Well, you should try Micheles's, at least the demo. Its true metaballs,
there are some things that I liked. I'm not a polygonizer pro, but I think
there are some simple things that are better on MetaballsV3 for simple
metaballs, haven't tried it on particles or creating huge meshes, although
the smooth result seamed more stable. When you create a metaball the mesh
created is the exact size of the control null and you can scale it in
different axes for example to deform your metaball. In polygonizer the only
way I have found to create a metaball is creating a null and polygonize it,
if you scale the null in just one axes nothing happens, and the null is
always a different size from the mesh. This is important if you are
animating, at least for me it is.
And metapaint is great! It simulates a liquid type of motion on the
metaballs.
I hope Michele continues to update it, its up to us.
M
Sent from my iPad
On 09/06/2012, at 09:07, Christian Keller <chris3...@me.com> wrote:
What kind of artifacts ?
-- christian keller
visual effects|direction
m +49 179 69 36 248
f +49 40 386 835 33
chris3...@me.com
Am 08.06.2012 um 20:54 schrieb Steven Caron <car...@gmail.com>:
yes, just wondering how Michele's is better? i recently did work and the
polygonizer had some artifacts close up that i couldn't get rid of
On Fri, Jun 8, 2012 at 11:35 AM, Mário Domingos <mdomingos.p...@gmail.com>wrote:
> Well, you should try Micheles's, at least the demo. Its true metaballs,
> there are some things that I liked. I'm not a polygonizer pro, but I think
> there are some simple things that are better on MetaballsV3 for simple
> metaballs, haven't tried it on particles or creating huge meshes, although
> the smooth result seamed more stable. When you create a metaball the mesh
> created is the exact size of the control null and you can scale it in
> different axes for example to deform your metaball. In polygonizer the only
> way I have found to create a metaball is creating a null and polygonize it,
> if you scale the null in just one axes nothing happens, and the null is
> always a different size from the mesh. This is important if you are
> animating, at least for me it is.
> And metapaint is great! It simulates a liquid type of motion on the
> metaballs.
> I hope Michele continues to update it, its up to us.
> M
> Sent from my iPad
> On 09/06/2012, at 09:07, Christian Keller <chris3...@me.com> wrote:
> What kind of artifacts ?
> --
> christian keller
> visual effects|direction
> m +49 179 69 36 248
> f +49 40 386 835 33
> chris3...@me.com
> Am 08.06.2012 um 20:54 schrieb Steven Caron <car...@gmail.com>:
> yes, just wondering how Michele's is better? i recently did work and the
> polygonizer had some artifacts close up that i couldn't get rid of
> On Fri, Jun 8, 2012 at 11:35 AM, Mário Domingos <mdomingos.p...@gmail.com>wrote:
>> Are you talking about Polygoniz
>> On Fri, Jun 8, 2012 at 7:33 PM, Steven Caron <car...@gmail.com> wrote:
>>> more real than the built in one?
>>> On Fri, Jun 8, 2012 at 11:28 AM, Mário Domingos <
>>> mdomingos.p...@gmail.com> wrote:
> Well, you should try Micheles's, at least the demo. Its true metaballs,
> there are some things that I liked. I'm not a polygonizer pro, but I think
> there are some simple things that are better on MetaballsV3 for simple
> metaballs, haven't tried it on particles or creating huge meshes, although
> the smooth result seamed more stable. When you create a metaball the mesh
> created is the exact size of the control null and you can scale it in
> different axes for example to deform your metaball. In polygonizer the only
> way I have found to create a metaball is creating a null and polygonize it,
> if you scale the null in just one axes nothing happens, and the null is
> always a different size from the mesh. This is important if you are
> animating, at least for me it is.
> And metapaint is great! It simulates a liquid type of motion on the
> metaballs.
> I hope Michele continues to update it, its up to us.
> M
> Sent from my iPad
> On 09/06/2012, at 09:07, Christian Keller <chris3...@me.com> wrote:
> What kind of artifacts ?
> --
> christian keller
> visual effects|direction
> m +49 179 69 36 248
> f +49 40 386 835 33
> chris3...@me.com
> Am 08.06.2012 um 20:54 schrieb Steven Caron <car...@gmail.com>:
> yes, just wondering how Michele's is better? i recently did work and the
> polygonizer had some artifacts close up that i couldn't get rid of
> On Fri, Jun 8, 2012 at 11:35 AM, Mário Domingos <mdomingos.p...@gmail.com>wrote:
>> Are you talking about Polygoniz
>> On Fri, Jun 8, 2012 at 7:33 PM, Steven Caron <car...@gmail.com> wrote:
>>> more real than the built in one?
>>> On Fri, Jun 8, 2012 at 11:28 AM, Mário Domingos <
>>> mdomingos.p...@gmail.com> wrote:
> On 09/06/2012, at 12:32, Ciaran Moloney <moloney.cia...@gmail.com> wrote:
> The built-in polygonizer isn't so good. The commercial Polygonizer 3 is
> way better...
> On Sat, Jun 9, 2012 at 11:51 AM, Mário Domingos <mdomingos.p...@gmail.com>wrote:
>> Well, you should try Micheles's, at least the demo. Its true metaballs,
>> there are some things that I liked. I'm not a polygonizer pro, but I think
>> there are some simple things that are better on MetaballsV3 for simple
>> metaballs, haven't tried it on particles or creating huge meshes, although
>> the smooth result seamed more stable. When you create a metaball the mesh
>> created is the exact size of the control null and you can scale it in
>> different axes for example to deform your metaball. In polygonizer the only
>> way I have found to create a metaball is creating a null and polygonize it,
>> if you scale the null in just one axes nothing happens, and the null is
>> always a different size from the mesh. This is important if you are
>> animating, at least for me it is.
>> And metapaint is great! It simulates a liquid type of motion on the
>> metaballs.
>> I hope Michele continues to update it, its up to us.
>> M
>> Sent from my iPad
>> On 09/06/2012, at 09:07, Christian Keller <chris3...@me.com> wrote:
>> What kind of artifacts ?
>> --
>> christian keller
>> visual effects|direction
>> m +49 179 69 36 248
>> f +49 40 386 835 33
>> chris3...@me.com
>> Am 08.06.2012 um 20:54 schrieb Steven Caron <car...@gmail.com>:
>> yes, just wondering how Michele's is better? i recently did work and the
>> polygonizer had some artifacts close up that i couldn't get rid of
>> On Fri, Jun 8, 2012 at 11:35 AM, Mário Domingos <mdomingos.p...@gmail.com
>> > wrote:
>>> Are you talking about Polygoniz
>>> On Fri, Jun 8, 2012 at 7:33 PM, Steven Caron <car...@gmail.com> wrote:
>>>> more real than the built in one?
>>>> On Fri, Jun 8, 2012 at 11:28 AM, Mário Domingos <
>>>> mdomingos.p...@gmail.com> wrote:
Ah! Great! I remember that commercial, It's Portuguese, I remember at
that time we were all talking about it, always thought it was done in
Portugal by a company called Ingreme.
> On 09/06/2012, at 12:32, Ciaran Moloney <moloney.cia...@gmail.com> wrote:
> The built-in polygonizer isn't so good. The commercial Polygonizer 3 is
> way better...
> On Sat, Jun 9, 2012 at 11:51 AM, Mário Domingos <mdomingos.p...@gmail.com>wrote:
>> Well, you should try Micheles's, at least the demo. Its true metaballs,
>> there are some things that I liked. I'm not a polygonizer pro, but I think
>> there are some simple things that are better on MetaballsV3 for simple
>> metaballs, haven't tried it on particles or creating huge meshes, although
>> the smooth result seamed more stable. When you create a metaball the mesh
>> created is the exact size of the control null and you can scale it in
>> different axes for example to deform your metaball. In polygonizer the only
>> way I have found to create a metaball is creating a null and polygonize it,
>> if you scale the null in just one axes nothing happens, and the null is
>> always a different size from the mesh. This is important if you are
>> animating, at least for me it is.
>> And metapaint is great! It simulates a liquid type of motion on the
>> metaballs.
>> I hope Michele continues to update it, its up to us.
>> M
>> Sent from my iPad
>> On 09/06/2012, at 09:07, Christian Keller <chris3...@me.com> wrote:
>> What kind of artifacts ?
>> --
>> christian keller
>> visual effects|direction
>> m +49 179 69 36 248
>> f +49 40 386 835 33
>> chris3...@me.com
>> Am 08.06.2012 um 20:54 schrieb Steven Caron <car...@gmail.com>:
>> yes, just wondering how Michele's is better? i recently did work and the
>> polygonizer had some artifacts close up that i couldn't get rid of
>> On Fri, Jun 8, 2012 at 11:35 AM, Mário Domingos <mdomingos.p...@gmail.com
>> > wrote:
>>> Are you talking about Polygoniz
>>> On Fri, Jun 8, 2012 at 7:33 PM, Steven Caron <car...@gmail.com> wrote:
>>>> more real than the built in one?
>>>> On Fri, Jun 8, 2012 at 11:28 AM, Mário Domingos <
>>>> mdomingos.p...@gmail.com> wrote:
pulsing lumps on a close up. i was meshing a rigging/simualted mesh and
particles together. i tried many combinations of settings and a few hacks
to try and get it to be smooth but no dice.
----- Original Message ----- From: Mário Domingos To: softim...@listproc.autodesk.com Sent: Monday, June 11, 2012 2:24 PM
Subject: Re: Anyone tried threesixty's Metaballs?
Ah! Great! I remember that commercial, It's Portuguese, I remember at that time we were all talking about it, always thought it was done in Portugal by a company called Ingreme.
It worked really well, would definitely recommend..
On 9 June 2012 12:33, Mário Domingos <mdomingos.p...@gmail.com> wrote:
Yes I agree.
Sent from my iPad
On 09/06/2012, at 12:32, Ciaran Moloney <moloney.cia...@gmail.com> wrote:
The built-in polygonizer isn't so good. The commercial Polygonizer 3 is way better...
On Sat, Jun 9, 2012 at 11:51 AM, Mário Domingos <mdomingos.p...@gmail.com> wrote:
Well, you should try Micheles's, at least the demo. Its true metaballs, there are some things that I liked. I'm not a polygonizer pro, but I think there are some simple things that are better on MetaballsV3 for simple metaballs, haven't tried it on particles or creating huge meshes, although the smooth result seamed more stable. When you create a metaball the mesh created is the exact size of the control null and you can scale it in different axes for example to deform your metaball. In polygonizer the only way I have found to create a metaball is creating a null and polygonize it, if you scale the null in just one axes nothing happens, and the null is always a different size from the mesh. This is important if you are animating, at least for me it is. And metapaint is great! It simulates a liquid type of motion on the metaballs.
I hope Michele continues to update it, its up to us.
M
Sent from my iPad
On 09/06/2012, at 09:07, Christian Keller <chris3...@me.com> wrote:
What kind of artifacts ?
-- christian keller
visual effects|direction
m +49 179 69 36 248
f +49 40 386 835 33
chris3...@me.com
Am 08.06.2012 um 20:54 schrieb Steven Caron <car...@gmail.com>:
yes, just wondering how Michele's is better? i recently did work and the polygonizer had some artifacts close up that i couldn't get rid of
On Fri, Jun 8, 2012 at 11:35 AM, Mário Domingos <mdomingos.p...@gmail.com> wrote:
Are you talking about Polygoniz
On Fri, Jun 8, 2012 at 7:33 PM, Steven Caron <car...@gmail.com> wrote:
more real than the built in one?
On Fri, Jun 8, 2012 at 11:28 AM, Mário Domingos <mdomingos.p...@gmail.com> wrote:
> Ah! Great! I remember that commercial, It's Portuguese, I remember at
> that time we were all talking about it, always thought it was done in
> Portugal by a company called Ingreme.
> It worked really well, would definitely recommend..
> On 9 June 2012 12:33, Mário Domingos <mdomingos.p...@gmail.com> wrote:
> Yes I agree.
> Sent from my iPad
> On 09/06/2012, at 12:32, Ciaran Moloney <moloney.cia...@gmail.com> wrote:
> The built-in polygonizer isn't so good. The commercial Polygonizer 3 is
> way better...
> On Sat, Jun 9, 2012 at 11:51 AM, Mário Domingos <mdomingos.p...@gmail.com>wrote:
> Well, you should try Micheles's, at least the demo. Its true metaballs,
> there are some things that I liked. I'm not a polygonizer pro, but I think
> there are some simple things that are better on MetaballsV3 for simple
> metaballs, haven't tried it on particles or creating huge meshes, although
> the smooth result seamed more stable. When you create a metaball the mesh
> created is the exact size of the control null and you can scale it in
> different axes for example to deform your metaball. In polygonizer the only
> way I have found to create a metaball is creating a null and polygonize it,
> if you scale the null in just one axes nothing happens, and the null is
> always a different size from the mesh. This is important if you are
> animating, at least for me it is.
> And metapaint is great! It simulates a liquid type of motion on the
> metaballs.
> I hope Michele continues to update it, its up to us.
> M
> Sent from my iPad
> On 09/06/2012, at 09:07, Christian Keller <chris3...@me.com> wrote:
> What kind of artifacts ?
> --
> christian keller
> visual effects|direction
> Ah! Great! I remember that commercial, It's Portuguese, I remember at
> that time we were all talking about it, always thought it was done in
> Portugal by a company called Ingreme.
> It worked really well, would definitely recommend..
> On 9 June 2012 12:33, Mário Domingos <mdomingos.p...@gmail.com> wrote:
> Yes I agree.
> Sent from my iPad
> On 09/06/2012, at 12:32, Ciaran Moloney <moloney.cia...@gmail.com> wrote:
> The built-in polygonizer isn't so good. The commercial Polygonizer 3 is
> way better...
> On Sat, Jun 9, 2012 at 11:51 AM, Mário Domingos <mdomingos.p...@gmail.com>wrote:
> Well, you should try Micheles's, at least the demo. Its true metaballs,
> there are some things that I liked. I'm not a polygonizer pro, but I think
> there are some simple things that are better on MetaballsV3 for simple
> metaballs, haven't tried it on particles or creating huge meshes, although
> the smooth result seamed more stable. When you create a metaball the mesh
> created is the exact size of the control null and you can scale it in
> different axes for example to deform your metaball. In polygonizer the only
> way I have found to create a metaball is creating a null and polygonize it,
> if you scale the null in just one axes nothing happens, and the null is
> always a different size from the mesh. This is important if you are
> animating, at least for me it is.
> And metapaint is great! It simulates a liquid type of motion on the
> metaballs.
> I hope Michele continues to update it, its up to us.
> M
> Sent from my iPad
> On 09/06/2012, at 09:07, Christian Keller <chris3...@me.com> wrote:
> What kind of artifacts ?
> --
> christian keller
> visual effects|direction