Change of heart? IE11 might speed Web graphics with WebGL | Internet & Media - CNET News

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Theo Armour

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Mar 29, 2013, 10:17:18 PM3/29/13
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andy fillebrown

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Mar 30, 2013, 2:14:51 AM3/30/13
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That is great news!  Thank you for posting it here.

Cheers,
~ andy.f



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Theo Armour

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Apr 3, 2013, 2:41:59 AM4/3/13
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Tony Parisi

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Apr 3, 2013, 9:44:05 AM4/3/13
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Wow.


On Tue, Apr 2, 2013 at 11:41 PM, Theo Armour <t.ar...@gmail.com> wrote:

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Dan Welsh

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Apr 3, 2013, 11:43:37 AM4/3/13
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This is great news!!!! :D

Theo Armour

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Apr 12, 2013, 5:21:32 PM4/12/13
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Here is a link to where Microsoft would prefer that developers go with 3D:


- into a single platform, walled garden.

I can understand this from a business manager's point of view, but for you and me: it sucks...

Tony Parisi

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Apr 12, 2013, 5:22:12 PM4/12/13
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zzzzzzzzzzz....




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Ben Adams

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Apr 12, 2013, 6:14:33 PM4/12/13
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Oh noes... Microsoft provides a way to write native 3D code for the Windows Phone and Windows Store! 

As they have done from the start, as does Apple for iOS, OSX, Google for Android, Linux etc

If they didn't provide a native method and only a webgl approach - that would be a bit odd (except of course Firefox OS)

Theo Armour

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Apr 12, 2013, 6:37:42 PM4/12/13
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Ben

MS have every right to develop whatever they want.

Please note, however, that this is a WebGL developers mailing list and may have a bias towards first supporting more open and widely available 3D tools.

;-)

Theo



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Ben Adams

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Apr 12, 2013, 7:31:29 PM4/12/13
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The link you posted was published in February a good two months before the IE 11 rumours started, so I'd hardly call it an example of a change of heart.

On checking, neither the Windows Phone nor Windows Store has a non-compete clause on browser tech (unlike the iOS 2.17: Apps that browse the web must use the iOS WebKit framework and WebKit Javascript); so do not prevent a non MS browser being developed which could allow people to use WebGL on these platforms. (runtime compilation and signing of shaders aside)

It is an example of how to use the native Direct3d of the platforms, which may be helpful to people developing WebGL tech (Chrome and Firefox translate WebGL to DirectX using Angle on Windows)

For widely available tools Microsoft provide a free version of Visual Studio (Express) and provide a full MSDN subscription for every Microsoft product for free to start-ups for 3 years via the Bizspark program. MS have is open sourced .NET via Mono and you can develop cross platform (Win/Linux) DirectX using the open source Axiom 3D built on Mono.

I would like nothing more that IE to support WebGL, as I do believe WebGL is the future and I'd like greater support faster, but please only assign blame where blame is due; it is not constructive.

Ben Adams

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Apr 12, 2013, 7:39:45 PM4/12/13
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Correcting my earlier post, obviously Chrome OS supports WebGL natively as well as Firefox OS

Theo Armour

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Apr 12, 2013, 8:51:55 PM4/12/13
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Hi Ben

Usually I phrase my comments in a more light-hearted manner.

This time I was rather more accusatory.

I hope that the Microsoft community - which includes me too - kindly accepts my apologies.

Theo

 
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