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Obox wrong matched/missed pixel calculation
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avastreg  
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 More options Feb 29 2008, 12:12 pm
From: avastreg <isac.new...@gmail.com>
Date: Fri, 29 Feb 2008 09:12:44 -0800 (PST)
Local: Fri, Feb 29 2008 12:12 pm
Subject: Obox wrong matched/missed pixel calculation
I have another question..

In the framewise evaluation, when we try to compare this target:

      <data:obox framespan="135:135" height="58"
                        rotation="90" width="86" x="133" y="150"/>

with this candidate:

      <data:obox framespan="135:135" height="23"
                        rotation="90" width="27" x="157" y="123"/>

(the candidate is totally included in the target)

the counters for the matched/missed calculation are really wrong.

Results are:

Pixels matched: 0.0   <--- shouldn't be 0
Pixels missed: 4988.0  <--- this is the full target area, but it
should be that one minus the candidate area
Pixels falsely detected: 621.0 <--- must be 0

this problem shows up only when the candidate is very close (or
included) in the target (or viceversa).

it should be a bug somewhere in the computation of the areas...
any idea?

or any idea where is the piece of code that calculate the obox
pixels?

Thank you in advance again!


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David Mihalcik  
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 More options Mar 2 2008, 12:54 am
From: David Mihalcik <kraka...@gmail.com>
Date: Sat, 1 Mar 2008 21:54:47 -0800 (PST)
Local: Sun, Mar 2 2008 12:54 am
Subject: Re: Obox wrong matched/missed pixel calculation
Huh, pe seems to rotate Oriented boxes clockwise, instead of ccw. To
fix it, you have to change the 'initPoly' method in the
edu.umd.cfar.lamp.viper.geometry.OrientedBox class, on line 198, add a
negative sign appropriately:

                trans.concatenate(AffineTransform.getRotateInstance(Math.toRadians(-
data[ROTATION])));

On Feb 29, 12:12 pm, avastreg <isac.new...@gmail.com> wrote:


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avastreg  
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 More options Mar 5 2008, 11:56 am
From: avastreg <isac.new...@gmail.com>
Date: Wed, 5 Mar 2008 08:56:57 -0800 (PST)
Local: Wed, Mar 5 2008 11:56 am
Subject: Re: Obox wrong matched/missed pixel calculation
You're right, very helpful! I've never found that bug alone, too
complicated for me :)

That's was the reason, i've fixed it in the sourcecode.

Thank you again!!

Alessandro

On 2 Mar, 06:54, David Mihalcik <kraka...@gmail.com> wrote:


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