Exocortex Species 1.5 Released!
Species 1.5 is now available at
Exocortex.com<http://exocortex.com/plugins/species>.
This is the third major update in six months that adds functionality and
further optimizes user work flow.
What is Species?Exocortex Species simplifies the process of human character
creation from designing your character’s unique attributes, integrating
sculpting results, to rig creation, even animation. With Species, you will
create higher quality animated characters faster and at a lower cost, while
avoiding the generic look that often come when purchasing off-the-shelf
models. Exocortex Species supports Autodesk Softimage 2010 through 2013 on
both Windows and Linux. Floating and node locked licenses are available
starting at $299.
Improvements in Species 1.5
Documentation
- Expanded Docs to include Installation instructions and more detailed
info on many features
- New easy to read Google Docs format
New Feature Anim Tools! - A new set of tools to speed up working with
our AnimRig
- Mirror Pose allows you to mirror the pose of the selected controls to
the opposite side of the animation rig
- Mirror Select swaps the selected control to the opposite side
- Biped MatchFKIK will switch the selected limb from the current FK or
IK mode to the opposite while maintaining the same pose.
AnimRig Changes
- New preset hand poses!
- Hand Follow IK Option
- IK Offset controls for Arms and Legs
- Hand Anchor control to AnimRig for attaching props and other objects
- HeadLookAt Control Option
- Align LegIK controls to world
AnimRig Build Changes
- AnimRig build option to adding Transform Setups for Fingers
Synoptics
- Update synoptics with new controls
- Add hand poses to AnimRig Synoptics
Bug Fixes
- Left ForearmRoll deformers misaligned
- Hide FK arm bones on PropRig by default ( hides IK arm bones when
switched to FK)
- Bank Param on right foot inverted
- AnimRig build cancel button doesn't cancel
- Only display Dual Quat option if available
- Change preferences to be per user not per addon
Getting Species 1.5
If you are not yet using Exocortex Species, give it a try by downloading
the trial from the Exocortex Species product
page.<http://exocortex.com/plugins/species>
> Species 1.5 is now available at Exocortex.com > <http://exocortex.com/plugins/species>. This is the third major update > in six months that adds functionality and further optimizes user work > flow.
> What is Species?
> Exocortex Species simplifies the process of human character
> creation from designing your character�s unique attributes,
> integrating sculpting results, to rig creation, even animation.
> With Species, you will create higher quality animated characters
> faster and at a lower cost, while avoiding the generic look that
> often come when purchasing off-the-shelf models. Exocortex
> Species supports Autodesk Softimage 2010 through 2013 on both
> Windows and Linux. Floating and node locked licenses are
> available starting at $299.
> Improvements in Species 1.5
> Documentation
> * Expanded Docs to include Installation instructions and more
> detailed info on many features
> * New easy to read Google Docs format
> New Feature Anim Tools! - A new set of tools to speed up working > with our AnimRig
> * Mirror Pose allows you to mirror the pose of the selected controls
> to the opposite side of the animation rig
> * Mirror Select swaps the selected control to the opposite side
> * Biped MatchFKIK will switch the selected limb from the current FK
> or IK mode to the opposite while maintaining the same pose.
> AnimRig Changes
> * New preset hand poses!
> * Hand Follow IK Option
> * IK Offset controls for Arms and Legs
> * Hand Anchor control to AnimRig for attaching props and other objects
> * HeadLookAt Control Option
> * Align LegIK controls to world
> AnimRig Build Changes
> * AnimRig build option to adding Transform Setups for Fingers
> Synoptics
> * Update synoptics with new controls
> * Add hand poses to AnimRig Synoptics
> Bug Fixes
> * Left ForearmRoll deformers misaligned
> * Hide FK arm bones on PropRig by default ( hides IK arm bones when
> switched to FK)
> * Bank Param on right foot inverted
> * AnimRig build cancel button doesn't cancel
> * Only display Dual Quat option if available
> * Change preferences to be per user not per addon
> Getting Species 1.5
> If you are not yet using Exocortex Species, give it a try by > downloading the trial from the Exocortex Species product page. > <http://exocortex.com/plugins/species>
@Clinton - Should be fine between 1.2 and 1.5 i.e; after you update, if you
take a 1.2 PropRig and run the Hominid>AnimRig function it will produce a
stable 1.5 AnimRig with all the new features. I have gotten errors trying
this with PropRigs from versions 1.0 and 1.1 however.
@Tim - The easiest way Ive found to update to new versions is through the
Workgroups section of the Plugin Manager. Open the Plugin Manager, go to
the Workgroups tab, right click on the entry to your old Species workgroup
and select disconnect workgroup. Then hit the Connect button, navigate to
your Species 1.5 Workgroup ( remember to navigate inside the folder called
Workgroup ) and hit OK.
Id also restart XSI after connecting to the new workgroup.
Hope this helps,
-Chris
On Mon, Jul 9, 2012 at 11:07 AM, Tim Crowson <tim.crow...@magneticdreams.com
> wrote:
> Sweet! Thanks Chris! Any tricks with updating this? Just uninstall the
> old and install the new?
> *Tim Crowson
> **Lead CG Artist*
> *Magnetic Dreams Animation Studio, Inc.
> *2525 Lebanon Pike, Building C. Nashville, TN 37214
> *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com > tim.crow...@magneticdreams.com
> On 7/9/2012 9:03 AM, Chris Covelli wrote:
> Exocortex Species 1.5 Released!
> Species 1.5 is now available at Exocortex.com<http://exocortex.com/plugins/species>.
> This is the third major update in six months that adds functionality and
> further optimizes user work flow.
> What is Species? Exocortex Species simplifies the process of human
> character creation from designing your character’s unique attributes,
> integrating sculpting results, to rig creation, even animation. With
> Species, you will create higher quality animated characters faster and at a
> lower cost, while avoiding the generic look that often come when purchasing
> off-the-shelf models. Exocortex Species supports Autodesk Softimage 2010
> through 2013 on both Windows and Linux. Floating and node locked licenses
> are available starting at $299.
> Improvements in Species 1.5
> Documentation
> - Expanded Docs to include Installation instructions and more detailed
> info on many features
> - New easy to read Google Docs format
> New Feature Anim Tools! - A new set of tools to speed up working with
> our AnimRig
> - Mirror Pose allows you to mirror the pose of the selected controls
> to the opposite side of the animation rig
> - Mirror Select swaps the selected control to the opposite side
> - Biped MatchFKIK will switch the selected limb from the current FK or
> IK mode to the opposite while maintaining the same pose.
> AnimRig Changes
> - New preset hand poses!
> - Hand Follow IK Option
> - IK Offset controls for Arms and Legs
> - Hand Anchor control to AnimRig for attaching props and other objects
> - HeadLookAt Control Option
> - Align LegIK controls to world
> AnimRig Build Changes
> - AnimRig build option to adding Transform Setups for Fingers
> Synoptics
> - Update synoptics with new controls
> - Add hand poses to AnimRig Synoptics
> Bug Fixes
> - Left ForearmRoll deformers misaligned
> - Hide FK arm bones on PropRig by default ( hides IK arm bones when
> switched to FK)
> - Bank Param on right foot inverted
> - AnimRig build cancel button doesn't cancel
> - Only display Dual Quat option if available
> - Change preferences to be per user not per addon
> Getting Species 1.5
> If you are not yet using Exocortex Species, give it a try by downloading
> the trial from the Exocortex Species product page.<http://exocortex.com/plugins/species>
Ok. Should we be worried about compatibility with AnimRigs from v1.2 once the connection to v1.2 is broken? ( I see your answer to Clinton, but have yet to see his question, so I'm not sure if that answers this AnimRig question or not)
-Tim
> @Clinton - Should be fine between 1.2 and 1.5 i.e; after you update, > if you take a 1.2 PropRig and run the Hominid>AnimRig function it will > produce a stable 1.5 AnimRig with all the new features. I have gotten > errors trying this with PropRigs from versions 1.0 and 1.1 however.
> @Tim - The easiest way Ive found to update to new versions is through > the Workgroups section of the Plugin Manager. Open the Plugin > Manager, go to the Workgroups tab, right click on the entry to your > old Species workgroup and select disconnect workgroup. Then hit the > Connect button, navigate to your Species 1.5 Workgroup ( remember to > navigate inside the folder called Workgroup ) and hit OK.
> Id also restart XSI after connecting to the new workgroup.
> Hope this helps,
> -Chris
> On Mon, Jul 9, 2012 at 11:07 AM, Tim Crowson > <tim.crow...@magneticdreams.com > <mailto:tim.crow...@magneticdreams.com>> wrote:
> Sweet! Thanks Chris! Any tricks with updating this? Just uninstall
> the old and install the new?
>> Species 1.5 is now available at Exocortex.com
>> <http://exocortex.com/plugins/species>. This is the third major
>> update in six months that adds functionality and further
>> optimizes user work flow.
>> What is Species?
>> Exocortex Species simplifies the process of human character
>> creation from designing your character�s unique attributes,
>> integrating sculpting results, to rig creation, even
>> animation. With Species, you will create higher quality
>> animated characters faster and at a lower cost, while
>> avoiding the generic look that often come when purchasing
>> off-the-shelf models. Exocortex Species supports Autodesk
>> Softimage 2010 through 2013 on both Windows and Linux.
>> Floating and node locked licenses are available starting at
>> $299.
>> Improvements in Species 1.5
>> Documentation
>> * Expanded Docs to include Installation instructions and more
>> detailed info on many features
>> * New easy to read Google Docs format
>> New Feature Anim Tools! - A new set of tools to speed up
>> working with our AnimRig
>> * Mirror Pose allows you to mirror the pose of the selected
>> controls to the opposite side of the animation rig
>> * Mirror Select swaps the selected control to the opposite side
>> * Biped MatchFKIK will switch the selected limb from the
>> current FK or IK mode to the opposite while maintaining the
>> same pose.
>> AnimRig Changes
>> * New preset hand poses!
>> * Hand Follow IK Option
>> * IK Offset controls for Arms and Legs
>> * Hand Anchor control to AnimRig for attaching props and other
>> objects
>> * HeadLookAt Control Option
>> * Align LegIK controls to world
>> AnimRig Build Changes
>> * AnimRig build option to adding Transform Setups for Fingers
>> Synoptics
>> * Update synoptics with new controls
>> * Add hand poses to AnimRig Synoptics
>> Bug Fixes
>> * Left ForearmRoll deformers misaligned
>> * Hide FK arm bones on PropRig by default ( hides IK arm bones
>> when switched to FK)
>> * Bank Param on right foot inverted
>> * AnimRig build cancel button doesn't cancel
>> * Only display Dual Quat option if available
>> * Change preferences to be per user not per addon
>> Getting Species 1.5
>> If you are not yet using Exocortex Species, give it a try by
>> downloading the trial from the Exocortex Species product page.
>> <http://exocortex.com/plugins/species>
Whoops! Trying to do too many things at once, lol. Clinton just made a
general inquiry on the Species List about how compatible this new version
is with old rigs and I was trying to answer both your questions at the same
time.
To answer your question, both the new Mirror Pose and Mirror Select
functions will work for 1.2 AnimRigs. However the new Biped MatchIK|FK
needs certain IK Offset objects that were created specifically for 1.5 in
order to do the IK-FK matching.
On Mon, Jul 9, 2012 at 11:46 AM, Tim Crowson <tim.crow...@magneticdreams.com
> wrote:
> Ok. Should we be worried about compatibility with AnimRigs from v1.2 once
> the connection to v1.2 is broken? ( I see your answer to Clinton, but have
> yet to see his question, so I'm not sure if that answers this AnimRig
> question or not)
> -Tim
> On 7/9/2012 10:37 AM, Chris Covelli wrote:
> Thanks Guys,
> @Clinton - Should be fine between 1.2 and 1.5 i.e; after you update, if
> you take a 1.2 PropRig and run the Hominid>AnimRig function it will produce
> a stable 1.5 AnimRig with all the new features. I have gotten errors
> trying this with PropRigs from versions 1.0 and 1.1 however.
> @Tim - The easiest way Ive found to update to new versions is through the
> Workgroups section of the Plugin Manager. Open the Plugin Manager, go to
> the Workgroups tab, right click on the entry to your old Species workgroup
> and select disconnect workgroup. Then hit the Connect button, navigate to
> your Species 1.5 Workgroup ( remember to navigate inside the folder called
> Workgroup ) and hit OK.
> Id also restart XSI after connecting to the new workgroup.
> Hope this helps,
> -Chris
> On Mon, Jul 9, 2012 at 11:07 AM, Tim Crowson <
> tim.crow...@magneticdreams.com> wrote:
>> Sweet! Thanks Chris! Any tricks with updating this? Just uninstall the
>> old and install the new?
>> *Tim Crowson
>> **Lead CG Artist*
>> *Magnetic Dreams Animation Studio, Inc.
>> *2525 Lebanon Pike, Building C. Nashville, TN 37214
>> *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com >> tim.crow...@magneticdreams.com
>> On 7/9/2012 9:03 AM, Chris Covelli wrote:
>> Exocortex Species 1.5 Released!
>> Species 1.5 is now available at Exocortex.com<http://exocortex.com/plugins/species>.
>> This is the third major update in six months that adds functionality and
>> further optimizes user work flow.
>> What is Species? Exocortex Species simplifies the process of human
>> character creation from designing your character’s unique attributes,
>> integrating sculpting results, to rig creation, even animation. With
>> Species, you will create higher quality animated characters faster and at a
>> lower cost, while avoiding the generic look that often come when purchasing
>> off-the-shelf models. Exocortex Species supports Autodesk Softimage 2010
>> through 2013 on both Windows and Linux. Floating and node locked licenses
>> are available starting at $299.
>> Improvements in Species 1.5
>> Documentation
>> - Expanded Docs to include Installation instructions and more
>> detailed info on many features
>> - New easy to read Google Docs format
>> New Feature Anim Tools! - A new set of tools to speed up working
>> with our AnimRig
>> - Mirror Pose allows you to mirror the pose of the selected controls
>> to the opposite side of the animation rig
>> - Mirror Select swaps the selected control to the opposite side
>> - Biped MatchFKIK will switch the selected limb from the current FK
>> or IK mode to the opposite while maintaining the same pose.
>> AnimRig Changes
>> - New preset hand poses!
>> - Hand Follow IK Option
>> - IK Offset controls for Arms and Legs
>> - Hand Anchor control to AnimRig for attaching props and other objects
>> - HeadLookAt Control Option
>> - Align LegIK controls to world
>> AnimRig Build Changes
>> - AnimRig build option to adding Transform Setups for Fingers
>> Synoptics
>> - Update synoptics with new controls
>> - Add hand poses to AnimRig Synoptics
>> Bug Fixes
>> - Left ForearmRoll deformers misaligned
>> - Hide FK arm bones on PropRig by default ( hides IK arm bones when
>> switched to FK)
>> - Bank Param on right foot inverted
>> - AnimRig build cancel button doesn't cancel
>> - Only display Dual Quat option if available
>> - Change preferences to be per user not per addon
>> Getting Species 1.5
>> If you are not yet using Exocortex Species, give it a try by downloading
>> the trial from the Exocortex Species product page.<http://exocortex.com/plugins/species>
Mirror pose may not work with the feet on the 1.2 rigs as we had to orient
them in a more consistent way for the 1.5 anim rigs to have the tool work I
a generalized way.
Test first and if you are on a project using 1.2 rigs please stay on them
to finish the projects rolling down the pipe. Then move to 1.5 for the
next.
On 10 Jul 2012 02:31, "Rob Chapman" <tekano....@gmail.com> wrote:
> Mirror pose may not work with the feet on the 1.2 rigs as we had to orient
> them in a more consistent way for the 1.5 anim rigs to have the tool work I
> a generalized way.
> Test first and if you are on a project using 1.2 rigs please stay on them
> to finish the projects rolling down the pipe. Then move to 1.5 for the
> next.
> On 10 Jul 2012 02:31, "Rob Chapman" <tekano....@gmail.com> wrote:
>> yeah looks really handy stuff!, now if only I was involved in a
>> production that needed loads of different sized type of characters
>> rigged..! :)
>> On 9 July 2012 17:26, Oleg Bliznuk <gbo...@gmail.com> wrote:
>> > Congrats with the release guys!
> On Tue, Jul 10, 2012 at 7:15 AM, Eric Thivierge <ethivie...@gmail.com>wrote:
>> Mirror pose may not work with the feet on the 1.2 rigs as we had to
>> orient them in a more consistent way for the 1.5 anim rigs to have the tool
>> work I a generalized way.
>> Test first and if you are on a project using 1.2 rigs please stay on them
>> to finish the projects rolling down the pipe. Then move to 1.5 for the
>> next.
>> On 10 Jul 2012 02:31, "Rob Chapman" <tekano....@gmail.com> wrote:
>>> yeah looks really handy stuff!, now if only I was involved in a
>>> production that needed loads of different sized type of characters
>>> rigged..! :)
>>> On 9 July 2012 17:26, Oleg Bliznuk <gbo...@gmail.com> wrote:
>>> > Congrats with the release guys!
-----Original Message-----
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: Monday, July 09, 2012 6:31 PM
To: softim...@listproc.autodesk.com
Subject: Re: Exocortex Species 1.5 Released!
yeah looks really handy stuff!, now if only I was involved in a production that needed loads of different sized type of characters rigged..! :)
On 9 July 2012 17:26, Oleg Bliznuk <gbo...@gmail.com> wrote:
> Congrats with the release guys!
The funny thing is, Eric was against such a tool back in 2008. Funny how
productions can change a persons perspective. ;)
On Jul 10, 2012 12:52 AM, "Szabolcs Matefy" <szabol...@crytek.com> wrote:
> Amazing tool. Though I was originally against such a tool, as a character
artist it helped me the most in the recent months. I love it!
Well from recent discussions and from getting my hands dirty in some real
production you definitely appreciate tools that can speed up your
iterations. :)
Relating Species to the recent post from Brad Gabe, I believe that the
Species AnimRig has been designed well to give a very good base rig that
can be extended for a wide range of productions. I think that focussing
Species Hominid on a solid Biped setup helps make it less fragmented than
other generic auto-rig tools as well. There is a time and place for those
too though.
On Tue, Jul 10, 2012 at 4:16 PM, Eric Turman <i.anima...@gmail.com> wrote:
> The funny thing is, Eric was against such a tool back in 2008. Funny how
> productions can change a persons perspective. ;)
Well, it's not just production J Actually it decreases the time I spend
on technical parts (basemesh, posing, skinning), and let me be creative
J
Thanks guys,
Szabolcs
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric
Turman
Sent: Tuesday, July 10, 2012 8:17 AM
To: softim...@listproc.autodesk.com
Subject: RE: Exocortex Species 1.5 Released!
The funny thing is, Eric was against such a tool back in 2008. Funny how
productions can change a persons perspective. ;)
On Jul 10, 2012 12:52 AM, "Szabolcs Matefy" <szabol...@crytek.com>
wrote:
> Amazing tool. Though I was originally against such a tool, as a
character artist it helped me the most in the recent months. I love it!
> Well, it’s not just production J Actually it decreases the time I spend
> on technical parts (basemesh, posing, skinning), and let me be creative J*
> ***
> ** **
> Thanks guys,****
> ** **
> ** **
> Szabolcs****
> ** **
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Turman
> *Sent:* Tuesday, July 10, 2012 8:17 AM
> *To:* softim...@listproc.autodesk.com
> *Subject:* RE: Exocortex Species 1.5 Released!****
> ** **
> The funny thing is, Eric was against such a tool back in 2008. Funny how
> productions can change a persons perspective. ;)
> On Jul 10, 2012 12:52 AM, "Szabolcs Matefy" <szabol...@crytek.com> wrote:
> > Amazing tool. Though I was originally against such a tool, as a
> character artist it helped me the most in the recent months. I love it!
> > You rock guys!
> > -----Original Message-----
> > From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
> > Sent: Monday, July 09, 2012 6:31 PM
> > To: softim...@listproc.autodesk.com
> > Subject: Re: Exocortex Species 1.5 Released!
> > yeah looks really handy stuff!, now if only I was involved in a
> production that needed loads of different sized type of characters
> rigged..! :)
> > On 9 July 2012 17:26, Oleg Bliznuk <gbo...@gmail.com> wrote:
> > > Congrats with the release guys!
> >****
The scale change was actually implemented with v1.1, so if you're using
that version you should be working at the same scale as v1.5 ( now v1.5.1 ).
As Eric mentioned it may be better to keep using the same version you
started the project with. If you really need to update mid-project here
are a few things you can do to quickly transfer your older characters to
the new rigs:
- If you have characters at the original 1.0 scale follow this tutorial
video - https://vimeo.com/37260802
Otherwise:
- You can store the configuration of your old PropRigs using our PropRig
StorePose tool. Next, import a 1.5 PropRig into your scene and drag and
drop the stored pose from your old PropRig into the new PropRig's mixer.
Now you can select the pose in the new PropRig and run the PropRig
ApplyPose command to resize the new PropRig to match the old PropRig. You
may need to adjust the hands and fingers slightly to match your old
character as our default hand poses have changed.
- Next you can use the PropRig ReplaceMesh function to transfer the mesh
from your old character to the new resized PropRig. If you have a custom
envelope on your old character you should be able to load it after this
step as the names of our deformers have all remained the same. After
loading a custom envelope, be sure to rename the envelope ( under the
EnvelopeWeightCls ) to "Envelope_Weights" and do a Freeze M on the mesh.
> On Tue, Jul 10, 2012 at 3:49 AM, Szabolcs Matefy <szabol...@crytek.com>wrote:
>> Well, it’s not just production J Actually it decreases the time I spend
>> on technical parts (basemesh, posing, skinning), and let me be creative J
>> ****
>> ** **
>> Thanks guys,****
>> ** **
>> ** **
>> Szabolcs****
>> ** **
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Turman
>> *Sent:* Tuesday, July 10, 2012 8:17 AM
>> *To:* softim...@listproc.autodesk.com
>> *Subject:* RE: Exocortex Species 1.5 Released!****
>> ** **
>> The funny thing is, Eric was against such a tool back in 2008. Funny how
>> productions can change a persons perspective. ;)
>> On Jul 10, 2012 12:52 AM, "Szabolcs Matefy" <szabol...@crytek.com> wrote:
>> > Amazing tool. Though I was originally against such a tool, as a
>> character artist it helped me the most in the recent months. I love it!
>> > You rock guys!
>> > -----Original Message-----
>> > From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
>> > Sent: Monday, July 09, 2012 6:31 PM
>> > To: softim...@listproc.autodesk.com
>> > Subject: Re: Exocortex Species 1.5 Released!
>> > yeah looks really handy stuff!, now if only I was involved in a
>> production that needed loads of different sized type of characters
>> rigged..! :)
>> > On 9 July 2012 17:26, Oleg Bliznuk <gbo...@gmail.com> wrote:
>> > > Congrats with the release guys!
>> >****
You can go two ways, keep using Species 1.1 for the sequel to keeps things
consistent. Or re-rig the meshes from the first one with the new Species
version. I would not suggest mixing them as it will be very hectic on your
part to be going back and forth when edits are needed. Species doesn't have
dependencies on the plugin version however the AnimTools won't work with
the older rigs (alignments changed a bit).
You could save the weights out from your original Species 1.1 rigs and
reapply them when you get them redone with the 1.5 version.
> Hi guys, I used Species 1 and 1.1 for an entire project. I didn't upgrade
> to 1.2 due to the size increase. Now that 1.5 has arrived, I have the
> problem that there will be a sequel to the first project, needing both the
> original characters + new ones. I guess I'd now have to re-rig these? Could
> I at least use the weighting to skin them, or are there subtle changes to
> some of the hierarchies that will not allow this? Any other recommendations
> on how to proceed?
> Thanks very much!
> On Monday, July 9, 2012 4:03:06 PM UTC+2, Chris Covelli wrote:
>> Exocortex Species 1.5 Released!
>> Species 1.5 is now available at Exocortex.com<http://exocortex.com/plugins/species>.
>> This is the third major update in six months that adds functionality and
>> further optimizes user work flow.
>> What is Species? Exocortex Species simplifies the process of human
>> character creation from designing your character’s unique attributes,
>> integrating sculpting results, to rig creation, even animation. With
>> Species, you will create higher quality animated characters faster and at a
>> lower cost, while avoiding the generic look that often come when purchasing
>> off-the-shelf models. Exocortex Species supports Autodesk Softimage 2010
>> through 2013 on both Windows and Linux. Floating and node locked licenses
>> are available starting at $299.
>> Improvements in Species 1.5
>> Documentation
>> - Expanded Docs to include Installation instructions and more
>> detailed info on many features
>> - New easy to read Google Docs format
>> New Feature Anim Tools! - A new set of tools to speed up working
>> with our AnimRig
>> - Mirror Pose allows you to mirror the pose of the selected controls
>> to the opposite side of the animation rig
>> - Mirror Select swaps the selected control to the opposite side
>> - Biped MatchFKIK will switch the selected limb from the current FK
>> or IK mode to the opposite while maintaining the same pose.
>> AnimRig Changes
>> - New preset hand poses!
>> - Hand Follow IK Option
>> - IK Offset controls for Arms and Legs
>> - Hand Anchor control to AnimRig for attaching props and other objects
>> - HeadLookAt Control Option
>> - Align LegIK controls to world
>> AnimRig Build Changes
>> - AnimRig build option to adding Transform Setups for Fingers
>> Synoptics
>> - Update synoptics with new controls
>> - Add hand poses to AnimRig Synoptics
>> Bug Fixes
>> - Left ForearmRoll deformers misaligned
>> - Hide FK arm bones on PropRig by default ( hides IK arm bones when
>> switched to FK)
>> - Bank Param on right foot inverted
>> - AnimRig build cancel button doesn't cancel
>> - Only display Dual Quat option if available
>> - Change preferences to be per user not per addon
>> Getting Species 1.5
>> If you are not yet using Exocortex Species, give it a try by downloading
>> the trial from the Exocortex Species product page.<http://exocortex.com/plugins/species>