My Website is *GREEN*, Is yours?

[image: affiliate_link] <http://www.fatcow.com/join/index.bml?AffID=626478>


 
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Tim Crowson  
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 More options Jul 19 2012, 3:52 pm
From: Tim Crowson <tim.crow...@magneticdreams.com>
Date: Thu, 19 Jul 2012 14:52:32 -0500
Local: Thurs, Jul 19 2012 3:52 pm
Subject: Re: Make a pass non-renderable?

If  you disable the Main framebuffer, does that do it? On my machine it
throws an error (Unspecified Failure), but at least it doesn't render.

Seems sloppy to have to do that though.

On 7/19/2012 2:30 PM, Byron Nash wrote:

> I am using REBUS render farm and it seems to be pretty quick and
> economical. It only seems to render the whole scene however. Is there
> an easy way to make passes not render when you hit render all? I
> assume that's sort of what this farm is doing.

--

*Tim Crowson
*/Lead CG Artist/

*Magnetic Dreams Animation Studio, Inc.
*2525 Lebanon Pike, Building C. Nashville, TN 37214
*Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
tim.crow...@magneticdreams.com


 
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Gene Crucean  
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 More options Jul 19 2012, 6:42 pm
From: Gene Crucean <emailgeneonthel...@gmail.com>
Date: Thu, 19 Jul 2012 15:42:10 -0700
Local: Thurs, Jul 19 2012 6:42 pm
Subject: Re: Make a pass non-renderable?
Delete it?

:D

On Thu, Jul 19, 2012 at 12:30 PM, Byron Nash <byronn...@gmail.com> wrote:
> I am using REBUS render farm and it seems to be pretty quick and economical.
> It only seems to render the whole scene however. Is there an easy way to
> make passes not render when you hit render all? I assume that's sort of what
> this farm is doing.

--
Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
Developer / Filmmaker / Photographer
** Freelance for hire **
www.genecrucean.com

~~ Please use my website's contact form on www.genecrucean.com for any
personal emails. Thanks. I may not get them at this address. ~~


 
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Eric Thivierge  
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 More options Jul 19 2012, 6:53 pm
From: Eric Thivierge <ethivie...@gmail.com>
Date: Fri, 20 Jul 2012 08:53:49 +1000
Local: Thurs, Jul 19 2012 6:53 pm
Subject: Re: Make a pass non-renderable?

Set the pass to render with a camera that is hidden?

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com

On Fri, Jul 20, 2012 at 8:42 AM, Gene Crucean
<emailgeneonthel...@gmail.com>wrote:


 
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Stephen Davidson  
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 More options Jul 19 2012, 10:30 pm
From: Stephen Davidson <magic...@bellsouth.net>
Date: Thu, 19 Jul 2012 22:30:22 -0400
Local: Thurs, Jul 19 2012 10:30 pm
Subject: Re: Make a pass non-renderable?

Upon experimentation,  disabling the main frame-buffer (un-checking
it) seems to be
 the best solution. It produces an error, but does continue to render the
rest of the passes.

I know this seems like it is something that you wouldn't use, but when you
have a dozen
passes created, all with render flags turned off for certain objects ,
along with
specific materials assigned to certain partitions, with a few overrides
set,  and all of a sudden
your client want to make changes to the model and/or materials ...

... having a pass that has everything visible and select-able, but doesn't
render, can be REALLY useful.

On Thu, Jul 19, 2012 at 6:53 PM, Eric Thivierge <ethivie...@gmail.com>wrote:

--

Best Regards,
*  Stephen P. Davidson**
       **(954) 552-7956
*    sdavid...@3Danimationmagic.com

<http://www.3danimationmagic.com>
My Website is *GREEN*, Is yours?

[image: affiliate_link] <http://www.fatcow.com/join/index.bml?AffID=626478>


 
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Byron Nash  
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 More options Jul 20 2012, 7:00 am
From: Byron Nash <byronn...@gmail.com>
Date: Fri, 20 Jul 2012 07:00:46 -0400
Local: Fri, Jul 20 2012 7:00 am
Subject: Re: Make a pass non-renderable?

I'll try the checkbox on the frame buffer with the farm and see what
happens. It would be useful to have a boolean per pass sort of like Maya
does so you could still hit render all but ignore certain passes.

On Thu, Jul 19, 2012 at 10:30 PM, Stephen Davidson
<magic...@bellsouth.net>wrote:


 
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Stephen Davidson  
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 More options Jul 20 2012, 11:00 am
From: Stephen Davidson <magic...@bellsouth.net>
Date: Fri, 20 Jul 2012 11:00:20 -0400
Local: Fri, Jul 20 2012 11:00 am
Subject: Re: Make a pass non-renderable?

I can check which passes that I want to render using Kim Aldis's
(remember Kim?)
KA_BatchMaker script. I doubt it could work over a render farm, however.
The script is quite old, and it produces errors (none that effect the
render)
but it works great with two machines, networked, and using the skip already
rendered
function. I have not found anything that can replace it. I tried some
complex
render management software, but too complex for me. ;)

I have been tempted to try and modify the script to work with current
commands,
but I am no programmer, and would be a learning experience, at best.

BTW Kim no longer has this script on his site.
I'm sure if you ask him nice.... :)
Kim, you still lurking out there?

--

Best Regards,
*  Stephen P. Davidson**
       **(954) 552-7956
*    sdavid...@3Danimationmagic.com

<http://www.3danimationmagic.com>
My Website is *GREEN*, Is yours?

[image: affiliate_link] <http://www.fatcow.com/join/index.bml?AffID=626478>


 
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Marc-Andre Carbonneau  
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 More options Jul 20 2012, 11:12 am
From: Marc-Andre Carbonneau <marc-andre.carbonn...@ubisoft.com>
Date: Fri, 20 Jul 2012 11:12:27 -0400
Local: Fri, Jul 20 2012 11:12 am
Subject: RE: Make a pass non-renderable?

Halim has it implemented inside his HKPassDumper plugin. Might be more up to date.

Check it out here:
http://hnegadi.myftp.org/resources.html

MAC

From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Davidson
Sent: Friday, July 20, 2012 11:00 AM
To: softim...@listproc.autodesk.com
Subject: Re: Make a pass non-renderable?

I can check which passes that I want to render using Kim Aldis's (remember Kim?)
KA_BatchMaker script. I doubt it could work over a render farm, however.
The script is quite old, and it produces errors (none that effect the render)
but it works great with two machines, networked, and using the skip already rendered
function. I have not found anything that can replace it. I tried some complex
render management software, but too complex for me. ;)

I have been tempted to try and modify the script to work with current commands,
but I am no programmer, and would be a learning experience, at best.

BTW Kim no longer has this script on his site.
I'm sure if you ask him nice.... :)
Kim, you still lurking out there?

On Fri, Jul 20, 2012 at 7:00 AM, Byron Nash <byronn...@gmail.com<mailto:byronn...@gmail.com>> wrote:

I'll try the checkbox on the frame buffer with the farm and see what happens. It would be useful to have a boolean per pass sort of like Maya does so you could still hit render all but ignore certain passes.

On Thu, Jul 19, 2012 at 10:30 PM, Stephen Davidson <magic...@bellsouth.net<mailto:magic...@bellsouth.net>> wrote:
Upon experimentation,  disabling the main frame-buffer (un-checking it) seems to be
 the best solution. It produces an error, but does continue to render the rest of the passes.

I know this seems like it is something that you wouldn't use, but when you have a dozen
passes created, all with render flags turned off for certain objects , along with
specific materials assigned to certain partitions, with a few overrides set,  and all of a sudden
your client want to make changes to the model and/or materials ...

... having a pass that has everything visible and select-able, but doesn't render, can be REALLY useful.

On Thu, Jul 19, 2012 at 6:53 PM, Eric Thivierge <ethivie...@gmail.com<mailto:ethivie...@gmail.com>> wrote:
Set the pass to render with a camera that is hidden?

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com

On Fri, Jul 20, 2012 at 8:42 AM, Gene Crucean <emailgeneonthel...@gmail.com<mailto:emailgeneonthel...@gmail.com>> wrote:
Delete it?

:D

On Thu, Jul 19, 2012 at 12:30 PM, Byron Nash <byronn...@gmail.com<mailto:byronn...@gmail.com>> wrote:
> I am using REBUS render farm and it seems to be pretty quick and economical.
> It only seems to render the whole scene however. Is there an easy way to
> make passes not render when you hit render all? I assume that's sort of what
> this farm is doing.

--
Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
Developer / Filmmaker / Photographer
** Freelance for hire **
www.genecrucean.com<http://www.genecrucean.com>

~~ Please use my website's contact form on www.genecrucean.com<http://www.genecrucean.com> for any
personal emails. Thanks. I may not get them at this address. ~~

--

Best Regards,
  Stephen P. Davidson
       (954) 552-7956<tel:%28954%29%20552-7956>
    sdavid...@3Danimationmagic.com<mailto:sdavid...@3Danimationmagic.com>

My Website is GREEN, Is yours?<http://www.3danimationmagic.com>

<http://www.3danimationmagic.com>
 <http://www.3danimationmagic.com>
 <http://www.3danimationmagic.com>

<http://www.3danimationmagic.com>
 <http://www.3danimationmagic.com>
-- <http://www.3danimationmagic.com>

Best Regards,
  Stephen P. Davidson
       (954) 552-7956
    sdavid...@3Danimationmagic.com<http://www.3danimationmagic.com>

[http://www.3danimationmagic.com/3Danimation_magic_logo_sign.jpg]

My Website is GREEN, Is yours?<http://www.3danimationmagic.com>

[http://www.fatcow.com/affiliate/banners/70]<http://www.3danimationmagic.com>
 <http://www.3danimationmagic.com>


 
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Byron Nash  
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 More options Jul 20 2012, 1:05 pm
From: Byron Nash <byronn...@gmail.com>
Date: Fri, 20 Jul 2012 13:05:00 -0400
Subject: Re: Make a pass non-renderable?

KA_Batchmaker is great. I use it a good bit. I'll have to look into
HKPassDumper, thanks for the tip MAC.

On Fri, Jul 20, 2012 at 11:12 AM, Marc-Andre Carbonneau <


 
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Stephen Davidson  
View profile  
 More options Jul 20 2012, 1:08 pm
From: Stephen Davidson <magic...@bellsouth.net>
Date: Fri, 20 Jul 2012 13:08:55 -0400
Local: Fri, Jul 20 2012 1:08 pm
Subject: Re: Make a pass non-renderable?

Thanks, MAC. Looks good. I'll give it a try.

On Fri, Jul 20, 2012 at 11:12 AM, Marc-Andre Carbonneau <

--

Best Regards,
*  Stephen P. Davidson**
       **(954) 552-7956
*    sdavid...@3Danimationmagic.com

<http://www.3danimationmagic.com>
My Website is *GREEN*, Is yours?

[image: affiliate_link] <http://www.fatcow.com/join/index.bml?AffID=626478>


 
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Chris Chia  
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 More options Jul 20 2012, 9:42 pm
From: Chris Chia <chris.c...@autodesk.com>
Date: Sat, 21 Jul 2012 01:42:45 +0000
Local: Fri, Jul 20 2012 9:42 pm
Subject: Re: Make a pass non-renderable?

1 advice:
I would customised the render farm to take in the -pass flag from your submission page (add an input box or something to grab user's inputs) and pass the following command (if input box is not empty) to render farm.

xsibatch -render myscene.scn -pass mypassName

Else if no input:

xsibatch -render myscene.scn

Chris

On 20 Jul, 2012, at 3:30 AM, "Byron Nash" <byronn...@gmail.com<mailto:byronn...@gmail.com>> wrote:

I am using REBUS render farm and it seems to be pretty quick and economical. It only seems to render the whole scene however. Is there an easy way to make passes not render when you hit render all? I assume that's sort of what this farm is doing.

  winmail.dat
7K Download

 
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Byron Nash  
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 More options Jul 20 2012, 10:05 pm
From: Byron Nash <byronn...@gmail.com>
Date: Fri, 20 Jul 2012 22:05:02 -0400
Local: Fri, Jul 20 2012 10:05 pm
Subject: Re: Make a pass non-renderable?

I put in a feature request at REBUS to enable and they just said to delete
the passes. That's a lame response. I am sure their system is sending those
batch commands somewhere along the way. They just need to open it up just
enough to let someone add those pass flags. I do use those a lot in the
command line locally.


 
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Chris Chia  
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 More options Jul 21 2012, 12:05 am
From: Chris Chia <chris.c...@autodesk.com>
Date: Sat, 21 Jul 2012 04:05:23 +0000
Local: Sat, Jul 21 2012 12:05 am
Subject: Re: Make a pass non-renderable?

If render queue doesn't allow such customisation, then dump it.
Have u tried DrQueue?

Anyone would like to share their renderqueue system?

Chris

On 21 Jul, 2012, at 10:05 AM, "Byron Nash" <byronn...@gmail.com<mailto:byronn...@gmail.com>> wrote:

I put in a feature request at REBUS to enable and they just said to delete the passes. That's a lame response. I am sure their system is sending those batch commands somewhere along the way. They just need to open it up just enough to let someone add those pass flags. I do use those a lot in the command line locally.

On Fri, Jul 20, 2012 at 9:42 PM, Chris Chia <chris.c...@autodesk.com<mailto:chris.c...@autodesk.com>> wrote:
1 advice:
I would customised the render farm to take in the -pass flag from your submission page (add an input box or something to grab user's inputs) and pass the following command (if input box is not empty) to render farm.

xsibatch -render myscene.scn -pass mypassName

Else if no input:

xsibatch -render myscene.scn

Chris

On 20 Jul, 2012, at 3:30 AM, "Byron Nash" <byronn...@gmail.com<mailto:byronn...@gmail.com><mailto:byronn...@gmail.com<mailto:byronn...@gmail.com>>> wrote:

I am using REBUS render farm and it seems to be pretty quick and economical. It only seems to render the whole scene however. Is there an easy way to make passes not render when you hit render all? I assume that's sort of what this farm is doing.

  winmail.dat
6K Download

 
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Stephen Davidson  
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 More options Jul 21 2012, 1:15 am
From: Stephen Davidson <magic...@bellsouth.net>
Date: Sat, 21 Jul 2012 01:15:21 -0400
Local: Sat, Jul 21 2012 1:15 am
Subject: Re: Make a pass non-renderable?

That is lame. Other than that, how do you like Rebus for rendering?

--

Best Regards,
*  Stephen P. Davidson**
       **(954) 552-7956
*    sdavid...@3Danimationmagic.com

<http://www.3danimationmagic.com>
My Website is *GREEN*, Is yours?

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Stephen Davidson  
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 More options Jul 21 2012, 1:18 am
From: Stephen Davidson <magic...@bellsouth.net>
Date: Sat, 21 Jul 2012 01:18:32 -0400
Local: Sat, Jul 21 2012 1:18 am
Subject: Re: Make a pass non-renderable?

I tried SquidNet, once but it was too complex and I never could get it to
run with Softimage.
Too bad, because it also works with After Effects. The docs were not that
helpful.
It was a while ago. It may be better, now, I don't know.

On Sat, Jul 21, 2012 at 12:05 AM, Chris Chia <chris.c...@autodesk.com>wrote:

--

Best Regards,
*  Stephen P. Davidson**
       **(954) 552-7956
*    sdavid...@3Danimationmagic.com

<http://www.3danimationmagic.com>
My Website is *GREEN*, Is yours?

[image: affiliate_link] <http://www.fatcow.com/join/index.bml?AffID=626478>


 
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RuiSantos  
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 More options Jul 21 2012, 12:01 pm
From: "RuiSantos" <r...@sapo.pt>
Date: Sat, 21 Jul 2012 17:01:51 +0100
Local: Sat, Jul 21 2012 12:01 pm
Subject: Re: Make a pass non-renderable?

Hi guys,

First i used to handwrite my own batch scripts...then moved on to Kim' BatchMaker,although i had to hand correct/add some features ,like diferent settings for diferent machines capabilities,matte passes for the weakest machine, etc..
So i ended up having several scripts based on the KA BatchMaker's generated one...and it  worked very nicely for a long time...
Because i have just 2 machines for render,i didn't feel the need for a full render manager.

I discovered Thinkbox Deadline a while ago,and it's my workhorse managing renderings nowadays..
It's "free" if you have 2 render machines,and it works very well with softimage and other vendors,it has an addon the allows you to submit your renders from inside softimage,remote acess to manage your renders,assigns passes to specific machines,creates dependencies,like this pass renders before that one...etc..etc...i mean it's really nice and EASY to set up.

If you have a small shop,i have a go and try it..

later,
Rui
www.ruisantos3d.com


 
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Stephen Davidson  
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 More options Jul 21 2012, 12:46 pm
From: Stephen Davidson <magic...@bellsouth.net>
Date: Sat, 21 Jul 2012 12:46:15 -0400
Local: Sat, Jul 21 2012 12:46 pm
Subject: Re: Make a pass non-renderable?

Thanks, Rui. That looks interesting. I will give it a try when I have some
downtime to install
and test.

--

Best Regards,
*  Stephen P. Davidson**
       **(954) 552-7956
*    sdavid...@3Danimationmagic.com

<http://www.3danimationmagic.com>
My Website is *GREEN*, Is yours?

[image: affiliate_link] <http://www.fatcow.com/join/index.bml?AffID=626478>


 
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Discussion subject changed to "Unity workshop and Autodesk Education at Siggraph Education" by Carl Callewaert
Carl Callewaert  
View profile  
 More options Jul 21 2012, 2:06 pm
From: Carl Callewaert <c...@fundi3d.com>
Date: Sat, 21 Jul 2012 15:06:57 -0300
Local: Sat, Jul 21 2012 2:06 pm
Subject: Unity workshop and Autodesk Education at Siggraph Education

FYI: http://s2012.siggraph.org/attendees/acm-siggraph-organization-events
Unity workshop and Autodesk Education at Siggraph Education

c


 
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Discussion subject changed to "Make a pass non-renderable?" by Sandy Sutherland
Sandy Sutherland  
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 More options Jul 21 2012, 1:53 pm
From: Sandy Sutherland <Sandy.Sutherl...@triggerfish.co.za>
Date: Sat, 21 Jul 2012 17:53:21 +0000
Local: Sat, Jul 21 2012 1:53 pm
Subject: RE: Make a pass non-renderable?

RR can be used free with 3 machines I think - meant to be trial, but worth testing - it works very well - we use it on our farm and rendered last weekend 6000 stereo frames at film res.

S.

_____________________________
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_____________________________

________________________________
From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Stephen Davidson [magic...@bellsouth.net]
Sent: 21 July 2012 18:46
To: RuiSantos; softim...@listproc.autodesk.com
Subject: Re: Make a pass non-renderable?

Thanks, Rui. That looks interesting. I will give it a try when I have some downtime to install
and test.

On Sat, Jul 21, 2012 at 12:01 PM, RuiSantos <r...@sapo.pt<mailto:r...@sapo.pt>> wrote:

Hi guys,

First i used to handwrite my own batch scripts...then moved on to Kim' BatchMaker,although i had to hand correct/add some features ,like diferent settings for diferent machines capabilities,matte passes for the weakest machine, etc..
So i ended up having several scripts based on the KA BatchMaker's generated one...and it  worked very nicely for a long time...
Because i have just 2 machines for render,i didn't feel the need for a full render manager.

I discovered Thinkbox Deadline a while ago,and it's my workhorse managing renderings nowadays..
It's "free" if you have 2 render machines,and it works very well with softimage and other vendors,it has an addon the allows you to submit your renders from inside softimage,remote acess to manage your renders,assigns passes to specific machines,creates dependencies,like this pass renders before that one...etc..etc...i mean it's really nice and EASY to set up.

If you have a small shop,i have a go and try it..

later,
Rui
www.ruisantos3d.com<http://www.ruisantos3d.com>


 
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Eric Turman  
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 More options Jul 21 2012, 2:20 pm
From: Eric Turman <i.anima...@gmail.com>
Date: Sat, 21 Jul 2012 13:20:32 -0500
Local: Sat, Jul 21 2012 2:20 pm
Subject: Re: Make a pass non-renderable?

Royal Render is top notch. I can not say enough good things about it.

On Sat, Jul 21, 2012 at 12:53 PM, Sandy Sutherland <

--

-=T=-


 
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Alan Fregtman  
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 More options Jul 22 2012, 8:33 pm
From: Alan Fregtman <alan.fregt...@gmail.com>
Date: Sun, 22 Jul 2012 20:33:09 -0400
Local: Sun, Jul 22 2012 8:33 pm
Subject: Re: Make a pass non-renderable?

Royal Render is made from fire-breathing eagles that shoot lasers of
awesomeness...

Also it's very good.


 
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Eric Thivierge  
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 More options Jul 22 2012, 8:37 pm
From: Eric Thivierge <ethivie...@gmail.com>
Date: Mon, 23 Jul 2012 10:37:03 +1000
Local: Sun, Jul 22 2012 8:37 pm
Subject: Re: Make a pass non-renderable?

Not sure if Holger will take that as a compliment or insult? :D

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com

On Mon, Jul 23, 2012 at 10:33 AM, Alan Fregtman <alan.fregt...@gmail.com>wrote:


 
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Byron Nash  
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 More options Jul 23 2012, 9:54 am
From: Byron Nash <byronn...@gmail.com>
Date: Mon, 23 Jul 2012 09:54:05 -0400
Local: Mon, Jul 23 2012 9:54 am
Subject: Re: Make a pass non-renderable?

I have used Royal Render in the past and found it to be really nice. The
system I'm trying to use is a remote render service called REBUS.
rebusfarm.net. I've found it so far to be fairly straightforward. It has a
check feature that will go through and verify everything is cool before
sending. There are not really any options to choose, it just sends the
whole scene. Speed seems good and the manager app is decent for pulling
files back off the server. We used it with Maya on a job last year and it
worked fine. REBUS is the only online renderer that I have found that
supports Softimage 2013.

On Sun, Jul 22, 2012 at 8:37 PM, Eric Thivierge <ethivie...@gmail.com>wrote:


 
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RuiSantos  
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 More options Jul 23 2012, 7:07 am
From: "RuiSantos" <r...@sapo.pt>
Date: Mon, 23 Jul 2012 12:07:18 +0100
Local: Mon, Jul 23 2012 7:07 am
Subject: Re: Make a pass non-renderable?

Yeah,RR is also a great render manager...
When i tried it i was very pressed for time..and i couldn't make it work..but i will try it again for sure!
I have heard nothing but good stuff about it..

later...
Rui
www.ruisantos3d.com


 
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