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Exocortex Species 1.5 Released!
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Chris Covelli  
View profile  
 More options Jul 9 2012, 10:03 am
From: Chris Covelli <kylevar...@gmail.com>
Date: Mon, 9 Jul 2012 10:03:06 -0400
Local: Mon, Jul 9 2012 10:03 am
Subject: Exocortex Species 1.5 Released!

Exocortex Species 1.5 Released!
Species 1.5 is now available at
Exocortex.com<http://exocortex.com/plugins/species>.
This is the third major update in six months that adds functionality and
further optimizes user work flow.

What is Species?Exocortex Species simplifies the process of human character
creation from designing your character’s unique attributes, integrating
sculpting results, to rig creation, even animation. With Species, you will
create higher quality animated characters faster and at a lower cost, while
avoiding the generic look that often come when purchasing off-the-shelf
models. Exocortex Species supports Autodesk Softimage 2010 through 2013 on
both Windows and Linux. Floating and node locked licenses are available
starting at $299.
Improvements in Species 1.5
    Documentation

   - Expanded Docs to include Installation instructions and more detailed
   info on many features
   - New easy to read Google Docs format

    New Feature Anim Tools! - A new set of tools to speed up working with
our AnimRig

   - Mirror Pose allows you to mirror the pose of the selected controls to
   the opposite side of the animation rig
   - Mirror Select swaps the selected control to the opposite side
   - Biped MatchFKIK will switch the selected limb from the current FK or
   IK mode to the opposite while maintaining the same pose.

    AnimRig Changes

   - New preset hand poses!
   - Hand Follow IK Option
   - IK Offset controls for Arms and Legs
   - Hand Anchor control to AnimRig for attaching props and other objects
   - HeadLookAt Control Option
   - Align LegIK controls to world

    AnimRig Build Changes

   - AnimRig build option to adding Transform Setups for Fingers

    Synoptics

   - Update synoptics with new controls
   - Add hand poses to AnimRig Synoptics

    Bug Fixes

   - Left ForearmRoll deformers misaligned
   - Hide FK arm bones on PropRig by default ( hides IK arm bones when
   switched to FK)
   - Bank Param on right foot inverted
   - AnimRig build cancel button doesn't cancel
   - Only display Dual Quat option if available
   - Change preferences to be per user not per addon

Getting Species 1.5
If you are not yet using Exocortex Species, give it a try by downloading
the trial from the Exocortex Species product
page.<http://exocortex.com/plugins/species>

For those already using Exocortex Species, you can download the 1.5 update
directly from here <http://exocortex.com/releases/ExocortexSpecies1.5.zip>.

Join the Species User Community
Get the most out of Exocortex Species by joining our user support and
discussion mailing
list,<https://groups.google.com/forum/?fromgroups#%21forum/species_mailing_...>and
check out our many tutorial videos on our Vimeo
group <http://vimeo.com/groups/species>.  These are the best places to
learn about Species and get the latest news directly from the developers.


 
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Tim Crowson  
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 More options Jul 9 2012, 11:07 am
From: Tim Crowson <tim.crow...@magneticdreams.com>
Date: Mon, 09 Jul 2012 10:07:41 -0500
Local: Mon, Jul 9 2012 11:07 am
Subject: Re: Exocortex Species 1.5 Released!

Sweet! Thanks Chris! Any tricks with updating this? Just uninstall the
old and install the new?

*Tim Crowson
*/Lead CG Artist/

*Magnetic Dreams Animation Studio, Inc.
*2525 Lebanon Pike, Building C. Nashville, TN 37214
*Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
tim.crow...@magneticdreams.com

On 7/9/2012 9:03 AM, Chris Covelli wrote:

--

 
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Chris Covelli  
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 More options Jul 9 2012, 11:37 am
From: Chris Covelli <kylevar...@gmail.com>
Date: Mon, 9 Jul 2012 11:37:29 -0400
Local: Mon, Jul 9 2012 11:37 am
Subject: Re: Exocortex Species 1.5 Released!

Thanks Guys,

@Clinton - Should be fine between 1.2 and 1.5 i.e; after you update, if you
take a 1.2 PropRig and run the Hominid>AnimRig function it will produce a
stable 1.5 AnimRig with all the new features.  I have gotten errors trying
this with PropRigs from versions 1.0 and 1.1 however.

@Tim - The easiest way Ive found to update to new versions is through the
Workgroups section of the Plugin Manager.  Open the Plugin Manager, go to
the Workgroups tab, right click on the entry to your old Species workgroup
and select disconnect workgroup.  Then hit the Connect button, navigate to
your Species 1.5 Workgroup ( remember to navigate inside the folder called
Workgroup ) and hit OK.

Id also restart XSI after connecting to the new workgroup.

Hope this helps,

-Chris

On Mon, Jul 9, 2012 at 11:07 AM, Tim Crowson <tim.crow...@magneticdreams.com

--
Chris Covelli
http://kylevargas.net/

  md_logo.gif
1K Download

 
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Tim Crowson  
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 More options Jul 9 2012, 11:46 am
From: Tim Crowson <tim.crow...@magneticdreams.com>
Date: Mon, 09 Jul 2012 10:46:16 -0500
Local: Mon, Jul 9 2012 11:46 am
Subject: Re: Exocortex Species 1.5 Released!

Ok. Should we be worried about compatibility with AnimRigs from v1.2
once the connection to v1.2 is broken? ( I see your answer to Clinton,
but have yet to see his question, so I'm not sure if that answers this
AnimRig question or not)
-Tim

On 7/9/2012 10:37 AM, Chris Covelli wrote:

--

 
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Chris Covelli  
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 More options Jul 9 2012, 12:06 pm
From: Chris Covelli <kylevar...@gmail.com>
Date: Mon, 9 Jul 2012 12:06:02 -0400
Local: Mon, Jul 9 2012 12:06 pm
Subject: Re: Exocortex Species 1.5 Released!

Whoops! Trying to do too many things at once, lol.  Clinton just made a
general inquiry on the Species List about how compatible this new version
is with old rigs and I was trying to answer both your questions at the same
time.

To answer your question, both the new Mirror Pose and Mirror Select
functions will work for 1.2 AnimRigs.  However the new Biped MatchIK|FK
needs certain IK Offset objects that were created specifically for 1.5 in
order to do the IK-FK matching.

On Mon, Jul 9, 2012 at 11:46 AM, Tim Crowson <tim.crow...@magneticdreams.com

--
Chris Covelli
http://kylevargas.net/

  image_gif_part
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Oleg Bliznuk  
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 More options Jul 9 2012, 12:26 pm
From: Oleg Bliznuk <gbo...@gmail.com>
Date: Mon, 9 Jul 2012 19:26:15 +0300
Local: Mon, Jul 9 2012 12:26 pm
Subject: Re: Exocortex Species 1.5 Released!

Congrats with the release guys!


 
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Rob Chapman  
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 More options Jul 9 2012, 12:30 pm
From: Rob Chapman <tekano....@gmail.com>
Date: Mon, 9 Jul 2012 17:30:37 +0100
Local: Mon, Jul 9 2012 12:30 pm
Subject: Re: Exocortex Species 1.5 Released!
yeah looks really handy stuff!, now if only I was involved in a
production that needed loads of different sized type of characters
rigged..! :)

On 9 July 2012 17:26, Oleg Bliznuk <gbo...@gmail.com> wrote:


 
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Eric Thivierge  
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 More options Jul 9 2012, 5:15 pm
From: Eric Thivierge <ethivie...@gmail.com>
Date: Tue, 10 Jul 2012 07:15:53 +1000
Local: Mon, Jul 9 2012 5:15 pm
Subject: Re: Exocortex Species 1.5 Released!

Mirror pose may not work with the feet on the 1.2 rigs as we had to orient
them in a more consistent way for the 1.5 anim rigs to have the tool work I
a generalized way.

Test first and if you are on a project using 1.2 rigs please stay on them
to finish the projects rolling down the pipe. Then move to 1.5 for the
next.
On 10 Jul 2012 02:31, "Rob Chapman" <tekano....@gmail.com> wrote:


 
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Eric Thivierge  
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 More options Jul 9 2012, 6:56 pm
From: Eric Thivierge <ethivie...@gmail.com>
Date: Tue, 10 Jul 2012 08:56:47 +1000
Local: Mon, Jul 9 2012 6:56 pm
Subject: Re: Exocortex Species 1.5 Released!

Sorry, I meant to say the MatchFKIK won't work with 1.2 rigs. :) Must have
coffee before posting to list...

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com

On Tue, Jul 10, 2012 at 7:15 AM, Eric Thivierge <ethivie...@gmail.com>wrote:


 
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Eric Thivierge  
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 More options Jul 9 2012, 9:39 pm
From: Eric Thivierge <ethivie...@gmail.com>
Date: Tue, 10 Jul 2012 11:39:04 +1000
Local: Mon, Jul 9 2012 9:39 pm
Subject: Re: Exocortex Species 1.5 Released!

FYI,

After installing / connecting to the new 1.5 version restart Softimage to
refresh the Python modules.

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com

On Tue, Jul 10, 2012 at 8:56 AM, Eric Thivierge <ethivie...@gmail.com>wrote:


 
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Szabolcs Matefy  
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 More options Jul 10 2012, 1:51 am
From: "Szabolcs Matefy" <szabol...@crytek.com>
Date: Tue, 10 Jul 2012 07:51:47 +0200
Local: Tues, Jul 10 2012 1:51 am
Subject: RE: Exocortex Species 1.5 Released!
Amazing tool. Though I was originally against such a tool, as a character artist it helped me the most in the recent months. I love it!

You rock guys!


 
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Eric Turman  
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 More options Jul 10 2012, 2:16 am
From: Eric Turman <i.anima...@gmail.com>
Date: Tue, 10 Jul 2012 01:16:44 -0500
Local: Tues, Jul 10 2012 2:16 am
Subject: RE: Exocortex Species 1.5 Released!

The funny thing is, Eric was against such a tool back in 2008. Funny how
productions can change a persons perspective. ;)
On Jul 10, 2012 12:52 AM, "Szabolcs Matefy" <szabol...@crytek.com> wrote:

> Amazing tool. Though I was originally against such a tool, as a character

artist it helped me the most in the recent months. I love it!

> You rock guys!

> -----Original Message-----
> From: softimage-boun...@listproc.autodesk.com [mailto:

softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
> Sent: Monday, July 09, 2012 6:31 PM
> To: softim...@listproc.autodesk.com
> Subject: Re: Exocortex Species 1.5 Released!

> yeah looks really handy stuff!, now if only I was involved in a

production that needed loads of different sized type of characters
rigged..! :)


 
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Eric Thivierge  
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 More options Jul 10 2012, 2:35 am
From: Eric Thivierge <ethivie...@gmail.com>
Date: Tue, 10 Jul 2012 16:35:06 +1000
Local: Tues, Jul 10 2012 2:35 am
Subject: Re: Exocortex Species 1.5 Released!

Well from recent discussions and from getting my hands dirty in some real
production you definitely appreciate tools that can speed up your
iterations. :)

Relating Species to the recent post from Brad Gabe, I believe that the
Species AnimRig has been designed well to give a very good base rig that
can be extended for a wide range of productions. I think that focussing
Species Hominid on a solid Biped setup helps make it less fragmented than
other generic auto-rig tools as well. There is a time and place for those
too though.

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com


 
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Szabolcs Matefy  
View profile   Translate to Translated (View Original)
 More options Jul 10 2012, 3:49 am
From: "Szabolcs Matefy" <szabol...@crytek.com>
Date: Tue, 10 Jul 2012 09:49:45 +0200
Local: Tues, Jul 10 2012 3:49 am
Subject: RE: Exocortex Species 1.5 Released!

Well, it's not just production J Actually it decreases the time I spend
on technical parts (basemesh, posing, skinning), and let me be creative
J

Thanks guys,

Szabolcs

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric
Turman
Sent: Tuesday, July 10, 2012 8:17 AM
To: softim...@listproc.autodesk.com
Subject: RE: Exocortex Species 1.5 Released!

The funny thing is, Eric was against such a tool back in 2008. Funny how
productions can change a persons perspective. ;)
On Jul 10, 2012 12:52 AM, "Szabolcs Matefy" <szabol...@crytek.com>
wrote:

> Amazing tool. Though I was originally against such a tool, as a

character artist it helped me the most in the recent months. I love it!

> You rock guys!

> -----Original Message-----
> From: softimage-boun...@listproc.autodesk.com

[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob
Chapman
> Sent: Monday, July 09, 2012 6:31 PM
> To: softim...@listproc.autodesk.com
> Subject: Re: Exocortex Species 1.5 Released!

> yeah looks really handy stuff!, now if only I was involved in a

production that needed loads of different sized type of characters
rigged..! :)


 
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Chris Covelli  
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 More options Jul 10 2012, 9:49 am
From: Chris Covelli <kylevar...@gmail.com>
Date: Tue, 10 Jul 2012 09:49:29 -0400
Local: Tues, Jul 10 2012 9:49 am
Subject: Re: Exocortex Species 1.5 Released!

Hi Everyone,

Just an FYI, we discovered a small bug with our licensing code that was
causing a few crashes for some of our users.

The problem has been fixed and we have issued an update which can be found
here -
http://exocortex.com/releases/ExocortexSpecies1.5.1.zip

On Tue, Jul 10, 2012 at 3:49 AM, Szabolcs Matefy <szabol...@crytek.com>wrote:

--
Chris Covelli
http://kylevargas.net/

 
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Chris Covelli  
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 More options Jul 10 2012, 10:14 am
From: Chris Covelli <kylevar...@gmail.com>
Date: Tue, 10 Jul 2012 10:14:17 -0400
Local: Tues, Jul 10 2012 10:14 am
Subject: Re: Exocortex Species 1.5 Released!

Hi Gavin,

The scale change was actually implemented with v1.1, so if you're using
that version you should be working at the same scale as v1.5 ( now v1.5.1 ).

As Eric mentioned it may be better to keep using the same version you
started the project with.  If you really need to update mid-project here
are a few things you can do to quickly transfer your older characters to
the new rigs:

   - If you have characters at the original 1.0 scale follow this tutorial
   video - https://vimeo.com/37260802

Otherwise:

   - You can store the configuration of your old PropRigs using our PropRig
   StorePose tool.  Next, import a 1.5 PropRig into your scene and drag and
   drop the stored pose from your old PropRig into the new PropRig's mixer.
   Now you can select the pose in the new PropRig and run the PropRig
   ApplyPose command to resize the new PropRig to match the old PropRig.  You
   may need to adjust the hands and fingers slightly to match your old
   character as our default hand poses have changed.

   - Next you can use the PropRig ReplaceMesh function to transfer the mesh
   from your old character to the new resized PropRig.  If you have a custom
   envelope on your old character you should be able to load it after this
   step as the names of our deformers have all remained the same.  After
   loading a custom envelope, be sure to rename the envelope ( under the
   EnvelopeWeightCls ) to "Envelope_Weights" and do a Freeze M on the mesh.

Hope this helps!

-Chris

--
Chris Covelli
http://kylevargas.net/

 
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Eric Thivierge  
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 More options Jul 10 2012, 10:15 am
From: Eric Thivierge <ethivie...@gmail.com>
Date: Wed, 11 Jul 2012 00:15:21 +1000
Local: Tues, Jul 10 2012 10:15 am
Subject: Re: Exocortex Species 1.5 Released!

Hey Gavin,

You can go two ways, keep using Species 1.1 for the sequel to keeps things
consistent. Or re-rig the meshes from the first one with the new Species
version. I would not suggest mixing them as it will be very hectic on your
part to be going back and forth when edits are needed. Species doesn't have
dependencies on the plugin version however the AnimTools won't work with
the older rigs (alignments changed a bit).

You could save the weights out from your original Species 1.1 rigs and
reapply them when you get them redone with the 1.5 version.

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com

On Tue, Jul 10, 2012 at 11:48 PM, Gavin Marais <grumpymu...@gmail.com>wrote:


 
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