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Frequently Asked Questions    

Why fork the X server?

It's not an X server and not a fork.  It's a minimal server that lets clients communicate GEM buffers and information about updates to those buffers to a compositor.

What is the license?

Wayland is licensed under the MIT license.

Why duplicate all this work?

Wayland is not really duplicating much work.  Where possible Wayland reuses existing drivers and infrastructure.  One of the reasons this project is feasible at all, is that I'm reusing the DRI drivers, the kernel side GEM scheduler and kernel mode setting.  Wayland doesn't have to compete with other projects for drivers and driver writers, it lives within the X.org, mesa and drm community and benefits from all the hardware enablement and driver development happening there.

What is the drawing API?

What ever you want it to be, honey.  Wayland doesn't get in the business of rendering, it expects the clients to use whatever means they prefer to render data into a GEM buffer and when it's done, inform the Wayland server of the new contents.  The current test clients use either cairo software rendering or hardware accelerated OpenGL, but as long as you have a userspace driver library that will let you render into a GEM buffer, you're good to go. 

Is wayland replacing the X server?

It could replace X as the native Linux graphics server, but I'm sure X will always be there on the side.  I imagine that Wayland and X will coexist in two ways on a Linux desktop:

  1. Wayland is a graphics multiplexer for a number of X servers.  Linux today typically only uses one X server for GDM and the user session, but we'll probably see that move to a dedicated GDM X server, an X server for user sessions (spawning more on the fly as more users log in) and maybe a dedicated screensaver/unlock X server.  Right now we rely on VT switching to move between X servers, and it's horrible.  We have no control over what the transitions look like and the VT ioctls are pretty bad.  Wayland provides a solution here, in that it can host several X servers as they push their root window to Wayland as surfaces.  The compositor in this case will be a dedicated session switcher that will cross-fade between X servers or spin them on a cube.
  2. Further down the road we run a user session natively under Wayland with clients written for Wayland.  There will still (always) be X applications to run, but we now run these under a root-less X server that is itself a client of the Wayland server.  This will inject the X windows into the Wayland session as native looking clients.  The session Wayland server can run as a nested Wayland server under the system Wayland server described above, maybe even side by side with X sessions.

There's a number of intermediate steps, suchs as running the GNOME screen saver as a native wayland client, for example, or running a composited X desktop, where the compositor is a Wayland client, pushing the composited desktop to Wayland.  

Why not extend the X server?

Because we for the first time we have a realistic chance of not having to do that.  It's entirely possible to incorporate the buffer exchange and update models the Wayland is built on into X.  However, we have an option here of pushing X out of the hotpath between clients and the hardware and making it a compatibility option.  I'm not deluding myself that any general purpose desktop Linux distribution will stop shipping X as we know it or as a Wayland client anytime soon.  Nor should they, there will still be X applications to run and people expect that from a Linux desktop. What's different now is that a lot of infrastructure has moved from the X server into the kernel (memory management, command scheduling, mode setting) or libraries (cairo, pixman, freetype, fontconfig, pango etc) and there is very little left that has to happen in a central server process.

What is wrong with X?

The problem with X is that... it's X.  When you're an X server there's a tremendous amount of functionality that you must support to claim to speak the X protocol, yet nobody will ever use this.  For example core fonts; this is the original font model that was how your got text on the screen for the many first years of X11.  This includes code tables, glyph rasterization and caching, XLFDs (seriously, XLFDs!) Also, the entire core rendering API that lets you draw stippled lines, polygons, wide arcs and many more state-of-the-1980s style graphics primitives.  For many things we've been able to keep the X.org server modern by adding extension such as XRandR, XRender and COMPOSITE and to some extent phase out less useful extension.  But we can't ever get rid of the core rendering API and much other complexity that is rarely used in a modern desktop.  With Wayland we can move the X server and all it's legacy technology to a optional code path.  Getting to a point where the X server is a compatibility option instead of the core rendering system will take a while, but we'll never get there if don't plan for it.

What about the overhead of running X on wayland?

If you're running a fullscreen X server, which pushes it's root window buffer to Wayland there is little overhead.  If the X server root window is transformed (ie scaled down or spinning on the side of a cube) the Wayland compositor will have to do an extra copy to get the pixels on screen.  But once the animation finishes and the X server buffer fills the entire screen, the Wayland compositor can change the video scanout to source from the X server buffer and retreat into the background.  The X server uses the standard X.org DDX drivers, renders to directly to its pixmaps and its root window, and the path from X to hardware is exactly as a native X.org server.

Why build in the compositor and force a specific desktop environment?

Right now the compositor is a module that is loaded by the Wayland server process.  It runs in the same process space and shares the mainloop, but it is a separate component.  Different desktop environments will want to load different compositor, much in the same way that they run different window managers and compositors today.

Is Wayland network transparent / does it support remote rendering?

No, that is outside the scope of Wayland.  To support remote rendering you need to define a rendering API, which is something I've been very careful to avoid doing.  The reason Wayland is so simple and feasible at all is that I'm sidestepping this big task and pushing it to the clients.  It's an interesting challenge, a very big task and it's hard to get right, but essentially orthogonal to what Wayland tries to acheive.  This doesn't mean that remote  rendering won't be possible with Wayland, it just means that you will have to put a remote rendering server on top of Wayland. One such server could be the X.org server, but other options include an RDP server, a VNC server or somebody could even invent their own new remote rendering model.  Which is a feature when you think about it; layering X.org on top of Wayland has very little overhead, but the other types of remote rendering servers no longer requires X.org, and experimenting with new protocols is easier.

How to download and build Wayland?

See the build instructions.

Why wasn't DBus used instead of the home-grown RPC mechanism?

I wanted to preserve some important properties from the X protocol: the ability to send an event or request by just memcpy'ing into the protocol out-buffer.  That's what wl_connection_write does.  Further more, it lets us memcpy several message into the buffer and only write it all before we go back to blocking in the main loop.  Second, everything is explicitly asynchronous, which is a really powerful feature in a protocol.  In fairness, I believe dbus does both of those.  So you're right, it's probably mostly speed, and the overhead of the implementation. 

Why was Eagle developed instead of working with MESA?

I have four half-valid reasons, hopefully that adds up to a good excuse:
  1. I started writing the eagle EGL stack as a validation effort for the changes I was implementing in the DRI driver interface.  Previously the DRI driver interface was very tied to X and used a lot of X/GLX types in the interface.  I wanted to change the interface towards something that was easier to use in AIGLX and EGL and instead of just hand-waving the EGL part I started sketching an implementation.  It became usable pretty fast.
  2. The MESA EGL implementation doesn't support DRI2.  Yes, I could have added that.
  3. I wanted a playground where I could experiment with different extensions and wayland specific integration.
  4. The MESA EGL implementation uses a hash table to map the implementation struct pointers (_EGLSurface) to integer handles, which are then cast to void pointers before returned to the client.  When the pointer is passed back into the API it's cast back to the integer handle, and then looked up in the hash table to get the implementation struct back. WTF?

Is this a Red Hat project?

No, I work for Red Hat, but I'm working on Wayland in my own time.  Red Hat may find a use for Wayland at some point, but right now, there are no such plans.


Put questions here that you'd like answered.

Version: 
Latest 3 messages about this page (18 total) - view full discussion
Sep 10 2009 by Elijah Insua
Kristian,

I'd love to help, is there a way to track what you guys are doing?

-- Elijah
Jul 15 2009 by Josh
anything else yet?
Jun 28 2009 by Josh Leverette
what versions exactly do you mean by "earlier"?

2009/6/28 Kristian Høgsberg <hoegsberg@gmail.com>



--
Sincerely,
Josh
15 more messages »
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