It seems like it is just a documentation issue then. I would really
recommend putting it in there (possibly in bold and size 64 font) as
it would have been very useful.
> I think you might be able to lock individual attributes by clicking on
> the column header. IIRC, there should be an icon atop each column,
> indicating editable, locked, and hidden states per attribute. I'm not
> sure... I'll check it out when I get home.
> David Mihalcik
> On Tue, Sep 1, 2009 at 12:43 PM, way2lazy2care<roon...@uwstout.edu> wrote:
> > Hello,
> > Is there any way to propagate or interpolate on individual attributes.
> > Specifically the spacial ones such as bounding boxes?
> > I've done a lot of annotations where I've finished going through the
> > whole process only to find that one of my attributes was set wrong
> > only to have to go back through and redo the annotations for every
> > attribute as well as track the bounding box just to correct a simple
> > mistake.
> > This would GREATLY improve the usability of the program imo.
> > At least separating the spacial attributes from the others would be
> > leaps and bounds better just so that you can interpolate motion
> > without having to deal with the oddities of interpolating a boolean at
> > the same time.
> > In the interest of saving space, I'd also like to plug for
> > interpolating across all clipmarks in order of appearance more simply
> > than doing them all individually. It seems like you could just make a
> > queue of the clip marks and perform whatever operation you use for
> > interpolating repeatedly through the queue.