3D stereo on a PC screen

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Maia R.

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May 2, 2012, 11:59:31 AM5/2/12
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Hi,
I would like to develop an application that should be 3D stereo on a
PC screen.
Could some give me some advice on how to do that ?

With VR Juggler, I saw that there can be a fishtank config: does
someone have a cue to compute the different parameters of this
config ? Also, is this the right way to get 3D on a PC?

How about to get 3D stereo with an active glass ?
I found that nvidia forum some post like this one:
http://forums.developer.nvidia.com/devforum/discussion/7221/3d-vision-opengl-support-problem/p1

I am wondering if a 3d application developped with VR Juggler +
openscenegraph or DeltaJug could work with this setup.

Thank you

Ryan Pavlik

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May 7, 2012, 12:51:14 PM5/7/12
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Yes, it's possible - if you want stereo, you need either a stereo-capable projector, a CRT that supports 120Hz, or an LCD with stereo support (support for 120Hz input - deceptively, many 120Hz LCDs don't actually accept input at that rate.)  The latter two would both be solutions with active glasses - you'd probably need a Quadro card, an emitter, and some stereo glasses that match the emitter. (I think the NVIDIA 3D Vision Pro kit works.)

This support is pretty much independent of what scenegraph you use - if you can do it with VR Juggler, you should be able to do it with any supported configuration.

Ryan

Maia R.

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May 9, 2012, 3:26:08 PM5/9/12
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Hi,

Thank you.

My concern is about config file that works for a PC: I was looking for
some tutorial to compute the different parameters (which if I
understand depend on the monitor size, etc.).

Also, does it exist CRT with 120 Hz ? CRT technology is quite, isn't
it ?

Maia

On 7 mai, 12:51, Ryan Pavlik <ryan.pav...@gmail.com> wrote:
> Yes, it's possible - if you want stereo, you need either a stereo-capable
> projector, a CRT that supports 120Hz, or an LCD with stereo support
> (support for 120Hz input - deceptively, many 120Hz LCDs don't actually
> accept input at that rate.)  The latter two would both be solutions with
> active glasses - you'd probably need a Quadro card, an emitter, and some
> stereo glasses that match the emitter. (I think the NVIDIA 3D Vision Pro
> kit works.)
>
> This support is pretty much independent of what scenegraph you use - if you
> can do it with VR Juggler, you should be able to do it with any supported
> configuration.
>
> Ryan
>
>
>
> On Wednesday, May 2, 2012 10:59:31 AM UTC-5, Maia R. wrote:
>
> > Hi,
> > I would like to develop an application that should be 3D stereo on a
> > PC screen.
> > Could some give me some advice on how to do that ?
>
> > With VR Juggler, I saw that there can be a fishtank config: does
> > someone have a cue to compute the different parameters of this
> > config ? Also, is this the right way to get 3D on a PC?
>
> > How about to get 3D stereo with an active glass ?
> > I found that nvidia forum some post like this one:
>
> >http://forums.developer.nvidia.com/devforum/discussion/7221/3d-vision...
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