Greetings, all set up here thanks for the invite.
The port is pretty bare-bones at the moment (only about 7-8 hours in)
and has a few more phases to go for general consumption but I will be
creating a new forum for it over at
www.cubicvr.org in the near
future.
Right now it's a pretty effective procedural VBO construction kit,
just provide minimal object details, triangulate then use a UV-Mapper
and let the compiler spin out an optimized list of all the required
normals with per-point smoothing of neighbouring faces (angle is per-
material), uv's and and all that good stuff that's so annoying to do
by hand :P
Cheers,
-CJ
> --
> Subscription settings:
http://groups.google.com/group/webgl-dev-list/subscribe?hl=en