Propagate/Interpolate individual attributes

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way2lazy2care

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Sep 1, 2009, 12:43:43 PM9/1/09
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Hello,

Is there any way to propagate or interpolate on individual attributes.
Specifically the spacial ones such as bounding boxes?

I've done a lot of annotations where I've finished going through the
whole process only to find that one of my attributes was set wrong
only to have to go back through and redo the annotations for every
attribute as well as track the bounding box just to correct a simple
mistake.

This would GREATLY improve the usability of the program imo.

At least separating the spacial attributes from the others would be
leaps and bounds better just so that you can interpolate motion
without having to deal with the oddities of interpolating a boolean at
the same time.

In the interest of saving space, I'd also like to plug for
interpolating across all clipmarks in order of appearance more simply
than doing them all individually. It seems like you could just make a
queue of the clip marks and perform whatever operation you use for
interpolating repeatedly through the queue.

David Mihalcik

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Sep 1, 2009, 12:52:06 PM9/1/09
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I think you might be able to lock individual attributes by clicking on
the column header. IIRC, there should be an icon atop each column,
indicating editable, locked, and hidden states per attribute. I'm not
sure... I'll check it out when I get home.

David Mihalcik

way2lazy2care

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Sep 1, 2009, 1:08:16 PM9/1/09
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I just tried it (the green/yellow/red balls), and they do work.

I tried looking in your documentation to see if it was mentioned
anywhere, and it only mentions them for making the spatial attributes
visible or not.

It seems like it is just a documentation issue then. I would really
recommend putting it in there (possibly in bold and size 64 font) as
it would have been very useful.

On Sep 1, 11:52 am, David Mihalcik <kraka...@gmail.com> wrote:
> I think you might be able to lock individual attributes by clicking on
> the column header. IIRC, there should be an icon atop each column,
> indicating editable, locked, and hidden states per attribute. I'm not
> sure... I'll check it out when I get home.
>
> David Mihalcik
>
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