I am using REBUS render farm and it seems to be pretty quick and
economical. It only seems to render the whole scene however. Is there an
easy way to make passes not render when you hit render all? I assume that's
sort of what this farm is doing.
I cheat it by setting the start and stop frames to zero (I still get one
frame)
I would also like the ability to make a pass non-renderable.
It is great for tweaking a scene after you have all your passes created.
I also can create a pass called "do not render" and make the
view visibility and render visibility
"no effect on members" and the pass name hopefully will remind me to
remove it just prior to render.
Again, not perfect, but it works for me.
On Thu, Jul 19, 2012 at 3:30 PM, Byron Nash <byronn...@gmail.com> wrote:
> I am using REBUS render farm and it seems to be pretty quick and
> economical. It only seems to render the whole scene however. Is there an
> easy way to make passes not render when you hit render all? I assume that's
> sort of what this farm is doing.
--
Best Regards,
* Stephen P. Davidson**
**(954) 552-7956
* sdavid...@3Danimationmagic.com
If you disable the Main framebuffer, does that do it? On my machine it throws an error (Unspecified Failure), but at least it doesn't render.
Seems sloppy to have to do that though.
On 7/19/2012 2:30 PM, Byron Nash wrote:
> I am using REBUS render farm and it seems to be pretty quick and > economical. It only seems to render the whole scene however. Is there > an easy way to make passes not render when you hit render all? I > assume that's sort of what this farm is doing.
--
*Tim Crowson
*/Lead CG Artist/
*Magnetic Dreams Animation Studio, Inc.
*2525 Lebanon Pike, Building C. Nashville, TN 37214
*Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com
On Thu, Jul 19, 2012 at 12:30 PM, Byron Nash <byronn...@gmail.com> wrote:
> I am using REBUS render farm and it seems to be pretty quick and economical.
> It only seems to render the whole scene however. Is there an easy way to
> make passes not render when you hit render all? I assume that's sort of what
> this farm is doing.
-- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
Developer / Filmmaker / Photographer
** Freelance for hire **
www.genecrucean.com
~~ Please use my website's contact form on www.genecrucean.com for any
personal emails. Thanks. I may not get them at this address. ~~
> On Thu, Jul 19, 2012 at 12:30 PM, Byron Nash <byronn...@gmail.com> wrote:
> > I am using REBUS render farm and it seems to be pretty quick and
> economical.
> > It only seems to render the whole scene however. Is there an easy way to
> > make passes not render when you hit render all? I assume that's sort of
> what
> > this farm is doing.
> --
> Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
> Developer / Filmmaker / Photographer
> ** Freelance for hire **
> www.genecrucean.com
> ~~ Please use my website's contact form on www.genecrucean.com for any
> personal emails. Thanks. I may not get them at this address. ~~
Upon experimentation, disabling the main frame-buffer (un-checking
it) seems to be
the best solution. It produces an error, but does continue to render the
rest of the passes.
I know this seems like it is something that you wouldn't use, but when you
have a dozen
passes created, all with render flags turned off for certain objects ,
along with
specific materials assigned to certain partitions, with a few overrides
set, and all of a sudden
your client want to make changes to the model and/or materials ...
... having a pass that has everything visible and select-able, but doesn't
render, can be REALLY useful.
On Thu, Jul 19, 2012 at 6:53 PM, Eric Thivierge <ethivie...@gmail.com>wrote:
> On Fri, Jul 20, 2012 at 8:42 AM, Gene Crucean <
> emailgeneonthel...@gmail.com> wrote:
>> Delete it?
>> :D
>> On Thu, Jul 19, 2012 at 12:30 PM, Byron Nash <byronn...@gmail.com> wrote:
>> > I am using REBUS render farm and it seems to be pretty quick and
>> economical.
>> > It only seems to render the whole scene however. Is there an easy way to
>> > make passes not render when you hit render all? I assume that's sort of
>> what
>> > this farm is doing.
>> --
>> Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
>> Developer / Filmmaker / Photographer
>> ** Freelance for hire **
>> www.genecrucean.com
>> ~~ Please use my website's contact form on www.genecrucean.com for any
>> personal emails. Thanks. I may not get them at this address. ~~
--
Best Regards,
* Stephen P. Davidson**
**(954) 552-7956
* sdavid...@3Danimationmagic.com
I'll try the checkbox on the frame buffer with the farm and see what
happens. It would be useful to have a boolean per pass sort of like Maya
does so you could still hit render all but ignore certain passes.
On Thu, Jul 19, 2012 at 10:30 PM, Stephen Davidson
<magic...@bellsouth.net>wrote:
> Upon experimentation, disabling the main frame-buffer (un-checking
> it) seems to be
> the best solution. It produces an error, but does continue to render the
> rest of the passes.
> I know this seems like it is something that you wouldn't use, but when you
> have a dozen
> passes created, all with render flags turned off for certain objects ,
> along with
> specific materials assigned to certain partitions, with a few overrides
> set, and all of a sudden
> your client want to make changes to the model and/or materials ...
> ... having a pass that has everything visible and select-able, but doesn't
> render, can be REALLY useful.
> On Thu, Jul 19, 2012 at 6:53 PM, Eric Thivierge <ethivie...@gmail.com>wrote:
>> Set the pass to render with a camera that is hidden?
>> On Fri, Jul 20, 2012 at 8:42 AM, Gene Crucean <
>> emailgeneonthel...@gmail.com> wrote:
>>> Delete it?
>>> :D
>>> On Thu, Jul 19, 2012 at 12:30 PM, Byron Nash <byronn...@gmail.com>
>>> wrote:
>>> > I am using REBUS render farm and it seems to be pretty quick and
>>> economical.
>>> > It only seems to render the whole scene however. Is there an easy way
>>> to
>>> > make passes not render when you hit render all? I assume that's sort
>>> of what
>>> > this farm is doing.
>>> --
>>> Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
>>> Developer / Filmmaker / Photographer
>>> ** Freelance for hire **
>>> www.genecrucean.com
>>> ~~ Please use my website's contact form on www.genecrucean.com for any
>>> personal emails. Thanks. I may not get them at this address. ~~
> --
> Best Regards,
> * Stephen P. Davidson**
> **(954) 552-7956
> * sdavid...@3Danimationmagic.com
I can check which passes that I want to render using Kim Aldis's
(remember Kim?)
KA_BatchMaker script. I doubt it could work over a render farm, however.
The script is quite old, and it produces errors (none that effect the
render)
but it works great with two machines, networked, and using the skip already
rendered
function. I have not found anything that can replace it. I tried some
complex
render management software, but too complex for me. ;)
I have been tempted to try and modify the script to work with current
commands,
but I am no programmer, and would be a learning experience, at best.
BTW Kim no longer has this script on his site.
I'm sure if you ask him nice.... :)
Kim, you still lurking out there?
On Fri, Jul 20, 2012 at 7:00 AM, Byron Nash <byronn...@gmail.com> wrote:
> I'll try the checkbox on the frame buffer with the farm and see what
> happens. It would be useful to have a boolean per pass sort of like Maya
> does so you could still hit render all but ignore certain passes.
> On Thu, Jul 19, 2012 at 10:30 PM, Stephen Davidson <magic...@bellsouth.net
> > wrote:
>> Upon experimentation, disabling the main frame-buffer (un-checking
>> it) seems to be
>> the best solution. It produces an error, but does continue to render the
>> rest of the passes.
>> I know this seems like it is something that you wouldn't use, but when
>> you have a dozen
>> passes created, all with render flags turned off for certain objects ,
>> along with
>> specific materials assigned to certain partitions, with a few overrides
>> set, and all of a sudden
>> your client want to make changes to the model and/or materials ...
>> ... having a pass that has everything visible and select-able, but
>> doesn't render, can be REALLY useful.
>> On Thu, Jul 19, 2012 at 6:53 PM, Eric Thivierge <ethivie...@gmail.com>wrote:
>>> Set the pass to render with a camera that is hidden?
>>> On Fri, Jul 20, 2012 at 8:42 AM, Gene Crucean <
>>> emailgeneonthel...@gmail.com> wrote:
>>>> Delete it?
>>>> :D
>>>> On Thu, Jul 19, 2012 at 12:30 PM, Byron Nash <byronn...@gmail.com>
>>>> wrote:
>>>> > I am using REBUS render farm and it seems to be pretty quick and
>>>> economical.
>>>> > It only seems to render the whole scene however. Is there an easy way
>>>> to
>>>> > make passes not render when you hit render all? I assume that's sort
>>>> of what
>>>> > this farm is doing.
>>>> --
>>>> Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
>>>> Developer / Filmmaker / Photographer
>>>> ** Freelance for hire **
>>>> www.genecrucean.com
>>>> ~~ Please use my website's contact form on www.genecrucean.com for any
>>>> personal emails. Thanks. I may not get them at this address. ~~
>> --
>> Best Regards,
>> * Stephen P. Davidson**
>> **(954) 552-7956
>> * sdavid...@3Danimationmagic.com
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Davidson
Sent: Friday, July 20, 2012 11:00 AM
To: softim...@listproc.autodesk.com
Subject: Re: Make a pass non-renderable?
I can check which passes that I want to render using Kim Aldis's (remember Kim?)
KA_BatchMaker script. I doubt it could work over a render farm, however.
The script is quite old, and it produces errors (none that effect the render)
but it works great with two machines, networked, and using the skip already rendered
function. I have not found anything that can replace it. I tried some complex
render management software, but too complex for me. ;)
I have been tempted to try and modify the script to work with current commands,
but I am no programmer, and would be a learning experience, at best.
BTW Kim no longer has this script on his site.
I'm sure if you ask him nice.... :)
Kim, you still lurking out there?
On Fri, Jul 20, 2012 at 7:00 AM, Byron Nash <byronn...@gmail.com<mailto:byronn...@gmail.com>> wrote:
I'll try the checkbox on the frame buffer with the farm and see what happens. It would be useful to have a boolean per pass sort of like Maya does so you could still hit render all but ignore certain passes.
On Thu, Jul 19, 2012 at 10:30 PM, Stephen Davidson <magic...@bellsouth.net<mailto:magic...@bellsouth.net>> wrote:
Upon experimentation, disabling the main frame-buffer (un-checking it) seems to be
the best solution. It produces an error, but does continue to render the rest of the passes.
I know this seems like it is something that you wouldn't use, but when you have a dozen
passes created, all with render flags turned off for certain objects , along with
specific materials assigned to certain partitions, with a few overrides set, and all of a sudden
your client want to make changes to the model and/or materials ...
... having a pass that has everything visible and select-able, but doesn't render, can be REALLY useful.
On Thu, Jul 19, 2012 at 6:53 PM, Eric Thivierge <ethivie...@gmail.com<mailto:ethivie...@gmail.com>> wrote:
Set the pass to render with a camera that is hidden?
On Fri, Jul 20, 2012 at 8:42 AM, Gene Crucean <emailgeneonthel...@gmail.com<mailto:emailgeneonthel...@gmail.com>> wrote:
Delete it?
:D
On Thu, Jul 19, 2012 at 12:30 PM, Byron Nash <byronn...@gmail.com<mailto:byronn...@gmail.com>> wrote:
> I am using REBUS render farm and it seems to be pretty quick and economical.
> It only seems to render the whole scene however. Is there an easy way to
> make passes not render when you hit render all? I assume that's sort of what
> this farm is doing.
--
Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
Developer / Filmmaker / Photographer
** Freelance for hire **
www.genecrucean.com<http://www.genecrucean.com>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Stephen Davidson
> *Sent:* Friday, July 20, 2012 11:00 AM
> *To:* softim...@listproc.autodesk.com
> *Subject:* Re: Make a pass non-renderable?****
> ** **
> I can check which passes that I want to render using Kim Aldis's
> (remember Kim?)****
> KA_BatchMaker script. I doubt it could work over a render farm, however.**
> **
> The script is quite old, and it produces errors (none that effect the
> render)****
> but it works great with two machines, networked, and using the skip
> already rendered****
> function. I have not found anything that can replace it. I tried some
> complex****
> render management software, but too complex for me. ;)****
> ** **
> I have been tempted to try and modify the script to work with current
> commands,****
> but I am no programmer, and would be a learning experience, at best.****
> ** **
> BTW Kim no longer has this script on his site.****
> I'm sure if you ask him nice.... :)****
> Kim, you still lurking out there?****
> ** **
> On Fri, Jul 20, 2012 at 7:00 AM, Byron Nash <byronn...@gmail.com> wrote:**
> **
> I'll try the checkbox on the frame buffer with the farm and see what
> happens. It would be useful to have a boolean per pass sort of like Maya
> does so you could still hit render all but ignore certain passes. ****
> ** **
> On Thu, Jul 19, 2012 at 10:30 PM, Stephen Davidson <magic...@bellsouth.net>
> wrote:****
> Upon experimentation, disabling the main frame-buffer (un-checking
> it) seems to be****
> the best solution. It produces an error, but does continue to render the
> rest of the passes.****
> ** **
> I know this seems like it is something that you wouldn't use, but when you
> have a dozen****
> passes created, all with render flags turned off for certain objects ,
> along with****
> specific materials assigned to certain partitions, with a few overrides
> set, and all of a sudden****
> your client want to make changes to the model and/or materials ...****
> ** **
> ... having a pass that has everything visible and select-able, but doesn't
> render, can be REALLY useful.****
> ** **
> ** **
> On Thu, Jul 19, 2012 at 6:53 PM, Eric Thivierge <ethivie...@gmail.com>
> wrote:****
> Set the pass to render with a camera that is hidden?
> On Fri, Jul 20, 2012 at 8:42 AM, Gene Crucean <
> emailgeneonthel...@gmail.com> wrote:****
> Delete it?
> :D****
> On Thu, Jul 19, 2012 at 12:30 PM, Byron Nash <byronn...@gmail.com> wrote:
> > I am using REBUS render farm and it seems to be pretty quick and
> economical.
> > It only seems to render the whole scene however. Is there an easy way to
> > make passes not render when you hit render all? I assume that's sort of
> what
> > this farm is doing.
> ****
> --
> Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
> Developer / Filmmaker / Photographer
> ** Freelance for hire **
> www.genecrucean.com
> ~~ Please use my website's contact form on www.genecrucean.com for any
> personal emails. Thanks. I may not get them at this address. ~~****
> ** **
> ****
> ** **
> -- ****
> Best Regards,
> * Stephen P. Davidson** **
> **(954) 552-7956**
> * sdavid...@3Danimationmagic.com****
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Stephen Davidson
> *Sent:* Friday, July 20, 2012 11:00 AM
> *To:* softim...@listproc.autodesk.com
> *Subject:* Re: Make a pass non-renderable?****
> ** **
> I can check which passes that I want to render using Kim Aldis's
> (remember Kim?)****
> KA_BatchMaker script. I doubt it could work over a render farm, however.**
> **
> The script is quite old, and it produces errors (none that effect the
> render)****
> but it works great with two machines, networked, and using the skip
> already rendered****
> function. I have not found anything that can replace it. I tried some
> complex****
> render management software, but too complex for me. ;)****
> ** **
> I have been tempted to try and modify the script to work with current
> commands,****
> but I am no programmer, and would be a learning experience, at best.****
> ** **
> BTW Kim no longer has this script on his site.****
> I'm sure if you ask him nice.... :)****
> Kim, you still lurking out there?****
> ** **
> On Fri, Jul 20, 2012 at 7:00 AM, Byron Nash <byronn...@gmail.com> wrote:**
> **
> I'll try the checkbox on the frame buffer with the farm and see what
> happens. It would be useful to have a boolean per pass sort of like Maya
> does so you could still hit render all but ignore certain passes. ****
> ** **
> On Thu, Jul 19, 2012 at 10:30 PM, Stephen Davidson <magic...@bellsouth.net>
> wrote:****
> Upon experimentation, disabling the main frame-buffer (un-checking
> it) seems to be****
> the best solution. It produces an error, but does continue to render the
> rest of the passes.****
> ** **
> I know this seems like it is something that you wouldn't use, but when you
> have a dozen****
> passes created, all with render flags turned off for certain objects ,
> along with****
> specific materials assigned to certain partitions, with a few overrides
> set, and all of a sudden****
> your client want to make changes to the model and/or materials ...****
> ** **
> ... having a pass that has everything visible and select-able, but doesn't
> render, can be REALLY useful.****
> ** **
> ** **
> On Thu, Jul 19, 2012 at 6:53 PM, Eric Thivierge <ethivie...@gmail.com>
> wrote:****
> Set the pass to render with a camera that is hidden?
> On Fri, Jul 20, 2012 at 8:42 AM, Gene Crucean <
> emailgeneonthel...@gmail.com> wrote:****
> Delete it?
> :D****
> On Thu, Jul 19, 2012 at 12:30 PM, Byron Nash <byronn...@gmail.com> wrote:
> > I am using REBUS render farm and it seems to be pretty quick and
> economical.
> > It only seems to render the whole scene however. Is there an easy way to
> > make passes not render when you hit render all? I assume that's sort of
> what
> > this farm is doing.
> ****
> --
> Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
> Developer / Filmmaker / Photographer
> ** Freelance for hire **
> www.genecrucean.com
> ~~ Please use my website's contact form on www.genecrucean.com for any
> personal emails. Thanks. I may not get them at this address. ~~****
> ** **
> ****
> ** **
> -- ****
> Best Regards,
> * Stephen P. Davidson** **
> **(954) 552-7956**
> * sdavid...@3Danimationmagic.com****
1 advice:
I would customised the render farm to take in the -pass flag from your submission page (add an input box or something to grab user's inputs) and pass the following command (if input box is not empty) to render farm.
xsibatch -render myscene.scn -pass mypassName
Else if no input:
xsibatch -render myscene.scn
Chris
On 20 Jul, 2012, at 3:30 AM, "Byron Nash" <byronn...@gmail.com<mailto:byronn...@gmail.com>> wrote:
I am using REBUS render farm and it seems to be pretty quick and economical. It only seems to render the whole scene however. Is there an easy way to make passes not render when you hit render all? I assume that's sort of what this farm is doing.
I put in a feature request at REBUS to enable and they just said to delete
the passes. That's a lame response. I am sure their system is sending those
batch commands somewhere along the way. They just need to open it up just
enough to let someone add those pass flags. I do use those a lot in the
command line locally.
On Fri, Jul 20, 2012 at 9:42 PM, Chris Chia <chris.c...@autodesk.com> wrote:
> 1 advice:
> I would customised the render farm to take in the -pass flag from your
> submission page (add an input box or something to grab user's inputs) and
> pass the following command (if input box is not empty) to render farm.
> xsibatch -render myscene.scn -pass mypassName
> Else if no input:
> xsibatch -render myscene.scn
> Chris
> On 20 Jul, 2012, at 3:30 AM, "Byron Nash" <byronn...@gmail.com<mailto:
> byronn...@gmail.com>> wrote:
> I am using REBUS render farm and it seems to be pretty quick and
> economical. It only seems to render the whole scene however. Is there an
> easy way to make passes not render when you hit render all? I assume that's
> sort of what this farm is doing.
If render queue doesn't allow such customisation, then dump it.
Have u tried DrQueue?
Anyone would like to share their renderqueue system?
Chris
On 21 Jul, 2012, at 10:05 AM, "Byron Nash" <byronn...@gmail.com<mailto:byronn...@gmail.com>> wrote:
I put in a feature request at REBUS to enable and they just said to delete the passes. That's a lame response. I am sure their system is sending those batch commands somewhere along the way. They just need to open it up just enough to let someone add those pass flags. I do use those a lot in the command line locally.
On Fri, Jul 20, 2012 at 9:42 PM, Chris Chia <chris.c...@autodesk.com<mailto:chris.c...@autodesk.com>> wrote:
1 advice:
I would customised the render farm to take in the -pass flag from your submission page (add an input box or something to grab user's inputs) and pass the following command (if input box is not empty) to render farm.
xsibatch -render myscene.scn -pass mypassName
Else if no input:
xsibatch -render myscene.scn
Chris
On 20 Jul, 2012, at 3:30 AM, "Byron Nash" <byronn...@gmail.com<mailto:byronn...@gmail.com><mailto:byronn...@gmail.com<mailto:byronn...@gmail.com>>> wrote:
I am using REBUS render farm and it seems to be pretty quick and economical. It only seems to render the whole scene however. Is there an easy way to make passes not render when you hit render all? I assume that's sort of what this farm is doing.
On Fri, Jul 20, 2012 at 10:05 PM, Byron Nash <byronn...@gmail.com> wrote:
> I put in a feature request at REBUS to enable and they just said to delete
> the passes. That's a lame response. I am sure their system is sending those
> batch commands somewhere along the way. They just need to open it up just
> enough to let someone add those pass flags. I do use those a lot in the
> command line locally.
> On Fri, Jul 20, 2012 at 9:42 PM, Chris Chia <chris.c...@autodesk.com>wrote:
>> 1 advice:
>> I would customised the render farm to take in the -pass flag from your
>> submission page (add an input box or something to grab user's inputs) and
>> pass the following command (if input box is not empty) to render farm.
>> xsibatch -render myscene.scn -pass mypassName
>> Else if no input:
>> xsibatch -render myscene.scn
>> Chris
>> On 20 Jul, 2012, at 3:30 AM, "Byron Nash" <byronn...@gmail.com<mailto:
>> byronn...@gmail.com>> wrote:
>> I am using REBUS render farm and it seems to be pretty quick and
>> economical. It only seems to render the whole scene however. Is there an
>> easy way to make passes not render when you hit render all? I assume that's
>> sort of what this farm is doing.
--
Best Regards,
* Stephen P. Davidson**
**(954) 552-7956
* sdavid...@3Danimationmagic.com
I tried SquidNet, once but it was too complex and I never could get it to
run with Softimage.
Too bad, because it also works with After Effects. The docs were not that
helpful.
It was a while ago. It may be better, now, I don't know.
On Sat, Jul 21, 2012 at 12:05 AM, Chris Chia <chris.c...@autodesk.com>wrote:
> If render queue doesn't allow such customisation, then dump it.
> Have u tried DrQueue?
> Anyone would like to share their renderqueue system?
> Chris
> On 21 Jul, 2012, at 10:05 AM, "Byron Nash" <byronn...@gmail.com<mailto:
> byronn...@gmail.com>> wrote:
> I put in a feature request at REBUS to enable and they just said to delete
> the passes. That's a lame response. I am sure their system is sending those
> batch commands somewhere along the way. They just need to open it up just
> enough to let someone add those pass flags. I do use those a lot in the
> command line locally.
> On Fri, Jul 20, 2012 at 9:42 PM, Chris Chia <chris.c...@autodesk.com
> <mailto:chris.c...@autodesk.com>> wrote:
> 1 advice:
> I would customised the render farm to take in the -pass flag from your
> submission page (add an input box or something to grab user's inputs) and
> pass the following command (if input box is not empty) to render farm.
> xsibatch -render myscene.scn -pass mypassName
> Else if no input:
> xsibatch -render myscene.scn
> Chris
> On 20 Jul, 2012, at 3:30 AM, "Byron Nash" <byronn...@gmail.com<mailto:
> byronn...@gmail.com><mailto:byronn...@gmail.com<mailto:byronn...@gmail.com>>>
> wrote:
> I am using REBUS render farm and it seems to be pretty quick and
> economical. It only seems to render the whole scene however. Is there an
> easy way to make passes not render when you hit render all? I assume that's
> sort of what this farm is doing.
--
Best Regards,
* Stephen P. Davidson**
**(954) 552-7956
* sdavid...@3Danimationmagic.com
First i used to handwrite my own batch scripts...then moved on to Kim' BatchMaker,although i had to hand correct/add some features ,like diferent settings for diferent machines capabilities,matte passes for the weakest machine, etc.. So i ended up having several scripts based on the KA BatchMaker's generated one...and it worked very nicely for a long time...
Because i have just 2 machines for render,i didn't feel the need for a full render manager.
I discovered Thinkbox Deadline a while ago,and it's my workhorse managing renderings nowadays..
It's "free" if you have 2 render machines,and it works very well with softimage and other vendors,it has an addon the allows you to submit your renders from inside softimage,remote acess to manage your renders,assigns passes to specific machines,creates dependencies,like this pass renders before that one...etc..etc...i mean it's really nice and EASY to set up.
----- Original Message ----- From: Stephen Davidson To: softim...@listproc.autodesk.com Sent: Saturday, July 21, 2012 6:15 AM
Subject: Re: Make a pass non-renderable?
That is lame. Other than that, how do you like Rebus for rendering?
On Fri, Jul 20, 2012 at 10:05 PM, Byron Nash <byronn...@gmail.com> wrote:
I put in a feature request at REBUS to enable and they just said to delete the passes. That's a lame response. I am sure their system is sending those batch commands somewhere along the way. They just need to open it up just enough to let someone add those pass flags. I do use those a lot in the command line locally.
On Fri, Jul 20, 2012 at 9:42 PM, Chris Chia <chris.c...@autodesk.com> wrote:
1 advice:
I would customised the render farm to take in the -pass flag from your submission page (add an input box or something to grab user's inputs) and pass the following command (if input box is not empty) to render farm.
xsibatch -render myscene.scn -pass mypassName
Else if no input:
xsibatch -render myscene.scn
Chris
On 20 Jul, 2012, at 3:30 AM, "Byron Nash" <byronn...@gmail.com<mailto:byronn...@gmail.com>> wrote:
I am using REBUS render farm and it seems to be pretty quick and economical. It only seems to render the whole scene however. Is there an easy way to make passes not render when you hit render all? I assume that's sort of what this farm is doing.
--
Best Regards,
Stephen P. Davidson (954) 552-7956
sdavid...@3Danimationmagic.com
On Sat, Jul 21, 2012 at 12:01 PM, RuiSantos <r...@sapo.pt> wrote:
> **
> Hi guys,
> First i used to handwrite my own batch scripts...then moved on to Kim'
> BatchMaker,although i had to hand correct/add some features ,like diferent
> settings for diferent machines capabilities,matte passes for the weakest
> machine, etc..
> So i ended up having several scripts based on the KA BatchMaker's
> generated one...and it worked very nicely for a long time...
> Because i have just 2 machines for render,i didn't feel the need for a
> full render manager.
> I discovered Thinkbox Deadline a while ago,and it's my workhorse managing
> renderings nowadays..
> It's "free" if you have 2 render machines,and it works very well with
> softimage and other vendors,it has an addon the allows you to submit your
> renders from inside softimage,remote acess to manage your renders,assigns
> passes to specific machines,creates dependencies,like this pass renders
> before that one...etc..etc...i mean it's really nice and EASY to set up.
> If you have a small shop,i have a go and try it..
> ----- Original Message -----
> *From:* Stephen Davidson <magic...@bellsouth.net>
> *To:* softim...@listproc.autodesk.com
> *Sent:* Saturday, July 21, 2012 6:15 AM
> *Subject:* Re: Make a pass non-renderable?
> That is lame. Other than that, how do you like Rebus for rendering?
> On Fri, Jul 20, 2012 at 10:05 PM, Byron Nash <byronn...@gmail.com> wrote:
>> I put in a feature request at REBUS to enable and they just said to
>> delete the passes. That's a lame response. I am sure their system is
>> sending those batch commands somewhere along the way. They just need to
>> open it up just enough to let someone add those pass flags. I do use those
>> a lot in the command line locally.
>> On Fri, Jul 20, 2012 at 9:42 PM, Chris Chia <chris.c...@autodesk.com>wrote:
>>> 1 advice:
>>> I would customised the render farm to take in the -pass flag from your
>>> submission page (add an input box or something to grab user's inputs) and
>>> pass the following command (if input box is not empty) to render farm.
>>> xsibatch -render myscene.scn -pass mypassName
>>> Else if no input:
>>> xsibatch -render myscene.scn
>>> Chris
>>> On 20 Jul, 2012, at 3:30 AM, "Byron Nash" <byronn...@gmail.com<mailto:
>>> byronn...@gmail.com>> wrote:
>>> I am using REBUS render farm and it seems to be pretty quick and
>>> economical. It only seems to render the whole scene however. Is there an
>>> easy way to make passes not render when you hit render all? I assume that's
>>> sort of what this farm is doing.
> --
> Best Regards,
> * Stephen P. Davidson**
> **(954) 552-7956
> * sdavid...@3Danimationmagic.com
RR can be used free with 3 machines I think - meant to be trial, but worth testing - it works very well - we use it on our farm and rendered last weekend 6000 stereo frames at film res.
________________________________
From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Stephen Davidson [magic...@bellsouth.net]
Sent: 21 July 2012 18:46
To: RuiSantos; softim...@listproc.autodesk.com
Subject: Re: Make a pass non-renderable?
Thanks, Rui. That looks interesting. I will give it a try when I have some downtime to install
and test.
On Sat, Jul 21, 2012 at 12:01 PM, RuiSantos <r...@sapo.pt<mailto:r...@sapo.pt>> wrote:
Hi guys,
First i used to handwrite my own batch scripts...then moved on to Kim' BatchMaker,although i had to hand correct/add some features ,like diferent settings for diferent machines capabilities,matte passes for the weakest machine, etc..
So i ended up having several scripts based on the KA BatchMaker's generated one...and it worked very nicely for a long time...
Because i have just 2 machines for render,i didn't feel the need for a full render manager.
I discovered Thinkbox Deadline a while ago,and it's my workhorse managing renderings nowadays..
It's "free" if you have 2 render machines,and it works very well with softimage and other vendors,it has an addon the allows you to submit your renders from inside softimage,remote acess to manage your renders,assigns passes to specific machines,creates dependencies,like this pass renders before that one...etc..etc...i mean it's really nice and EASY to set up.
----- Original Message -----
From: Stephen Davidson<mailto:magic...@bellsouth.net>
To: softim...@listproc.autodesk.com<mailto:softim...@listproc.autodesk.com>
Sent: Saturday, July 21, 2012 6:15 AM
Subject: Re: Make a pass non-renderable?
That is lame. Other than that, how do you like Rebus for rendering?
On Fri, Jul 20, 2012 at 10:05 PM, Byron Nash <byronn...@gmail.com<mailto:byronn...@gmail.com>> wrote:
I put in a feature request at REBUS to enable and they just said to delete the passes. That's a lame response. I am sure their system is sending those batch commands somewhere along the way. They just need to open it up just enough to let someone add those pass flags. I do use those a lot in the command line locally.
On Fri, Jul 20, 2012 at 9:42 PM, Chris Chia <chris.c...@autodesk.com<mailto:chris.c...@autodesk.com>> wrote:
1 advice:
I would customised the render farm to take in the -pass flag from your submission page (add an input box or something to grab user's inputs) and pass the following command (if input box is not empty) to render farm.
xsibatch -render myscene.scn -pass mypassName
Else if no input:
xsibatch -render myscene.scn
Chris
On 20 Jul, 2012, at 3:30 AM, "Byron Nash" <byronn...@gmail.com<mailto:byronn...@gmail.com><mailto:byronn...@gmail.com<mailto:byronn...@gmail.com>>> wrote:
I am using REBUS render farm and it seems to be pretty quick and economical. It only seems to render the whole scene however. Is there an easy way to make passes not render when you hit render all? I assume that's sort of what this farm is doing.
--
Best Regards,
Stephen P. Davidson
(954) 552-7956
sdavid...@3Danimationmagic.com
Sandy.Sutherl...@triggerfish.co.za> wrote:
> RR can be used free with 3 machines I think - meant to be trial, but
> worth testing - it works very well - we use it on our farm and rendered
> last weekend 6000 stereo frames at film res.
> ------------------------------
> *From:* softimage-boun...@listproc.autodesk.com [
> softimage-boun...@listproc.autodesk.com] on behalf of Stephen Davidson [
> magic...@bellsouth.net]
> *Sent:* 21 July 2012 18:46
> *To:* RuiSantos; softim...@listproc.autodesk.com
> *Subject:* Re: Make a pass non-renderable?
> Thanks, Rui. That looks interesting. I will give it a try when I have
> some downtime to install
> and test.
> On Sat, Jul 21, 2012 at 12:01 PM, RuiSantos <r...@sapo.pt> wrote:
>> **
>> Hi guys,
>> First i used to handwrite my own batch scripts...then moved on to Kim'
>> BatchMaker,although i had to hand correct/add some features ,like diferent
>> settings for diferent machines capabilities,matte passes for the weakest
>> machine, etc..
>> So i ended up having several scripts based on the KA BatchMaker's
>> generated one...and it worked very nicely for a long time...
>> Because i have just 2 machines for render,i didn't feel the need for a
>> full render manager.
>> I discovered Thinkbox Deadline a while ago,and it's my workhorse managing
>> renderings nowadays..
>> It's "free" if you have 2 render machines,and it works very well with
>> softimage and other vendors,it has an addon the allows you to submit your
>> renders from inside softimage,remote acess to manage your renders,assigns
>> passes to specific machines,creates dependencies,like this pass renders
>> before that one...etc..etc...i mean it's really nice and EASY to set up.
>> If you have a small shop,i have a go and try it..
>> ----- Original Message -----
>> *From:* Stephen Davidson <magic...@bellsouth.net>
>> *To:* softim...@listproc.autodesk.com
>> *Sent:* Saturday, July 21, 2012 6:15 AM
>> *Subject:* Re: Make a pass non-renderable?
>> That is lame. Other than that, how do you like Rebus for rendering?
>> On Fri, Jul 20, 2012 at 10:05 PM, Byron Nash <byronn...@gmail.com> wrote:
>>> I put in a feature request at REBUS to enable and they just said to
>>> delete the passes. That's a lame response. I am sure their system is
>>> sending those batch commands somewhere along the way. They just need to
>>> open it up just enough to let someone add those pass flags. I do use those
>>> a lot in the command line locally.
>>> On Fri, Jul 20, 2012 at 9:42 PM, Chris Chia <chris.c...@autodesk.com>wrote:
>>>> 1 advice:
>>>> I would customised the render farm to take in the -pass flag from your
>>>> submission page (add an input box or something to grab user's inputs) and
>>>> pass the following command (if input box is not empty) to render farm.
>>>> On 20 Jul, 2012, at 3:30 AM, "Byron Nash" <byronn...@gmail.com<mailto:
>>>> byronn...@gmail.com>> wrote:
>>>> I am using REBUS render farm and it seems to be pretty quick and
>>>> economical. It only seems to render the whole scene however. Is there an
>>>> easy way to make passes not render when you hit render all? I assume that's
>>>> sort of what this farm is doing.
>> --
>> Best Regards,
>> * Stephen P. Davidson**
>> **(954) 552-7956
>> * sdavid...@3Danimationmagic.com
On Sat, Jul 21, 2012 at 2:20 PM, Eric Turman <i.anima...@gmail.com> wrote:
> Royal Render is top notch. I can not say enough good things about it.
> On Sat, Jul 21, 2012 at 12:53 PM, Sandy Sutherland <
> Sandy.Sutherl...@triggerfish.co.za> wrote:
>> RR can be used free with 3 machines I think - meant to be trial, but
>> worth testing - it works very well - we use it on our farm and rendered
>> last weekend 6000 stereo frames at film res.
>> ------------------------------
>> *From:* softimage-boun...@listproc.autodesk.com [
>> softimage-boun...@listproc.autodesk.com] on behalf of Stephen Davidson [
>> magic...@bellsouth.net]
>> *Sent:* 21 July 2012 18:46
>> *To:* RuiSantos; softim...@listproc.autodesk.com
>> *Subject:* Re: Make a pass non-renderable?
>> Thanks, Rui. That looks interesting. I will give it a try when I have
>> some downtime to install
>> and test.
>> On Sat, Jul 21, 2012 at 12:01 PM, RuiSantos <r...@sapo.pt> wrote:
>>> **
>>> Hi guys,
>>> First i used to handwrite my own batch scripts...then moved on to Kim'
>>> BatchMaker,although i had to hand correct/add some features ,like diferent
>>> settings for diferent machines capabilities,matte passes for the weakest
>>> machine, etc..
>>> So i ended up having several scripts based on the KA BatchMaker's
>>> generated one...and it worked very nicely for a long time...
>>> Because i have just 2 machines for render,i didn't feel the need for a
>>> full render manager.
>>> I discovered Thinkbox Deadline a while ago,and it's my workhorse
>>> managing renderings nowadays..
>>> It's "free" if you have 2 render machines,and it works very well with
>>> softimage and other vendors,it has an addon the allows you to submit your
>>> renders from inside softimage,remote acess to manage your renders,assigns
>>> passes to specific machines,creates dependencies,like this pass renders
>>> before that one...etc..etc...i mean it's really nice and EASY to set up.
>>> If you have a small shop,i have a go and try it..
>>> ----- Original Message -----
>>> *From:* Stephen Davidson <magic...@bellsouth.net>
>>> *To:* softim...@listproc.autodesk.com
>>> *Sent:* Saturday, July 21, 2012 6:15 AM
>>> *Subject:* Re: Make a pass non-renderable?
>>> That is lame. Other than that, how do you like Rebus for rendering?
>>> On Fri, Jul 20, 2012 at 10:05 PM, Byron Nash <byronn...@gmail.com>wrote:
>>>> I put in a feature request at REBUS to enable and they just said to
>>>> delete the passes. That's a lame response. I am sure their system is
>>>> sending those batch commands somewhere along the way. They just need to
>>>> open it up just enough to let someone add those pass flags. I do use those
>>>> a lot in the command line locally.
>>>> On Fri, Jul 20, 2012 at 9:42 PM, Chris Chia <chris.c...@autodesk.com>wrote:
>>>>> 1 advice:
>>>>> I would customised the render farm to take in the -pass flag from your
>>>>> submission page (add an input box or something to grab user's inputs) and
>>>>> pass the following command (if input box is not empty) to render farm.
>>>>> On 20 Jul, 2012, at 3:30 AM, "Byron Nash" <byronn...@gmail.com<mailto:
>>>>> byronn...@gmail.com>> wrote:
>>>>> I am using REBUS render farm and it seems to be pretty quick and
>>>>> economical. It only seems to render the whole scene however. Is there an
>>>>> easy way to make passes not render when you hit render all? I assume that's
>>>>> sort of what this farm is doing.
>>> --
>>> Best Regards,
>>> * Stephen P. Davidson**
>>> **(954) 552-7956
>>> * sdavid...@3Danimationmagic.com
I have used Royal Render in the past and found it to be really nice. The
system I'm trying to use is a remote render service called REBUS.
rebusfarm.net. I've found it so far to be fairly straightforward. It has a
check feature that will go through and verify everything is cool before
sending. There are not really any options to choose, it just sends the
whole scene. Speed seems good and the manager app is decent for pulling
files back off the server. We used it with Maya on a job last year and it
worked fine. REBUS is the only online renderer that I have found that
supports Softimage 2013.
On Sun, Jul 22, 2012 at 8:37 PM, Eric Thivierge <ethivie...@gmail.com>wrote:
Yeah,RR is also a great render manager...
When i tried it i was very pressed for time..and i couldn't make it work..but i will try it again for sure!
I have heard nothing but good stuff about it..
----- Original Message ----- From: Alan Fregtman To: softim...@listproc.autodesk.com Sent: Monday, July 23, 2012 1:33 AM
Subject: Re: Make a pass non-renderable?
Royal Render is made from fire-breathing eagles that shoot lasers of awesomeness...
Also it's very good.
On Sat, Jul 21, 2012 at 2:20 PM, Eric Turman <i.anima...@gmail.com> wrote:
Royal Render is top notch. I can not say enough good things about it.
On Sat, Jul 21, 2012 at 12:53 PM, Sandy Sutherland <Sandy.Sutherl...@triggerfish.co.za> wrote:
RR can be used free with 3 machines I think - meant to be trial, but worth testing - it works very well - we use it on our farm and rendered last weekend 6000 stereo frames at film res.
From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Stephen Davidson [magic...@bellsouth.net]
Sent: 21 July 2012 18:46
To: RuiSantos; softim...@listproc.autodesk.com
Subject: Re: Make a pass non-renderable?
Thanks, Rui. That looks interesting. I will give it a try when I have some downtime to install and test.
On Sat, Jul 21, 2012 at 12:01 PM, RuiSantos <r...@sapo.pt> wrote:
Hi guys,
First i used to handwrite my own batch scripts...then moved on to Kim' BatchMaker,although i had to hand correct/add some features ,like diferent settings for diferent machines capabilities,matte passes for the weakest machine, etc.. So i ended up having several scripts based on the KA BatchMaker's generated one...and it worked very nicely for a long time...
Because i have just 2 machines for render,i didn't feel the need for a full render manager.
I discovered Thinkbox Deadline a while ago,and it's my workhorse managing renderings nowadays..
It's "free" if you have 2 render machines,and it works very well with softimage and other vendors,it has an addon the allows you to submit your renders from inside softimage,remote acess to manage your renders,assigns passes to specific machines,creates dependencies,like this pass renders before that one...etc..etc...i mean it's really nice and EASY to set up.
----- Original Message ----- From: Stephen Davidson To: softim...@listproc.autodesk.com Sent: Saturday, July 21, 2012 6:15 AM
Subject: Re: Make a pass non-renderable?
That is lame. Other than that, how do you like Rebus for rendering?
On Fri, Jul 20, 2012 at 10:05 PM, Byron Nash <byronn...@gmail.com> wrote:
I put in a feature request at REBUS to enable and they just said to delete the passes. That's a lame response. I am sure their system is sending those batch commands somewhere along the way. They just need to open it up just enough to let someone add those pass flags. I do use those a lot in the command line locally.
On Fri, Jul 20, 2012 at 9:42 PM, Chris Chia <chris.c...@autodesk.com> wrote:
1 advice:
I would customised the render farm to take in the -pass flag from your submission page (add an input box or something to grab user's inputs) and pass the following command (if input box is not empty) to render farm.
xsibatch -render myscene.scn -pass mypassName
Else if no input:
xsibatch -render myscene.scn
Chris
On 20 Jul, 2012, at 3:30 AM, "Byron Nash" <byronn...@gmail.com<mailto:byronn...@gmail.com>> wrote:
I am using REBUS render farm and it seems to be pretty quick and economical. It only seems to render the whole scene however. Is there an easy way to make passes not render when you hit render all? I assume that's sort of what this farm is doing.
--
Best Regards,
Stephen P. Davidson (954) 552-7956
sdavid...@3Danimationmagic.com
My Website is GREEN, Is yours?
--
Best Regards,
Stephen P. Davidson (954) 552-7956
sdavid...@3Danimationmagic.com