B> If I run a wxUniversal build on pure X11, what is managing the
B> windows? I mean, do I need to write my own window manager?
wxUniversal allows you to create normal X11 programs. You can run them
under any WM of your choice or without one. I don't see would you want to
write your own WM.
Regards,
VZ
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B> On Nov 6, 12:03 am, Vadim Zeitlin <va...@wxwidgets.org> wrote:
B> > On Thu, 5 Nov 2009 10:14:24 -0800 (PST) BigPilot <bigpi...@linuxmail.org> wrote:
B> >
B> > B> If I run a wxUniversal build on pure X11, what is managing the
B> > B> windows? I mean, do I need to write my own window manager?
B> >
B> > wxUniversal allows you to create normal X11 programs. You can run them
B> > under any WM of your choice or without one. I don't see would you want to
B> > write your own WM.
B> >
B>
B> http://users.actcom.co.il/~choo/lupg/tutorials/xlib-programming/xlib-programming-2.html#wm
B>
B> "The window manager is responsible to decorating drawn windows (i.e.
B> adding a frame, an iconify button, a system menu, a title bar), as
B> well as to handling icons shown when windows are being iconified. It
B> also handles ordering of windows on the screen, and other
B> administrative tasks."
B>
B> Doesn't wxUniversal do all this already?
wxUniversal has rudimentary support for drawing the decorations on its own
which can be useful when you run it on embedded systems without WM (e.g. a
typical situation is an embedded system on which only one application is
running) but it doesn't really replace WM. On a typical desktop wxUniv/X11
apps are just normal X11 apps and let the WM do all this.